Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
Addons | Hulk! 1.4.4 Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Construct |
Class | Golem |
Level / Exp | 5 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 24 (base 20) |
Dexterity | 14 (base 12) |
Constitution | 14 (base 14) |
Magic | 12 (base 12) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 170/178 |
Mana | 116/116 |
Stamina | 112/112 |
Healing Factor | 1.2 |
Regeneration | 0.3 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 36 |
Accuracy | 48 |
Crit Chance | 4% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 12 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 20.19 (73.452380952381%) |
Defense | 11 |
Ranged Defense | 11 |
Fatigue | 24 |
Physical Save | 14 |
Spell Save | 8 |
Mental Save | 7 |
Defense: Resistances
All | + 7%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
In off hand | Coral Spray (8 def, 8 armour, 48 block) Coral Spray (8 def, 8 armour, 48 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When wielded/worn: Armour: +8 Defense: +8 (+8 eff.) Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: Chance that a blast of icy cold water will spray at the target. A chunk of jagged coral, dredged from the ocean. |
Main armor | iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
In main hand | Glomina (10-13 power, 5 apr) Glomina (10-13 power, 5 apr)Requires: - Dexterity 11 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +4 nature / +5 temporal When wielded/worn: Changes resistances: +6% temporal Sharp, short and deadly. |
Inventory
iron battleaxe (15-22.5 power, 1 apr) iron battleaxe (15-22.5 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 15.0 - 22.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
Skullcleaver (20-28 power, 4 apr) Skullcleaver (20-28 power, 4 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +12.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
rough leather cap 'Grinodir' (0 def, 2 armour) rough leather cap 'Grinodir' (0 def, 2 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 Fatigue: +1% Changes stats: +1 Str Changes resistances: +3% blight Infravision radius: +1 A cap made of leather. |
Achievements
Log
SSJ4 Goku's spell attains critical power!
SSJ4 Goku's Channel Staff hits Wolf for 1388 physical damage.
SSJ4 Goku's Channel Staff killed Wolf!
Resting starts...
Rested for 4 turns (stop reason: hostile spotted to the east (copperhead snake)).
SSJ4 Goku casts Channel Staff.
SSJ4 Goku's spell attains critical power!
Welcome to level 5 [Golem (servant of SSJ4 Goku)].
Golem (servant of SSJ4 Goku) has 2 stat point(s), 2 generic talent point(s) to spend. Select golem (servant of SSJ4 Goku) in the party list and press G to use them.
Welcome to level 5 [SSJ4 Goku].
SSJ4 Goku has 3 stat point(s), 970 class talent point(s), 979 generic talent point(s), 88 category point(s), 50 prodigies point(s) to spend. Press p to use them.
SSJ4 Goku hits Copperhead snake for 1239 physical damage.
SSJ4 Goku killed Copperhead snake!
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
SSJ4 Goku deactivates Flame Infusion.
SSJ4 Goku activates Flame Infusion.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
SSJ4 Goku picks up (h.): cured leather armour of cold resistance (2 def, 4 armour).
Ran for 3 turns (stop reason: hostile spotted to the east (honey tree)).
Character control switched to golem (servant of SSJ4 Goku).
SSJ4 Goku activates Elemental Harmony.
SSJ4 Goku deactivates Elemental Harmony.
SSJ4 Goku deactivates Flame Infusion.