Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.3 |
Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Cursed |
Level / Exp | 30 / 39% |
Size | medium |
Lifes / Deaths | Killed by large brown snake at level 2 on the 75th Pyre 122nd year of Ascendancy at 10:29 / 141Killed by Prox the Mighty at level 3 on the 76th Pyre 122nd year of Ascendancy at 07:13 Killed by Bill the Stone Troll at level 5 on the 76th Pyre 122nd year of Ascendancy at 15:13 Killed by Bill the Stone Troll at level 5 on the 76th Pyre 122nd year of Ascendancy at 15:31 Killed by Bill the Stone Troll at level 5 on the 76th Pyre 122nd year of Ascendancy at 15:41 Killed by Bill the Stone Troll at level 5 on the 76th Pyre 122nd year of Ascendancy at 15:56 Killed by Bill the Stone Troll at level 5 on the 76th Pyre 122nd year of Ascendancy at 16:18 Killed by Bill the Stone Troll at level 5 on the 76th Pyre 122nd year of Ascendancy at 16:37 Killed by bandit at level 9 on the 9th Mirth 122nd year of Ascendancy at 08:10 Killed by rattlesnake at level 9 on the 10th Mirth 122nd year of Ascendancy at 12:04 Killed by rogue at level 10 on the 1st Summertide 122nd year of Ascendancy at 05:28 Killed by bandit at level 10 on the 1st Summertide 122nd year of Ascendancy at 05:35 Killed by rogue at level 10 on the 1st Summertide 122nd year of Ascendancy at 05:43 Killed by rogue at level 10 on the 1st Summertide 122nd year of Ascendancy at 05:52 Killed by poisoned deep water at level 10 on the 1st Summertide 122nd year of Ascendancy at 18:53 Killed by poisoned deep water at level 10 on the 1st Summertide 122nd year of Ascendancy at 19:46 Killed by poisoned deep water at level 10 on the 1st Summertide 122nd year of Ascendancy at 20:44 Killed by poisoned deep water at level 10 on the 1st Summertide 122nd year of Ascendancy at 23:29 Killed by Cyregalaith the large white snake at level 11 on the 2nd Summertide 122nd year of Ascendancy at 12:01 Killed by Cyregalaith the large white snake at level 11 on the 2nd Summertide 122nd year of Ascendancy at 12:23 Killed by Cursed Knight at level 12 on the 3rd Summertide 122nd year of Ascendancy at 09:53 Killed by Yvyvena the Guardian at level 12 on the 6th Flare 122nd year of Ascendancy at 06:07 Killed by Yvoyagavea the Guardian at level 12 on the 6th Flare 122nd year of Ascendancy at 15:54 Killed by armoured skeleton warrior at level 12 on the 6th Flare 122nd year of Ascendancy at 22:09 Killed by venom drake at level 12 on the 6th Flare 122nd year of Ascendancy at 22:27 Killed by venom wyrm at level 12 on the 6th Flare 122nd year of Ascendancy at 22:36 Killed by venom wyrm at level 12 on the 6th Flare 122nd year of Ascendancy at 23:00 Killed by venom wyrm at level 12 on the 6th Flare 122nd year of Ascendancy at 23:20 Killed by Belissra the Guardian at level 12 on the 7th Flare 122nd year of Ascendancy at 00:03 Killed by Belissra the Guardian at level 12 on the 7th Flare 122nd year of Ascendancy at 00:32 Killed by Belissra the Guardian at level 12 on the 7th Flare 122nd year of Ascendancy at 01:04 Killed by devourer at level 12 on the 7th Flare 122nd year of Ascendancy at 09:47 Killed by devourer at level 12 on the 7th Flare 122nd year of Ascendancy at 09:57 Killed by snow giant at level 12 on the 7th Flare 122nd year of Ascendancy at 10:34 Killed by Velenn the Guardian at level 13 on the 7th Flare 122nd year of Ascendancy at 17:11 Killed by ritch flamespitter at level 13 on the 7th Flare 122nd year of Ascendancy at 22:19 Killed by war hound at level 13 on the 7th Flare 122nd year of Ascendancy at 22:28 Killed by Mayunor the Guardian at level 13 on the 7th Flare 122nd year of Ascendancy at 22:46 Killed by Mayunor the Guardian at level 13 on the 7th Flare 122nd year of Ascendancy at 23:01 Killed by poison ooze at level 13 on the 7th Flare 122nd year of Ascendancy at 23:32 Killed by Mayunor the Guardian at level 13 on the 7th Flare 122nd year of Ascendancy at 23:59 Killed by storm drake hatchling at level 13 on the 8th Flare 122nd year of Ascendancy at 03:04 Killed by chitinous spider at level 13 on the 8th Flare 122nd year of Ascendancy at 06:26 Killed by fire drake hatchling at level 13 on the 8th Flare 122nd year of Ascendancy at 08:54 Killed by venom drake at level 13 on the 8th Flare 122nd year