











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Male |
Race | Cornac |
Class | Demonologist |
Level / Exp | 37 / 38% |
Size | big |
Lifes / Deaths | Killed by Veloyamira the lesser vampire at level 13 on the 1st Summertide 122nd year of Ascendancy at 15:49 / 234Killed by gwelgoroth at level 14 on the 4th Flare 122nd year of Ascendancy at 14:09 Killed by Urkis, the High Tempest at level 15 on the 5th Flare 122nd year of Ascendancy at 10:14 Killed by Urkis, the High Tempest at level 15 on the 5th Flare 122nd year of Ascendancy at 13:12 Killed by Urkis, the High Tempest at level 15 on the 5th Flare 122nd year of Ascendancy at 15:43 Killed by Urkis, the High Tempest at level 15 on the 5th Flare 122nd year of Ascendancy at 17:33 Killed by Nerovea the snow giant boulder thrower at level 15 on the 6th Flare 122nd year of Ascendancy at 16:03 Killed by Xanakira the maulotaur at level 16 on the 9th Flare 122nd year of Ascendancy at 20:18 Killed by Xanakira the maulotaur at level 16 on the 9th Flare 122nd year of Ascendancy at 22:25 Killed by Emelorissra the whitehoof ghoul at level 16 on the 10th Flare 122nd year of Ascendancy at 04:34 Killed by Bethuta the whitehoof maulotaur at level 16 on the 10th Flare 122nd year of Ascendancy at 06:13 Killed by Bethuta the whitehoof maulotaur at level 16 on the 10th Flare 122nd year of Ascendancy at 07:51 Killed by Bethuta the whitehoof maulotaur at level 16 on the 10th Flare 122nd year of Ascendancy at 09:41 Killed by Bethuta the whitehoof maulotaur at level 16 on the 10th Flare 122nd year of Ascendancy at 10:18 Killed by Bethuta the whitehoof maulotaur at level 16 on the 10th Flare 122nd year of Ascendancy at 11:40 Killed by Layeriama the minotaur at level 16 on the 10th Flare 122nd year of Ascendancy at 12:59 Killed by whitehoof ghoul at level 16 on the 10th Flare 122nd year of Ascendancy at 16:50 Killed by Bethura the broken golem at level 16 on the 10th Flare 122nd year of Ascendancy at 19:21 Killed by Nerydhera the golem at level 16 on the 10th Flare 122nd year of Ascendancy at 20:45 Killed by broken golem at level 16 on the 10th Flare 122nd year of Ascendancy at 23:20 Killed by Porynne the minotaur at level 16 on the 1st Dusk 122nd year of Ascendancy at 01:25 Killed by Porynne the minotaur at level 16 on the 1st Dusk 122nd year of Ascendancy at 03:40 Killed by Porynne the minotaur at level 16 on the 1st Dusk 122nd year of Ascendancy at 05:45 Killed by whitehoof ghoul at level 16 on the 1st Dusk 122nd year of Ascendancy at 12:28 Killed by Xanibrekira the golem at level 16 on the 1st Dusk 122nd year of Ascendancy at 21:20 Killed by Xanibrekira the golem at level 16 on the 1st Dusk 122nd year of Ascendancy at 22:55 Killed by Xanibrekira the golem at level 16 on the 1st Dusk 122nd year of Ascendancy at 23:40 Killed by Glith the minotaur mindscrew at level 16 on the 2nd Dusk 122nd year of Ascendancy at 02:13 Killed by Glith the minotaur mindscrew at level 16 on the 2nd Dusk 122nd year of Ascendancy at 04:23 Killed by Betidana the broken golem at level 17 on the 2nd Dusk 122nd year of Ascendancy at 09:47 Killed by Cyrirarin the minotaur mindscrew at level 17 on the 2nd Dusk 122nd year of Ascendancy at 15:28 Killed by Glibreta the golem at level 17 on the 2nd Dusk 122nd year of Ascendancy at 17:22 Killed by Glibreta the golem at level 17 on the 2nd Dusk 122nd year of Ascendancy at 20:01 Killed by Glibreta the golem at level 17 on the 2nd Dusk 122nd year of Ascendancy at 23:11 Killed by Glibreta the golem at level 17 on the 3rd Dusk 122nd year of Ascendancy at 01:32 Killed by Glibreta the golem at level 17 on the 3rd Dusk 122nd year of Ascendancy at 02:29 Killed by bloated horror at level 17 on the 3rd Dusk 122nd year of Ascendancy at 07:15 Killed by Gyriatta the golem at level 17 on the 3rd Dusk 122nd year of Ascendancy at 09:23 Killed by Saliwen the broken golem at level 17 on the 3rd Dusk 122nd year of Ascendancy at 12:14 Killed by alchemist golem at level 17 on the 3rd Dusk 122nd year of Ascendancy at 17:42 Killed by Aromina the alchemist golem at level 17 on the 3rd Dusk 122nd year of Ascendancy at 19:07 Killed by Aromina the alchemist golem at level 17 on the 4th Dusk 122nd year of Ascendancy at 00:36 Killed by Aromina the alchemist golem at level 17 on the 4th Dusk 122nd year of Ascendancy at 02:16 Killed by Aromina the alchemist golem at level 17 on the 4th Dusk 122nd year of Ascendancy at 05:44 Killed by golem at level 17 on the 4th Dusk 122nd year of Ascendancy at 09:41 Killed by Aeraldabeth the whitehoof maulotaur at level 17 on the 4th Dusk 122nd year of Ascendancy at 11:21 Killed by Aeraldabeth the whitehoof maulotaur at level 17 on the 4th Dusk 122nd year of Ascendancy at 12:56 Killed by Aeraldabeth the whitehoof maulotaur at level 17 on the 4th Dusk 122nd year of Ascendancy at 16:23 Killed by Gluvena the minotaur mindscrew at level 17 on the 4th Dusk 122nd year of Ascendancy at 18:18 Killed by The Glass Golem at level 17 on the 4th Dusk 122nd year of Ascendancy at 21:31 Killed by The Glass Golem at level 17 on the 5th Dusk 122nd year of Ascendancy at 01:52 Killed by The Glass Golem at level 17 on the 5th Dusk 122nd year of Ascendancy at 03:33 Killed by The Glass Golem at level 17 on the 5th Dusk 122nd year of Ascendancy at 06:34 Killed by The Glass Golem at level 17 on the 5th Dusk 122nd year of Ascendancy at 11:02 Killed by The Glass Golem at level 17 on the 5th Dusk 122nd year of Ascendancy at 12:28 Killed by The Glass Golem at level 17 on the 5th Dusk 122nd year of Ascendancy at 15:18 Killed by The Glass Golem at level 17 on the 5th Dusk 122nd year of Ascendancy at 20:24 Killed by The