Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Exponential Leveling 1.4.3Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Experience Controller 1.4.3
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Items Vault 1.3.0Donators/Buyers bonus! Draconians 1.3.1Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Brawler |
| Level / Exp | 43 / 76% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 101 (base 60) |
| Dexterity | 91 (base 60) |
| Constitution | 96 (base 60) |
| Magic | 72 (base 60) |
| Willpower | 68 (base 60) |
| Cunning | 82 (base 60) |
Resources
| Life | 4326/4326 |
| Stamina | 661/661 |
| Healing Factor | 1.18 |
| Regeneration | 42.27435163421 |
Speed
| Mental | +3.8600000000002% |
| Attack | +13.86% |
| Movement | +11.672421493586% |
| Spell | +13.86% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 9 |
Offense: Barehand
| Damage | 105 |
| Accuracy | 83 |
| Crit Chance | 99% |
| APR | 12 |
| Speed | 0.77 |
Offense: Spell
| Spellpower | 42 |
| Crit Chance | 59% |
| Speed | 0.87827156156683 |
Offense: Mind
| Mindpower | 81 |
| Crit Chance | 54% |
| Speed | 0.87827156156683 |
Defense: Base
| Armour (hardiness) | 35.6 (64.2%) |
| Defense | 62 |
| Ranged Defense | 64 |
| Fatigue | 4.1125 |
| Physical Save | 55 |
| Spell Save | 58 |
| Mental Save | 45 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Bleed Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: LightningUse mode: Activated Range: 8 Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 94.62 to 283.87 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 254 damage for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Pugilism | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Tactical | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Finishing moves | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Grappling | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Unarmed discipline | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Undead / Skeleton | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Unarmed training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Field control | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Conditioning | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Mobility | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.10 |
| 5/5 |
| 4/5 |
| 5/5 |
| 3/5 |
| 2/5 |
Effects
| talent | Daunting Presence |
| talent | Precise Strikes |
| talent | Exploit Weakness |
| talent | Striking Stance |
| talent | Slow Motion |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
| beneficial effect | Has a 58% chance to counter attack with a defensive throw when avoiding a melee attack, possibly throwing the target to the ground and stunning it. (2.2 throws remaining) Grappling Defensively |
| beneficial effect | The target's defense is increased by 32. Defensive Maneuver |
| beneficial effect | Countering melee attacks: Has a 54% chance to get an automatic counter attack when avoiding a melee attack. (2.1 counters remaining) Counter Attacking |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | dreamer's pair of hardened leather boots of invasion (0 def, 3 armour) dreamer's pair of hardened leather boots of invasion (0 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +4 (+1 eff.) Armour: +3 Fatigue: +3% Changes resistances penetration: +8% physical Physical save: +8 (+2 eff.) Spell save: +5 (+1 eff.) Mental save: +8 (+2 eff.) A pair of boots made of leather. |
| On hands | brawler's dwarven-steel gauntlets of the verdant (0 def, 2 armour) brawler's dwarven-steel gauntlets of the verdant (0 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Str / +4 Dex / +3 Cun Changes resistances: +10% blight / +7% darkness / +7% arcane Damage affinity(heal): +8% nature Talent mastery: +0.20 Wild-gift / Antimagic Talent cooldown: Double Strike (-1 turn) Physical save: +5 (+1 eff.) Spell save: +11 (+3 eff.) When used to modify unarmed attacks: Base power: 18.5 - 25.9 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +4 Armour Penetration: +9 Physical crit. chance: +16.0% Attack speed: 125% When this weapon hits: Set Up (10% chance level 3). When this weapon crits: Call of the Ooze (20% chance level 2). Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | thaloren hardened leather cap of ire (0 def, 3 armour) thaloren hardened leather cap of ire (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Str / +2 Wil / +3 Con Changes resistances: +8% blight Physical save: +8 (+2 eff.) Mental save: +15 (+5 eff.) It can be used to activate talent Battle Cry, placing all other charms into a 17 cooldown : Effective talent level: 2.0 Power cost: 17 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
| Tool | warded dragonbone wand of conjuration [power 439] (6 cooldown) warded dragonbone wand of conjuration [power 439] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Maximum wards: +3 lightning / +3 temporal / +2 blight / +3 fire / +3 cold Talent granted: +1 Ward It can be used to fire a bolt of a random element with (base) damage 220 to 439, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | sneakthief's voratun ring of misery sneakthief's voratun ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +11 (+2 eff.) Effects on melee hit: * 13% chance to cause random gloom Damage (Melee): 11 bleed Effects on ranged hit: * 17% chance to cause random gloom Damage (Ranged): 5 bleed Changes stats: +17 Cun / +8 Dex Hate when firing a critical mind attack: +2.00 Maximum hate: +8.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 4.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
