Sheila the level 6 Cornac Adventurer by rataxes

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassAdventurer
Level / Exp6 / 87%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity12 (base 12)
Constitution20 (base 18)
Magic24 (base 24)
Willpower12 (base 12)
Cunning12 (base 12)

Resources

Life200/200
Mana115/115
Healing Factor1.1789473684211
Regeneration0.29473684210526

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision1

Offense: Mainhand

Damage16
Accuracy6
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower31
Crit Chance3%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+10%
Arcane+10%

Defense: Base

Armour (hardiness)3 (30%)
Defense7
Ranged Defense7
Fatigue1
Physical Save11
Spell Save12
Mental Save8

Defense: Resistances

Arcane+ 14%( 70%)
Light+ 30%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.20
5/5
3/5
0/5
0/5
Spell / Aether1.00
0/5
0/5
0/5
0/5

Generic Talents

Spell / Staff combat1.00
2/5
1/5
0/5
0/5
Technique / Conditioning1.20
2/5
1/5
0/5
0/5
Spell / Conveyance1.20
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
active

Equipment

On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Sheila activates Arcane Power.
Space around you starts to dissolve...


Resting starts...

Rested for 9 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).


Resting starts...

Rested for 9 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is nowhere left to explore.

You gain 0.77 gold from the melting of
rough leather armour of cold resistance (1 def, 2 armour).
You collect a new ingredient:
lump of iron (1).
You gain 1.73 gold from the melting of
stabilizing iron helm of absorption (0 def, 3 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.92 gold from the melting of
acidic iron waraxe (10.5-14.7 power, 2 apr).
You gain 1.72 gold from the melting of
potent elm vilestaff of might (12-14.4 power, 2 apr, darkness element).
You gain 0.25 gold from the melting of
elm vilestaff (10-12 power, 2 apr, darkness element).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 1.38 gold from the melting of
horrifying mossy mindstar of clarity (2-2.2 power, 12 apr, nature damage).
You collect a new ingredient:
lump of iron (1).
You gain 2.31 gold from the melting of
iron greatmaul of paradox (17.5-26.25 power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Sheila deactivates Arcane Power.