Glass Golem at level 17 on the 6th Dusk 122nd year of Ascendancy at 04:30 Killed by The Glass Golem at level 17 on the 6th Dusk 122nd year of Ascendancy at 06:32 Killed by The Glass Golem at level 17 on the 6th Dusk 122nd year of Ascendancy at 09:15 Killed by The Glass Golem at level 17 on the 6th Dusk 122nd year of Ascendancy at 12:13 Killed by The Glass Golem at level 17 on the 6th Dusk 122nd year of Ascendancy at 14:41 Killed by The Glass Golem at level 17 on the 6th Dusk 122nd year of Ascendancy at 17:44 Killed by The Glass Golem at level 17 on the 6th Dusk 122nd year of Ascendancy at 18:27 Killed by blue jelly at level 17 on the 10th Dusk 122nd year of Ascendancy at 04:12 Killed by Nafin at level 18 on the 10th Dusk 122nd year of Ascendancy at 09:27 Killed by Glathra the polar bear at level 18 on the 14th Dusk 122nd year of Ascendancy at 20:05 Killed by naga myrmidon at level 20 on the 18th Dusk 122nd year of Ascendancy at 22:52 Killed by ravenous horror at level 20 on the 19th Dusk 122nd year of Ascendancy at 01:54 Killed by naga psyren at level 20 on the 19th Dusk 122nd year of Ascendancy at 04:02 Killed by naga myrmidon at level 20 on the 19th Dusk 122nd year of Ascendancy at 14:06 Killed by Neryseth the ancient dragon turtle at level 20 on the 19th Dusk 122nd year of Ascendancy at 16:26 Killed by Neryseth the ancient dragon turtle at level 20 on the 19th Dusk 122nd year of Ascendancy at 18:14 Killed by entrenched horror at level 20 on the 20th Dusk 122nd year of Ascendancy at 00:41 Killed by naga myrmidon at level 21 on the 20th Dusk 122nd year of Ascendancy at 06:17 Killed by Xerima the anaconda at level 21 on the 21st Dusk 122nd year of Ascendancy at 07:10 Killed by Nafin at level 21 on the 21st Dusk 122nd year of Ascendancy at 08:47 Killed by Bethiriavea the netherworm mass at level 21 on the 21st Dusk 122nd year of Ascendancy at 10:20 Killed by worm that walks at level 21 on the 21st Dusk 122nd year of Ascendancy at 19:47 Killed by worm that walks at level 21 on the 21st Dusk 122nd year of Ascendancy at 22:10 Killed by worm that walks at level 21 on the 22nd Dusk 122nd year of Ascendancy at 00:35 Killed by Weirdling Beast at level 21 on the 22nd Dusk 122nd year of Ascendancy at 07:28 Killed by Weirdling Beast at level 21 on the 22nd Dusk 122nd year of Ascendancy at 09:04 Killed by Weirdling Beast at level 21 on the 22nd Dusk 122nd year of Ascendancy at 11:37 Killed by Weirdling Beast at level 21 on the 22nd Dusk 122nd year of Ascendancy at 13:18 Killed by Weirdling Beast at level 21 on the 22nd Dusk 122nd year of Ascendancy at 15:37 Killed by Weirdling Beast at level 21 on the 22nd Dusk 122nd year of Ascendancy at 16:32 Killed by Weirdling Beast at level 21 on the 22nd Dusk 122nd year of Ascendancy at 17:59 Killed by Weirdling Beast at level 21 on the 22nd Dusk 122nd year of Ascendancy at 19:29 Killed by fire drake at level 21 on the 27th Dusk 122nd year of Ascendancy at 11:05 Killed by fire drake at level 22 on the 27th Dusk 122nd year of Ascendancy at 15:58 Killed by fire drake hatchling at level 22 on the 27th Dusk 122nd year of Ascendancy at 16:49 Killed by eldritch eye at level 22 on the 27th Dusk 122nd year of Ascendancy at 18:43 Killed by eldritch eye at level 22 on the 27th Dusk 122nd year of Ascendancy at 19:31 Killed by fire drake at level 22 on the 27th Dusk 122nd year of Ascendancy at 22:10 Killed by thief at level 23 on the 29th Dusk 122nd year of Ascendancy at 08:00 Killed by Adebrevena the cutpurse at level 23 on the 29th Dusk 122nd year of Ascendancy at 09:41 Killed by Nafin at level 23 on the 29th Dusk 122nd year of Ascendancy at 11:43 Killed by Nerarimira the thief at level 23 on the 29th Dusk 122nd year of Ascendancy at 16:38 Killed by Nerarimira the thief at level 23 on the 29th Dusk 122nd year of Ascendancy at 18:07 Killed by Nerarimira the thief at level 23 on the 29th Dusk 122nd year of Ascendancy at 22:25 Killed by Emeleth the fire drake hatchling at level 23 on the 30th Dusk 122nd year of Ascendancy at 07:28 Killed by fire wyrm at level 23 on the 30th Dusk 122nd year of Ascendancy at 08:36 Killed by snow giant thunderer at level 24 on the 30th Dusk 122nd year of Ascendancy at 19:59 Killed by snow giant boulder thrower at level 25 on the 31st Dusk 122nd year of Ascendancy at 01:39 Killed by teluvorta at level 25 on the 32nd Dusk 122nd year of Ascendancy at 02:45 Killed by Emuyanor the greater telugoroth at level 25 on the 32nd Dusk 122nd year of Ascendancy at 09:30 Killed by Emuyanor the greater telugoroth at level 25 on the 32nd Dusk 122nd year of Ascendancy at 11:35 Killed by Emuyanor the greater telugoroth at level 25 on the 32nd Dusk 122nd year of Ascendancy at 12:27 Killed by Emuyanor the greater telugoroth at level 25 on the 32nd Dusk 122nd year of Ascendancy at 13:17 Killed by Poloma the teluvorta at level 25 on the 32nd Dusk 122nd year of Ascendancy at 14:09 Killed by Mayille the void horror at level 25 on the 33rd Dusk 122nd year of Ascendancy at 04:50 Killed by dredge at level 25 on the 33rd Dusk 122nd year of Ascendancy at 06:10 Killed by Mayille the void horror at level 25 on the 33rd Dusk 122nd year of Ascendancy at 07:37 Killed by Rantha the Abomination at level 25 on the 33rd Dusk 122nd year of Ascendancy at 09:25 Killed by Chronolith Twin at level 25 on the 33rd Dusk 122nd year of Ascendancy at 12:02 Killed by snow giant boulder thrower at level 26 on the 34th Dusk 122nd year of Ascendancy at 00:34 Killed by elven blood mage at level 26 on the 36th Dusk 122nd year of Ascendancy at 02:58 Killed by elven corruptor at level 26 on the 36th Dusk 122nd year of Ascendancy at 03:22 Killed by elven