of Ascendancy at 12:53 Killed by ultimate gwelgoroth at level 13 on the 9th Dusk 122nd year of Ascendancy at 18:36 Killed by Ancaiu the halfling at level 14 on the 30th Dusk 122nd year of Ascendancy at 21:47 Killed by Spellblaze Crystal at level 14 on the 40th Dusk 122nd year of Ascendancy at 15:09 Killed by Ilanrys the halfling at level 15 on the 46th Dusk 122nd year of Ascendancy at 19:23 Killed by Bethoremira the poison ooze at level 15 on the 50th Dusk 122nd year of Ascendancy at 13:47 Killed by Bethoremira the poison ooze at level 15 on the 50th Dusk 122nd year of Ascendancy at 14:21 Killed by ritch flamespitter at level 16 on the 53rd Dusk 122nd year of Ascendancy at 18:49 Killed by Bencael the halfling at level 16 on the 75th Dusk 122nd year of Ascendancy at 03:16 Killed by cold drake hatchling at level 16 on the 76th Dusk 122nd year of Ascendancy at 08:31 Killed by snow giant boulder thrower at level 16 on the 76th Dusk 122nd year of Ascendancy at 08:51 Killed by carrion worm mass at level 16 on the 76th Dusk 122nd year of Ascendancy at 09:16 Killed by cold drake hatchling at level 16 on the 76th Dusk 122nd year of Ascendancy at 10:30 Killed by snow giant boulder thrower at level 16 on the 76th Dusk 122nd year of Ascendancy at 11:17 Killed by rogue at level 16 on the 76th Dusk 122nd year of Ascendancy at 11:49 Killed by snow giant boulder thrower at level 17 on the 77th Dusk 122nd year of Ascendancy at 01:51 Killed by snow giant boulder thrower at level 17 on the 77th Dusk 122nd year of Ascendancy at 08:23 Killed by snow giant boulder thrower at level 17 on the 77th Dusk 122nd year of Ascendancy at 08:58 Killed by temporal stalker at level 17 on the 77th Dusk 122nd year of Ascendancy at 11:38 Killed by snow giant boulder thrower at level 17 on the 78th Dusk 122nd year of Ascendancy at 07:53 Killed by snow giant boulder thrower at level 17 on the 78th Dusk 122nd year of Ascendancy at 08:31 Killed by cold drake hatchling at level 17 on the 78th Dusk 122nd year of Ascendancy at 18:20 Killed by orc fighter at level 17 on the 78th Dusk 122nd year of Ascendancy at 21:15 Killed by Rantha the Worm at level 17 on the 79th Dusk 122nd year of Ascendancy at 01:09 Killed by ultimate teluvorta at level 18 on the 79th Dusk 122nd year of Ascendancy at 07:08 Killed by teluvorta at level 18 on the 79th Dusk 122nd year of Ascendancy at 12:15 Killed by teluvorta at level 18 on the 79th Dusk 122nd year of Ascendancy at 13:11 Killed by Adata the temporal stalker at level 18 on the 1st Time of Equilibrium 122nd year of Ascendancy at 08:54 Killed by Adata the temporal stalker at level 18 on the 1st Time of Equilibrium 122nd year of Ascendancy at 09:19 Killed by dredge captain at level 18 on the 1st Time of Equilibrium 122nd year of Ascendancy at 11:05 Killed by dredge at level 18 on the 1st Time of Equilibrium 122nd year of Ascendancy at 11:20 Killed by Salidhemira the temporal stalker at level 19 on the 1st Time of Equilibrium 122nd year of Ascendancy at 13:08 Killed by Salidhemira the temporal stalker at level 19 on the 1st Time of Equilibrium 122nd year of Ascendancy at 13:17 Killed by Rantha the Abomination at level 19 on the 1st Time of Equilibrium 122nd year of Ascendancy at 13:55 Killed by Rantha the Abomination at level 19 on the 1st Time of Equilibrium 122nd year of Ascendancy at 14:06 Killed by Yveldann the dredgling at level 19 on the 1st Time of Equilibrium 122nd year of Ascendancy at 18:59 Killed by temporal stalker at level 19 on the 1st Time of Equilibrium 122nd year of Ascendancy at 20:14 Killed by dredge at level 19 on the 1st Time of Equilibrium 122nd year of Ascendancy at 20:34 Killed by Chronolith Twin at level 19 on the 1st Haze 122nd year of Ascendancy at 02:03 Killed by Ioond the thalore at level 19 on the 2nd Haze 122nd year of Ascendancy at 01:15 Killed by Ioond the thalore at level 19 on the 2nd Haze 122nd year of Ascendancy at 01:32 Killed by Ioond the thalore at level 19 on the 2nd Haze 122nd year of Ascendancy at 01:52 Killed by Ioond the thalore at level 19 on the 2nd Haze 122nd year of Ascendancy at 02:22 Killed by Eilinalle the grave wight at level 19 on the 27th Haze 122nd year of Ascendancy at 14:10 Killed by Eilinalle the grave wight at level 19 on the 27th Haze 