| On fingers | conjurer's stralite ring of life conjurer's stralite ring of lifePowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Mag / +6 Wil Life regen: +1.70 Maximum life: +65.00 Spellpower: +9 (+1 eff.) Healing mod.: +18% Rings can have magical properties. |
| Around neck | archmage's voratun amulet of soulsearing archmage's voratun amulet of soulsearingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Mag Changes damage: +5% acid / +11% blight / +17% fire / +6% lightning / +7% cold Critical mult.: +17.00% Spellpower: +17 (+2 eff.) Spell crit. chance: +5% Amulets can have magical properties. |
| Main armor | tempestuous cured leather armour (9 def, 4 armour) tempestuous cured leather armour (9 def, 4 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +9 (+3 eff.) Ranged Defense: +7 (+2 eff.) Fatigue: +7% Damage (Melee): 6 lightning Damage (Ranged): 6 lightning Changes resistances: +11% lightning / +14% cold A suit of armour made of leather. |
| Light source | preserving brass lantern preserving brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +1 Con Changes resistances: +5% blight Life regen: +1.20 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | murderer's cashmere cloak (2 def, 0 armour) murderer's cashmere cloak (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +3 Defense: +2 (+1 eff.) Changes stats: +2 Cun / +2 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | reinforced drakeskin leather belt of recklessness reinforced drakeskin leather belt of recklessnessCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Armour: +11 Defense: +6 (+2 eff.) Critical mult.: +12.00% Physical save: +16 (+5 eff.) A belt that goes around your waist. |
Inventory
titan's steel ring of tenacity titan's steel ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Con Physical save: +4 (+1 eff.) Disarm immunity: +20% Pinning immunity: +22% Knockback immunity: +26% Maximum life: +26.00 Rings can have magical properties. |
Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr) Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr)Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 58.0 - 81.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +16 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +4 Dex Changes damage: +10% physical See invisible: +5 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Teraskin the Skeleton Brawler level 23
76th Pyre 122nd year of Ascendancy at 11:28 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By Teraskin the Skeleton Brawler level 37
79th Pyre 122nd year of Ascendancy at 17:03 see stats
Grand Master (Roguelike)
Earned the rank of Grand Master in the arena.By Teraskin the Skeleton Brawler level 34
78th Pyre 122nd year of Ascendancy at 15:10 see stats
Level 10 (Roguelike)
Got a character to level 10.By Teraskin the Skeleton Brawler level 10
74th Pyre 122nd year of Ascendancy at 21:35 see stats
Level 20 (Roguelike)
Got a character to level 20.By Teraskin the Skeleton Brawler level 20
76th Pyre 122nd year of Ascendancy at 02:18 see stats
Level 30 (Roguelike)
Got a character to level 30.By Teraskin the Skeleton Brawler level 30
77th Pyre 122nd year of Ascendancy at 13:46 see stats
Level 40 (Roguelike)
Got a character to level 40.By Teraskin the Skeleton Brawler level 40
1st Mirth 122nd year of Ascendancy at 04:43 see stats
Master of Arena (Roguelike)
Became the new master of the arena in 60-wave mode.By Teraskin the Skeleton Brawler level 43
1st Mirth 122nd year of Ascendancy at 21:39 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Teraskin the Skeleton Brawler level 22
76th Pyre 122nd year of Ascendancy at 11:25 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Teraskin the Skeleton Brawler level 19
75th Pyre 122nd year of Ascendancy at 20:11 see stats
XXX the Destroyer (Roguelike)
Earned the rank of Destroyer in the arena.By Teraskin the Skeleton Brawler level 29
77th Pyre 122nd year of Ascendancy at 10:23 see stats
Log
Inshar overcomes the gloom
Inshar HEALS from physical damage!
Bleeding from Teraskin hits Inshar for 11 physical, 2 healing (11 total damage) [2 healing].
Inshar uses Nature's Touch.
Teraskin throws two quick punches.
Teraskin performs a melee critical strike against Inshar!
Teraskin uses Set Up.
Teraskin performs a melee critical strike against Inshar!
Quest 'The Arena' completed! (Press 'j' to see the quest log)
Personal New Achievement: Master of Arena (Roguelike)!
Inshar HEALS from physical damage!
Inshar HEALS from lightning damage!
Inshar hits Teraskin for (4 resist armour), 0 physical, (4 resist armour), 0 physical (0 total damage).
Teraskin hits Inshar for 114 physical, 22 healing, 2 lightning, 1 healing, 2 physical, , 122 physical (239 total damage) [23 healing].
Teraskin killed Inshar!
Talent Clinch is ready to use.
You pickup 0.65 gold pieces.
Talent Double Strike is ready to use.
There is an item here: bloodlich's dragonbone starstaff of might (30-36 power, 6 apr, light element)
Ran for 3 turns (stop reason: object seen).
Teraskin isn't moving as defensively anymore.
Teraskin deactivates Striking Stance.
Teraskin deactivates Exploit Weakness.
Teraskin deactivates Precise Strikes.
Teraskin deactivates Slow Motion.
Teraskin deactivates Daunting Presence.
