Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.3Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Cornac |
Class | Gunslinger |
Level / Exp | 36 / 81% |
Size | medium |
Lifes / Deaths | Killed by giant spider at level 8 on the 3rd Summertide 122nd year of Ascendancy at 20:19 / 178Killed by Shardskin at level 8 on the 1st Flare 122nd year of Ascendancy at 10:17 Killed by Shardskin at level 8 on the 1st Flare 122nd year of Ascendancy at 10:53 Killed by Shardskin at level 8 on the 1st Flare 122nd year of Ascendancy at 12:01 Killed by giant venus flytrap at level 9 on the 1st Flare 122nd year of Ascendancy at 14:42 Killed by white crystal at level 9 on the 1st Flare 122nd year of Ascendancy at 15:08 Killed by black crystal at level 9 on the 2nd Flare 122nd year of Ascendancy at 00:16 Killed by multi-hued crystal at level 9 on the 2nd Flare 122nd year of Ascendancy at 03:04 Killed by poisoned deep water at level 9 on the 2nd Flare 122nd year of Ascendancy at 13:56 Killed by poisoned deep water at level 9 on the 2nd Flare 122nd year of Ascendancy at 18:43 Killed by poisoned deep water at level 9 on the 2nd Flare 122nd year of Ascendancy at 19:02 Killed by poisoned deep water at level 9 on the 2nd Flare 122nd year of Ascendancy at 21:52 Killed by water imp at level 10 on the 3rd Flare 122nd year of Ascendancy at 18:34 Killed by Tinkers at level 10 on the 4th Flare 122nd year of Ascendancy at 00:41 Killed by devourer at level 10 on the 4th Flare 122nd year of Ascendancy at 05:44 Killed by devourer at level 10 on the 4th Flare 122nd year of Ascendancy at 05:57 Killed by devourer at level 10 on the 4th Flare 122nd year of Ascendancy at 07:16 Killed by blade horror at level 10 on the 4th Flare 122nd year of Ascendancy at 09:13 Killed by blade horror at level 10 on the 4th Flare 122nd year of Ascendancy at 11:20 Killed by devourer at level 10 on the 4th Flare 122nd year of Ascendancy at 14:19 Killed by blade horror at level 10 on the 4th Flare 122nd year of Ascendancy at 18:08 Killed by blade horror at level 10 on the 4th Flare 122nd year of Ascendancy at 18:25 Killed by devourer at level 10 on the 4th Flare 122nd year of Ascendancy at 22:07 Killed by devourer at level 10 on the 4th Flare 122nd year of Ascendancy at 22:33 Killed by Weirdling Beast at level 10 on the 5th Flare 122nd year of Ascendancy at 00:10 Killed by Weirdling Beast at level 10 on the 5th Flare 122nd year of Ascendancy at 00:48 Killed by Weirdling Beast at level 10 on the 5th Flare 122nd year of Ascendancy at 02:04 Killed by Weirdling Beast at level 10 on the 5th Flare 122nd year of Ascendancy at 03:11 Killed by Weirdling Beast at level 10 on the 5th Flare 122nd year of Ascendancy at 04:10 Killed by Weirdling Beast at level 10 on the 5th Flare 122nd year of Ascendancy at 04:49 Killed by Weirdling Beast at level 10 on the 5th Flare 122nd year of Ascendancy at 05:55 Killed by giant venus flytrap at level 10 on the 5th Flare 122nd year of Ascendancy at 15:35 Killed by oozing horror at level 10 on the 5th Flare 122nd year of Ascendancy at 21:57 Killed by oozing horror at level 10 on the 5th Flare 122nd year of Ascendancy at 22:11 Killed by oozing horror at level 10 on the 5th Flare 122nd year of Ascendancy at 22:55 Killed by oozing horror at level 10 on the 6th Flare 122nd year of Ascendancy at 03:22 Killed by gwelgoroth at level 14 on the 54th Dusk 122nd year of Ascendancy at 23:09 Killed by ultimate gwelgoroth at level 14 on the 55th Dusk 122nd year of Ascendancy at 02:31 Killed by gwelgoroth at level 14 on the 55th Dusk 122nd year of Ascendancy at 03:06 Killed by Weirdling Beast at level 15 on the 1st Haze 122nd year of Ascendancy at 14:06 Killed by Weirdling Beast at level 15 on the 1st Haze 122nd year of Ascendancy at 15:28 Killed by Voravena the sand-drake at level 16 on the 38th Haze 122nd year of Ascendancy at 17:51 Killed by Lrodion the thalore at level 16 on the 39th Haze 122nd year of Ascendancy at 22:13 Killed by Lrodion the thalore at level 16 on the 40th Haze 122nd year of Ascendancy at 00:58 Killed by Yvamina the elder vampire at level 17 on the 27th Regrowth 123rd year of Ascendancy at 05:08 Killed by Xyvena the skeleton archer at level 17 on the 27th Regrowth 123rd year of Ascendancy at 08:28 Killed by Porota the ghoul at level 17 on the 27th Regrowth 123rd year of Ascendancy at 09:59 Killed by Aroriathra the ghoulking at level 17 on the 27th Regrowth 123rd year of Ascendancy at 13:24 Killed by Aroriathra the ghoulking at level 17 on the 27th Regrowth 123rd year of Ascendancy at 14:25 Killed by Emoriawe the master vampire at level 17 on the 27th Regrowth 123rd year of Ascendancy at 15:53 Killed by Emoriawe the master vampire at level 17 on the 27th Regrowth 123rd year of Ascendancy at 17:03 Killed by Celia at level 17 on the 27th Regrowth 123rd year of Ascendancy at 18:08 Killed by Celia at level 17 on the 27th Regrowth 123rd year of Ascendancy at 18:18 Killed by Celia at level 17 on the 27th Regrowth 123rd year of Ascendancy at 18:45 Killed by Celia at level 17 on the 27th Regrowth 123rd year of Ascendancy at 20:22 Killed by Celia at level 17 on the 27th Regrowth 123rd year of Ascendancy at 20:34 Killed by Celia at level 17 on the 27th Regrowth 123rd year of Ascendancy at 21:05 Killed by Ce'Nytha the vampire at level 17 on the 27th Regrowth 123rd year of Ascendancy at 21:40 Killed by Celia at level 17 on the 27th Regrowth 123rd year of Ascendancy at 22:01 Killed by Saleda the skeleton magus at level 17 on the 27th Regrowth 123rd year of Ascendancy at 22:14 Killed by Ce'Nytha the vampire at level 17 on the 27th Regrowth 123rd year of Ascendancy at 23:36 Killed by Ce'Nytha the vampire at level 17 on the 28th Regrowth 123rd year of Ascendancy at 00:07 Killed by Ce'Nytha the vampire