Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
Addons | Items Vault 1.3.0Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. |
Campaign | Infinite |
Mode | Normal Exploration |
Sex | Female |
Race | Skeleton |
Class | Gunslinger |
Level / Exp | 11 / 53% |
Size | big |
Lifes / Deaths | Killed by Glorethra the white jelly at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:09 / 2Killed by Xeryda the large brown snake at level 1 on the 74th Pyre 122nd year of Ascendancy at 15:11 |
Primary Stats
Strength | 263 (base 36) |
Dexterity | 52 (base 36) |
Constitution | 243 (base 36) |
Magic | 37 (base 36) |
Willpower | 46 (base 36) |
Cunning | 46 (base 36) |
Resources
Life | 2136/2136 |
Psi_feedback | 0/150 |
Healing Factor | 2.5 |
Regeneration | 310.625 |
Speed
Mental | +200% |
Attack | +200% |
Movement | +50% |
Spell | +200% |
Global | +150% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 10 |
Offense: Mainhand
Damage | 72 |
Accuracy | 69 |
Crit Chance | 18% |
APR | 72 |
Speed | 0.33 |
Offense: Offhand
Damage | 72 |
Accuracy | 69 |
Crit Chance | 18% |
APR | 72 |
Speed | 0.33 |
Offense: Spell
Spellpower | 42 |
Crit Chance | 13% |
Speed | 0.33333333333333 |
Cooldown Reduction | 19.5 |
Offense: Mind
Mindpower | 50 |
Crit Chance | 12% |
Speed | 0.33333333333333 |
Defense: Base
Armour (hardiness) | 164.2 (100%) |
Defense | 50 |
Ranged Defense | 50 |
Fatigue | 25 |
Physical Save | 105 |
Spell Save | 74 |
Mental Save | 77 |
Defense: Resistances
All | + 35%(100%) |
Defense: Immunities
Pinning Resistance | 100% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Fear Resistance | 100% |
Disarm Resistance | 5% |
Poison Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (3/3)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 6.5 steam per turn. Can be activated for an instant burst of 33 steam. Its effects scale with your Magic stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 132% efficiency and cooldown mod of 95%. Its effects scale with your Willpower stat. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.3 steam per turn. Can be activated for an instant burst of 37 steam. Its effects scale with your Dexterity stat. |
Class Talents
Steamtech / Avoidance | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Steamtech / Automation | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Elusiveness | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Steamtech / Gunslinging | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Steamtech / Bullets mastery | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Steamtech / Gunner training | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Generic Talents
Steamtech / Physics | 1.20 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Steamtech / Blacksmith | 20.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Steamtech / Engineering | 16.80 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Cunning / Survival | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Effects
talent | Embedded Restoration Systems |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Salemira (0 def, 18 armour) Salemira (0 def, 18 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +18 Fatigue: +2% Changes resistances: +3% mind / +3% light Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | acidic pouch of steel shots (19/19, 21-25.2 power, 2 apr) acidic pouch of steel shots (19/19, 21-25.2 power, 2 apr)Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 21.0 - 25.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 19 On weapon crit: * splashes the target with acid Damage (Ranged): +5 acid When wielded/worn: Talent granted: +3 Antimagic Shell Shots are used with slings to pummel your foes to death. |
Light source | bright brass lantern bright brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Hettirerand the iron helm (0 def, 9 armour) Hettirerand the iron helm (0 def, 9 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Accuracy: +25 (+6 eff.) Armour: +9 Fatigue: +5% Maximum encumbrance: +30 Life regen: +0.20 Maximum stamina: +10.00 Light radius: +7 Infravision radius: +5 Healing mod.: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Olukhad the iron gauntlets (0 def, 1 armour) Olukhad the iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 10% chance to gain 10% of a turn Changes damage: +6% arcane Talent granted: +3 Weapon Automaton: One Handed Critical mult.: +5.00% Life regen: +1.30 Stamina each turn: +0.60 Maximum stamina: +14.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | iron pickaxe 'Chydin' (dig speed 20 turns) iron pickaxe 'Chydin' (dig speed 20 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 1 When wielded/worn: Damage when hit (Melee): 4 blight Changes stats: +3 Str / +1 Dex Changes resistances: +6% darkness / +6% fire Spellpower on spell critical (stacks up to 3 times): +10 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Festerstinger FesterstingerInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +5 Cun / +5 Wil Changes resistances: +1% physical / +22% cold / +6% nature / +9% fire Changes damage: +11% cold Physical save: +3 (+0 eff.) Mental save: +6 (+1 eff.) Disarm immunity: +5% Mindpower: +6 (+2 eff.) Rings can have magical properties. |