122nd year of Ascendancy at 14:35 Killed by devourer at level 20 on the 29th Haze 122nd year of Ascendancy at 01:12 Killed by Xerylaith the skeleton archer at level 20 on the 29th Haze 122nd year of Ascendancy at 23:22 Killed by Gusessra the ghast at level 21 on the 30th Haze 122nd year of Ascendancy at 19:15 Killed by lesser vampire at level 21 on the 32nd Haze 122nd year of Ascendancy at 11:41 Killed by armoured skeleton warrior at level 21 on the 32nd Haze 122nd year of Ascendancy at 17:49 Killed by armoured skeleton warrior at level 21 on the 32nd Haze 122nd year of Ascendancy at 18:10 Killed by armoured skeleton warrior at level 21 on the 32nd Haze 122nd year of Ascendancy at 18:52 Killed by armoured skeleton warrior at level 21 on the 32nd Haze 122nd year of Ascendancy at 19:06 Killed by armoured skeleton warrior at level 21 on the 32nd Haze 122nd year of Ascendancy at 19:33 Killed by skeleton warrior at level 21 on the 32nd Haze 122nd year of Ascendancy at 20:00 Killed by Aeridarin the orc necromancer at level 21 on the 32nd Haze 122nd year of Ascendancy at 22:29 Killed by armoured skeleton warrior at level 21 on the 32nd Haze 122nd year of Ascendancy at 22:42 Killed by Xuwen the skeleton warrior at level 21 on the 33rd Haze 122nd year of Ascendancy at 13:53 Killed by forest wight at level 22 on the 33rd Haze 122nd year of Ascendancy at 19:05 Killed by Aletta Soultorn at level 22 on the 33rd Haze 122nd year of Ascendancy at 19:49 Killed by Zuboseta the emperor wight at level 22 on the 34th Haze 122nd year of Ascendancy at 02:37 Killed by Zuboseta the emperor wight at level 22 on the 34th Haze 122nd year of Ascendancy at 03:07 Killed by skeleton magus at level 22 on the 34th Haze 122nd year of Ascendancy at 03:42 Killed by skeleton master archer at level 22 on the 35th Haze 122nd year of Ascendancy at 03:55 Killed by skeleton master archer at level 22 on the 35th Haze 122nd year of Ascendancy at 04:04 Killed by The Master at level 22 on the 35th Haze 122nd year of Ascendancy at 04:13 Killed by skeleton mage at level 22 on the 35th Haze 122nd year of Ascendancy at 04:28 Killed by skeleton mage at level 22 on the 35th Haze 122nd year of Ascendancy at 04:43 Killed by skeleton master archer at level 22 on the 35th Haze 122nd year of Ascendancy at 05:25 Killed by The Master at level 22 on the 35th Haze 122nd year of Ascendancy at 06:19 Killed by skeleton master archer at level 22 on the 35th Haze 122nd year of Ascendancy at 06:55 Killed by elven cultist at level 24 on the 39th Haze 122nd year of Ascendancy at 00:43 Killed by elven corruptor at level 24 on the 39th Haze 122nd year of Ascendancy at 04:22 Killed by elven blood mage at level 24 on the 39th Haze 122nd year of Ascendancy at 06:00 Killed by elven cultist at level 24 on the 39th Haze 122nd year of Ascendancy at 06:18 Killed by elven cultist at level 24 on the 39th Haze 122nd year of Ascendancy at 20:43 Killed by elven corruptor at level 24 on the 40th Haze 122nd year of Ascendancy at 04:51 Killed by elven cultist at level 24 on the 40th Haze 122nd year of Ascendancy at 15:13 Killed by elven blood mage at level 24 on the 40th Haze 122nd year of Ascendancy at 15:23 Killed by elven cultist at level 24 on the 40th Haze 122nd year of Ascendancy at 15:38 Killed by Kryl-Feijan at level 25 on the 41st Haze 122nd year of Ascendancy at 04:34 Killed by elven cultist at level 25 on the 41st Haze 122nd year of Ascendancy at 09:18 Killed by elven cultist at level 25 on the 41st Haze 122nd year of Ascendancy at 09:34 Killed by elven blood mage at level 25 on the 41st Haze 122nd year of Ascendancy at 16:00 Killed by Polayawe the elven tempest at level 25 on the 42nd Haze 122nd year of Ascendancy at 14:35 Killed by orc archer at level 25 on the 44th Haze 122nd year of Ascendancy at 10:56 Killed by fiery orc wyrmic at level 26 on the 44th Haze 122nd year of Ascendancy at 23:16 Killed by Xanutira the orc archer at level 26 on the 44th Haze 122nd year of Ascendancy at 23:36 Killed by patchwork troll at level 26 on the 45th Haze 122nd year of Ascendancy at 00:13 Killed by Zubitta the forest troll at level 26 on the 47th Haze 122nd year of Ascendancy at 23:56 Killed by icy orc wyrmic at level 27 on the 48th Haze 122nd year of Ascendancy at 17:39 Killed by Golbug the Destroyer at level 27 on the 48th Haze 122nd year of Ascendancy at 21:45 Killed by Emita the worm that walks at level 28 on the 49th Haze 122nd year of Ascendancy at 05:24 Killed by Emita the worm that walks at level 28 on the 49th Haze 122nd year of Ascendancy at 05:39 Killed by venom drake at level 28 on the 50th Haze 122nd year of Ascendancy at 15:16 Killed by Xutha the giant spider at level 30 on the 69th Haze 122nd year of Ascendancy at 16:47 Killed by Ungolë at level 30 on the 69th Haze 122nd year of Ascendancy at 19:23 |