at level 17 on the 28th Regrowth 123rd year of Ascendancy at 00:37 Killed by Ce'Nytha the vampire at level 17 on the 28th Regrowth 123rd year of Ascendancy at 01:37 Killed by Ce'Nytha the vampire at level 17 on the 28th Regrowth 123rd year of Ascendancy at 02:37 Killed by Ce'Nytha the vampire at level 17 on the 28th Regrowth 123rd year of Ascendancy at 03:50 Killed by Harkor'Zun at level 17 on the 48th Regrowth 123rd year of Ascendancy at 08:16 Killed by cold drake hatchling at level 17 on the 48th Regrowth 123rd year of Ascendancy at 08:44 Killed by dredgling at level 18 on the 48th Regrowth 123rd year of Ascendancy at 17:17 Killed by snow giant boulder thrower at level 18 on the 48th Regrowth 123rd year of Ascendancy at 18:20 Killed by snow giant boulder thrower at level 18 on the 48th Regrowth 123rd year of Ascendancy at 18:44 Killed by cold drake at level 18 on the 48th Regrowth 123rd year of Ascendancy at 19:49 Killed by Elylaith the snow giant chieftain at level 18 on the 50th Regrowth 123rd year of Ascendancy at 02:34 Killed by Elylaith the snow giant chieftain at level 18 on the 50th Regrowth 123rd year of Ascendancy at 03:45 Killed by Elylaith the snow giant chieftain at level 18 on the 50th Regrowth 123rd year of Ascendancy at 04:13 Killed by Elylaith the snow giant chieftain at level 18 on the 50th Regrowth 123rd year of Ascendancy at 04:49 Killed by Rantha the Worm at level 19 on the 51st Regrowth 123rd year of Ascendancy at 07:00 Killed by Bethymina the bandit at level 19 on the 51st Regrowth 123rd year of Ascendancy at 09:36 Killed by teluvorta at level 20 on the 52nd Regrowth 123rd year of Ascendancy at 19:09 Killed by dredge captain at level 20 on the 53rd Regrowth 123rd year of Ascendancy at 22:13 Killed by Rantha the Abomination at level 20 on the 54th Regrowth 123rd year of Ascendancy at 00:46 Killed by Chronolith Twin at level 20 on the 54th Regrowth 123rd year of Ascendancy at 15:30 Killed by Sibo the Invoker at level 21 on the 69th Regrowth 123rd year of Ascendancy at 21:41 Killed by Alep the Bringer of Doom at level 21 on the 70th Regrowth 123rd year of Ascendancy at 01:09 Killed by snow giant thunderer at level 21 on the 70th Regrowth 123rd year of Ascendancy at 07:56 Killed by Urkis, the High Tempest at level 21 on the 70th Regrowth 123rd year of Ascendancy at 12:53 Killed by Urkis, the High Tempest at level 21 on the 70th Regrowth 123rd year of Ascendancy at 13:13 Killed by Urkis, the High Tempest at level 21 on the 70th Regrowth 123rd year of Ascendancy at 13:34 Killed by Urkis, the High Tempest at level 21 on the 70th Regrowth 123rd year of Ascendancy at 13:52 Killed by Urkis, the High Tempest at level 21 on the 70th Regrowth 123rd year of Ascendancy at 14:18 Killed by Urkis, the High Tempest at level 21 on the 70th Regrowth 123rd year of Ascendancy at 14:59 Killed by storm drake at level 22 on the 71st Regrowth 123rd year of Ascendancy at 07:17 Killed by saw horror at level 22 on the 71st Regrowth 123rd year of Ascendancy at 11:36 Killed by Emoth the forest wight at level 22 on the 71st Regrowth 123rd year of Ascendancy at 21:18 Killed by orc pyromancer at level 22 on the 72nd Regrowth 123rd year of Ascendancy at 08:51 Killed by thief at level 22 on the 72nd Regrowth 123rd year of Ascendancy at 12:35 Killed by Emelibeth the elder vampire at level 22 on the 72nd Regrowth 123rd year of Ascendancy at 17:01 Killed by Yviratta the cave troll at level 22 on the 73rd Regrowth 123rd year of Ascendancy at 10:57 Killed by Eilinatha the giant carpenter ant at level 22 on the 73rd Regrowth 123rd year of Ascendancy at 21:06 Killed by Vorylranor the polar bear at level 23 on the 3rd Pyre 123rd year of Ascendancy at 23:29 Killed by Isyma the grizzly bear at level 23 on the 4th Pyre 123rd year of Ascendancy at 04:58 Killed by Aritta the cave bear at level 23 on the 4th Pyre 123rd year of Ascendancy at 12:52 Killed by Isletta the polar bear at level 23 on the 4th Pyre 123rd year of Ascendancy at 18:36 Killed by Glorawe the brown bear at level 23 on the 4th Pyre 123rd year of Ascendancy at 22:07 Killed by Glorawe the brown bear at level 23 on the 4th Pyre 123rd year of Ascendancy at 22:59 Killed by Glorawe the brown bear at level 23 on the 4th Pyre 123rd year of Ascendancy at 23:21 Killed by Glorawe the brown bear at level 23 on the 4th Pyre 123rd year of Ascendancy at 23:53 Killed by Porydhevea the war bear at level 23 on the 6th Pyre 123rd year of Ascendancy at 00:34 Killed by Belann the brown bear at level 23 on the 6th Pyre 123rd year of Ascendancy at 02:43 Killed by Borius, Avatar of Bearness at level 23 on the 6th Pyre 123rd year of Ascendancy at 17:03 Killed by Xibrekira the polar bear at level 23 on the 6th Pyre 123rd year of Ascendancy at 19:27 Killed by Xibrekira the polar bear at level 23 on the 6th Pyre 123rd year of Ascendancy at 19:47 Killed by Xibrekira the polar bear at level 23 on the 6th Pyre 123rd year of Ascendancy at 20:20 Killed by Xeruwen the brown bear at level 24 on the 7th Pyre 123rd year of Ascendancy at 05:50 Killed by Lisyra the broken golem at level 24 on the 8th Pyre 123rd year of Ascendancy at 06:28 Killed by elven blood mage at level 24 on the 9th Pyre 123rd year of Ascendancy at 20:17 Killed by elven cultist at level 24 on the 9th Pyre 123rd year of Ascendancy at 21:13 Killed by Xeralraldalle the mean looking elven guard at level 24 on the 9th Pyre 123rd year of Ascendancy at 22:55 Killed by elven tempest at level 24 on the 9th Pyre 123rd year of Ascendancy at 23:31 Killed by elven cultist at level 24 on the 10th Pyre 123rd year of Ascendancy at 03:38 Killed by elven guard at level 24 on the 10th Pyre 123rd year of Ascendancy at 10:04 Killed by elven cultist at level 24 on the 10th Pyre 123rd year of Ascendancy at 11:02 