








Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Orcs |
Mode | Nightmare Exploration |
Sex | Male |
Race | Orc |
Class | Archmage (High Thaumaturgist) |
Level / Exp | 27 / 5% |
Size | medium |
Lifes / Deaths | Killed by Commander Fralor at level 3 on the 11st Retaking 124th year of Ascendancy at 17:45 / 102Killed by yeti warrior at level 6 on the 14th Retaking 124th year of Ascendancy at 00:39 Killed by yeti warrior at level 8 on the 16th Retaking 124th year of Ascendancy at 16:42 Killed by Yeti Patriarch at level 8 on the 17th Retaking 124th year of Ascendancy at 14:14 Killed by steam giant berserker at level 10 on the 19th Retaking 124th year of Ascendancy at 12:40 Killed by steam giant guard at level 10 on the 19th Retaking 124th year of Ascendancy at 14:28 Killed by steam giant gunner at level 10 on the 19th Retaking 124th year of Ascendancy at 15:53 Killed by steam giant guard at level 10 on the 19th Retaking 124th year of Ascendancy at 17:57 Killed by steam giant guard at level 11 on the 20th Retaking 124th year of Ascendancy at 03:47 Killed by Yveregathra the attack yeti at level 11 on the 20th Retaking 124th year of Ascendancy at 06:44 Killed by steam giant yeti rider at level 11 on the 20th Retaking 124th year of Ascendancy at 20:09 Killed by corrupted steam giant gunner at level 11 on the 21st Retaking 124th year of Ascendancy at 05:24 Killed by steam giant guard at level 12 on the 21st Retaking 124th year of Ascendancy at 21:34 Killed by anorithil at level 13 on the 25th Retaking 124th year of Ascendancy at 02:56 Killed by sun paladin at level 13 on the 25th Retaking 124th year of Ascendancy at 11:17 Killed by sun paladin at level 13 on the 25th Retaking 124th year of Ascendancy at 12:30 Killed by sunwall archer at level 13 on the 25th Retaking 124th year of Ascendancy at 16:40 Killed by sun-mage at level 14 on the 27th Retaking 124th year of Ascendancy at 03:28 Killed by sun-mage at level 14 on the 27th Retaking 124th year of Ascendancy at 04:10 Killed by Outpost Leader John at level 14 on the 27th Retaking 124th year of Ascendancy at 18:26 Killed by Outpost Leader John at level 14 on the 27th Retaking 124th year of Ascendancy at 21:23 Killed by Outpost Leader John at level 14 on the 28th Retaking 124th year of Ascendancy at 01:38 Killed by Outpost Leader John at level 14 on the 28th Retaking 124th year of Ascendancy at 03:01 Killed by anorithil at level 15 on the 29th Retaking 124th year of Ascendancy at 10:51 Killed by fire imp at level 16 on the 40th Retaking 124th year of Ascendancy at 21:25 Killed by Cyrywyn the ritch hunter at level 17 on the 41st Retaking 124th year of Ascendancy at 07:25 Killed by Veluriarin the ritch centipede at level 17 on the 41st Retaking 124th year of Ascendancy at 21:11 Killed by Glorulle the ritch hunter at level 17 on the 41st Retaking 124th year of Ascendancy at 23:12 Killed by ritch hunter at level 17 on the 42nd Retaking 124th year of Ascendancy at 12:01 Killed by naga myrmidon at level 18 on the 42nd Retaking 124th year of Ascendancy at 15:14 Killed by storm drake at level 18 on the 42nd Retaking 124th year of Ascendancy at 16:38 Killed by Dozing Neryramivena at level 18 on the 43rd Retaking 124th year of Ascendancy at 05:01 Killed by Drazilarasta at level 18 on the 43rd Retaking 124th year of Ascendancy at 06:08 Killed by Eilinynn the larvae bloated ritch mother at level 18 on the 43rd Retaking 124th year of Ascendancy at 11:02 Killed by Ariba the ritch centipede at level 18 on the 44th Retaking 124th year of Ascendancy at 01:22 Killed by Ariba the ritch centipede at level 18 on the 44th Retaking 124th year of Ascendancy at 03:08 Killed by basaligator at level 18 on the 47th Retaking 124th year of Ascendancy at 11:30 Killed by troll aquamancer at level 19 on the 48th Retaking 124th year of Ascendancy at 07:40 Killed by Admiral Korbek at level 19 on the 49th Retaking 124th year of Ascendancy at 13:19 Killed by Admiral Korbek at level 20 on the 49th Retaking 124th year of Ascendancy at 14:48 Killed by troll marauder at level 20 on the 49th Retaking 124th year of Ascendancy at 15:46 Killed by Admiral Korbek at level 20 on the 49th Retaking 124th year of Ascendancy at 16:57 Killed by Admiral Korbek at level 20 on the 49th Retaking 124th year of Ascendancy at 17:35 Killed by Captured Yeti Behemoth at level 20 on the 49th Retaking 124th year of Ascendancy at 21:13 Killed by Captured Yeti Behemoth at level 20 on the 49th Retaking 124th year of Ascendancy at 23:04 Killed