Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.4 |
Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Thalore |
Class | Brawler |
Level / Exp | 22 / 65% |
Size | medium |
Lifes / Deaths | Killed by shadow at level 7 on the 7th Dusk 122nd year of Ascendancy at 05:36 / 33Killed by Qonrg the Bringer of Doom at level 7 on the 7th Dusk 122nd year of Ascendancy at 05:58 Killed by Qonrg the Bringer of Doom at level 7 on the 7th Dusk 122nd year of Ascendancy at 06:10 Killed by shadow at level 7 on the 7th Dusk 122nd year of Ascendancy at 18:37 Killed by snow giant boulder thrower at level 8 on the 37th Dusk 122nd year of Ascendancy at 04:04 Killed by Globa the snow giant chieftain at level 8 on the 37th Dusk 122nd year of Ascendancy at 05:11 Killed by Qonrg the Bringer of Doom at level 8 on the 50th Dusk 122nd year of Ascendancy at 02:09 Killed by Qonrg the Bringer of Doom at level 11 on the 62nd Dusk 122nd year of Ascendancy at 13:47 Killed by Manribru the halfling at level 13 on the 27th Haze 122nd year of Ascendancy at 13:06 Killed by Ellie the thalore at level 13 on the 27th Haze 122nd year of Ascendancy at 13:47 Killed by skeleton mage at level 13 on the 40th Haze 122nd year of Ascendancy at 00:10 Killed by Qonrg the Bringer of Doom at level 14 on the 49th Haze 122nd year of Ascendancy at 00:31 Killed by greater gwelgoroth at level 14 on the 52nd Haze 122nd year of Ascendancy at 15:58 Killed by barrow wight at level 17 on the 3rd Allure 123rd year of Ascendancy at 12:46 Killed by skeleton assassin at level 17 on the 3rd Allure 123rd year of Ascendancy at 13:32 Killed by skeleton master archer at level 17 on the 3rd Allure 123rd year of Ascendancy at 23:41 Killed by venom wyrm at level 18 on the 5th Allure 123rd year of Ascendancy at 02:25 Killed by worm that walks at level 18 on the 5th Allure 123rd year of Ascendancy at 02:58 Killed by worm that walks at level 18 on the 5th Allure 123rd year of Ascendancy at 05:31 Killed by venom wyrm at level 18 on the 5th Allure 123rd year of Ascendancy at 06:16 Killed by worm that walks at level 18 on the 5th Allure 123rd year of Ascendancy at 08:58 Killed by venom drake at level 18 on the 5th Allure 123rd year of Ascendancy at 16:20 Killed by venom wyrm at level 18 on the 5th Allure 123rd year of Ascendancy at 18:40 Killed by worm that walks at level 18 on the 5th Allure 123rd year of Ascendancy at 19:53 Killed by worm that walks at level 18 on the 5th Allure 123rd year of Ascendancy at 20:43 Killed by worm that walks at level 18 on the 5th Allure 123rd year of Ascendancy at 22:32 Killed by venom wyrm at level 18 on the 6th Allure 123rd year of Ascendancy at 01:54 Killed by The Master at level 18 on the 6th Allure 123rd year of Ascendancy at 13:12 Killed by skeleton mage at level 18 on the 6th Allure 123rd year of Ascendancy at 14:32 Killed by The Master at level 18 on the 6th Allure 123rd year of Ascendancy at 16:07 Killed by armoured skeleton warrior at level 19 on the 7th Allure 123rd year of Ascendancy at 21:49 Killed by armoured skeleton warrior at level 20 on the 7th Allure 123rd year of Ascendancy at 23:51 Killed by Urkis, the High Tempest at level 20 on the 11st Regrowth 123rd year of Ascendancy at 02:16 |
Antimagic | Follower |
Primary Stats
Strength | 74 (base 36) |
Dexterity | 50 (base 36) |
Constitution | 48 (base 10) |
Magic | 8 (base 10) |
Willpower | 15 (base 10) |
Cunning | 47 (base 36) |
Resources
Life | 694/694 |
Positive | 0/113 |
Stamina | 176/176 |
Healing Factor | 1 |
Regeneration | 12.463064273551 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Offense: Barehand
Damage | 76 |
Accuracy | 58 |
Crit Chance | 33% |
APR | 9 |
Speed | 0.80 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 24.65 |
Crit Chance | 19% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 19 (46.071428571429%) |
Defense | 34.68085106383 |
Ranged Defense | 34.68085106383 |
Fatigue | 4.1815732758621 |
Physical Save | 49.566666666667 |
Spell Save | 24.975 |
Mental Save | 42.566666666667 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 21% |
