Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.4.8Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 46 / 61% |
Size | medium |
Lifes / Deaths | Killed by guardian of reality at level 11 on the 5th Dusk 122nd year of Ascendancy at 10:26 / 33Killed by Weirdling Beast at level 13 on the 13rd Dusk 122nd year of Ascendancy at 22:44 Killed by cold drake at level 15 on the 41st Dusk 122nd year of Ascendancy at 05:32 Killed by venom wyrm at level 19 on the 53rd Haze 122nd year of Ascendancy at 07:25 Killed by Gylrassra the ancient elven mummy at level 20 on the 55th Haze 122nd year of Ascendancy at 09:47 Killed by Greater Mummy Lord at level 20 on the 55th Haze 122nd year of Ascendancy at 10:25 Killed by Greater Mummy Lord at level 20 on the 55th Haze 122nd year of Ascendancy at 11:13 Killed by Greater Mummy Lord at level 20 on the 55th Haze 122nd year of Ascendancy at 11:50 Killed by Greater Mummy Lord at level 20 on the 55th Haze 122nd year of Ascendancy at 14:04 Killed by Greater Mummy Lord at level 20 on the 55th Haze 122nd year of Ascendancy at 15:21 Killed by gigantic corrosive tunneler at level 20 on the 55th Haze 122nd year of Ascendancy at 21:06 Killed by venom drake at level 21 on the 56th Haze 122nd year of Ascendancy at 23:49 Killed by temporal hound at level 21 on the 58th Haze 122nd year of Ascendancy at 16:28 Killed by Zuboriatha the cold drake hatchling at level 21 on the 58th Haze 122nd year of Ascendancy at 18:09 Killed by Celia at level 21 on the 79th Haze 122nd year of Ascendancy at 18:24 Killed by Forgery of Haze (Celia) at level 21 on the 79th Haze 122nd year of Ascendancy at 20:01 Killed by Adoravea the ogre warmaster at level 25 on the 8th Allure 123rd year of Ascendancy at 03:31 Killed by Doomed Shade of Erana at level 37 on the 25th Dusk 123rd year of Ascendancy at 19:25 Killed by orc cryomancer at level 37 on the 37th Dusk 123rd year of Ascendancy at 09:41 Killed by orc cryomancer at level 37 on the 37th Dusk 123rd year of Ascendancy at 14:38 Killed by Warmaster Gnarg at level 37 on the 37th Dusk 123rd year of Ascendancy at 16:15 Killed by multi-hued drake at level 37 on the 38th Dusk 123rd year of Ascendancy at 09:20 Killed by overpowered greater multi-hued wyrm at level 37 on the 38th Dusk 123rd year of Ascendancy at 11:40 Killed by overpowered greater multi-hued wyrm at level 38 on the 38th Dusk 123rd year of Ascendancy at 13:35 Killed by overpowered greater multi-hued wyrm at level 38 on the 38th Dusk 123rd year of Ascendancy at 15:20 Killed by Atamathon the Giant Golem at level 41 on the 2nd Mirth 124th year of Ascendancy at 14:11 Killed by Atamathon the Giant Golem at level 41 on the 2nd Mirth 124th year of Ascendancy at 17:06 Killed by Atamathon the Giant Golem at level 41 on the 2nd Mirth 124th year of Ascendancy at 19:49 Killed by Atamathon the Giant Golem at level 41 on the 2nd Mirth 124th year of Ascendancy at 22:52 Killed by Atamathon the Giant Golem at level 41 on the 3rd Mirth 124th year of Ascendancy at 01:38 Killed by Xanowyn the naga tide huntress at level 43 on the 29th Dusk 124th year of Ascendancy at 20:57 Killed by Slasul at level 44 on the 31st Dusk 124th year of Ascendancy at 18:08 Killed by orc high cryomancer at level 45 on the 41st Dusk 124th year of Ascendancy at 15:22 |
Primary Stats
Strength | 33 (base 12) |
Dexterity | 75 (base 62) |
Constitution | 25 (base 14) |
Magic | 114 (base 62) |
Willpower | 37 (base 15) |
Cunning | 84 (base 53) |
Resources
Life | 913/1062 |
Mana | 505/505 |
Paradox | 467 |
Positive | 0/185 |
Healing Factor | 1.07 |
Regeneration | 3.6915 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +92.14953579437% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
See Stealth | 23.415073389401 |
See Invisible | 32.415073389401 |
Offense: Mainhand
Damage | 279 |
Accuracy | 52 |
Crit Chance | 45% |
APR | 18 |
Speed | 0.80 |
Offense: Spell
Spellpower | 73 |
Crit Chance | 53% |
Speed | 1 |
Offense: Mind
Mindpower | 50 |
Crit Chance | 38% |
Speed | 1 |
Offense: Damage Bonus
All | +10% |
Defense: Base
Armour (hardiness) | 32 (30%) |
Defense | 66 |
Ranged Defense | 66 |
Fatigue | 3 |
Physical Save | 36 |
Spell Save | 38 |
Mental Save | 44 |
Defense: Resistances
All | + 8%( 70%) |
Defense: Immunities
Confusion Resistance | 10% |
Pinning Resistance | 50% |
Instadeath Resistance | 100% |