Primary Stats
Strength | 60 (base 51) |
Dexterity | 20 (base 10) |
Constitution | 41 (base 35) |
Magic | 10 (base 10) |
Willpower | 45 (base 37) |
Cunning | 20 (base 10) |
Resources
Life | 924/924 |
Mana | 449/449 |
Hate | 49/100 |
Healing Factor | 0.86651834280614 |
Regeneration | 3.3360956198036 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -6.6613381477509E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 133 |
Accuracy | 55 |
Crit Chance | 14% |
APR | 16 |
Speed | 0.90 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 36.25 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 41.65 (86.818181818182%) |
Defense | 28.25 |
Ranged Defense | 28.25 |
Fatigue | 18 |
Physical Save | 43.075 |
Spell Save | 24.5625 |
Mental Save | 30.8125 |
Defense: Resistances
All | + 11%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Confusion Resistance | 50% |
Fear Resistance | 50% |
Instadeath Resistance | 100% |
Knockback Resistance | 50% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 123 and cleanse 1 wound and poison effect. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 150 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cursed / Gloom | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Rampage | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
talent | Stalk |
talent | Gloom |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by skeleton warrior. Escort: injured seer (level 4 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost anorithil (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved Strength by +2. | done |
You failed to protect the lost warrior from death by rattlesnake. Escort: lost warrior (level 3 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by snow giant thunderer. Escort: worried loremaster (level 1 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed warg claw. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Zeyon (15 def, 3 armour) Zeyon (15 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +4 (+1 eff.) Armour: +3 Defense: +15 (+7 eff.) Fatigue: +3% Damage when hit (Melee): 4 physical Changes stats: +2 Dex Only die when reaching: -60.00 life It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 20% chance to completely evade them and granting you 8 defense for 10 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
Light source | brass lantern 'Haralathalin' brass lantern 'Haralathalin'Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +2 Wil Mental save: +3 (+2 eff.) Maximum life: +43.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Emelilrariba (Corpses) (6 def, 8 armour) Emelilrariba (Corpses) (6 def, 8 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +8 Defense: +6 (+3 eff.) Fatigue: +3% Changes resistances: +6% mind / +4% all Physical save: +11 (+4 eff.) Hate when firing a critical mind attack: +4.00 Mindpower: +2 (+1 eff.) Heals friendly targets nearby when you use a nature summon: +10 Curse of Corpses A cap made of leather. |
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | warrior's steel ring warrior's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Changes stats: +4 Str Rings can have magical properties. |
On fingers | mule's copper ring of power mule's copper ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Fatigue: -4% Maximum encumbrance: +22 Spellpower: +6 (+2 eff.) Mindpower: +6 (+3 eff.) Rings can have magical properties. |
Around waist | Tulandil the hardened leather belt Tulandil the hardened leather beltInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +2 (+0 eff.) Changes stats: +2 Con Physical save: +10 (+3 eff.) Life regen: +0.20 Maximum life: +30.00 Mindpower: +5 (+2 eff.) A belt that goes around your waist. |