Confusion Resistance | 32% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 0% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 13 for 10 turns. While Heroism is active, you will only die when reaching -651 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 116 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: Insidious PoisonUse mode: Activated Range: 4 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 28.01 nature damage per turn for 7 turns, and reducing the target's healing received by 34%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Pugilism | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat veteran | 1.10 |
| 2/5 |
| 4/5 |
| 1/5 |
| 2/5 |
Technique / Finishing moves | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Tactical | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed discipline | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Unarmed training | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Technique / Conditioning | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.20 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
talent | Striking Stance |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You failed to protect the lone alchemist from death by red jelly. Escort: lone alchemist (level 1 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by deformed giant rabbit. Escort: lost anorithil (level 1 of Heart of the Gloom) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 8 of Dreadfell. Escort: lost anorithil (level 8 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Heart of the Gloom. Escort: lost sun paladin (level 2 of Heart of the Gloom)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Strength by +2. | done |
You failed to protect the lost warrior from death by skeleton warrior. Escort: lost warrior (level 7 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved Dexterity by +2. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed black mamba head. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed length of troll intestine. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
On hands | brawler's dwarven-steel gauntlets (0 def, 2 armour) brawler's dwarven-steel gauntlets (0 def, 2 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +4 Str / +3 Dex / +3 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +7 (+2 eff.) When used to modify unarmed attacks: Base power: 20.5 - 28.7 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +3 Armour Penetration: +9 Physical crit. chance: +14.0% Attack speed: 125% When this weapon hits: Set Up (10% chance level 3). Metal gloves protecting the hands up to the middle of the lower arm. |
On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Tool | Flowerbliss the yew totem of thorny skin [power 40] (20 cooldown) Flowerbliss the yew totem of thorny skin [power 40] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +1% physical Changes resistances penetration: +5% nature Physical save: +6 (+2 eff.) Life regen: +0.20 It can be used to harden the skin for 7 turns increasing armour by 40 and armour hardiness by 50%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 6 stamina. Natural totems are made by powerful wilders to store nature power. |
On fingers | titan's stralite ring of perseverance titan's stralite ring of perseveranceInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Con Physical save: +8 (+3 eff.) Stun/Freeze immunity: +21% Life regen: +1.60 Rings can have magical properties. |
On fingers | gladiator's stralite ring of nature (+28%) gladiator's stralite ring of nature (+28%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +6 Str / +6 Con Changes resistances: +28% nature Changes damage: +14% nature Rings can have magical properties. |
Around neck | clarifying steel amulet clarifying steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +14% mind Confusion immunity: +22% Amulets can have magical properties. |
Main armor | rejuvenating hardened leather armour of command (11 def, 11 armour) rejuvenating hardened leather armour of command (11 def, 11 armour)Requires: - Strength 16 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +11 Defense: +11 (+6 eff.) Fatigue: +8% Changes stats: +3 Cun Mental save: +13 (+4 eff.) Life regen: +3.50 Stamina each turn: +1.00 A suit of armour made of leather. |
Light source | bright brass lantern of health bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | enveloping cashmere cloak of Iron Throne (11 def, 0 armour) enveloping cashmere cloak of Iron Throne (11 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +11 (+6 eff.) Changes stats: +3 Str / +3 Con Physical save: +7 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | balancing hardened leather belt balancing hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Changes stats: +3 Cun / +3 Dex Mental crit. chance: +7% A belt that goes around your waist. |
