Thunder the level 20 Cornac Annihilator by Orolin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassAnnihilator
Level / Exp20 / 24%
Sizemedium
Lifes / Deaths

Primary Stats

Strength42 (base 17)
Dexterity58 (base 42)
Constitution15 (base 10)
Magic10 (base 10)
Willpower13 (base 10)
Cunning79.6 (base 43)

Resources

Life335/335
Steam100/100
Healing Factor1.2460311219418
Regeneration6.7908696145826

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision6
See Stealth26
See Invisible34

Offense: Mainhand

Damage56
Accuracy43
Crit Chance42%
APR16
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower9
Crit Chance22%
Speed1

Offense: Mind

Mindpower31
Crit Chance22%
Speed1

Offense: Damage Bonus

Lightning+10%
Light+25%
Temporal+3%
Blight+10%
Darkness+9%
Cold+6%
Nature+5%

Offense: Damage Penetration

Temporal+15%
All0%
Nature+5%

Defense: Base

Armour (hardiness)30 (69.007671158813%)
Defense51
Ranged Defense51
Fatigue10.689972670022
Physical Save40
Spell Save18
Mental Save28

Defense: Resistances

Nature+ 30%( 70%)
Lightning+ 53%( 70%)
Light+ 39%( 70%)
Darkness+ 20%( 70%)
Blight+ 10%( 70%)
Cold+ 20%( 70%)
Mind+ 3%( 70%)
All 0%( 70%)

Defense: Immunities

Knockback Resistance10%
Stun Resistance50%
Instadeath Resistance100%
Blind Resistance23%

Inscriptions (4/4)

Implants
Implants
Implants
Implants

Class Talents

Steamtech / Demolition1.30
3/5
2/5
1/5
2/5
Steamtech / Gadgets1.30
3/5
2/5
2/5
0/5
Steamtech / Magnetism1.30
1/5
1/5
0/5
0/5
Steamtech / Artillery1.30
4/5
3/5
1/5
0/5
Steamtech / Chemical warfare1.30
1/5
1/5
1/5
0/5
Steamtech / Heavy weapons1.30
2/5
1/5
1/5
0/5
Steamtech / Turrets1.30
0/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
2/5
2/5
2/5
0/5
Steamtech / Engineering1.20
1/5
1/5
1/5
4/5
Steamtech / Chemistry1.20
2/5
1/5
1/5
4/5
Technique / Combat training1.30
0/5
2/5
2/5
1/5
0/5
0/5

Effects

detrimental effect
beneficial effect
beneficial effect

Quests

done
done
failed
done
done
done
done
done
done
active
active
active
active
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By Thunder the Cornac Annihilator level 19
31st Dusk 122nd year of Ascendancy at 15:12
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Thunder the Cornac Annihilator level 10
3rd Mirth 122nd year of Ascendancy at 03:12
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Thunder the Cornac Annihilator level 20
36th Dusk 122nd year of Ascendancy at 15:21
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Thunder the Cornac Annihilator level 10
3rd Mirth 122nd year of Ascendancy at 03:30
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Thunder the Cornac Annihilator level 18
30th Dusk 122nd year of Ascendancy at 02:02
see stats

Log

Thunder the level 20 cornac annihilator was fouled to death by Grand Corruptor on level 1 of Fearscape.
You are brought back from the Fearscape!
You have 3 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Grand Corruptor killed Thunder!
Saving game...

Resting starts...

Talent Implant: Medical Injector is ready to use.
Talent Barrage is ready to use.
Talent Shockstaff is ready to use.
Talent Reactive Armor is ready to use.
Talent Vitality is ready to use.
Talent Implant: Medical Injector is ready to use.
Talent Chemical Grenade is ready to use.
Talent Reactive Armor is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


Saving done.

Resting starts...

Talent Rocket Pod is ready to use.
Talent Miasma Engine is ready to use.
Talent Reactive Armor is ready to use.
Talent Exoskeleton is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).