by Captured Yeti Behemoth at level 20 on the 50th Retaking 124th year of Ascendancy at 00:08 Killed by ravaging entropic rip at level 21 on the 52nd Retaking 124th year of Ascendancy at 17:31 Killed by shadow at level 21 on the 1st Revenge 124th year of Ascendancy at 01:57 Killed by oozing horror at level 21 on the 1st Revenge 124th year of Ascendancy at 14:41 Killed by Grgglck the Devouring Darkness at level 21 on the 1st Revenge 124th year of Ascendancy at 22:26 Killed by Grgglck the Devouring Darkness at level 21 on the 1st Revenge 124th year of Ascendancy at 22:59 Killed by Grgglck the Devouring Darkness at level 21 on the 2nd Revenge 124th year of Ascendancy at 00:00 Killed by Grgglck's Tentacle at level 21 on the 2nd Revenge 124th year of Ascendancy at 01:51 Killed by Grgglck the Devouring Darkness at level 21 on the 2nd Revenge 124th year of Ascendancy at 02:12 Killed by Grgglck the Devouring Darkness at level 21 on the 2nd Revenge 124th year of Ascendancy at 03:55 Killed by Grgglck the Devouring Darkness at level 21 on the 2nd Revenge 124th year of Ascendancy at 05:49 Killed by Grgglck the Devouring Darkness at level 21 on the 2nd Revenge 124th year of Ascendancy at 07:06 Killed by Grgglck the Devouring Darkness at level 21 on the 2nd Revenge 124th year of Ascendancy at 07:20 Killed by Grgglck the Devouring Darkness at level 21 on the 2nd Revenge 124th year of Ascendancy at 08:17 Killed by dreaming horror at level 22 on the 3rd Revenge 124th year of Ascendancy at 16:53 Killed by dreaming horror at level 22 on the 3rd Revenge 124th year of Ascendancy at 17:39 Killed by dreaming horror at level 22 on the 3rd Revenge 124th year of Ascendancy at 21:51 Killed by dreaming horror at level 22 on the 4th Revenge 124th year of Ascendancy at 00:04 Killed by dreaming horror at level 22 on the 4th Revenge 124th year of Ascendancy at 00:54 Killed by dreaming horror at level 22 on the 4th Revenge 124th year of Ascendancy at 01:14 Killed by dreaming horror at level 22 on the 4th Revenge 124th year of Ascendancy at 02:27 Killed by bursting entropic shard at level 22 on the 4th Revenge 124th year of Ascendancy at 16:32 Killed by netherworm mass at level 22 on the 4th Revenge 124th year of Ascendancy at 17:33 Killed by oozing horror at level 23 on the 5th Revenge 124th year of Ascendancy at 04:54 Killed by netherworm mass at level 23 on the 5th Revenge 124th year of Ascendancy at 13:52 Killed by dreaming horror at level 23 on the 5th Revenge 124th year of Ascendancy at 16:18 Killed by dreaming horror at level 23 on the 5th Revenge 124th year of Ascendancy at 17:11 Killed by Xeremitta the whitehoof ghoul at level 23 on the 11st Revenge 124th year of Ascendancy at 04:53 Killed by Ivira the ghoulking at level 23 on the 11st Revenge 124th year of Ascendancy at 06:29 Killed by Ivira the ghoulking at level 23 on the 11st Revenge 124th year of Ascendancy at 08:14 Killed by Xeremitta the whitehoof ghoul at level 23 on the 11st Revenge 124th year of Ascendancy at 09:58 Killed by Cyrytira the whitehoof ghoul at level 24 on the 11st Revenge 124th year of Ascendancy at 22:29 Killed by Cyrytira the whitehoof ghoul at level 24 on the 11st Revenge 124th year of Ascendancy at 23:22 Killed by Cyrytira the whitehoof ghoul at level 24 on the 12nd Revenge 124th year of Ascendancy at 00:17 Killed by Eilinassra the whitehoof hailstorm at level 24 on the 12nd Revenge 124th year of Ascendancy at 06:27 Killed by Eilinassra the whitehoof hailstorm at level 24 on the 12nd Revenge 124th year of Ascendancy at 07:39 Killed by Eilinassra the whitehoof hailstorm at level 24 on the 12nd Revenge 124th year of Ascendancy at 08:22 Killed by Mayeleba the giant eel at level 24 on the 12nd Revenge 124th year of Ascendancy at 23:20 Killed by shadow at level 24 on the 13rd Revenge 124th year of Ascendancy at 03:30 Killed by Emeledarin the electric eel at level 24 on the 13rd Revenge 124th year of Ascendancy at 04:31 Killed by Nektosh the One-Horned at level 24 on the 13rd Revenge 124th year of Ascendancy at 12:22 Killed by whitehoof ghoul at level 24 on the 13rd Revenge 124th year of Ascendancy at 15:39 Killed by Nektosh the One-Horned at level 24 on the 13rd Revenge 124th year of Ascendancy at 16:44 Killed by whitehoof ghoul at level 24 on the 13rd Revenge 124th year of Ascendancy at 18:33 Killed by Nektosh the One-Horned at level 24 on the 13rd Revenge 124th year of Ascendancy at 19:37 Killed by Nektosh the One-Horned at level 24 on the 13rd Revenge 124th year of Ascendancy