Crase the level 2 Cornac Sun Paladin by kinodar

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.1
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassSun Paladin
Level / Exp2 / 30%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 16)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic16 (base 16)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life131/131
Positive0/23
Stamina103/103
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage13
Accuracy4
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower19
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)9.62 (59.10447761194%)
Defense5
Ranged Defense7
Fatigue13
Physical Save17.600256457763
Spell Save17.600256457763
Mental Save7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Infusions
Infusions
Runes
Infusions

Class Talents

Celestial / Combat1.30
1/5
0/5
0/5
0/5
Celestial / Sun1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

On feet
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

You gain 0.25 gold from the transmogrification of coral trident (13-20.8 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (13.5-21.6 power, 6 apr).
You gain 1.90 gold from the transmogrification of
balanced coral trident (14-22.4 power, 6 apr).
You gain 3.21 gold from the transmogrification of
cruel elm vilestaff of projection (10-12 power, 2 apr, darkness element).
You gain 0.25 gold from the transmogrification of
iron mace (13.5-18.9 power, 2 apr).
You gain 3.16 gold from the transmogrification of
balanced steel mace of dampening (12.5-17.5 power, 3 apr).
You gain 1.50 gold from the transmogrification of
mighty elm longbow.
There is a Way into the Slazish fens here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.


Bought:
healing infusion of the sneak (heal 47) for 29.70 gold.
You have no more inscription slots.

You are now inscribed with Infusion: Healing.

Resting starts...

Talent Infusion: Healing is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 11 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Way into the Slazish fens here (press '' or right click to use).
Ran for 43 turns (stop reason: at exit).


There is an exit to the worldmap here (press '' or right click to use).