Blind Resistance | 40% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: Wild GrowthUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place and dealing 88.67 physical damage and 139.33 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 302 damage for 4 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 412 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 11 turns. While Heroism is active, you will only die when reaching -683 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
Class Talents
Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Chronomancy / Bow Threading | 1.50 |
| 5/5 |
| 3/5 |
| 1/5 |
| 4/5 |
Chronomancy / Speed Control | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 0.80 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
beneficial effect | Peer into the future, detecting enemies, increasing defense by 40, and granting a 9% chance to ignore critical hits. Precognition |
beneficial effect | The target is moving is 92% faster. 3 Celerity |
beneficial effect | The target is regaining 3 life per turn and refreshing talents at twice the normal rate. Invigorate |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Scintillating Caves. Escort: lost anorithil (level 2 of Scintillating Caves)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Scintillating Caves. Escort: lost anorithil (level 3 of Scintillating Caves)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved Constitution by +1. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Dexterity by +2. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1050. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Cloudimmortal (0 def, 4 armour) Cloudimmortal (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Effects on melee hit: * 30% chance to daze Changes resistances: +6% mind / +18% lightning Changes resistances penetration: +5% mind Stamina each turn: +0.80 Maximum stamina: +23.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This item has been sent to the Item's Vault. |
Quiver | Erana's Love (21/21, 69.5-97.3 power, 18 apr) Erana's Love (21/21, 69.5-97.3 power, 18 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 69.5 - 97.3 Uses stats: 70% Dex, 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 21 On weapon hit: * 20% chance to gain 10% of a turn * 10% chance to create an air burst * 20% chance to torment the target On weapon crit: * wounds the target Travel speed: +200% Damage (Ranged): +4 temporal / +20 darkness / +18 bleed / +20 mind Burst (radius 1) on hit: +8 temporal Burst (radius 2) on crit: +4 fire / +8 temporal Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
Light source | Blazewarden the dwarven lantern Blazewarden the dwarven lanternInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 40% chance to daze * Slows global speed by 15% * 10 arcane resource burn Physical save: +11 (+5 eff.) Spell save: +3 (+1 eff.) Light radius: +4 Healing mod.: +17% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Malslek the Accursed's Hat (2 def, 0 armour) Malslek the Accursed's Hat (2 def, 0 armour)Requires: - Level 25 Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +2 (+0 eff.) Damage (Melee): 30 % chance of gloom effects Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +20% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 (-3 eff.) Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 (+2 eff.) Mindpower: +15 (+5 eff.) Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Hateful Whisper (10% chance level 2). This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. This item has been sent to the Item's Vault. |
Tool | Bladed Rift Bladed RiftRequires: - Level 35 Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+2 eff.) Mindpower: +10 (+3 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. This item has been sent to the Item's Vault. |
On fingers | voratun ring of misery voratun ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 16% chance to cause random gloom Damage (Melee): 14 bleed Effects on ranged hit: * 10% chance to cause random gloom Damage (Ranged): 20 bleed Changes stats: +5 Cun Hate when firing a critical mind attack: +2.00 Maximum hate: +8.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
On fingers | solipsist's gold ring of misery solipsist's gold ring of miseryRequires: - Level 15 Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to cause random gloom Damage (Melee): 11 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 12 bleed Changes stats: +6 Cun / +5 Wil Hate when firing a critical mind attack: +1.00 Maximum hate: +6.00 Mindpower: +7 (+2 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. This item has been sent to the Item's Vault. |