at 20:50 Killed by whitehoof ghoul at level 24 on the 13rd Revenge 124th year of Ascendancy at 21:37 Killed by Nektosh the One-Horned at level 24 on the 13rd Revenge 124th year of Ascendancy at 22:45 Killed by stale sewer water at level 25 on the 19th Revenge 124th year of Ascendancy at 07:21 Killed by Betynor the panther at level 25 on the 23rd Revenge 124th year of Ascendancy at 06:36 Killed by Betynor the panther at level 25 on the 23rd Revenge 124th year of Ascendancy at 08:08 Killed by thought-forged bowman at level 25 on the 23rd Revenge 124th year of Ascendancy at 17:53 Killed by 3-headed hydra at level 26 on the 24th Revenge 124th year of Ascendancy at 03:45 Killed by fire drake at level 26 on the 24th Revenge 124th year of Ascendancy at 04:17 Killed by fire drake at level 26 on the 24th Revenge 124th year of Ascendancy at 05:23 Killed by Mayatha the white wolf at level 26 on the 24th Revenge 124th year of Ascendancy at 11:45 Killed by astral conjurer at level 26 on the 25th Revenge 124th year of Ascendancy at 16:35 |
Primary Stats
Strength | 13 (base 11) |
Dexterity | 12 (base 11) |
Constitution | 37 (base 36) |
Magic | 54 (base 42) |
Willpower | 48 (base 36) |
Cunning | 28 (base 11) |
Resources
Life | 367/545 |
Mana | 143/297 |
Healing Factor | 1.2041015905906 |
Regeneration | 0.30102539764764 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +40% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
See Stealth | 5.8683322308477 |
See Invisible | 13.639062262025 |
Offense: Mainhand
Damage | 23 |
Accuracy | 12 |
Crit Chance | 13% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 56 |
Crit Chance | 14% |
Speed | 1 |
Offense: Mind
Mindpower | 36 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +15% |
Light | +21% |
Physical | +5% |
Cold | +10% |
All | 0% |
Offense: Damage Penetration
Cold | +8% |
Defense: Base
Armour (hardiness) | 2 (30%) |
Defense | 29 |
Ranged Defense | 29 |
Fatigue | 0 |
Physical Save | 17 |
Spell Save | 27 |
Mental Save | 23 |
Defense: Resistances
Light | + 27%( 70%) |
Temporal | + 16%( 70%) |
Physical | + 21%( 70%) |
Arcane | + 31%( 70%) |
Cold | + 21%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Pinning Resistance | 0% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Thaumaturgy | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Spell / Arcane | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aether | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Orc | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.50 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Arcane Power |
talent | Keen Senses |
talent | Multicaster |
talent | Slipstream |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
beneficial effect | You have an arcane eye observing for you in a radius of 10. Arcane Eye |
beneficial effect | Can move once for free, this turn only. Slipstream Free Movement |
detrimental effect | Renders a random talent unavailable. Talent cooldown is halved until the effect has worn off. Brainlocked |
detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. | active |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 34% (based on Cunning) Activation costs 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Light source | ![]() Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +43.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +10% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Spellpower: +8 (+3 eff.) Mindpower: +8 (+4 eff.) Reduces paradox anomalies(equivalent to willpower): +5 It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage (Melee): 13 light Damage (Ranged): 17 light Changes stats: +2 Mag Changes damage: +10% light Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +22% light Changes damage: +11% light Rings make your fingers look great! |
Around waist | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 (+4 eff.) Fatigue: -4% Stealth bonus: +6 Maximum encumbrance: +24 A belt that goes around your waist. |