Killed by Kisha the wretchling at level 24 on the 10th Pyre 123rd year of Ascendancy at 11:40 Killed by mean looking elven guard at level 24 on the 10th Pyre 123rd year of Ascendancy at 13:36 Killed by elven cultist at level 24 on the 10th Pyre 123rd year of Ascendancy at 15:05 Killed by elven blood mage at level 24 on the 10th Pyre 123rd year of Ascendancy at 22:59 Killed by elven cultist at level 24 on the 11st Pyre 123rd year of Ascendancy at 01:44 Killed by war hound at level 24 on the 11st Pyre 123rd year of Ascendancy at 12:12 Killed by war hound at level 24 on the 11st Pyre 123rd year of Ascendancy at 12:24 Killed by elven blood mage at level 24 on the 11st Pyre 123rd year of Ascendancy at 12:49 Killed by elven blood mage at level 24 on the 11st Pyre 123rd year of Ascendancy at 13:59 Killed by elven mage at level 24 on the 11st Pyre 123rd year of Ascendancy at 14:46 Killed by mean looking elven guard at level 24 on the 11st Pyre 123rd year of Ascendancy at 18:22 Killed by Gosera the elven guard at level 24 on the 11st Pyre 123rd year of Ascendancy at 21:28 Killed by elven corruptor at level 25 on the 12nd Pyre 123rd year of Ascendancy at 06:28 Killed by ogre rune-spinner at level 25 on the 12nd Pyre 123rd year of Ascendancy at 08:26 Killed by elven blood mage at level 25 on the 12nd Pyre 123rd year of Ascendancy at 09:21 Killed by elven warrior at level 25 on the 12nd Pyre 123rd year of Ascendancy at 09:51 Killed by Mayymira the elven cultist at level 25 on the 12nd Pyre 123rd year of Ascendancy at 14:30 Killed by Mayymira the elven cultist at level 25 on the 12nd Pyre 123rd year of Ascendancy at 14:53 Killed by elven corruptor at level 25 on the 13rd Pyre 123rd year of Ascendancy at 15:51 Killed by Belylaith the elven corruptor at level 25 on the 13rd Pyre 123rd year of Ascendancy at 16:26 Killed by Cyredheth the greater gwelgoroth at level 25 on the 44th Pyre 123rd year of Ascendancy at 06:05 Killed by Cyredheth the greater gwelgoroth at level 25 on the 44th Pyre 123rd year of Ascendancy at 06:36 Killed by Cyredheth the greater gwelgoroth at level 25 on the 44th Pyre 123rd year of Ascendancy at 07:03 Killed by Cultist at level 25 on the 44th Pyre 123rd year of Ascendancy at 18:28 Killed by Shasshhiy'Kaish at level 25 on the 45th Pyre 123rd year of Ascendancy at 01:21 Killed by Grand Corruptor at level 26 on the 45th Pyre 123rd year of Ascendancy at 18:25 Killed by Grand Corruptor at level 26 on the 45th Pyre 123rd year of Ascendancy at 19:33 Killed by orc blood mage at level 27 on the 2nd Mirth 123rd year of Ascendancy at 04:39 Killed by wretchling at level 27 on the 36th Dusk 123rd year of Ascendancy at 19:41 Killed by skeleton archer at level 28 on the 38th Dusk 123rd year of Ascendancy at 11:01 Killed by Greater Mummy Lord at level 28 on the 39th Dusk 123rd year of Ascendancy at 12:58 Killed by Greater Mummy Lord at level 28 on the 39th Dusk 123rd year of Ascendancy at 14:28 Killed by Silarama the Guardian at level 29 on the 48th Dusk 123rd year of Ascendancy at 20:52 Killed by multi-hued drake at level 29 on the 49th Dusk 123rd year of Ascendancy at 01:33 Killed by Nerylrakira the rogue sapper at level 30 on the 49th Dusk 123rd year of Ascendancy at 16:59 Killed by skeleton master archer at level 30 on the 63rd Dusk 123rd year of Ascendancy at 01:22 Killed by Steiaot the Bringer of Doom at level 30 on the 64th Dusk 123rd year of Ascendancy at 12:31 Killed by Aryldanor the skeleton warrior at level 30 on the 65th Dusk 123rd year of Ascendancy at 16:50 Killed by Subject Z at level 30 on the 66th Dusk 123rd year of Ascendancy at 09:16 Killed by skeleton magus at level 31 on the 47th Haze 123rd year of Ascendancy at 10:30 Killed by Vorelrawe the armoured skeleton warrior at level 32 on the 51st Haze 123rd year of Ascendancy at 07:37 Killed by skeleton mage at level 33 on the 57th Haze 123rd year of Ascendancy at 10:28 Killed by skeleton warrior at level 33 on the 57th Haze 123rd year of Ascendancy at 12:39 Killed by Xeretha the ghoul at level 33 on the 57th Haze 123rd year of Ascendancy at 13:03 Killed by Xeretha the ghoul at level 33 on the 57th Haze 123rd year of Ascendancy at 15:40 Killed by Xeretha the ghoul at level 33 on the 57th Haze 123rd year of Ascendancy at 16:40 Killed by skeleton warrior at level 33 on the 57th Haze 123rd year of Ascendancy at 17:29 Killed by will o' the wisp at level 33 on the 57th Haze 123rd year of Ascendancy at 21:20 Killed by skeleton master archer at level 33 on the 57th Haze 123rd year of Ascendancy at 22:42 Killed by will o' the wisp at level 33 on the 58th Haze 123rd year of Ascendancy at 00:00 Killed by skeleton mage at level 33 on the 58th Haze 123rd year of Ascendancy at 01:01 Killed by Emath the master vampire at level 35 on the 63rd Regrowth 124th year of Ascendancy at 14:00 Killed by war hound at level 36 on the 66th Regrowth 124th year of Ascendancy at 13:44 Killed by orc pyromancer at level 36 on the 75th Regrowth 124th year of Ascendancy at 00:01 Killed by orc cryomancer at level 36 on the 76th Regrowth 124th year of Ascendancy at 00:30 Killed by orc high cryomancer at level 36 on the 76th Regrowth 124th year of Ascendancy at 01:53 |
Primary Stats
Strength | 20 (base 10) |
Dexterity | 69 (base 60) |
Constitution | 45 (base 45) |
Magic | 15 (base 10) |
Willpower | 24 (base 10) |
Cunning | 56 (base 45) |
Resources
Life | 766/766 |
Equilibrium | 0 |
Stamina | 240/240 |
Psi | 114/114 |
Healing Factor | 1.3441860465116 |
Regeneration | 2.7555813953488 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -60% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 2 |
Infravision | 15 |
See Stealth | 15 |
See Invisible | 23 |
Offense: Mainhand
Damage | 49 |
Accuracy | 43 |
Crit Chance | 19% |
APR | 11 |
Speed | 1.00 |
