Tukka the level 6 Cornac Bulwark by C.RASH

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.3
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassBulwark
Level / Exp6 / 74%
Sizemedium
Lifes / Deaths

Primary Stats

Strength32 (base 29)
Dexterity18 (base 16)
Constitution12 (base 12)
Magic10 (base 10)
Willpower10 (base 10)
Cunning12 (base 10)

Resources

Life200/200
Stamina85/85
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
See Stealth10

Offense: Mainhand

Damage41
Accuracy31
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower5
Crit Chance1%
Speed1

Offense: Mind

Mindpower11.8
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)58.685336916221 (84.761904761905%)
Defense25.279217287583
Ranged Defense27.279217287583
Fatigue33
Physical Save15.4
Spell Save7
Mental Save7.7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance56%
Instadeath Resistance100%
Knockback Resistance56%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat veteran1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.30
5/5
0/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Technique / Shield defense1.30
5/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.50
0/5
3/5
2/5
3/5
1/5

Effects

talent

Quests

done
done
active

Equipment

On feet
Light source
On head
Tool
Around waist
Main armor
In off hand
Cloak
In main hand

Inventory

Achievements

Log

You gain 0.90 gold from the transmogrification of high-capacity quiver of elm arrows (53/53, 15-21 power, 5 apr).
You gain 1.06 gold from the transmogrification of
acidic iron battleaxe (15-22.5 power, 1 apr).
You gain 1.13 gold from the transmogrification of
sun infusion of the psychic (rad 6; power 26; turns 3; dispells darkness).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 7 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 66 turns (stop reason: at exit).


Tukka deactivates Shield Wall.

Tukka activates Shield Wall.

There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Tukka deactivates Shield Wall.