In main hand | ![]() Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +6 (+6 eff.) Physical crit. chance: +5.0% Physical power: +6 (+3 eff.) Changes stats: +7 Mag / +7 Wil / +5 Cun Changes damage: +15% darkness Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +5 Spellpower: +12 (+4 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() Powered by steamtech 1.00 Encumbrance. [Plot Item] Type: armor / hands ; tier 4 When wielded/worn: Armour: +1 Talent granted: +1 Sand Shredder Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+2 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.20 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+2 eff.) It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.5 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 100.53 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+8 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. [Unique] Type: scroll / schematic ; tier 5 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Powered by arcane forces Powered by steamtech 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% cold Changes damage: +10% light / +10% fire Steampower: +8 (+4 eff.) Steam each turn: +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
![]() steel amulet 'Fogslicer' Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 24 Changes stats: +4 Dex Changes resistances: +6% light Changes damage: +18% darkness Light radius: +3 Amulets make your neck look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Maximum encumbrance: +23 Disarm immunity: +23% Pinning immunity: +21% Knockback immunity: +21% Maximum life: +23.00 Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Disarm immunity: +22% Pinning immunity: +20% Knockback immunity: +23% Maximum life: +20.00 Rings make your fingers look great! |
![]() Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr) Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 129% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +9 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
![]() dwarven-steel greatsword (36-57 power, 2 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.5 - 56.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Massive two-handed swords. |
![]() yew longbow 'Emeliriwen' Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 Damage (radius 2) on crit: +4 mind When wielded/worn: Physical power: +15 (+8 eff.) Defense: +15 (+8 eff.) Changes stats: +8 Str Changes resistances: +12% blight / +9% temporal / +6% darkness Life regen: +4.00 Longbows are used to shoot arrows at your foes. |
![]() Ivuba the Pyrestrider (15-21 power, 3 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +9 nature Damage (radius 1) on hit: +8 lightning Damage (radius 2) on crit: +20 fire When wielded/worn: Changes resistances: +15% nature / +6% lightning Changes resistances penetration: +10% nature Changes damage: +6% fire Sharp, long, and deadly. |
![]() Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% cold Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 24.0 - 28.8 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +24% lightning Talent granted: +1 Command Staff Physical save: +7 (+5 eff.) Spell save: +5 (+3 eff.) Mental save: +5 (+2 eff.) Spellpower: +11 (+4 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% cold Talent granted: +1 Command Staff Mana each turn: +0.10 Maximum mana: +32.00 Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% darkness Talent granted: +1 Command Staff Mana each turn: +0.12 Maximum mana: +37.00 Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
![]() yew vilestaff (20-24 power, 4 apr, darkness element) Requires: - Magic 24 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% darkness Talent granted: +1 Command Staff Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
![]() Sparkumbra (11-16 power, 0 apr) Requires: - Strength 16 - Talent Steam Pool Infused by nature Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 11.0 - 16.5 Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +2.0% Attack speed: 100% Block value: +22 Damage (Melee): +9 nature Attacks use: 1.0 Steam When wielded/worn: Armour: +3 Defense: +4 (+2 eff.) Fatigue: +6% Changes resistances: +9% acid / +9% lightning / +5% arcane / +9% blight Changes damage: +18% lightning / +3% fire Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() dwarven-steel steamsaw 'Iveba' (30-45 power, 0 apr) Requires: - Strength 24 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 30.0 - 45.0 Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +3.0% Attack speed: 100% Block value: +50 Attacks use: 1.0 Steam When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Fatigue: +8% Effects on melee hit: * 20 arcane resource burn Changes stats: +2 Cun Changes resistances: +6% temporal / +4% physical Talent granted: +2 Block Reduces incoming crit damage: 15.00% Maximum hate: +10.00 Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% acid / +6% blight A belt that goes around your waist. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +5 (+3 eff.) Armour: +2 Defense: +9 (+5 eff.) Changes resistances: +15% cold Physical save: +10 (+6 eff.) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
