Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.3 |
Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Yeek |
Class | Wyrmic |
Level / Exp | 26 / 17% |
Size | small |
Lifes / Deaths | Killed by ritch impaler at level 1 on the 78th Pyre 122nd year of Ascendancy at 04:47 / 17Killed by orc corruptor at level 12 on the 9th Flare 122nd year of Ascendancy at 13:33 Killed by skeleton warrior at level 12 on the 2nd Dusk 122nd year of Ascendancy at 19:58 Killed by Belytta the ghoul at level 13 on the 4th Dusk 122nd year of Ascendancy at 02:14 Killed by Emelydhera the oozing horror at level 17 on the 38th Dusk 122nd year of Ascendancy at 03:03 Killed by Grgglck the Devouring Darkness at level 17 on the 39th Dusk 122nd year of Ascendancy at 03:26 Killed by Grgglck the Devouring Darkness at level 17 on the 39th Dusk 122nd year of Ascendancy at 04:37 Killed by slaver at level 18 on the 59th Dusk 122nd year of Ascendancy at 22:30 Killed by Erin the shalore at level 19 on the 14th Haze 122nd year of Ascendancy at 05:06 Killed by Deoran the thalore at level 19 on the 30th Haze 122nd year of Ascendancy at 13:38 Killed by slimy ooze at level 20 on the 40th Haze 122nd year of Ascendancy at 13:00 Killed by Layinor the temporal stalker at level 21 on the 46th Haze 122nd year of Ascendancy at 08:05 Killed by Urkis, the High Tempest at level 23 on the 43rd Pyre 123rd year of Ascendancy at 13:57 Killed by elven blood mage at level 24 on the 66th Pyre 123rd year of Ascendancy at 10:07 Killed by wretchling at level 24 on the 66th Pyre 123rd year of Ascendancy at 23:01 Killed by mean looking elven guard at level 25 on the 67th Pyre 123rd year of Ascendancy at 09:37 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 67th Pyre 123rd year of Ascendancy at 18:13 |
Antimagic | Follower |
Primary Stats
Strength | 46 (base 39) |
Dexterity | 18 (base 12) |
Constitution | 10 (base 15) |
Magic | 10 (base 10) |
Willpower | 96.348173383309 (base 57) |
Cunning | 41 (base 17) |
Resources
Life | 494/494 |
Equilibrium | 83 |
Healing Factor | 1.1 |
Regeneration | 8.745 |
Speed
Mental | +12.02863780958% |
Attack | +12.02863780958% |
Movement | +49.54510541169% |
Spell | 0% |
Global | +104% |
Vision
Sight | 10 |
Lite | 4 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 109 |
Accuracy | 57 |
Crit Chance | 19% |
APR | 76 |
Speed | 0.89 |
Offense: Offhand
Damage | 109 |
Accuracy | 57 |
Crit Chance | 19% |
APR | 76 |
Speed | 0.89 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 15% |
Speed | 1 |
Offense: Mind
Mindpower | 72.309103725388 |
Crit Chance | 28% |
Speed | 0.8926289023524 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 52.202011656042 (43.636363636364%) |
Defense | 24.6 |
Ranged Defense | 24.6 |
Fatigue | 17 |
Physical Save | 29.7 |
Spell Save | 36.010930342079 |
Mental Save | 46.957286894719 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 25% |
Confusion Resistance | 52% |
Silence Resistance | 17% |
Knockback Resistance | 50% |
Instadeath Resistance | 100% |
Blind Resistance | 50% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 22% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 455 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 252 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. |
Class Talents
Wild-gift / Cold drake aspect | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
talent | Wild Growth |
talent | Psiblades |
talent | Icy Skin |
talent | Antimagic Shield |
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved talent Psiblades (+1 level(s)). | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 105. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. You have aided Agrimley the hermit in creating an elixir of focus. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Blazewhisper the pair of rough leather boots (0 def, 1 armour) Blazewhisper the pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 30% chance to blind Changes stats: +4 Dex / +1 Wil / +6 Lck Stealth bonus: +6 Mental save: +3 (+1 eff.) Mental crit. chance: +3% A pair of boots made of leather. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (147 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% light / +10% lightning Changes damage: +10% light / +10% lightning It can be used to activate talent Call Lightning (costing 20 power out of 30/30) : Effective talent level: 1.0 Power cost: 20 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 60.40 to 181.21 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
On hands | sand iron gauntlets of dexterity (+2) (0 def, 7 armour) sand iron gauntlets of dexterity (+2) (0 def, 7 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+5 eff.) Armour: +7 Damage (Melee): 6 physical Changes stats: +2 Dex Changes damage: +4% physical Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Eye of the Dreaming One Eye of the Dreaming OneRequires: - Level 15 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 17 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. This item has been sent to the Item's Vault. |