mage at level 26 on the 36th Dusk 122nd year of Ascendancy at 04:44 Killed by onilug at level 26 on the 36th Dusk 122nd year of Ascendancy at 06:10 Killed by Doch the wretchling at level 26 on the 37th Dusk 122nd year of Ascendancy at 08:10 Killed by elven blood mage at level 26 on the 37th Dusk 122nd year of Ascendancy at 15:24 Killed by elven blood mage at level 26 on the 37th Dusk 122nd year of Ascendancy at 15:46 Killed by elven cultist at level 26 on the 37th Dusk 122nd year of Ascendancy at 18:15 Killed by Porissra the elven blood mage at level 26 on the 37th Dusk 122nd year of Ascendancy at 23:01 Killed by Porissra the elven blood mage at level 26 on the 38th Dusk 122nd year of Ascendancy at 00:02 Killed by Mayuwen the elven cultist at level 27 on the 38th Dusk 122nd year of Ascendancy at 10:09 Killed by Emirevena the elven blood mage at level 27 on the 38th Dusk 122nd year of Ascendancy at 16:03 Killed by elven cultist at level 27 on the 38th Dusk 122nd year of Ascendancy at 19:32 Killed by elven cultist at level 27 on the 38th Dusk 122nd year of Ascendancy at 21:50 Killed by elven cultist at level 27 on the 39th Dusk 122nd year of Ascendancy at 00:06 Killed by Acolyte of the Sect of Kryl-Feijan at level 27 on the 39th Dusk 122nd year of Ascendancy at 11:14 Killed by Acolyte of the Sect of Kryl-Feijan at level 27 on the 39th Dusk 122nd year of Ascendancy at 13:39 Killed by elven blood mage at level 27 on the 39th Dusk 122nd year of Ascendancy at 21:15 Killed by Cyryldanor the elven guard at level 27 on the 40th Dusk 122nd year of Ascendancy at 00:48 Killed by Cyryldanor the elven guard at level 27 on the 40th Dusk 122nd year of Ascendancy at 02:15 Killed by Betida the elven cultist at level 27 on the 40th Dusk 122nd year of Ascendancy at 04:13 Killed by Cyryldanor the elven guard at level 27 on the 40th Dusk 122nd year of Ascendancy at 05:35 Killed by Xeremira the mean looking elven guard at level 28 on the 40th Dusk 122nd year of Ascendancy at 19:46 Killed by elven corruptor at level 28 on the 40th Dusk 122nd year of Ascendancy at 22:13 Killed by Aerita the ogre pounder at level 28 on the 41st Dusk 122nd year of Ascendancy at 07:09 Killed by Ce'Naldatira the elven cultist at level 28 on the 41st Dusk 122nd year of Ascendancy at 15:28 Killed by Bethugabeth the elder vampire at level 28 on the 46th Dusk 122nd year of Ascendancy at 14:55 Killed by Celia at level 28 on the 46th Dusk 122nd year of Ascendancy at 22:16 Killed by Celia at level 28 on the 46th Dusk 122nd year of Ascendancy at 23:32 Killed by ghast at level 28 on the 47th Dusk 122nd year of Ascendancy at 01:21 Killed by onilug at level 28 on the 47th Dusk 122nd year of Ascendancy at 15:47 Killed by elven tempest at level 29 on the 55th Dusk 122nd year of Ascendancy at 08:03 Killed by Xerirevea the elven cultist at level 29 on the 55th Dusk 122nd year of Ascendancy at 09:45 Killed by Xerirevea the elven cultist at level 29 on the 55th Dusk 122nd year of Ascendancy at 10:49 Killed by elven corruptor at level 29 on the 55th Dusk 122nd year of Ascendancy at 23:03 Killed by Grand Corruptor at level 29 on the 56th Dusk 122nd year of Ascendancy at 13:10 Killed by Grand Corruptor at level 29 on the 56th Dusk 122nd year of Ascendancy at 15:48 Killed by Borfast the Broken at level 30 on the 59th Dusk 122nd year of Ascendancy at 18:21 Killed by Porugarinn the skeleton archer at level 30 on the 61st Dusk 122nd year of Ascendancy at 22:35 Killed by ghoul at level 31 on the 63rd Dusk 122nd year of Ascendancy at 07:18 Killed by vampire lord at level 31 on the 64th Dusk 122nd year of Ascendancy at 21:10 Killed by poison gas trap at level 31 on the 66th Dusk 122nd year of Ascendancy at 05:15 Killed by giant spider (wild summon) at level 32 on the 67th Dusk 122nd year of Ascendancy at 12:06 Killed by Polabretha the skeleton warrior at level 32 on the 67th Dusk 122nd year of Ascendancy at 13:47 Killed by forest wight at level 32 on the 68th Dusk 122nd year of Ascendancy at 09:42 Killed by Vorebrera the blade horror at level 32 on the 68th Dusk 122nd year of Ascendancy at 21:06 Killed by ghoul at level 32 on the 69th Dusk 122nd year of Ascendancy at 02:53 Killed by elder vampire at level 32 on the 69th Dusk 122nd year of Ascendancy at 07:12 Killed by The Master at level 32 on the 69th Dusk 122nd year of Ascendancy at 10:12 Killed by Ivytta the umber hulk at level 32 on the 69th Dusk 122nd year of Ascendancy at 11:21 Killed by armoured skeleton warrior at level 32 on the 69th Dusk 122nd year of Ascendancy at 12:37 Killed by dread at level 32 on the 69th Dusk 122nd year of Ascendancy at 14:07 Killed by Sleeping Layavena at level 33 on the 70th Dusk 122nd year of Ascendancy at 12:32 Killed by Dozing Mayirawe at level 33 on the 70th Dusk 122nd year of Ascendancy at 15:58 Killed by Dozing Mayirawe at level 33 on the 70th Dusk 122nd year of Ascendancy at 17:26 Killed by steamgun turret at level 33 on the 70th Dusk 122nd year of Ascendancy at 20:56 Killed by Belikira the corrupted protoplasmic controller at level 34 on the 73rd Dusk 122nd year of Ascendancy at 14:44 Killed by Zuboth the corrupted acidic digestor at level 34 on the 73rd Dusk 122nd year of Ascendancy at 22:27 Killed by corrupted mastocytic feeder at level 34 on the 74th Dusk 122nd year of Ascendancy at 02:32 Killed by armoured skeleton warrior at level 34 on the 74th Dusk 122nd year of Ascendancy at 12:11 Killed by Cyrikira the corrupted protosentient globula at level 34 on the 75th Dusk 122nd year of Ascendancy at 00:36 Killed by The Divine Writhing Mass at level 34 on the 75th Dusk 122nd year of Ascendancy at 02:35 Killed by The Divine Writhing