![]() focusing cashmere robe of corrosion (+19%) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +6 Mag / +6 Wil Changes resistances: +19% acid / +11% all Changes damage: +13% acid Mana each turn: +0.19 Psi each turn: +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by psionic forces 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all Mental save: +16 (+8 eff.) Mindpower: +2 (+1 eff.) Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Movement speed: +25% A pair of boots made of leather. |
![]() traveler's pair of hardened leather boots of tirelessness (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -6% Maximum encumbrance: +22 Physical save: +10 (+6 eff.) Stamina each turn: +0.50 Maximum stamina: +21.00 A pair of boots made of leather. |
![]() heroic dwarven-steel gauntlets of spellstriking (0 def, 6 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +6 Fatigue: +3% Damage (Melee): 6 arcane Changes stats: +6 Mag / +5 Wil Changes resistances: +5% arcane Changes damage: +4% arcane Mental save: +7 (+3 eff.) Maximum life: +50.00 Spellpower: +6 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Mag Changes damage: +4% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() hardened leather hat (0 def, 3 armour) 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% A hat made of leather. Very stylish. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +1% Changes stats: +3 Str Infravision radius: +1 A cap made of leather. |
![]() stabilizing hardened leather hat of the depths (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +5% cold Allows you to breathe in: water Physical save: +15 (+9 eff.) A hat made of leather. Very stylish. |
![]() steel plate armour (0 def, 9 armour) Requires: - Massive armour training - Strength 28 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% A suit of armour made of metal plates. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+4 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+4 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+3 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+3 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / bomb It can be used to place the bomb on the structural weakness.. This bomb was tailored to weaken the structure of the Dominion's port tower. If placed at the right spot it will explode after 100 turns and destroy the whole port. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 12 fire Changes resistances: +6% fire Mental save: +6 (+3 eff.) Light radius: +3 See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Drazilarasta the Orc Archmage level 14
28th Retaking 124th year of Ascendancy at 04:11 see stats
By Drazilarasta the Orc Archmage level 24
13rd Revenge 124th year of Ascendancy at 16:44 see stats
By Drazilarasta the Orc Archmage level 10
17th Retaking 124th year of Ascendancy at 19:37 see stats
By Drazilarasta the Orc Archmage level 20
49th Retaking 124th year of Ascendancy at 14:41 see stats
By Drazilarasta the Orc Archmage level 19
48th Retaking 124th year of Ascendancy at 17:06 see stats
By Drazilarasta the Orc Archmage level 24
13rd Revenge 124th year of Ascendancy at 16:44 see stats
Log
Drazilarasta casts Vision.
Talent Arcane Eye is ready to use.
Drazilarasta casts Arcane Eye.
Talent Arcane Eye is ready to use.
Talent Vision is ready to use.
Drazilarasta casts Arcane Eye.
Drazilarasta casts Vision.
Talent Arcane Eye is ready to use.
Drazilarasta casts Arcane Eye.
Ran for 73 turns (stop reason: at door).
Drazilarasta casts Lightning.
Astral-Infused Yeti casts Glyph of Explosion.
Drazilarasta hits Astral-Infused Yeti for 208 lightning damage.
Astral-Infused Yeti casts Circle of Blazing Light.
Astral-Infused Yeti rushes out!
Drazilarasta is dazed!
Melee retaliation hits Astral-Infused Yeti for 4 cold damage.
Astral-Infused Yeti hits Drazilarasta for 164 physical damage.
Drazilarasta is not dazed anymore.
Astral-Infused Yeti's blazing light area effect hits Drazilarasta for 4 fire, 3 light (7 total damage).
Drazilarasta casts Flame.
Astral-Infused Yeti is on fire!
Drazilarasta hits Astral-Infused Yeti for 111 fire damage.
Burning from Drazilarasta hits Astral-Infused Yeti for 37 fire damage.
Astral-Infused Yeti uses Warshout.
Drazilarasta wanders around!
Astral-Infused Yeti's blazing light area effect hits Drazilarasta for 4 fire, 3 light (7 total damage).