










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Timed Rest 1.7.0Adds a new command 'Rest for a specific number of turns', initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Cultist of Entropy |
| Level / Exp | 11 / 33% |
| Size | medium |
| Lifes / Deaths | Killed by UNLUCKY's Inner Demon at level 11 on the 10th Mirth 122nd year of Ascendancy at 04:41 / 1 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 12 (base 10) |
| Constitution | 33 (base 28) |
| Magic | 40 (base 27) |
| Willpower | 17 (base 10) |
| Cunning | 25 (base 14) |
Resources
| Life | 0/378 |
| Insanity | 98/100 |
| Healing Factor | 1.2989294477289 |
| Regeneration | 6.1699148767121 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 14 |
| Accuracy | 6 |
| Crit Chance | 7% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 33 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Nature | +18% |
| Fire | +5% |
| Mind | +17% |
| All | 0% |
Offense: Damage Penetration
| Mind | +25% |
| Darkness | +5% |
| Fire | +5% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 33.157704769272 (30%) |
| Defense | 7 |
| Ranged Defense | 7 |
| Fatigue | 0 |
| Physical Save | 23 |
| Spell Save | 24 |
| Mental Save | 14 |
Defense: Resistances
| Acid | + 12%( 70%) |
| Blight | + 6%( 70%) |
| Physical | + 18%( 70%) |
| Cold | + 17%( 70%) |
| All | + 3%( 70%) |
| Darkness | + 6%( 70%) |
| Temporal | + 9%( 70%) |
| Lightning | + 15%( 70%) |
| Mind | + 17%( 70%) |
| Fire | + 33%( 70%) |
| Nature | + 9%( 70%) |
Defense: Immunities
| Pinning Resistance | 22% |
| Bleed Resistance | 10% |
| Disarm Resistance | 20% |
| Knockback Resistance | 60% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 358 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 141 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
| Demented / Madness | 1.50 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Demented / Entropy | 1.50 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Demented / Nether | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Demented / Timethief | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Void | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Demented / Calamity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Doom | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Grand Oration |
| talent | Twofold Curse |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
Equipment
| On feet | pair of rough leather boots 'Aliregohell' (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +3 Resists +3% mind HP.reg +4.00 Blind- +20% Disease- +10% Cut- +10% ---------- misc Infravis +2 A pair of boots made of leather. |
| On hands | Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 34.03 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| On head | Weeponslaught the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Wil dps ---------- Res.pen +20% nature ----- def ----- Armour +1 Fatigue +1% Resists +3% lightning +3% fire Phys.save +11 (+5 eff.) A cap made of leather. |
| Tool | Ashspitter the iron torque of psionic shield [power 25] (19/25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +5 (+2 eff.) Res.pen +15% mind +5% fire ----- def ----- Resists +9% fire Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring 'Poliba'0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +1 Con dps ---------- Dmg.mod +11% mind ----- def ----- Resists +3% blight +11% mind +9% lightning ---------- misc Stam/turn +2.00 Rings make your fingers look great! |
| On fingers | wizard's copper ring of tenacity0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+3 eff.) Max.HP +20.00 Disarm- +20% Pinning- +22% Knockbk- +20% Rings make your fingers look great! |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| Main armor | Spinal Cage (5 def, 8 armour)9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+5 eff.) Fatigue +3% Resists +15% physical Bone Grab: Level 2.0 Pwr.cost 20 out of 30/30. Range 5 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 39.05 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
| In main hand | Forestterror the elm vilestaff (10-12 power, 2 apr, acid element)5.0 T1 staff 2H weapon [Rare] Nature Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +4 Cun +4 Con dps ---------- Spell.crit +1% Spell.pwr +7 (+4 eff.) Dmg.mod +10% acid +9% nature Melee Ret 2 mind 4 nature ----- def ----- Resists +3% darkness HP.reg +0.50 Heal.mod +12% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Cloak | linen cloak 'Loampulverizer' (1 def, 5 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% mind +9% nature Res.pen +10% mind ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +11% cold +9% fire +6% temporal A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | brass lantern 'Blackclash'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +5% darkness ----- def ----- Resists +9% acid +3% cold +6% nature Spell.save +3 (+1 eff.) Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+6 eff.) Rings make your fingers look great! |