Around waist | Issinik Issinik |
In main hand | Stirling's Violin Stirling's ViolinRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). Burst (radius 1) on hit: +2 nature / +2 arcane When wielded/worn: Accuracy: +13 (+5 eff.) Physical power: +12 (+2 eff.) Armour: +4 Ammo reloads per turn: +5 Changes stats: +7 Str / +7 Mag Changes resistances: +3% blight / +9% mind / +5% arcane Changes resistances penetration: +15% physical / +9% temporal Changes damage: +15% physical / +10% temporal Talent mastery: +0.20 Chronomancy / Bow Threading Talent cooldown: Steady Shot (-1 turn) Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Longbows are used to shoot arrows at your foes. This item has been sent to the Item's Vault. |
On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+0 eff.) Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Main armor | Molten Skin (15 def, 12 armour) Molten Skin (15 def, 12 armour)Requires: - Level 35 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+3 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +5 Str / +5 Dex / +11 Mag / +5 Wil / +11 Cun / +5 Con Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Celestial / Sunlight +0.10 Spell / Wildfire +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+3 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 12 power out of 16/16) : Effective talent level: 4.4 Power cost: 12 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 261.05 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. This item has been sent to the Item's Vault. |
Cloak | Frozen Shroud (12 def, 0 armour) Frozen Shroud (12 def, 0 armour)Requires: - Level 35 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+3 eff.) Damage when hit (Melee): 60 ice Changes stats: +7 Mag Changes resistances: -15% fire / +25% cold / +8% all It can be used to release a radius 4 chilling blast, instantly dealing 437.85 cold damage and condensing the air into freezing vapors that deal 145.95 cold damage (based on Magic) each turn for 10 turns, costing 30 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. This item has been sent to the Item's Vault. |
Around neck | Fiery Choker Fiery ChokerRequires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: -20% cold / +20% fire Changes damage: -5% cold / +10% fire Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 (+1 eff.) Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. This item has been sent to the Item's Vault. |
Inventory
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
rough leather belt of unlife rough leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
dwarven-steel pickaxe of Reknor (dig speed 14 turns) dwarven-steel pickaxe of Reknor (dig speed 14 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +7% darkness / +7% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
6 bloodstone 6 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal 7 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 844.80 fire damage (based on Magic), costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 721.60 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 diamond 2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl 3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By Erana the Shalore Temporal Warden level 33
79th Pyre 123rd year of Ascendancy at 19:41 see stats
By Erana the Shalore Temporal Warden level 45
42nd Dusk 124th year of Ascendancy at 05:57 see stats
By Erana the Shalore Temporal Warden level 33
78th Pyre 123rd year of Ascendancy at 01:47 see stats
By Erana the Shalore Temporal Warden level 30
66th Pyre 123rd year of Ascendancy at 12:40 see stats
By Erana the Shalore Temporal Warden level 36
3rd Dusk 123rd year of Ascendancy at 18:06 see stats
By Erana the Shalore Temporal Warden level 37
38th Dusk 123rd year of Ascendancy at 09:18 see stats
By Erana the Shalore Temporal Warden level 41
3rd Mirth 124th year of Ascendancy at 04:13 see stats
By Erana the Shalore Temporal Warden level 43
3rd Flare 124th year of Ascendancy at 01:42 see stats
By Erana the Shalore Temporal Warden level 35
7th Flare 123rd year of Ascendancy at 18:01 see stats
By Erana the Shalore Temporal Warden level 31
71st Pyre 123rd year of Ascendancy at 06:12 see stats
By Erana the Shalore Temporal Warden level 26
71st Regrowth 123rd year of Ascendancy at 09:40 see stats