In main hand | quick voratun greatsword of projection (Shrouds) (58.5-93.6 power, 4 apr) quick voratun greatsword of projection (Shrouds) (58.5-93.6 power, 4 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 58.5 - 93.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 111% Damage (Melee): +10 mind When wielded/worn: Accuracy: +7 (+2 eff.) Changes stats: +3 Dex Curse of Shrouds It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
On hands | brawler's rough leather gloves of butchering (0 def, 1 armour) brawler's rough leather gloves of butchering (0 def, 1 armour)Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +6 Physical power: +4 (+1 eff.) Armour: +1 Changes stats: +3 Str / +3 Dex / +2 Cun Changes resistances: +5% blight Talent cooldown: Double Strike (-1 turn) Physical save: +6 (+2 eff.) Spell save: +9 (+4 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | enlightening dwarven-steel mail armour of Eyal (Shrouds) (3 def, 8 armour) enlightening dwarven-steel mail armour of Eyal (Shrouds) (3 def, 8 armour)Requires: - Strength 28 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+2 eff.) Fatigue: +16% Changes stats: +5 Cun / +4 Wil Mental save: +15 (+8 eff.) Life regen: +1.60 Maximum life: +49.00 Healing mod.: +12% Curse of Shrouds A suit of armour made of mail. |
Cloak | Amiregorand (Nightmares) (2 def, 0 armour) Amiregorand (Nightmares) (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour penetration: +1 Physical power: +2 (+0 eff.) Defense: +2 (+1 eff.) Changes stats: +1 Dex / +4 Wil / +3 Cun Critical mult.: +6.00% Mental crit. chance: +6% Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | vitalizing gold amulet of murder vitalizing gold amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +5 Physical crit. chance: +4.0% Changes stats: +4 Con Critical mult.: +12.00% Physical save: +6 (+2 eff.) Life regen: +1.80 Maximum life: +46.00 Amulets can have magical properties. |
Inventory
Primal Infusion (affinity 14%; cure magical, physical, mental) Primal Infusion (affinity 14%; cure magical, physical, mental)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 14% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the titan (heal 118) healing infusion of the titan (heal 118)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 118 and cleanse 1 wound and poison effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 477 over 5 turns) regeneration infusion of the psychic (heal 477 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 477 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 287 over 5 turns) regeneration infusion of the warrior (heal 287 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 287 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (330.00 temporal damage, removed from time 4 turns) Rune of the Rift (330.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 330.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
wanderer's gold amulet of constitution (+5) wanderer's gold amulet of constitution (+5)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +5 Dex / +5 Cun / +8 Con Life regen: +0.50 Stamina each turn: +0.30 Movement speed: +10% Amulets can have magical properties. |
wanderer's gold amulet of strength (+3) wanderer's gold amulet of strength (+3)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -7% Changes stats: +3 Str / +5 Dex / +3 Cun / +4 Con Life regen: +0.50 Stamina each turn: +0.30 Movement speed: +10% Amulets can have magical properties. |
Noonsin NoonsinInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 12 lightning Changes stats: +5 Con Physical save: +10 (+3 eff.) Light radius: +3 Rings can have magical properties. |
The Black Ring The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+4 eff.) Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
Velutha VeluthaCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+4 eff.) Physical power: +6 (+2 eff.) Changes stats: +8 Dex Changes resistances: +9% acid Reduces incoming crit damage: 5.00% Maximum stamina: +10.00 Rings can have magical properties. |
conjurer's gold ring of nature (+24%) conjurer's gold ring of nature (+24%)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Mag / +6 Wil Changes resistances: +24% nature Changes damage: +12% nature Spellpower: +7 (+3 eff.) Rings can have magical properties. |
