Flint the level 4 Dwarf Berserker by darktanis

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.1
AddonsConstitution based stamina, and other stamina buffs 1.0.1
Items Vault 1.0.1
Suffixed egos for inscriptions 1.0.1
Plenum Tooltip: Enhanced actor tooltip display for TOME 1.0.1
ZOmnibus Addon Pack 1.0.1
Succor and easement 1.0.1
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceDwarf
ClassBerserker
Level / Exp4 / 98%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 20)
Dexterity12 (base 11)
Constitution23 (base 20)
Magic8 (base 10)
Willpower13 (base 10)
Cunning10 (base 10)

Resources

Life225/225
Stamina130/130
Healing Factor1
Regeneration1.51

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage27
Accuracy26
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower4
Crit Chance1%
Speed1

Offense: Mind

Mindpower13.1
Crit Chance1%
Speed1

Offense: Damage Bonus

Fire+3%

Defense: Base

Armour (hardiness)23.92 (69%)
Defense2.7
Ranged Defense2.7
Fatigue18
Physical Save17.15
Spell Save7.35
Mental Save8.05

Defense: Resistances

Blight+ 11%( 70%)
Fire+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed weapons1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
2/5
0/5
0/5
0/5
Technique / Two-handed maiming1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran1.30
1/5
1/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
2/5
1/5
0/5

Effects

Quests

active
active
done

Equipment

On feet
Around neck
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Flint the Dwarf Berserker level 4
20th Voratun 122nd year of Ascendancy at 01:26
see stats

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Escape route from Reknor here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a The Deep Bellow here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Escape route from Reknor here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Escape route from Reknor here (press '' or right click to use).
Ran for 6 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a The Deep Bellow here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Saving done.

There is a The Iron Council (Dwarven empire main city) here (press '' or right click to use).
Saving done.

Saving done.

Saving game...