On fingers | Blazestrike the copper ring Blazestrike the copper ringInfused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +1 Mag / +5 Wil / +5 Cun Changes resistances: +6% light Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +80.00 Spell crit. chance: +1% Mindpower: +6 (+2 eff.) Rings can have magical properties. |
Around neck | Urthodor UrthodorInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when hit (Melee): 4 temporal Changes stats: +1 Con Changes resistances: +11% temporal Critical mult.: +6.00% Pinning immunity: +22% Knockback immunity: +20% Stamina each turn: +0.40 Healing mod.: +5% Amulets can have magical properties. |
In main hand | mighty steel steamgun of power mighty steel steamgun of powerRequires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Mastery: Steamgun Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Attack speed: 100% Firing range: +7 On weapon hit: * splashes acid on your target dealing 35 damage and reducing their armor Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Physical power: +5 (+1 eff.) Changes stats: +2 Str Changes resistances penetration: +8% physical Changes damage: +9% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Around waist | Isolle the rough leather belt Isolle the rough leather beltInfused by nature 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% mind / +12% temporal Changes resistances penetration: +5% mind Changes damage: +25% acid / +25% fire / +25% nature / +25% blight Life regen: +1.00 Healing mod.: +12% A belt that goes around your waist. |
In off hand | mighty voratun steamgun mighty voratun steamgunRequires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Mastery: Steamgun Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +28 Attack speed: 100% Firing range: +10 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Physical power: +5 (+1 eff.) Changes stats: +2 Str Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Cloak | linen cloak 'Issolathadan' (1 def, 0 armour) linen cloak 'Issolathadan' (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +2 (+0 eff.) Defense: +1 (+0 eff.) Fatigue: -3% Damage when hit (Melee): 4 temporal Changes resistances penetration: +5% arcane Changes damage: +9% arcane Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +4 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Telatharath (6 def, 48 armour) Telatharath (6 def, 48 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 1 When wielded/worn: Accuracy: +2 (+1 eff.) Armour: +48 Defense: +6 (+2 eff.) Fatigue: +21% Damage when hit (Melee): 50 physical Changes stats: +4 Str / +4 Con Changes resistances: +16% lightning / +2% physical A suit of armour made of metal plates. |
Inventory
phase door rune (range 10; power 15; dur 5) phase door rune (range 10; power 15; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 6 Travel Speed: instantaneous Usage Speed: Spell (33% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
396 alchemist agate 396 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
simple frost salve [power 15] simple frost salve [power 15]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 132% efficiency and 95% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (15% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 14 turns. Medical salve. |
simple healing salve [power 166] simple healing salve [power 166]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 132% efficiency and 95% cooldown modifier. It can be used to heal 166, putting Talent Medical Injector on cooldown for 9 turns. Medical salve. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Xovea the Skeleton Gunslinger level 10
77th Pyre 122nd year of Ascendancy at 08:19 see stats
By Xovea the Skeleton Gunslinger level 9
76th Pyre 122nd year of Ascendancy at 11:39 see stats
By Xovea the Skeleton Gunslinger level 8
76th Pyre 122nd year of Ascendancy at 09:33 see stats
By Xovea the Skeleton Gunslinger level 10
77th Pyre 122nd year of Ascendancy at 00:18 see stats
By Xovea the Skeleton Gunslinger level 10
77th Pyre 122nd year of Ascendancy at 08:16 see stats
By Xovea the Skeleton Gunslinger level 4
74th Pyre 122nd year of Ascendancy at 23:29 see stats
By Xovea the Skeleton Gunslinger level 2
74th Pyre 122nd year of Ascendancy at 15:37 see stats
Log
Rested for 10 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Xovea switches her weapons to: Bill's Tree Trunk.
Xovea switches her weapons to: mighty steel steamgun of power
mighty voratun steamgun
acidic pouch of steel shots.
Resting starts...
Talent Antimagic Shell is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).
Xovea switches her weapons to: Bill's Tree Trunk.
Xovea switches her weapons to: mighty steel steamgun of power
mighty voratun steamgun
acidic pouch of steel shots.
Resting starts...
Talent Antimagic Shell is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).
Xovea uses Antimagic Shell.
Talent Antimagic Shell is ready to use.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Xovea deactivates Embedded Restoration Systems.
Xovea deactivates her cloak's restoration systems.