Offense: Offhand
Damage | 49 |
Accuracy | 43 |
Crit Chance | 19% |
APR | 11 |
Speed | 1.00 |
Offense: Spell
Spellpower | 15 |
Crit Chance | 15% |
Speed | 1 |
Offense: Mind
Mindpower | 29 |
Crit Chance | 15% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 25 (57.811550151976%) |
Defense | 53 |
Ranged Defense | 53 |
Fatigue | 0 |
Physical Save | 21 |
Spell Save | 26 |
Mental Save | 24 |
Defense: Resistances
All | + 10%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 24% |
Poison Resistance | 100% |
Knockback Resistance | 40% |
Inscriptions (4/5)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 129% efficiency and cooldown mod of 52%. Its effects scale with your Dexterity stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 128% efficiency and cooldown mod of 56%. Its effects scale with your Dexterity stat. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.4 steam per turn. Can be activated for an instant burst of 37 steam. Its effects scale with your Cunning stat. |
Class Talents
Steamtech / Avoidance | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Steamtech / Elusiveness | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Bullets mastery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Steamtech / Gunslinging | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Steamtech / Gunner training | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
Steamtech / Physics | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Steamtech / Chemistry | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Steamtech / Engineering | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You failed to protect the lost anorithil from death by Elimira the cave troll. Escort: lost anorithil (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Dreadfell. Escort: lost anorithil (level 2 of Dreadfell)As a reward you improved spell save by +4. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Disengage (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Disengage (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Dexterity by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Sleep (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 6 of Dreadfell. Escort: temporal explorer (level 6 of Dreadfell)As a reward you improved talent Sleep (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 61. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed length of troll intestine. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed wretchling eyeball. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * You've found the needed faerlhing fang. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. This object's appearance was changed to Frost Treads. |
Quiver | Gloryyawen (22/22, 32.5-39 power, 3 apr) Gloryyawen (22/22, 32.5-39 power, 3 apr) Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 32.5 - 39.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +12 Armour Penetration: +3 Crit. chance: +5.0% Capacity: 22 On weapon hit: * 40% chance to cause random gloom * 40% chance to disease Damage (Ranged): +12 blight Burst (radius 1) on hit: +4 blight Burst (radius 2) on crit: +8 blight When wielded/worn: Talent granted: +5 Antimagic Shell Shots are used with slings to pummel your foes to death. |
Light source | Summertide Phial Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light / +20% darkness Light radius: +0 Infravision radius: +8 See invisible: +8 Healing mod.: +10% It can be used to call light (75 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | Crown of Burning Pain (9 def, 0 armour) Crown of Burning Pain (9 def, 0 armour) Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +9 (+3 eff.) Fatigue: +4% Changes stats: +4 Cun / +4 Wil Changes resistances: +25% fire Changes damage: +25% fire Infravision radius: +7 Sight radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Meteor Rain (costing 34 power out of 21/50) : Effective talent level: 2.0 Power cost: 34 out of 21/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 34.27 fire and 25.39 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. This object's appearance was changed to Crown of Burning Pain. |
On hands | Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Talent granted: +5 Fatal Attractor It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 144.44 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Tool | Lightbringer's Wand Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+7 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 44 light damage (based on your Magic and Strength) to your foes within radius 5 each turn, costing 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
On fingers | copper ring of pilfering copper ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +7 (+3 eff.) Armour penetration: +8 Defense: +9 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 129% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
On fingers | steel ring of perseverance steel ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Stun/Freeze immunity: +24% Life regen: +0.80 Rings can have magical properties. |
Around neck | Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
