Lviilry the level 13 Higher Archmage by Marol0

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsInfinite500: Revised high level play for ToME v1.10 1.0.4
Stone Wardens DLC Class 1.0.3
Items Vault 1.0.3
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHigher
ClassArchmage
Level / Exp13 / 93%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity11 (base 10)
Constitution30 (base 24)
Magic42 (base 38)
Willpower23 (base 14)
Cunning19 (base 12)

Resources

Life230/278
Mana194/194
Healing Factor1.2
Regeneration0.48

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite2
Infravision3

Offense: Mainhand

Damage23
Accuracy5
Crit Chance6%
APR4
Speed1.00

Offense: Spell

Spellpower31
Crit Chance16%
Speed1

Offense: Mind

Mindpower21.85
Crit Chance4%
Speed1

Offense: Damage Bonus

Acid+6%
Physical+9%
Cold+6%
Lightning+6%
Light+7%
Darkness+7%
Arcane+12%
Fire+31%
Nature+6%

Defense: Base

Armour (hardiness)19 (50%)
Defense0.35
Ranged Defense0.35
Fatigue0
Physical Save21.875
Spell Save21.375
Mental Save14.7

Defense: Resistances

Nature+ 10%( 70%)
Physical+ 5%( 70%)
Fire+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Blind Resistance8%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
3/5
3/5
1/5
1/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.50
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
3/5
1/5
1/5
Spell / Wildfire1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
1/5
0/5
0/5
Race / Higher1.00
1/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
5/5
0/5

Effects

talent
talent

Quests

done
done
done
active
done
done
done
done

Equipment

On feet
Light source
On head
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Lviilry the Higher Archmage level 10
6th Mirth 122nd year of Ascendancy at 15:43
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Lviilry the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 22:53
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Lviilry the Higher Archmage level 13
18th Dusk 122nd year of Ascendancy at 04:59
see stats
The Arena Unlocked Arena mode.
By Lviilry the Higher Archmage level 8
2nd Mirth 122nd year of Ascendancy at 01:27
see stats

Log


Lviilry uses Infusion: Wild.

Lviilry stops being poisoned.

Lviilry is cured!

Lviilry lessens the pain.

Lviilry feels pain again.

Talent Infusion: Wild is ready to use.
Lviilry slides on a rock!

Ran for 4 turns (stop reason: trap).


There is a ladder to worldmap here (press '' or right click to use).
Ran for 10 turns (stop reason: at exit).


There is nowhere left to explore.

You gain 0.10 gold from the transmogrification of
ash wand of lightning [power 108] (6 cooldown).
You gain 0.10 gold from the transmogrification of
steel torque of thermal psionic shield [power 49] (20 cooldown).
You gain 1.15 gold from the transmogrification of
impenetrable iron plate armour (3 def, 13 armour).
You gain 6.25 gold from the transmogrification of
Woeswift (2 def, 4 armour).
You gain 0.42 gold from the transmogrification of
insulating rough leather cap (0 def, 1 armour).
You gain 3.92 gold from the transmogrification of
Noonwisp (0 def, 2 armour).
You gain 0.50 gold from the transmogrification of
ash starstaff (15-18 power, 3 apr, physical damage).
You gain 1.11 gold from the transmogrification of
steel mace of crippling (14.5-20.3 power, 3 apr).
You gain 1.21 gold from the transmogrification of
acidic steel mace (14-19.6 power, 3 apr).
You gain 5.75 gold from the transmogrification of
Silemiba (17-23.8 power, 3 apr).
You gain 5.75 gold from the transmogrification of
Murkslice (25.5-40.8 power, 2 apr).
You gain 2.23 gold from the transmogrification of
vision rune of the warrior (radius 9; dur 14; see demon).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 40).
Saving done.

There is a damp cave here (press '' or right click to use).
Ran for 2 turns (stop reason: saving).