Mass at level 34 on the 75th Dusk 122nd year of Ascendancy at 04:24 Killed by corrupted protoplasmic controller at level 34 on the 75th Dusk 122nd year of Ascendancy at 05:20 Killed by The Divine Writhing Mass at level 34 on the 75th Dusk 122nd year of Ascendancy at 08:21 Killed by Cyrikira the corrupted protosentient globula at level 34 on the 75th Dusk 122nd year of Ascendancy at 10:06 Killed by Cyrikira the corrupted protosentient globula at level 34 on the 75th Dusk 122nd year of Ascendancy at 13:00 Killed by Cyrikira the corrupted protosentient globula at level 34 on the 75th Dusk 122nd year of Ascendancy at 15:25 Killed by Cyrikira the corrupted protosentient globula at level 34 on the 75th Dusk 122nd year of Ascendancy at 17:18 Killed by Assassin Lord at level 34 on the 60th Haze 122nd year of Ascendancy at 07:57 Killed by Mayobeth the umbral horror at level 34 on the 1st Allure 123rd year of Ascendancy at 12:48 Killed by Emyvena the cutpurse at level 34 on the 6th Regrowth 123rd year of Ascendancy at 06:12 Killed by Wicgu the halfling at level 34 on the 23rd Regrowth 123rd year of Ascendancy at 20:06 Killed by Wicgu the halfling at level 34 on the 23rd Regrowth 123rd year of Ascendancy at 21:24 Killed by Enyomda the thalore at level 34 on the 23rd Regrowth 123rd year of Ascendancy at 22:49 Killed by Enyomda the thalore at level 34 on the 24th Regrowth 123rd year of Ascendancy at 00:38 Killed by Wicgu the halfling at level 34 on the 24th Regrowth 123rd year of Ascendancy at 02:09 Killed by Eilinubrewyn the awoken tentacle tree at level 35 on the 39th Regrowth 123rd year of Ascendancy at 13:13 Killed by Neroyama the orc grand master assassin at level 35 on the 39th Regrowth 123rd year of Ascendancy at 20:11 Killed by venom drake at level 35 on the 39th Regrowth 123rd year of Ascendancy at 21:54 Killed by Xezbaar the dolleg at level 35 on the 40th Regrowth 123rd year of Ascendancy at 02:38 Killed by Islylranor the orc master wyrmic at level 35 on the 40th Regrowth 123rd year of Ascendancy at 05:33 Killed by Rozoaas the uruivellas at level 35 on the 40th Regrowth 123rd year of Ascendancy at 14:02 Killed by Rozoaas the uruivellas at level 35 on the 40th Regrowth 123rd year of Ascendancy at 15:20 Killed by Rozoaas the uruivellas at level 35 on the 40th Regrowth 123rd year of Ascendancy at 17:01 Killed by Xanayathra the stone troll at level 35 on the 40th Regrowth 123rd year of Ascendancy at 22:05 Killed by Elinor the fiery orc wyrmic at level 35 on the 41st Regrowth 123rd year of Ascendancy at 02:35 Killed by Elinor the fiery orc wyrmic at level 35 on the 41st Regrowth 123rd year of Ascendancy at 04:28 Killed by Zubudhera the bandit at level 35 on the 41st Regrowth 123rd year of Ascendancy at 11:04 Killed by Zubudhera the bandit at level 35 on the 41st Regrowth 123rd year of Ascendancy at 13:50 Killed by Zubudhera the bandit at level 35 on the 41st Regrowth 123rd year of Ascendancy at 17:06 Killed by Zubudhera the bandit at level 35 on the 41st Regrowth 123rd year of Ascendancy at 23:14 Killed by Forest Troll Hedge-Wizard at level 35 on the 42nd Regrowth 123rd year of Ascendancy at 00:28 Killed by Polavea the forest wight at level 35 on the 42nd Regrowth 123rd year of Ascendancy at 03:37 Killed by Polavea the forest wight at level 35 on the 42nd Regrowth 123rd year of Ascendancy at 04:52 Killed by Polavea the forest wight at level 35 on the 42nd Regrowth 123rd year of Ascendancy at 05:49 Killed by Xanovena the fire drake at level 35 on the 42nd Regrowth 123rd year of Ascendancy at 15:40 Killed by icy orc wyrmic at level 36 on the 43rd Regrowth 123rd year of Ascendancy at 06:53 Killed by Golbug the Destroyer at level 36 on the 43rd Regrowth 123rd year of Ascendancy at 09:04 Killed by Golbug the Destroyer at level 36 on the 43rd Regrowth 123rd year of Ascendancy at 10:34 Killed by Nerariwyn the giant green ant at level 36 on the 43rd Regrowth 123rd year of Ascendancy at 22:54 Killed by storm drake at level 36 on the 44th Regrowth 123rd year of Ascendancy at 04:36 Killed by Eiliniletira the skeleton warrior at level 36 on the 44th Regrowth 123rd year of Ascendancy at 07:00 Killed by Saladhena the warg at level 37 on the 44th Regrowth 123rd year of Ascendancy at 17:15 Killed by Saladhena the warg at level 37 on the 44th Regrowth 123rd year of Ascendancy at 17:27 Killed by Saladhena the warg at level 37 on the 44th Regrowth 123rd year of Ascendancy at 18:37 Killed by Adimina the orc pyromancer at level 37 on the 45th Regrowth 123rd year of Ascendancy at 02:45 Killed by orc necromancer at level 37 on the 57th Regrowth 123rd year of Ascendancy at 08:06 Killed by Zuburin the orc berserker at level 37 on the 57th Regrowth 123rd year of Ascendancy at 09:56 Killed by giant spider at level 37 on the 57th Regrowth 123rd year of Ascendancy at 10:15 Killed by orc pyromancer at level 37 on the 57th Regrowth 123rd year of Ascendancy at 11:54 Killed by minotaur at level 37 on the 71st Regrowth 123rd year of Ascendancy at 00:02 Killed by orc necromancer at level 37 on the 71st Regrowth 123rd year of Ascendancy at 02:50 Killed by ghoulking at level 37 on the 71st Regrowth 123rd year of Ascendancy at 04:26 Killed by Xanudhessra the orc necromancer at level 37 on the 71st Regrowth 123rd year of Ascendancy at 04:58 Killed by ghoul at level 37 on the 71st Regrowth 123rd year of Ascendancy at 05:55 Killed by ghoulking at level 37 on the 71st Regrowth 123rd year of Ascendancy at 06:46 |
Primary Stats
Strength | 85 (base 46) |
Dexterity | 32 (base 29) |
Constitution | 45 (base 29) |
Magic | 81 (base 46) |
Willpower | 36 (base 20) |
Cunning | 23 (base 10) |
Resources