In main hand | voratun steamgun 'Shockshaper' voratun steamgun 'Shockshaper'Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Mastery: Steamgun Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +28 Attack speed: 100% Firing range: +10 Travel speed: +600% Burst (radius 1) on hit: +6 lightning / +2 fire Burst (radius 2) on crit: +10 lightning Attacks use: 2.0 Steam When wielded/worn: Physical power: +10 (+4 eff.) Changes stats: +4 Str Changes resistances: +3% lightning Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +5 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | Signal SignalRequires: - Dexterity 20 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 2 Mastery: Steamgun Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Attack speed: 100% Dam. multiplier: 125% Firing range: +7 Travel speed: +300% Damage conversion: 80% fire burn Attacks use: 2.0 Steam It can be used to activate talent Flare (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Description: Fire a shot at the target tile that blinds enemies for 3 turns, marks them for 2 turns and illuminates the area within radius 2 for 5 turns. Enemies within the illuminated area lose 25 defence and stealth power and cannot benefit from concealment. The status chance increases with your Accuracy, and the defense reduction with your Dexterity. An odd, stubby gun with a large, red barrel. This object's appearance was changed to Signal. |
Cloak | kruk cloak (2 def, 0 armour) kruk cloak (2 def, 0 armour)2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) A stylish kruk-style cloak, to look awesome. |
Main armor | Bindings of Eternal Night (12 def, 12 armour) Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 3 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+4 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Inventory
medical injector implant (efficiency 104% / cooldown 57%) medical injector implant (efficiency 104% / cooldown 57%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 104% efficiency and cooldown mod of 57%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant (efficiency 140% / cooldown 81%) medical injector implant (efficiency 140% / cooldown 81%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 140% efficiency and cooldown mod of 81%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the duelist (efficiency 157% / cooldown 91%) medical injector implant of the duelist (efficiency 157% / cooldown 91%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 157% efficiency and cooldown mod of 91%. Its effects scale with your Dexterity stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant (steam 5) steam generator implant (steam 5)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 4.6 steam per turn. Can be activated for an instant burst of 23 steam. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant (steam 10) steam generator implant (steam 10)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.2 steam per turn. Can be activated for an instant burst of 51 steam. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the duelist (steam 10) steam generator implant of the duelist (steam 10)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.6 steam per turn. Can be activated for an instant burst of 48 steam. Its effects scale with your Dexterity stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the sneak (steam 10) steam generator implant of the sneak (steam 10)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.3 steam per turn. Can be activated for an instant burst of 51 steam. Its effects scale with your Cunning stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the sneak (steam 10) steam generator implant of the sneak (steam 10)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.6 steam per turn. Can be activated for an instant burst of 48 steam. Its effects scale with your Cunning stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the titan (steam 7) steam generator implant of the titan (steam 7)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 6.8 steam per turn. Can be activated for an instant burst of 34 steam. Its effects scale with your Constitution stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of the Rift (246.00 temporal damage, removed from time 4 turns) Rune of the Rift (246.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 246.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
2 schematic: Alchemist's Helper 2 schematic: Alchemist's HelperRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
9 schematic: Armour Reinforcement 9 schematic: Armour ReinforcementRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Back Support 3 schematic: Back SupportRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Black Light Emitter schematic: Black Light EmitterRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Botanical Shell 2 schematic: Botanical ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Explosive Shell schematic: Explosive ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Fiery Salve 3 schematic: Fiery SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fireproof Coating schematic: Fireproof CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Flash Powder 5 schematic: Flash PowderRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Focus Lens schematic: Focus LensRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Frost Salve 5 schematic: Frost SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Galvanic Retributor schematic: Galvanic RetributorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Hand Cannon schematic: Hand CannonRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Headlamp schematic: HeadlampRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing Salve schematic: Healing SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Hook Shell 3 schematic: Hook ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Iron Grip 3 schematic: Iron GripRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Itching Powder schematic: Itching PowderRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Kinetic Stabiliser 4 schematic: Kinetic StabiliserRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Magnetic Shell 2 schematic: Magnetic ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mental Stimulator schematic: Mental StimulatorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Moss