







Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Thought-form |
Class | Thought-form |
Level / Exp | 11 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 24 (base 10) |
Dexterity | 26 (base 10) |
Constitution | 38 (base 10) |
Magic | 10 (base 10) |
Willpower | 48 (base 45) |
Cunning | 33 (base 31) |
Resources
Life | 392/393 |
Stamina | 202/202 |
Psi | 121/121 |
Healing Factor | 1.2102122670884 |
Regeneration | 1.2102122670884 |
Speed
Mental | +15.073836083747% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 1 |
Infravision | 10 |
Offense: Mainhand
Damage | 33 |
Accuracy | 38 |
Crit Chance | 9% |
APR | 2 |
Speed | 0.87 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 5 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 36 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Nature | +19% |
All | +15% |
Defense: Base
Armour (hardiness) | 36.501835997023 (73.607947236566%) |
Defense | 11 |
Ranged Defense | 11 |
Fatigue | 32 |
Physical Save | 26 |
Spell Save | 25 |
Mental Save | 30 |
Defense: Resistances
Mind | + 9%(100%) |
Cold | + 5%(100%) |
Fire | + 3%(100%) |
Nature | + 6%(100%) |
Defense: Immunities
Knockback Resistance | 26% |
Stun Resistance | 26% |
Inscriptions (0/3)
Class Talents
Generic Talents
Effects
talent | Lucid Dreamer |
talent | Shield Wall |
Quests
Equipment
On feet | ![]() Requires: - Heavy armour training 3.00 Encumbrance. Type: armor / feet ; tier 1 |
Main armor | ![]() Requires: - Massive armour training - Strength 22 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 |
On hands | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 |
In main hand | ![]() Requires: - Strength 11 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Weapon Damage: PHYSICAL, mind It can cause special effects when it strikes in combat. |
In off hand | ![]() Requires: - Shield usage training - Strength 11 Infused by nature Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 1 |
Inventory
Achievements
Log
Ultimate shivgoroth's glacial vapour area effect hits Parus for (8 resonance), 3 to psi, 4 cold (8 total damage).
Parus receives 3 healing (3 psi heal).
Parus uses Mind Sear.
Parus's mind surges with critical power!
You collect a new ingredient: bear paw (1).
Parus hits Brown bear for 335 mind damage.
Parus killed Brown bear!
Parus converts some damage to Psi!
Ultimate shivgoroth's glacial vapour area effect hits Parus for (8 resonance), 3 to psi, 4 cold (8 total damage).
Parus receives 3 healing (3 psi heal).
Parus activates Thought-Form: Defender.
Parus converts some damage to Psi!
Ultimate shivgoroth's glacial vapour area effect hits Parus for (8 resonance), 3 to psi, 4 cold (8 total damage).
Ultimate shivgoroth's glacial vapour area effect hits Thought-forged defender for 19 cold damage.
Talent Mind Sear is ready to use.
Parus receives 3 healing (3 psi heal).
Parus activates Over Mind.
Character control switched to thought-forged defender.
thought-forged defender receives 62 healing from Parus.
Parus receives 3 healing (3 psi heal).
The psychic field around Parus crumbles.
Parus receives 3 healing (3 psi heal).
Parus receives 2 healing (2 psi heal).