Life | 1147/1147 |
Stamina | 373/373 |
Vim | 270/342 |
Healing Factor | 1.2511689881047 |
Regeneration | 2.8151302232355 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 2 |
Infravision | 13 |
See Stealth | 47.397866056132 |
See Invisible | 54.397866056132 |
Offense: Mainhand
Damage | 160 |
Accuracy | 54 |
Crit Chance | 19% |
APR | 79 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 46 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +10% |
Acid | +9% |
Physical | +10% |
Cold | +30% |
All | 0% |
Offense: Damage Penetration
Cold | +11% |
Defense: Base
Armour (hardiness) | 42 (61.954438896676%) |
Defense | 53 |
Ranged Defense | 59 |
Fatigue | 0.43317065380985 |
Physical Save | 43 |
Spell Save | 37 |
Mental Save | 39 |
Defense: Resistances
Lightning | + 28%( 70%) |
Acid | + 18%( 70%) |
Nature | + 18%( 70%) |
Darkness | + 18%( 70%) |
Cold | + 50%( 70%) |
Physical | + 18%( 70%) |
Fire | + 28%( 70%) |
All | + 9%( 70%) |
Defense: Immunities
Stun Resistance | 30% |
Confusion Resistance | 30% |
Blind Resistance | 22% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Infernal combat | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Doom covenant | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Spellblaze | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Doom shield | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Corruption / Demonic pact | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Black-magic | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.20 |
| 3/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Corrosive Slashes |
talent | Bleak Outcome |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Emewyn the large brown snake. Escort: lost defiler (level 1 of Old Forest) | failed |
You failed to protect the lost defiler from death by Nafin. Escort: lost defiler (level 3 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by copperhead snake. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You failed to protect the lost sun paladin from death by poison gas trap. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by Nafin. Escort: worried loremaster (level 2 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 220. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +3 Wil / +2 Cun / +2 Con Changes damage: +9% acid Physical save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Psi when hit: +0.04 Hate when firing a critical mind attack: +1.00 Only die when reaching: -20.00 life Maximum stamina: +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +2 Infravision radius: +7 It can be used to cleanse your mind of up to 5 (based on Magic) detrimental mental effects Activation costs 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
On head | ![]() Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+5 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
On hands | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 173.55 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Tool | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Vim when hit: +3.00 Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 16.49 cold and 13.96 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Vim when hit: +3.00 Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +6 (+2 eff.) Changes stats: +10 Lck Blindness immunity: +22% Infravision radius: +6 Sight radius: +2 See invisible: +7 Reduce all damage from unseen attackers: 12% Amulets make your neck look great! |
In main hand | ![]() Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 32.5 - 45.5 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 79 cold damage (1/turn) When wielded/worn: Armour penetration: +9 Physical crit. chance: +6.0% Changes resistances penetration: +11% cold Changes damage: +15% cold Talent granted: +5 Corrosive Slashes Critical mult.: +21.00% Sharp, long, and deadly. |
Around waist | ![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 302, based on Magic) for 10 turns Activation costs 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
In off hand | ![]() |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 (+5 eff.) Damage when hit (Melee): 30 fire Changes resistances: +10% fire / +10% darkness / +10% cold Talent mastery: +0.20 Corruption / Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
Main armor | ![]() |
Inventory
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 14% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 3 physical, 3 fire, 5 arcane, 5 temporal It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 505 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 294.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +5 (+2 eff.) Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() Requires: - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 30.0 - 45.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * inflicts either shocked or wet, chosen at random Damage (Melee): +15 lightning / +15 cold When wielded/worn: Changes damage: +12% lightning / +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
![]() Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5 Uses stats: 100% Mag, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+3 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+4 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
![]() Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 10.0 - 13.0 Uses stats: 20% Dex, 50% Mag, 20% Str Damage type: Darkness Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Darkness damage. When wielded/worn: Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
![]() Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stats: 50% Mag, 100% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