By Erana the Shalore Temporal Warden level 37
25th Dusk 123rd year of Ascendancy at 20:53 see stats
By Erana the Shalore Temporal Warden level 14
24th Dusk 122nd year of Ascendancy at 14:41 see stats
By Erana the Shalore Temporal Warden level 44
31st Dusk 124th year of Ascendancy at 20:56 see stats
By Erana the Shalore Temporal Warden level 34
3rd Flare 123rd year of Ascendancy at 19:06 see stats
By Erana the Shalore Temporal Warden level 23
7th Decay 122nd year of Ascendancy at 18:33 see stats
By Erana the Shalore Temporal Warden level 17
51st Dusk 122nd year of Ascendancy at 16:48 see stats
By Erana the Shalore Temporal Warden level 27
80th Regrowth 123rd year of Ascendancy at 01:39 see stats
By Erana the Shalore Temporal Warden level 30
66th Pyre 123rd year of Ascendancy at 12:10 see stats
By Erana the Shalore Temporal Warden level 44
32nd Dusk 124th year of Ascendancy at 00:20 see stats
By Erana the Shalore Temporal Warden level 34
2nd Summertide 123rd year of Ascendancy at 14:22 see stats
By Erana the Shalore Temporal Warden level 14
14th Dusk 122nd year of Ascendancy at 02:56 see stats
By Erana the Shalore Temporal Warden level 39
38th Dusk 123rd year of Ascendancy at 18:26 see stats
By Erana the Shalore Temporal Warden level 10
1st Dusk 122nd year of Ascendancy at 11:24 see stats
By Erana the Shalore Temporal Warden level 20
55th Haze 122nd year of Ascendancy at 01:52 see stats
By Erana the Shalore Temporal Warden level 30
22nd Pyre 123rd year of Ascendancy at 08:26 see stats
By Erana the Shalore Temporal Warden level 40
57th Dusk 123rd year of Ascendancy at 10:07 see stats
By Erana the Shalore Temporal Warden level 43
3rd Flare 124th year of Ascendancy at 07:17 see stats
By Erana the Shalore Temporal Warden level 21
63rd Haze 122nd year of Ascendancy at 15:44 see stats
By Erana the Shalore Temporal Warden level 25
1st Regrowth 123rd year of Ascendancy at 11:30 see stats
By Erana the Shalore Temporal Warden level 24
9th Decay 122nd year of Ascendancy at 01:12 see stats
By Erana the Shalore Temporal Warden level 37
38th Dusk 123rd year of Ascendancy at 11:36 see stats
By Erana the Shalore Temporal Warden level 29
21st Pyre 123rd year of Ascendancy at 23:18 see stats
By Erana the Shalore Temporal Warden level 35
3rd Flare 123rd year of Ascendancy at 21:36 see stats
By Erana the Shalore Temporal Warden level 38
38th Dusk 123rd year of Ascendancy at 15:18 see stats
By Erana the Shalore Temporal Warden level 46
44th Haze 124th year of Ascendancy at 12:06 see stats
By Erana the Shalore Temporal Warden level 18
29th Haze 122nd year of Ascendancy at 06:12 see stats
By Erana the Shalore Temporal Warden level 18
28th Haze 122nd year of Ascendancy at 13:36 see stats
By Erana the Shalore Temporal Warden level 15
42nd Dusk 122nd year of Ascendancy at 05:12 see stats
By Erana the Shalore Temporal Warden level 40
62nd Dusk 123rd year of Ascendancy at 21:29 see stats
By Erana the Shalore Temporal Warden level 18
28th Haze 122nd year of Ascendancy at 10:11 see stats
By Erana the Shalore Temporal Warden level 26
71st Regrowth 123rd year of Ascendancy at 05:01 see stats
By Erana the Shalore Temporal Warden level 18
15th Haze 122nd year of Ascendancy at 02:41 see stats
By Erana the Shalore Temporal Warden level 32
76th Pyre 123rd year of Ascendancy at 06:02 see stats
By Erana the Shalore Temporal Warden level 4
78th Pyre 122nd year of Ascendancy at 19:28 see stats
Log
Talent Rune: Shielding is ready to use.
Talent Singularity Arrow is ready to use.
There is an exit to the worldmap here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).
You gain 1.48 gold from the transmogrification of focusing elven-silk robe of protection (8 def, 2 armour).
You gain 2.68 gold from the transmogrification of surging elven-wood magestaff of wizardry (25-30 power, 5 apr, cold element).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Talent Infusion: Heroism is ready to use.
Today is the 58th Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:51.
Today is the 59th Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:00.
There is a Gates of Morning (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Talent Precognition is ready to use.
Erana energizes several targets.
Erana is invigorated.
Human guard is invigorated.
You lose control and unleash an anomaly!
Saving done.
Erana casts Precognition.
Talent Timeless is ready to use.
Erana is no longer invigorated.