gladiator's gold ring of perseverance gladiator's gold ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +5 Str / +6 Con Stun/Freeze immunity: +26% Life regen: +1.60 Rings can have magical properties. |
Newly picked up Hathurim (Corpses) (28-36.4 power, 9 apr)Hathurim (Corpses) (28-36.4 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 28.0 - 36.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +12 temporal When wielded/worn: Damage when hit (Melee): 12 temporal Changes resistances: +12% lightning / +1% physical / +13% temporal Reduces incoming crit damage: 5.00% Spell save: +3 (+2 eff.) Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Curse of Corpses Sharp, short and deadly. |
Bill's Tree Trunk (Misfortune) (30-51 power, 7 apr) Bill's Tree Trunk (Misfortune) (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Curse of Misfortune It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 118% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Deliblek the Dourthorn (Shrouds) (55.5-83.25 power, 3 apr) Deliblek the Dourthorn (Shrouds) (55.5-83.25 power, 3 apr)Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 55.5 - 83.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 40% chance to inflict damage reduction On weapon crit: * cripple the target Damage (Melee): +8 acid When wielded/worn: Physical crit. chance: +14.0% Damage when hit (Melee): 16 acid Changes resistances: +6% darkness Curse of Shrouds Massive two-handed mauls. |
Eilinumira the Starwhisper (Corpses) (63-100.8 power, 4 apr) Eilinumira the Starwhisper (Corpses) (63-100.8 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stat: 120% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +4 light When wielded/worn: Armour penetration: +17 Physical crit. chance: +40.0% Physical power: +16 (+4 eff.) Damage when hit (Melee): 4 light Changes stats: +1 Str / +1 Wil / +1 Cun Changes resistances penetration: +17% physical Changes damage: +17% physical Light radius: +3 Curse of Corpses Massive two-handed swords. |
Golden Three-Edged Sword 'The Truth' (Misfortune) (49-78.4 power, 9 apr) Golden Three-Edged Sword 'The Truth' (Misfortune) (49-78.4 power, 9 apr)Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 129% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +9 Physical crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness Curse of Misfortune The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Everpyre Blade (Corpses) (38-53.2 power, 10 apr) Everpyre Blade (Corpses) (38-53.2 power, 10 apr)Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +18.0% Attack speed: 100% Damage conversion: 50% fire When wielded/worn: Changes stats: +7 Str / +7 Wil Changes resistances: +10% nature / +15% fire Changes resistances penetration: +15% fire Changes damage: +20% fire Curse of Corpses It can be used to activate talent Fire Breath (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 181.61 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
Brodylathastir the Prismparry (Madness) (37.5-52.5 power, 4 apr) Brodylathastir the Prismparry (Madness) (37.5-52.5 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 37.5 - 52.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes resistances: +5% arcane Changes resistances penetration: +5% light Curse of Madness Blunt and deadly. |
Kor's Fall (Misfortune) (10-12 power, 0 apr, darkness element) Kor's Fall (Misfortune) (10-12 power, 0 apr, darkness element)Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+3 eff.) Spell crit. chance: +8% See invisible: +2 Curse of Misfortune It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 43.00 physical damage to all targets in line, and inflicting bleeding for another 21.50 damage over 5 turns. The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
Chalyran ChalyranInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes damage: +6% blight Physical save: +6 (+2 eff.) Spell crit. chance: +1% Mindpower: +3 (+2 eff.) A belt that goes around your waist. |
Jaw of Rogroth Jaw of RogrothPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+2 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium), costing 24 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