On fingers | warrior's steel ring of misery warrior's steel ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +4 Effects on melee hit: * 11% chance to cause random gloom Damage (Melee): 10 bleed Effects on ranged hit: * 11% chance to cause random gloom Damage (Ranged): 7 bleed Changes stats: +2 Cun / +2 Str Hate when firing a critical mind attack: +1.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
On fingers | steel ring of misery steel ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 11% chance to cause random gloom Damage (Melee): 7 bleed Effects on ranged hit: * 10% chance to cause random gloom Damage (Ranged): 8 bleed Changes stats: +1 Cun Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
Around neck | Earthen Beads Earthen BeadsRequires: - Level 15 Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 (+1 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 40 power out of 40/40) : Effective talent level: 2.4 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 369 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. This item has been sent to the Item's Vault. |
In main hand | Hurihad the Shockoath (17-18.7 power, 76 apr, nature damage) Hurihad the Shockoath (17-18.7 power, 76 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This harmonious mindstar will complement other natural mindstars. This mindstar will resonate with other psionic mindstars. The set is complete. Base power: 17.0 - 18.7 Uses stats: 93% Wil, 56% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +76 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to cause random gloom * 20% chance to daze Damage (Melee): +12 lightning Burst (radius 1) on hit: +4 lightning Burst (radius 2) on crit: +4 mind When wielded/worn: Changes stats: +9 Wil Changes resistances: +0% lightning / +8% nature / +0% cold / +7% mind / +0% fire Changes resistances penetration: +0% lightning / +6% nature / +0% cold / +8% mind / +0% fire Changes damage: +0% lightning / +6% nature / +0% cold / +6% mind / +0% fire Talent masteries: +0.20 Wild-gift / Harmony +0.00(-) Psionic / Thermal mastery +0.00(-) Psionic / Charged mastery Physical save: +5 (+3 eff.) Spell save: +0 (+0 eff.) Mental save: +0 (+0 eff.) Life regen: +2.50 Psi each turn: +0.00 Equilibrium when hit: +1.40 Psi when hit: +1.80 Maximum psi: +0.00 Mindpower: +19 (+5 eff.) Mental crit. chance: +5% Damage Resonance (when hit): +16% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This item has been sent to the Item's Vault. |
Around waist | Rope Belt of the Thaloren Rope Belt of the ThalorenRequires: - Level 15 Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 (+3 eff.) The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. This item has been sent to the Item's Vault. |
In off hand | living mindstar 'Flashsnake' (17-18.7 power, 76 apr, mind damage) living mindstar 'Flashsnake' (17-18.7 power, 76 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural venom should be returned to the wyrm. This mindstar will resonate with other psionic mindstars. The set is complete. Base power: 17.0 - 18.7 Uses stats: 93% Wil, 56% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +76 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to blind When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 33 acid Changes stats: +2 Str / +2 Dex Changes resistances: +24% acid / +6% fire / +6% mind Changes resistances penetration: +26% acid / +6% mind Changes damage: +27% acid / +7% mind Life regen: +5.00 Psi when hit: +1.80 Mindpower: +19 (+5 eff.) Mental crit. chance: +5% Damage Resonance (when hit): +25% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This item has been sent to the Item's Vault. |
Cloak | Destala's Scales (10 def, 0 armour) Destala's Scales (10 def, 0 armour)Requires: - Level 15 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+2 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 49% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. This item has been sent to the Item's Vault. |
Main armor | Chromatic Harness (10 def, 14 armour) Chromatic Harness (10 def, 14 armour)Requires: - Talent Armour Training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+5 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% cold / +20% acid / +20% fire Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Corrosive Breath (-3 turns) Fire Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. This item has been sent to the Item's Vault. |
Inventory
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.
