ArchOrc the level 50 Orc Archer by kravac

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceOrc
ClassArcher
Level / Exp50 / 1058%
Sizemedium
Lifes / Deaths

Primary Stats

Strength76 (base 60)
Dexterity95 (base 60)
Constitution82 (base 27)
Magic14 (base 10)
Willpower58 (base 12)
Cunning81 (base 60)

Resources

Life2172/2172
Steam100/100
Stamina267/267
Psi148/148
Healing Factor1.7694172276306
Regeneration75.30475042848

Speed

Mental-1.1102230246252E-14%
Attack0%
Movement+2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight16
Lite13
Infravision16
See Stealth76.237882550305
See Invisible66.237882550305

Offense: Mainhand

Damage180
Accuracy78
Crit Chance67%
APR53
Speed1.00

Offense: Spell

Spellpower22
Crit Chance22%
Speed1

Offense: Mind

Mindpower47
Crit Chance22%
Speed1

Offense: Damage Bonus

Acid+17%
Light+28%
Mind+23%
Darkness+24%
Physical+27%
Fire+24%
All+8%

Offense: Damage Penetration

Physical+58%
All+23%

Defense: Base

Armour (hardiness)43 (58.594633868923%)
Defense68
Ranged Defense68
Fatigue0
Physical Save54
Spell Save34
Mental Save38

Defense: Resistances

Acid+ 20%( 70%)
Blight+ 23%( 70%)
Arcane-10%( 40%)
Cold+ 31%( 80%)
All+ 14%( 70%)
Lightning+ 57%( 80%)
Light+ 19%( 70%)
Temporal+ 27%( 70%)
Mind+ 20%( 70%)
Darkness+ 37%( 80%)
Fire+ 31%( 80%)
Nature+ 43%( 80%)

Defense: Immunities

Teleport Resistance100%
Pinning Resistance75%
Instadeath Resistance100%
Knockback Resistance25%
Stun Resistance50%
Disarm Resistance100%
Poison Resistance19%
Blind Resistance100%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Sniper1.30
4/5
3/5
3/5
3/5
Technique / Archery training1.30
1/5
2/5
3/5
1/5
Technique / Archery prowess1.30
2/5
1/5
4/5
2/5
Technique / Combat veteran1.00
1/5
2/5
2/5
0/5
Technique / Reflexes1.30
2/5
2/5
1/5
3/5
Cunning / Poisons2.00
4/5
1/5
4/5
1/5
Technique / Marksmanship1.30
5/5
2/5
1/5
1/5

Generic Talents

Technique / Combat training1.30
5/5
1/5
1/5
2/5
0/5
0/5
Race / Orc1.00
1/5
1/5
2/5
5/5
Steamtech / Physics1.00
1/5
1/5
0/5
0/5
Steamtech / Chemistry1.00
1/5
1/5
0/5
0/5
Technique / Conditioning1.00
4/5
4/5
0/5
0/5
Technique / Mobility1.00
3/5
1/5
3/5
3/5
Cunning / Survival1.00
1/5
2/5
1/5
2/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
done
done
done
done
done
done
done
done
done
done
active
done
done
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold Buy an item from an AAA.
By ArchOrc the Orc Archer level 5
17th Retaking 124th year of Ascendancy at 21:21
see stats
Across the Narrow Sea Destroyed the Sunwall Outpost to secure a way to the mainland.
By ArchOrc the Orc Archer level 12
48th Retaking 124th year of Ascendancy at 11:27
see stats
Exterminator Killed 1000 creatures.
By ArchOrc the Orc Archer level 28
17th Pain 124th year of Ascendancy at 10:54
see stats
I did not want that! Tricked Nektosh into killing one of his own people.
By ArchOrc the Orc Archer level 20
41st Revenge 124th year of Ascendancy at 20:09
see stats
Level 10 Got a character to level 10.
By ArchOrc the Orc Archer level 10
28th Retaking 124th year of Ascendancy at 23:41
see stats
Level 20 Got a character to level 20.
By ArchOrc the Orc Archer level 20
39th Revenge 124th year of Ascendancy at 07:32
see stats
Level 30 Got a character to level 30.
By ArchOrc the Orc Archer level 30
46th Pain 124th year of Ascendancy at 14:06
see stats
Level 40 Got a character to level 40.
By ArchOrc the Orc Archer level 40
6th Destruction 124th year of Ascendancy at 00:45
see stats
Level 50 Got a character to level 50.
By ArchOrc the Orc Archer level 50
46th Retaking 125th year of Ascendancy at 13:47
see stats
One Ill Turn Deserves Another The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By ArchOrc the Orc Archer level 49
46th Retaking 125th year of Ascendancy at 13:47
see stats
Reclaiming Garkul's Heritage Freed the remnants of the Prides from the Internment Camp.
By ArchOrc the Orc Archer level 31
48th Pain 124th year of Ascendancy at 01:56
see stats
Size is everything Did over 1500 damage in one attack.
By ArchOrc the Orc Archer level 50
48th Retaking 125th year of Ascendancy at 22:49
see stats
Size matters Did over 600 damage in one attack.
By ArchOrc the Orc Archer level 30
46th Pain 124th year of Ascendancy at 17:32
see stats
The Dead God Rests You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By ArchOrc the Orc Archer level 50
6th Revenge 125th year of Ascendancy at 17:30
see stats
The High Lady's Destiny (Finale) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By ArchOrc the Orc Archer level 37
42nd Loss 124th year of Ascendancy at 19:14
see stats
Treasure Hoarder Amassed 3000 gold pieces.
By ArchOrc the Orc Archer level 36
41st Loss 124th year of Ascendancy at 17:47
see stats
Treasure Hunter Amassed 1000 gold pieces.
By ArchOrc the Orc Archer level 16
13rd Revenge 124th year of Ascendancy at 10:45
see stats

Log

ArchOrc activates Concealment.

Resting starts...

You are yanked out of this place!

Rested for 32 turns (stop reason: dialog is displayed).


You collect a new ingredient:
lump of voratun (1).
You gain 5.83 gold from the melting of
fortifying voratun plate armour (0 def, 16 armour).
You gain 0.35 gold from the melting of
drakeskin leather cap (0 def, 5 armour).
You gain 3.38 gold from the melting of
insulating drakeskin leather belt of dampening.
Saving done.

There is a Entrance to the Palace of Fumes here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving game...


There is a Huge door to Kaltor's Shop here (press '' or right click to use).

Saving done.

There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving game...


You don't see how to get there...


Ran for 2 turns (stop reason: something interesting).