thick linen cloak of Eldoral (Corpses) (1 def, 6 armour) thick linen cloak of Eldoral (Corpses) (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+0 eff.) Changes stats: +1 Cun / +1 Dex Changes resistances: +10% cold Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spider-Silk Robe of Spydrë (Misfortune) (10 def, 15 armour) Spider-Silk Robe of Spydrë (Misfortune) (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+5 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mindpower: +10 (+5 eff.) Mental crit. chance: +5% Curse of Misfortune This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
pair of iron boots of uncanny dodging (3 def, 3 armour) pair of iron boots of uncanny dodging (3 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 (+2 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Betiyara the iron gauntlets (0 def, 1 armour) Betiyara the iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +7 (+2 eff.) Armour: +1 Fatigue: -2% Changes stats: +3 Str Metal gloves protecting the hands up to the middle of the lower arm. |
Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Spell save: +4 (+2 eff.) Mindpower: +4 (+2 eff.) Mental crit. chance: +1% It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
dwarven-steel gauntlets 'Heatobeisance' (0 def, 6 armour) dwarven-steel gauntlets 'Heatobeisance' (0 def, 6 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +6 Damage when hit (Melee): 4 light Changes damage: +12% light / +6% fire Mental save: +7 (+4 eff.) Maximum life: +49.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Aletta's Diadem (Madness) (0 def, 0 armour) Aletta's Diadem (Madness) (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 (+5 eff.) Mental crit. chance: +5% Curse of Madness It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.0 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 88.82 mind damage and cripples the target's higher mental functions, reducing cunning by 9 and confusing (28% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
bladed drakeskin leather cap of might (Misfortune) (0 def, 5 armour) bladed drakeskin leather cap of might (Misfortune) (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +5 Fatigue: +5% Damage when hit (Melee): 5 physical Changes stats: +5 Str / +2 Con Curse of Misfortune It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 152.2 Physical damage. If the attack hits, the target is confused (33% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
dwarven-steel helm 'Scorchpall' (Shrouds) (0 def, 4 armour) dwarven-steel helm 'Scorchpall' (Shrouds) (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +4 Str / +2 Wil / +3 Cun Changes resistances: +16% fire / +3% temporal / +6% cold Changes resistances penetration: +5% temporal Changes damage: +12% temporal Mindpower: +4 (+2 eff.) Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
mindwoven linen wizard hat of blight (+11%) (Madness) (1 def, 0 armour) mindwoven linen wizard hat of blight (+11%) (Madness) (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +11% blight Changes damage: +11% blight Psi each turn: +0.10 Mindpower: +2 (+1 eff.) Mental crit. chance: +2% Curse of Madness A pointy cloth hat, very wizardly... |
rough leather cap of dexterity (+2) (Misfortune) (0 def, 1 armour) rough leather cap of dexterity (+2) (Misfortune) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Dex Curse of Misfortune A cap made of leather. |
Iron Mail of Bloodletting (Nightmares) (2 def, 4 armour) Iron Mail of Bloodletting (Nightmares) (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +0.50 Healing mod.: +30% Activating this item is instant. Curse of Nightmares It can be used to activate talent Bloodcasting (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: 10 Travel Speed: instantaneous Is: a spell Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim. Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
steel mail armour of the deep (Shrouds) (2 def, 8 armour) steel mail armour of the deep (Shrouds) (2 def, 8 armour)Requires: - Strength 20 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +8 Defense: +2 (+1 eff.) Fatigue: +14% Changes resistances: +6% acid / +5% cold Allows you to breathe in: water Curse of Shrouds A suit of armour made of mail. |
