drem the level 13 Drem Stone Warden by lieven

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDrem
ClassStone Warden
Level / Exp13 / 10%
Sizemedium
Lifes / Deaths

Primary Stats

Strength46 (base 39)
Dexterity12 (base 10)
Constitution25 (base 10)
Magic29 (base 19)
Willpower24 (base 20)
Cunning13 (base 10)

Resources

Life395/419
Mana192/192
Equilibrium15
Healing Factor1.5153846153846
Regeneration1.7426923076923

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite7
Infravision1

Offense: Mainhand

Damage61
Accuracy27
Crit Chance3%
APR8
Speed1.00

Offense: Offhand

Damage28
Accuracy27
Crit Chance3%
APR8
Speed1.00

Offense: Spell

Spellpower24
Crit Chance2%
Speed1

Offense: Mind

Mindpower21
Crit Chance1%
Speed1

Offense: Damage Bonus

Darkness+13%
Light+10%
Mind+3%

Offense: Damage Penetration

Light+5%
Darkness+15%

Defense: Base

Armour (hardiness)34 (87.462686567164%)
Defense21
Ranged Defense26
Fatigue37
Physical Save25
Spell Save18
Mental Save16

Defense: Resistances

Blight+ 19%( 70%)
Physical+ 21%( 70%)
Mind+ 3%( 70%)
All 0%( 70%)
Darkness+ 10%( 70%)
Light+ 33%( 70%)
Cold+ 42%( 70%)
Fire+ 26%( 70%)
Nature+ 19%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Infusions
Infusions
Runes
Infusions

Class Talents

Wild-gift / Dwarven nature1.30
5/5
0/5
0/5
0/5
Spell / Eldritch shield1.30
5/5
1/5
0/5
0/5
Spell / Earth1.20
1/5
1/5
0/5
0/5
Wild-gift / Earthen power1.30
5/5
0/5
0/5
0/5
Wild-gift / Earthen vines1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
3/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Drem1.00
5/5
2/5
0/5
0/5
Technique / Combat training1.00
0/5
5/5
0/5
2/5
0/5
0/5

Effects

talent
detrimental effect

Quests

done
done
done
done
active
done
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
In off hand
Main armor
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By drem the Drem Stone Warden level 10
28th Voratun 122nd year of Ascendancy at 02:08
see stats
The Arena Unlocked Arena mode.
By drem the Drem Stone Warden level 10
29th Voratun 122nd year of Ascendancy at 01:13
see stats
The secret city Discovered the truth about mages.
By drem the Drem Stone Warden level 12
2nd Profit 122nd year of Ascendancy at 03:29
see stats

Log

You gain 1.87 gold from the transmogrification of steel waraxe of dampening (11.5-16.1 power, 3 apr).
You gain 13.46 gold from the transmogrification of
Adariassra the Ashwrest (12-16.8 power, 3 apr).
You gain 4.98 gold from the transmogrification of
shimmering ash magestaff of illumination (15-18 power, 3 apr, fire element).
You gain 2.50 gold from the transmogrification of
cruel elm magestaff (10-12 power, 2 apr, lightning element).
You gain 2.78 gold from the transmogrification of
ash starstaff of warding (15-18 power, 3 apr, darkness element).
You gain 2.28 gold from the transmogrification of
nature's vined mindstar of life (5.5-6.05 power, 18 apr, nature damage).
You gain 1.56 gold from the transmogrification of
gifted vined mindstar of the jelly (5.5-6.05 power, 18 apr, mind damage).
You gain 2.26 gold from the transmogrification of
creative mossy mindstar of life (2.5-2.75 power, 12 apr, mind damage).
You gain 11.68 gold from the transmogrification of
Berylathabar (15-21 power, 3 apr).
You gain 2.85 gold from the transmogrification of
steel longsword of crippling (13.5-18.9 power, 3 apr).
You gain 3.24 gold from the transmogrification of
glacial iron longsword of massacre (18-25.2 power, 2 apr).
You gain 4.40 gold from the transmogrification of
elemental dwarven-steel longsword of massacre (28.5-39.9 power, 4 apr).
You gain 3.86 gold from the transmogrification of
mighty ash longbow of acid.
You gain 1.39 gold from the transmogrification of
elm longbow of lightning.
You gain 1.42 gold from the transmogrification of
elm longbow of fire.
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 1.49 gold from the transmogrification of
slime-covered steel greatsword (22.5-36 power, 2 apr).
You gain 4.74 gold from the transmogrification of
balanced steel greatsword of erosion (24-38.4 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel greatmaul (31.5-47.25 power, 2 apr).
You gain 3.22 gold from the transmogrification of
balanced steel battleaxe (18.5-27.75 power, 2 apr).
You gain 6.86 gold from the transmogrification of
rogue's steel ring of blinding strikes.
You gain 0.59 gold from the transmogrification of
manasurge rune (600% regen over 10 turns; 30 instant mana).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 5; dispels darkness).
You gain 0.89 gold from the transmogrification of
regeneration infusion (heal 133 over 5 turns).
You gain 2.26 gold from the transmogrification of
movement infusion of the wizard (427% speed; 5 turns).
You gain 0.56 gold from the transmogrification of
healing infusion (heal 23).
You have no more inscription slots.

You are now inscribed with Infusion: Wild.

You gain 1.05 gold from the transmogrification of
reinforced iron shield (4 def, 6 armour, 9.5-11.4 power, 46 block).
Drem deactivates Eldritch Infusion.