Tread 2 schematic: Moss TreadRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Pain Suppressor Salve 2 schematic: Pain Suppressor SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Power Distributor 2 schematic: Power DistributorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor Edge schematic: Razor EdgeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Rocket Boots 2 schematic: Rocket BootsRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Saw Projector 3 schematic: Saw ProjectorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Second Skin 3 schematic: Second SkinRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Shocking Touch 3 schematic: Shocking TouchRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Spike Attachment 3 schematic: Spike AttachmentRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Spring Grapple 2 schematic: Spring GrappleRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Steamgun 4 schematic: SteamgunRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Steamsaw 4 schematic: SteamsawRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Thunderclap Coating 4 schematic: Thunderclap CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Toxic Cannister Launcher 2 schematic: Toxic Cannister LauncherRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Unstoppable Force Salve 3 schematic: Unstoppable Force SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof Coating schematic: Waterproof CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Mirror Shards Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 180 strength, based on Magic) for 5 turns, costing 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
The Black Core The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
copper amulet of mastery (0.11 Steamtech / Bullets mastery) copper amulet of mastery (0.11 Steamtech / Bullets mastery)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Talent mastery: +0.11 Steamtech / Bullets mastery Amulets can have magical properties. |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Moon (30-39 power, 30 apr) Moon (30-39 power, 30 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 30.0 - 39.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +30 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +20 darkness When wielded/worn: Changes damage: +10% darkness Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
This item will automatically be transmogrified when you leave the level. stralite greatmaul of rage (56.5-84.75 power, 3 apr)stralite greatmaul of rage (56.5-84.75 power, 3 apr) Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +12 (+4 eff.) Changes stats: +6 Str Changes damage: +13% physical Stamina when hit: +2.00 Massive two-handed mauls. |
Sword of Potential Futures (28-39.2 power, 10 apr) Sword of Potential Futures (28-39.2 power, 10 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. In the past there was a dagger with it. Base power: 28.0 - 39.2 Uses stats: 20% Mag, 80% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spellpower: +5 (+5 eff.) Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
This item will automatically be transmogrified when you leave the level. infernal elven-wood starstaff (25-30 power, 5 apr, physical element)infernal elven-wood starstaff (25-30 power, 5 apr, physical element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 24 fire Changes damage: +25% physical Talent granted: +1 Command Staff Critical mult.: +25.00% Spellpower: +18 (+11 eff.) Spell crit. chance: +4% See invisible: +14 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering elven-wood magestaff of fate (25-30 power, 5 apr, arcane element)shimmering elven-wood magestaff of fate (25-30 power, 5 apr, arcane element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% arcane Talent granted: +1 Command Staff Physical save: +8 (+4 eff.) Spell save: +9 (+4 eff.) Mental save: +8 (+4 eff.) Mana each turn: +0.21 Maximum mana: +54.00 Spellpower: +12 (+8 eff.) Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. |
Nacrush's Decimator Nacrush's DecimatorRequires: - Strength 25 - Dexterity 30 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +25 Attack speed: 100% Dam. multiplier: 120% Firing range: +5 Travel speed: +600% Attacks use: 2.0 Steam Knocks you back when fired. Nacrush was known for a tendency towards overkill. |
Turbocutter (30-45 power, 23 apr) Turbocutter (30-45 power, 23 apr)Requires: - Strength 24 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 3 Base power: 30.0 - 45.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +23 Crit. chance: +4.0% Attack speed: 100% Block value: +50 Attacks use: 1.0 Steam When wielded/worn: Armour: +5 Defense: +16 (+5 eff.) Fatigue: +8% Talent masteries: +0.20 Steamtech / Battlefield management +0.20 Steamtech / Sawmaiming Talent granted: +2 Block Increases the speed bonus from Saw Wheels by 25%. "Have you ever thought your steamsaws were just too slow? Well, have I got the thing for you..." |
Whipsnap (18-27 power, 15 apr) Whipsnap (18-27 power, 15 apr)Requires: - Strength 24 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 2 Base power: 18.0 - 27.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Crit. chance: +4.0% Attack speed: 100% Block value: +50 When this weapon hits: To The Arms (10% chance level 2). Attacks use: 1.0 Steam When wielded/worn: Armour: +6 Defense: +7 (+2 eff.) Fatigue: +8% Talent granted: +1 Block "Sick of your pesky enemies hitting you with weapons? Well, with the new spring loaded Whipsnap, you can quickly put a stop to that!" |