iron longsword (12-16 power, 2 apr)3.0 T1 longsword 1H weapon Reqs Str 11 [Normal] Power 11.5 - 16.1 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
mossy mindstar 'Viperoracle' (2-3 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +5 Dex dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ----- def ----- Resists +3% nature Crit.chn- 10.00% Phys.save +3 (+1 eff.) Spell.save +3 (+1 eff.) Mind.save +3 (+3 eff.) ---------- misc Equi/ret +0.60 Infravis +1 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
cruel elm starstaff of breaching (10-12 power, 2 apr, temporal element)5.0 T1 staff 2H weapon [Ego+] Arcane/Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Crit.mult +11.00% Spell.pwr +3 (+2 eff.) Dmg.mod +10% temporal Res.pen +5% temporal ----- def ----- Disease- +15% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. It was changed by the digestive sack. |
Samidehad1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Mag dps ---------- Dmg.mod +15% mind Phasing +10% ----- def ----- Resists +3% temporal Max.HP +30.00 A belt that goes around your waist. |
rough leather belt 'Arovea'1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +6.00% Phys.pwr +3 (+3 eff.) ----- def ----- Resists +3% temporal +3% fire +6% nature +3% light Cut- +10% A belt that goes around your waist. |
Floeblack (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Dmg.mod +3% arcane +3% cold Res.pen +5% cold Melee Ret 6 arcane 2 darkness ----- def ----- Armour +1 Resists +3% darkness Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown A pair of boots made of leather. |
Hailbrace the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Wil dps ---------- Res.pen +5% cold Melee Ret 2 mind 2 cold ----- def ----- Armour +1 Resists +6% fire +7% cold Mind.save +3 (+3 eff.) Disarm- +20% ---------- misc Psi/ret +0.12 A pair of boots made of leather. |
Emutira the Dourquake (10 def, 7 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Res.pen +5% darkness On Hit (Melee): * 10% chance to reduce all saves and defense by 17 ----- def ----- Armour +7 Defense +10 (+10 eff.) Fatigue +1% Phys.save +11 (+5 eff.) Max.HP +20.00 Confus- +10% A cap made of leather. |
Aredig (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training Str 22 [Rare] Master While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +18% mind Melee Ret 2 mind ----- def ----- Armour +7 Fatigue +22% Resists +17% fire ---------- misc Max.hate +4.00 A suit of armour made of metal plates. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By UNLUCKY the Cornac Cultist of Entropy level 10
3rd Mirth 122nd year of Ascendancy at 14:29 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By UNLUCKY the Cornac Cultist of Entropy level 10
6th Mirth 122nd year of Ascendancy at 00:16 see stats
Log
UNLUCKY's Inner Demon loses 2 health to the entropy.
UNLUCKY's Inner Demon casts Dark Whispers.
Dark Whispers from UNLUCKY's Inner Demon hits UNLUCKY for (4 flat reduction), 0 darkness (0 total damage).
Waking Nightmare from Aeraletta the forest troll hits UNLUCKY for (6 flat reduction), 0 darkness (0 total damage).
Aeraletta the forest troll shoots!
UNLUCKY misses UNLUCKY's Inner Demon.
Something hits UNLUCKY for 13 nature damage.
Aeraletta the forest troll's Shoot hits UNLUCKY for 24 physical, 5 acid (28 total damage).
UNLUCKY shrugs off the effect 'Seared'!
Something hits UNLUCKY for 32 lightning damage.
UNLUCKY loses 2 health to the entropy.
UNLUCKY is dazed!
UNLUCKY is not dazed anymore.
Talent Rift Cutter is ready to use.
UNLUCKY's Inner Demon loses 2 health to the entropy.
UNLUCKY's Inner Demon casts Netherblast.
Dark Whispers from UNLUCKY's Inner Demon hits UNLUCKY for 11 darkness damage.
Waking Nightmare from Aeraletta the forest troll hits UNLUCKY for 6 darkness damage.
UNLUCKY's Inner Demon's Netherblast hits UNLUCKY for 54 temporal, 62 darkness (116 total damage).
Something performs a melee critical strike against UNLUCKY!
UNLUCKY loses 2 health to the entropy.
UNLUCKY is free from the hex.
Talent Netherblast is ready to use.
Dark Whispers from UNLUCKY's Inner Demon hits UNLUCKY for 14 darkness damage.
Aeraletta the forest troll's Shoot hits UNLUCKY for 25 physical, 5 acid (30 total damage).
Waking Nightmare from Aeraletta the forest troll hits UNLUCKY for 6 darkness damage.
Something hits UNLUCKY for 19 nature damage.
UNLUCKY the level 11 cornac cultist of entropy was darkened to death by a UNLUCKY's Inner Demon on level 2 of Ruins of Kor'Pul.

































