The Untouchable (Corpses) (14 def, 12 armour) The Untouchable (Corpses) (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+7 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. Curse of Corpses This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Wrathroot's Barkwood (Corpses) (9 def, 10 armour, 60 block) Wrathroot's Barkwood (Corpses) (9 def, 10 armour, 60 block)Requires: - Strength 25 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When wielded/worn: Armour: +10 Defense: +9 (+4 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +3 Block Curse of Corpses The barkwood of Wrathroot, made into roughly the shape of a shield. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
79 alchemist agate 79 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz 10 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 36 turns) iron pickaxe of endurance (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 emerald 5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 41.46 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 41.46 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+5 eff.) Mindpower: +10 (+5 eff.) Light radius: +5 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 123.75 darkness damage (based on Mindpower and charge), costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
5 garnet 5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 240.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
8 amethyst 8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
6 quartz 6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Cursed Knight the Cornac Cursed level 24
38th Haze 122nd year of Ascendancy at 02:45 see stats
By Cursed Knight the Cornac Cursed level 30
70th Haze 122nd year of Ascendancy at 03:51 see stats
By Cursed Knight the Cornac Cursed level 29
67th Haze 122nd year of Ascendancy at 08:25 see stats
By Cursed Knight the Cornac Cursed level 19
23rd Haze 122nd year of Ascendancy at 14:40 see stats
By Cursed Knight the Cornac Cursed level 27
48th Haze 122nd year of Ascendancy at 22:09 see stats
By Cursed Knight the Cornac Cursed level 17
77th Dusk 122nd year of Ascendancy at 01:43 see stats
By Cursed Knight the Cornac Cursed level 29
68th Haze 122nd year of Ascendancy at 10:51 see stats
By Cursed Knight the Cornac Cursed level 10
10th Mirth 122nd year of Ascendancy at 19:55 see stats
By Cursed Knight the Cornac Cursed level 20
27th Haze 122nd year of Ascendancy at 16:20 see stats
By Cursed Knight the Cornac Cursed level 30
69th Haze 122nd year of Ascendancy at 05:47 see stats
By Cursed Knight the Cornac Cursed level 14
15th Dusk 122nd year of Ascendancy at 05:07 see stats
By Cursed Knight the Cornac Cursed level 21
31st Haze 122nd year of Ascendancy at 02:22 see stats
By Cursed Knight the Cornac Cursed level 28
49th Haze 122nd year of Ascendancy at 04:08 see stats
By Cursed Knight the Cornac Cursed level 12
6th Flare 122nd year of Ascendancy at 22:27 see stats
By Cursed Knight the Cornac Cursed level 17
77th Dusk 122nd year of Ascendancy at 16:37 see stats
By Cursed Knight the Cornac Cursed level 22
35th Haze 122nd year of Ascendancy at 07:06 see stats
Log
You gain 6.86 gold from the transmogrification of inquisitor's stralite battleaxe of crippling (Shrouds) (41-61.5 power, 3 apr).
You gain 3.75 gold from the transmogrification of stabilizing stralite amulet of magic (+2).
You gain 0.64 gold from the transmogrification of healing infusion (heal 48).
There is an exit to the worldmap here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Saving game...
Talent Slash is ready to use.
Talent Infusion: Wild is ready to use.
Saving done.
Talent Relentless Pursuit is ready to use.
You don't see how to get there...
Today is the 70th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Ran for 5 turns (stop reason: interesting character).
Ran for 3 turns (stop reason: interesting character).
Ran for 20 turns (stop reason: didn't move).
Ran for 2 turns (stop reason: interesting character).
Quest 'Eight legs of wonder' is done! (Press 'j' to see the quest log)
New Achievement: Arachnophobia (Exploration mode)!
Option unlocked: New Class: Sun Paladin (Celestial)
Saving game...
Saving done.
Cursed Knight deactivates Stalk.
Cursed Knight deactivates Gloom.