Jaw of Rogroth Jaw of RogrothPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+5 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium), costing 24 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+6 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 1.6 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 3. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
grounding rough leather hat (0 def, 1 armour) grounding rough leather hat (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% lightning / +5% temporal Infravision radius: +0 Sight radius: +0 See stealth: +0 See invisible: +0 A hat made of leather. Very stylish. This object's appearance was changed to rough leather hat. |
Molten Skin (15 def, 12 armour) Molten Skin (15 def, 12 armour)Requires: - Level 35 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+5 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Celestial / Sunlight +0.10 Spell / Wildfire +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+10 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 12 power out of 16/16) : Effective talent level: 4.0 Power cost: 12 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 86.71 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. This item has been sent to the Item's Vault. |
Nature's Blessing (8 def, 6 armour) Nature's Blessing (8 def, 6 armour)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +8 (+2 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +8% Changes stats: +3 Wil / +4 Con Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +18 (+9 eff.) Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+4 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
spiked rough leather armour of fire resistance (1 def, 2 armour) spiked rough leather armour of fire resistance (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Damage when hit (Melee): 11 physical Changes resistances: +16% fire A suit of armour made of leather. This object's appearance was changed to Behemoth Hide. |
radiant mummy wrappings of the deep (5 def, 5 armour) radiant mummy wrappings of the deep (5 def, 5 armour)Requires: - Dexterity 15 Infused by nature 6.00 Encumbrance. Type: armor / mummy ; tier 3 When wielded/worn: Armour: +5 Defense: +5 (+1 eff.) Fatigue: +2% Damage when hit (Melee): 5 light Changes stats: +3 Wil Changes resistances: +9% acid / +16% darkness / +13% blight / -25% fire / +7% cold Allows you to breathe in: water Light radius: +1 Decaying mummy wrappings. |
Black Mesh (8 def, 2 armour, 120 block) Black Mesh (8 def, 2 armour, 120 block)Requires: - Strength 20 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+2 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +6% Changes stats: +5 Wil Changes resistances: +25% blight / +25% darkness Talent granted: +3 Block Special effect on block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Piercing Gaze (5 def, 25 armour, 180 block) Piercing Gaze (5 def, 25 armour, 180 block)Requires: - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +25 Defense: +5 (+1 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +12% Changes resistances: +10% acid / +10% physical / +10% lightning / +10% fire Talent granted: +4 Block Special effect on block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
This item will automatically be transmogrified when you leave the level. quiver of elven-wood arrows (21/21, 42.5-59.5 power, 14 apr)quiver of elven-wood arrows (21/21, 42.5-59.5 power, 14 apr) Requires: - Dexterity 35 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 42.5 - 59.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Crit. chance: +2.5% Capacity: 21 Arrows are used with bows to pierce your foes to death. |
118 alchemist agate 118 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
11 onyx 11 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal 9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 30 turns) miner's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
7 emerald 7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
6 garnet 6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
amazing healing salve [power 373] amazing healing salve [power 373]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 128% efficiency and 56% cooldown modifier. It can be used to heal 373, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
simple frost salve [power 13] simple frost salve [power 13]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 128% efficiency and 56% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (13% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 166] simple healing salve [power 166]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 128% efficiency and 56% cooldown modifier. It can be used to heal 166, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
hateful pouch of dwarven-steel shots of daylight (19/19, 31.5-37.8 power, 3 apr) hateful pouch of dwarven-steel shots of daylight (19/19, 31.5-37.8 power, 3 apr)Requires: - Dexterity 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 31.5 - 37.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +5.0% Capacity: 19 Damage (Ranged): +12 darkness / +5 light Damage against: +8% Living / +9% Undead When wielded/worn: Shots are used with slings to pummel your foes to death. |
hateful pouch of steel shots of amnesia (21/21, 20-24 power, 2 apr) hateful pouch of steel shots of amnesia (21/21, 20-24 power, 2 apr)Requires: - Dexterity 16 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 20.0 - 24.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +4.5% Capacity: 21 On weapon hit: * 25% chance to put talents on cooldown Damage (Ranged): +7 darkness Damage against: +6% Living When wielded/worn: Shots are used with slings to pummel your foes to death. This object's appearance was changed to pouch of steel shots. |