Inventory
100 alchemist agate 100 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of wreckage (dig speed 22 turns) dwarven-steel pickaxe of wreckage (dig speed 22 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +5 Changes stats: +6 Str When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 4.4 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +92 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 259/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Melendir the Thalore Brawler level 21
61st Regrowth 123rd year of Ascendancy at 07:27 see stats
By Melendir the Thalore Brawler level 20
4th Regrowth 123rd year of Ascendancy at 03:25 see stats
By Melendir the Thalore Brawler level 22
76th Regrowth 123rd year of Ascendancy at 16:56 see stats
By Melendir the Thalore Brawler level 13
20th Haze 122nd year of Ascendancy at 15:08 see stats
By Melendir the Thalore Brawler level 20
11st Regrowth 123rd year of Ascendancy at 08:11 see stats
By Melendir the Thalore Brawler level 15
10th Decay 122nd year of Ascendancy at 02:14 see stats
By Melendir the Thalore Brawler level 20
11st Regrowth 123rd year of Ascendancy at 04:44 see stats
By Melendir the Thalore Brawler level 13
8th Haze 122nd year of Ascendancy at 09:39 see stats
By Melendir the Thalore Brawler level 10
53rd Dusk 122nd year of Ascendancy at 14:04 see stats
By Melendir the Thalore Brawler level 20
7th Allure 123rd year of Ascendancy at 23:35 see stats
By Melendir the Thalore Brawler level 8
36th Dusk 122nd year of Ascendancy at 00:54 see stats
By Melendir the Thalore Brawler level 22
76th Regrowth 123rd year of Ascendancy at 16:56 see stats
By Melendir the Thalore Brawler level 13
44th Haze 122nd year of Ascendancy at 06:26 see stats
By Melendir the Thalore Brawler level 13
43rd Haze 122nd year of Ascendancy at 17:25 see stats
By Melendir the Thalore Brawler level 13
76th Dusk 122nd year of Ascendancy at 10:16 see stats
By Melendir the Thalore Brawler level 18
6th Allure 123rd year of Ascendancy at 18:57 see stats
Log
You gain 4.58 gold from the transmogrification of mindwoven woollen robe of alchemy (0 def, 0 armour).
You gain 12.50 gold from the transmogrification of Wrap of Stone (0 def, 10 armour).
You gain 22.50 gold from the transmogrification of Rope Belt of the Thaloren.
You gain 3.05 gold from the transmogrification of quick dwarven-steel waraxe (22-30.8 power, 4 apr).
You gain 3.97 gold from the transmogrification of hateful dwarven-steel waraxe of phasing (20-28 power, 13 apr).
You gain 4.72 gold from the transmogrification of caustic steel waraxe of erosion (11.5-16.1 power, 3 apr).
You gain 6.21 gold from the transmogrification of ethereal elven-wood vilestaff (25-30 power, 5 apr, blight element).
You gain 1.32 gold from the transmogrification of vined mindstar of life (4.5-4.95 power, 18 apr, mind damage).
You gain 4.36 gold from the transmogrification of caustic stralite mace (36-50.4 power, 5 apr).
You gain 2.72 gold from the transmogrification of steady ash longbow of fire.
You gain 1.55 gold from the transmogrification of acidic steel greatsword of massacre (35.5-56.8 power, 2 apr).
You gain 4.88 gold from the transmogrification of thunderous steel dagger of massacre (18.5-24.05 power, 6 apr).
You gain 4.35 gold from the transmogrification of caustic dwarven-steel dagger of amnesia (17-22.1 power, 7 apr).
You gain 3.52 gold from the transmogrification of arcing dwarven-steel dagger of vileness (15-19.5 power, 7 apr).
You gain 1.21 gold from the transmogrification of acidic steel dagger (12.5-16.25 power, 6 apr).
You gain 2.20 gold from the transmogrification of grounding steel amulet of willpower (+4).
You gain 1.06 gold from the transmogrification of teleportation rune of the psychic (range 59).
There is a Very old halfling ruins here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Today is the 78th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:51.
Saving done.
Today is the 79th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:05.
Today is the 80th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:31.
Saving game...
Saving done.
Melendir deactivates Striking Stance.