![]() Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 65% Dex, 50% Mag, 35% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% On weapon kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+4 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
![]() Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 35% Str, 70% Mag, 55% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+5 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
![]() Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 10.0 - 13.0 Uses stats: 20% Dex, 50% Mag, 20% Str Damage type: Light Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Light damage. When wielded/worn: Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
![]() Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 41.6 Uses stats: 60% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: No gem It can be used to imbue the hammer with a gem of your choice Activation costs 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
![]() Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Sunder Armour (15% chance level 3). When wielded/worn: Accuracy: +20 (+7 eff.) Pinning immunity: +100% Knockback immunity: +100% It can be used to activate talent Fearless Cleave (costing 18 power out of 18/18) : Effective talent level: 3.0 Power cost: 18 out of 18/18. Range: melee/personal Travel Speed: instantaneous Description: Take a step toward your foes then use the momentum to cleave all creatures adjacent to you for 131% weapon damage. A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
![]() Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stats: 50% Mag, 129% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +9 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
![]() Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 When this weapon hits: Arcane Eye (100% chance level 4). Travel speed: +400% When wielded/worn: Damage (Ranged): 25 arcane Light radius: +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
![]() Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 31.5 - 44.1 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 15% chance to reduce strength, dexterity, and constitution by 24 * Create an explosion dealing 79 lightning damage (1/turn) Damage (Melee): +6 blight When wielded/worn: Changes resistances penetration: +16% lightning Changes damage: +13% lightning Sharp, long, and deadly. |
![]() Requires: - Magic 38 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 64.0 - 76.8 Uses stat: 190% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +10 Attack speed: 100% Damage (Melee): +10 % chance of confusion When wielded/worn: Accuracy: +7 (+3 eff.) Changes damage: +20% physical Talent mastery: +0.20 Spell / Staff combat Spellpower: +12 (+4 eff.) Spell crit. chance: +18% It can be used to activate talent Channel Staff (costing 9 power out of 20/20) : Effective talent level: 2.0 Power cost: 9 out of 20/20. Range: 8 Travel Speed: 2000% of base Is: a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
![]() Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Gravity pin Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +20% physical / +10% temporal Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 (+9 eff.) Spell crit. chance: +7% It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) : Effective talent level: 3.0 Power cost: 14 out of 14/14. Range: 6 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 91.82 physical (gravity) damage. Each target moved beyond the first increases the damage by 11.48 (up to a maximum of 45.91 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
![]() Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes damage: +30% lightning / +30% fire / +30% arcane / +30% cold Talents cooldown: Chain Lightning (-2 turns) Ice Storm (-2 turns) Arcane Vortex (-2 turns) Fireflash (-2 turns) Talent granted: +1 Command Staff Silence immunity: +40% Mana when firing critical spell: +12.00 Maximum mana: +40.00 Spellpower: +40 (+14 eff.) Spell crit. chance: +25% Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 Base power: 24.0 - 28.8 Uses stat: 175% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% blight / +20% fire Spellpower: +27 (+9 eff.) Spell crit. chance: +7% Plaguefire detonates when its victim dies, spreading to other enemies up to two times. It can be used to fire a bolt of plaguefire, dealing damage over time based on your magic stat Activation costs 15 power out of 15/15. The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. A true understanding of the arcane is needed to release its full power. Base power: 20.0 - 24.0 Uses stat: 200% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 (+7 eff.) It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 200% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% acid / +20% cold / +20% darkness / +20% blight Talent masteries: +0.10 Corruption / Bone +0.10 Spell / Nightfall +0.10 Spell / Master of flesh +0.10 Spell / Necrosis +0.10 Spell / Master necromancer +0.10 Spell / Master of bones Talent granted: +1 Command Staff Spellpower: +20 (+7 eff.) Spell crit. chance: +15% It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+3 eff.) Damage when hit (Melee): 15 arcane Changes stats: +6 Mag / +6 Wil / +6 Cun Changes resistances: +10% lightning / +10% cold / +10% fire / +10% arcane / +13% all Changes damage: +12% all Spell save: +20 (+8 eff.) Mental save: +15 (+5 eff.) Silence immunity: +50% Mana each turn: +2.00 Spellpower: +15 (+5 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 35.57 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