plaguebringer's pouch of stralite shots of accuracy (17/17, 45-54 power, 5 apr) plaguebringer's pouch of stralite shots of accuracy (17/17, 45-54 power, 5 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 45.0 - 54.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +8 Armour Penetration: +5 Crit. chance: +5.5% Capacity: 17 When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 9% chance to disease Damage (Ranged): +9 blight When wielded/worn: Shots are used with slings to pummel your foes to death. |
sentry's pouch of dwarven-steel shots of torment (39/39, 44.5-53.4 power, 8 apr) sentry's pouch of dwarven-steel shots of torment (39/39, 44.5-53.4 power, 8 apr)Requires: - Dexterity 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 44.5 - 53.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 Crit. chance: +5.0% Capacity: 39 Turns elapse between self-loadings: 3 On weapon hit: * 20% chance to torment the target Damage (Ranged): +9 mind / +8 darkness When wielded/worn: Shots are used with slings to pummel your foes to death. |
perfect hook shell perfect hook shellPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item worn on slot 'quiver' When attach to an other item: Talent granted: +5 Hook Shell Tinkers can be attached to normal items to improve them with steam power! |
well-made explosive shell well-made explosive shellPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Attach on item worn on slot 'quiver' When attach to an other item: Talent granted: +3 Explosive Shell Tinkers can be attached to normal items to improve them with steam power! |
7 amethyst 7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
11 quartz 11 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Tinkers the Cornac Gunslinger level 34
55th Regrowth 124th year of Ascendancy at 11:03 see stats
By Tinkers the Cornac Gunslinger level 15
1st Haze 122nd year of Ascendancy at 19:42 see stats
By Tinkers the Cornac Gunslinger level 36
70th Regrowth 124th year of Ascendancy at 04:16 see stats
By Tinkers the Cornac Gunslinger level 19
50th Regrowth 123rd year of Ascendancy at 09:56 see stats
By Tinkers the Cornac Gunslinger level 23
6th Pyre 123rd year of Ascendancy at 17:37 see stats
By Tinkers the Cornac Gunslinger level 13
25th Dusk 122nd year of Ascendancy at 00:01 see stats
By Tinkers the Cornac Gunslinger level 35
65th Regrowth 124th year of Ascendancy at 08:59 see stats
By Tinkers the Cornac Gunslinger level 17
48th Regrowth 123rd year of Ascendancy at 10:04 see stats
By Tinkers the Cornac Gunslinger level 18
48th Regrowth 123rd year of Ascendancy at 15:15 see stats
By Tinkers the Cornac Gunslinger level 21
70th Regrowth 123rd year of Ascendancy at 14:46 see stats
By Tinkers the Cornac Gunslinger level 15
1st Haze 122nd year of Ascendancy at 17:11 see stats
By Tinkers the Cornac Gunslinger level 10
3rd Flare 122nd year of Ascendancy at 05:57 see stats
By Tinkers the Cornac Gunslinger level 20
52nd Regrowth 123rd year of Ascendancy at 16:35 see stats
By Tinkers the Cornac Gunslinger level 30
49th Dusk 123rd year of Ascendancy at 13:23 see stats
By Tinkers the Cornac Gunslinger level 31
70th Dusk 123rd year of Ascendancy at 00:48 see stats
By Tinkers the Cornac Gunslinger level 15
76th Dusk 122nd year of Ascendancy at 17:12 see stats
By Tinkers the Cornac Gunslinger level 25
13rd Pyre 123rd year of Ascendancy at 22:47 see stats
By Tinkers the Cornac Gunslinger level 36
66th Regrowth 124th year of Ascendancy at 05:16 see stats
By Tinkers the Cornac Gunslinger level 15
1st Haze 122nd year of Ascendancy at 19:42 see stats
By Tinkers the Cornac Gunslinger level 7
78th Pyre 122nd year of Ascendancy at 23:56 see stats
By Tinkers the Cornac Gunslinger level 15
1st Haze 122nd year of Ascendancy at 19:42 see stats
By Tinkers the Cornac Gunslinger level 26
60th Pyre 123rd year of Ascendancy at 08:14 see stats
By Tinkers the Cornac Gunslinger level 11
2nd Dusk 122nd year of Ascendancy at 00:11 see stats
By Tinkers the Cornac Gunslinger level 26
59th Pyre 123rd year of Ascendancy at 23:20 see stats
By Tinkers the Cornac Gunslinger level 25
12nd Pyre 123rd year of Ascendancy at 20:55 see stats
By Tinkers the Cornac Gunslinger level 18
49th Regrowth 123rd year of Ascendancy at 01:06 see stats
By Tinkers the Cornac Gunslinger level 33
58th Haze 123rd year of Ascendancy at 02:16 see stats
Log
Orc cryomancer's cold repulsion area effect hits Tinkers for (10 to ice), 14 cold, (9 to ice), 14 physical (28 total damage).
Orc cryomancer's cold repulsion area effect hits Orc soldier for 27 cold, 21 physical (48 total damage).
Orc cryomancer's cold repulsion area effect hits Orc soldier for 22 cold, 17 physical (39 total damage).
Tinkers hits Iceblock for 17 fire, 13 physical, 14 fire, 22 light, 14 darkness (78 total damage).
The shattering blow creates a shockwave!
Orc soldier stops regenerating health quickly.
Orc elite berserker hits Tinkers for (61 to ice), 92 physical, (6 to ice), 9 acid (101 total damage).
Tinkers hits Iceblock for 22 light, 14 darkness (36 total damage).
Tinkers is free from the ice.
Lava floor hits Orc soldier for 22 fire damage.
Orc soldier uses Orcish Fury.
Orc soldier enters a state of bloodlust.
Lava floor hits Orc soldier for 31 fire damage.
Orc soldier uses Pride of the Orcs.
Lava floor hits Orc soldier for 32 fire damage.
Orc soldier receives 175 healing from Pride of the Orcs.
Lava floor hits Orc soldier for 28 fire damage.
Lava floor hits Orc soldier for 14 fire damage.
Lava floor hits Orc soldier for 19 fire damage.
Orc high cryomancer casts Freeze.
Orc high cryomancer roars triumphantly.
Orc high cryomancer hits Tinkers for 220 cold damage.
Tinkers the level 36 cornac gunslinger was cooled to death by an orc high cryomancer on level 2 of Vor Armoury.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Orc high cryomancer killed Tinkers!
Saving done.