By Kyr'tac the Yeek Wyrmic level 12
9th Flare 122nd year of Ascendancy at 14:45 see stats
By Kyr'tac the Yeek Wyrmic level 12
9th Flare 122nd year of Ascendancy at 14:45 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.
By Kyr'tac the Yeek Wyrmic level 23
6th Decay 122nd year of Ascendancy at 15:00 see stats
By Kyr'tac the Yeek Wyrmic level 23
6th Decay 122nd year of Ascendancy at 15:00 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.
By Kyr'tac the Yeek Wyrmic level 20
44th Haze 122nd year of Ascendancy at 09:26 see stats
By Kyr'tac the Yeek Wyrmic level 20
44th Haze 122nd year of Ascendancy at 09:26 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.
By Kyr'tac the Yeek Wyrmic level 23
43rd Pyre 123rd year of Ascendancy at 16:06 see stats
By Kyr'tac the Yeek Wyrmic level 23
43rd Pyre 123rd year of Ascendancy at 16:06 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Kyr'tac the Yeek Wyrmic level 18
39th Dusk 122nd year of Ascendancy at 17:05 see stats
By Kyr'tac the Yeek Wyrmic level 18
39th Dusk 122nd year of Ascendancy at 17:05 see stats
Level 10 (Exploration mode)
Got a character to level 10.
By Kyr'tac the Yeek Wyrmic level 10
3rd Summertide 122nd year of Ascendancy at 13:18 see stats
By Kyr'tac the Yeek Wyrmic level 10
3rd Summertide 122nd year of Ascendancy at 13:18 see stats
Level 20 (Exploration mode)
Got a character to level 20.
By Kyr'tac the Yeek Wyrmic level 20
40th Haze 122nd year of Ascendancy at 05:19 see stats
By Kyr'tac the Yeek Wyrmic level 20
40th Haze 122nd year of Ascendancy at 05:19 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.
By Kyr'tac the Yeek Wyrmic level 18
58th Dusk 122nd year of Ascendancy at 23:48 see stats
By Kyr'tac the Yeek Wyrmic level 18
58th Dusk 122nd year of Ascendancy at 23:48 see stats
The Arena (Exploration mode)
Unlocked Arena mode.
By Kyr'tac the Yeek Wyrmic level 12
5th Flare 122nd year of Ascendancy at 08:44 see stats
By Kyr'tac the Yeek Wyrmic level 12
5th Flare 122nd year of Ascendancy at 08:44 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.
By Kyr'tac the Yeek Wyrmic level 18
60th Dusk 122nd year of Ascendancy at 23:09 see stats
By Kyr'tac the Yeek Wyrmic level 18
60th Dusk 122nd year of Ascendancy at 23:09 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.
By Kyr'tac the Yeek Wyrmic level 18
60th Dusk 122nd year of Ascendancy at 06:35 see stats
By Kyr'tac the Yeek Wyrmic level 18
60th Dusk 122nd year of Ascendancy at 06:35 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.
By Kyr'tac the Yeek Wyrmic level 21
45th Haze 122nd year of Ascendancy at 08:27 see stats
By Kyr'tac the Yeek Wyrmic level 21
45th Haze 122nd year of Ascendancy at 08:27 see stats
Log
Training Dummy speeds up.
Kyr'tac performs a melee critical strike against Training Dummy!
Kyr'tac hits Training Dummy for (45 to ice), 67 acid, (5 to ice), 8 lightning, , , (2 to ice), 4 physical, (1 to ice), 2 physical, , , , (2 to ice), 3 lightning, (99 to ice), 148 acid, , (2 to ice), 4 physical, (1 to ice), 2 physical, , , , (45 to ice), 67 acid, (5 to ice), 8 lightning, , , (2 to ice), 4 physical, (1 to ice), 2 physical, , , , (2 to ice), 3 lightning, (61 to ice), 92 acid, , (2 to ice), 4 physical, (1 to ice), 2 physical, , , , (48 to ice), 72 acid, (5 to ice), 8 lightning, , , (2 to ice), 4 physical, (1 to ice), 2 physical, ,