![]() Requires: - Heavy armour training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +20% acid / +10% physical Changes resistances cap: +10% acid / +5% physical Changes resistances penetration: +15% acid / +15% physical Changes damage: +10% acid / +5% physical Talent cooldown: Clinch (-2 turns) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 226.20 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
![]() Requires: - Magic 25 - Willpower 20 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 10 blight / 10 vim draining blight Changes stats: +5 Mag / +5 Wil / +2 Cun Changes resistances: +15% mind Changes damage: +10% blight / +17% arcane Mental save: +20 (+7 eff.) Confusion immunity: +23% Maximum vim: +25.00 Spell crit. chance: +1% See invisible: +3 It can be used to activate talent Vimsense (costing 25 power out of 45/45) : Effective talent level: 2.0 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 11% and all saves by 19, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
![]() Requires: - Heavy armour training - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. When wielded/worn: Armour: +9 Defense: +5 (+2 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Wil / +5 Con / -4 Lck Changes damage: +10% physical / +10% fire Talent mastery: +0.20 Wild-gift / Fire drake aspect It can be used to activate talent Bellowing Roar (costing 45 power out of 45/45) : Effective talent level: 3.0 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You let out a powerful roar that sends your foes in radius 5 into utter confusion (power: 38%) for 3 turns. The sound wave is so strong, your foes also take 163.51 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes resistances: +10% darkness Changes damage: +10% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+8 eff.) It can be used to activate talent Instill Fear (costing 18 power out of 45/45) : Effective talent level: 2.0 Power cost: 18 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 9.00 mind and 9.90 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 12% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 11. Terrified: Deals 2.00 mind and 2.20 darkness damage per turn and increases cooldowns by 18%. Haunted: Causes the target to suffer 3.65 mind and 4.01 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +10% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Spellpower: +8 (+3 eff.) Mindpower: +8 (+4 eff.) Reduces paradox anomalies(equivalent to willpower): +5 It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
![]() Requires: - Heavy armour training - Strength 14 Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +3.00 Healing mod.: +30% Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
![]() Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +8 (+3 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +8% Changes stats: +3 Wil / +4 Con Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +18 (+7 eff.) Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
![]() Powered by arcane forces Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +3% Changes stats: +2 Dex Changes resistances: +15% physical It can be used to activate talent Bone Grab (costing 20 power out of 30/30) : Effective talent level: 2.0 Power cost: 20 out of 30/30. Range: 5 Travel Speed: instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 58.33 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
![]() Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+5 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
![]() Requires: - Massive armour training - Strength 26 Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Defense: +4 (+1 eff.) Fatigue: +14% Changes stats: +3 Dex / +3 Wil / +3 Con Changes resistances: +18% cold / +18% darkness / +18% nature Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: +2 to all Demon Seeds, Spellblaze and Demonic Pact talents Demon status: dead (can not be summoned). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Stun/Freeze immunity: +61% Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Talent granted: +2 Blighted Path Demon status: dead (can not be summoned). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Talent granted: +2 Fiery Cleansing Demon status: dead (can not be summoned). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Teleport immunity: +74% Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Talent granted: +4 Overpower Demon status: alive (20% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Silence immunity: +87% Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Reduces incoming crit damage: 32.00% Demon status: alive (70% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Vim when hitting in melee: +3.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 When attach to an other item: Vim when hit: +2.00 Demon status: dead (can not be summoned). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Talent granted: +4 Bloodcasting Stamina each turn: +3.90 Vim each turn: +3.00 Demon status: dead (can not be summoned). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Vim when hitting in melee: +2.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Vim when hitting in melee: +2.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Vim when hitting in melee: +3.00 Demon status: dead (can not be summoned). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Vim when hit: +2.00 Demon status: dead (can not be summoned). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Talent granted: +4 Doomed Nature Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Talent granted: +4 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 When attach to an other item: 13% chance to trigger a Blood Spray cast of level 1 Demon status: alive (80% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Talent granted: +4 Corrupt Light Demon status: alive (86% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Talent granted: +5 Flame Bolts Demon status: alive (4% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Talent granted: +5 Doomfire Demon status: dead (can not be summoned). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Talent granted: +3 Cursed Arm Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Talent granted: +4 Silence Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Talent granted: +4 Frost Grab Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 When attach to an other item: Talent granted: +3 Fearscape Shift Demon status: dead (can not be summoned). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Talent granted: +2 Pain Affinity Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Changes resistances: +31% blight / +31% fire / +31% physical Reduce damage by fixed amount: +21 blight / +21 fire / +21 physical Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Talent granted: +2 Flash Block Demon status: dead (can not be summoned). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Changes resistances penetration: +13% acid / +13% physical / +13% blight Changes damage: +20% acid / +20% physical / +20% blight Demon status: dead (can not be summoned). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Talent granted: +3 Blood Shield Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Talent granted: +3 Doom Storm Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 When attach to an other item: Changes resistances penetration: +4% blight / +4% fire / +4% darkness Changes damage: +11% blight / +11% fire / +11% darkness Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Changes resistances: +19% acid / +19% darkness / +19% blight Reduce damage by fixed amount: +9 acid / +9 darkness / +9 blight Demon status: dead (can not be summoned). The seed of a demon. |
![]() Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Nafin the Cornac Demonologist level 34
5th Regrowth 123rd year of Ascendancy at 06:00 see stats
By Nafin the Cornac Demonologist level 21
22nd Dusk 122nd year of Ascendancy at 23:51 see stats
By Nafin the Cornac Demonologist level 37
58th Regrowth 123rd year of Ascendancy at 01:34 see stats
By Nafin the Cornac Demonologist level 36
43rd Regrowth 123rd year of Ascendancy at 11:38 see stats
By Nafin the Cornac Demonologist level 21
20th Dusk 122nd year of Ascendancy at 15:12 see stats
By Nafin the Cornac Demonologist level 16
9th Flare 122nd year of Ascendancy at 20:03 see stats
By Nafin the Cornac Demonologist level 25
32nd Dusk 122nd year of Ascendancy at 19:13 see stats
By Nafin the Cornac Demonologist level 6
77th Pyre 122nd year of Ascendancy at 19:48 see stats
By Nafin the Cornac Demonologist level 21
22nd Dusk 122nd year of Ascendancy at 20:59 see stats
By Nafin the Cornac Demonologist level 10
1st Mirth 122nd year of Ascendancy at 18:46 see stats
By Nafin the Cornac Demonologist level 20
18th Dusk 122nd year of Ascendancy at 00:53 see stats
By Nafin the Cornac Demonologist level 30
59th Dusk 122nd year of Ascendancy at 03:52 see stats
By Nafin the Cornac Demonologist level 29
51st Dusk 122nd year of Ascendancy at 12:50 see stats
By Nafin the Cornac Demonologist level 27
39th Dusk 122nd year of Ascendancy at 13:38 see stats
By Nafin the Cornac Demonologist level 25
31st Dusk 122nd year of Ascendancy at 04:51 see stats
By Nafin the Cornac Demonologist level 36
43rd Regrowth 123rd year of Ascendancy at 17:11 see stats
By Nafin the Cornac Demonologist level 21
22nd Dusk 122nd year of Ascendancy at 23:51 see stats
By Nafin the Cornac Demonologist level 21
20th Dusk 122nd year of Ascendancy at 17:03 see stats
By Nafin the Cornac Demonologist level 10
4th Mirth 122nd year of Ascendancy at 11:35 see stats
By Nafin the Cornac Demonologist level 21
22nd Dusk 122nd year of Ascendancy at 23:51 see stats
By Nafin the Cornac Demonologist level 14
3rd Flare 122nd year of Ascendancy at 15:04 see stats
By Nafin the Cornac Demonologist level 27
39th Dusk 122nd year of Ascendancy at 11:04 see stats
By Nafin the Cornac Demonologist level 17
2nd Dusk 122nd year of Ascendancy at 15:17 see stats
By Nafin the Cornac Demonologist level 32
69th Dusk 122nd year of Ascendancy at 17:00 see stats
By Nafin the Cornac Demonologist level 16
9th Flare 122nd year of Ascendancy at 20:07 see stats
Log
Today is the 19th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:48.
Today is the 20th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:03.
There is a Gates of Morning (Town) here (press '' or right click to use).
Today is the 21st Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:30.
Today is the 22nd Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:45.
Today is the 23rd Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:11.
Today is the 24th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:26.
Ran for 12 turns (stop reason: hostile spotted to the northwest (Orcs patrol)).
Today is the 25th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:41.
Nafin hits Orcs patrol for 0 fire damage.
Today is the 26th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:10.
Nafin hits Orcs patrol for 0 fire damage.
Nafin hits Orcs patrol for 0 fire damage.
Nafin hits Orcs patrol for 0 fire damage.
Nafin hits Orcs patrol for 0 fire damage.
Nafin hits Orcs patrol for 0 fire damage.
Today is the 27th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:23.
Saving game...
Saving done.