Stone Warden the level 12 Dwarf Stone Warden by lieven

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeEasy Exploration
SexMale
RaceDwarf
ClassStone Warden
Level / Exp12 / 33%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 20)
Dexterity10 (base 10)
Constitution17 (base 10)
Magic28 (base 30)
Willpower31 (base 25)
Cunning16 (base 10)

Resources

Life386/386
Mana212/241
Equilibrium21
Healing Factor1.6
Regeneration1.2

Speed

Mental0%
Attack0%
Movement-50%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage33
Accuracy22
Crit Chance3%
APR0
Speed1.00

Offense: Offhand

Damage13
Accuracy22
Crit Chance4%
APR0
Speed1.00

Offense: Spell

Spellpower24
Crit Chance2%
Speed1

Offense: Mind

Mindpower24.05
Crit Chance2%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)29.36044597733 (66.666666666667%)
Defense22
Ranged Defense26.5
Fatigue30
Physical Save20.025
Spell Save20.325
Mental Save16.45

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Disarm Resistance20%
Stun Resistance20%
Pinning Resistance20%
Instadeath Resistance100%
Knockback Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Spell / Eldritch shield1.30
1/5
1/5
0/5
0/5
Spell / Earth1.20
1/5
2/5
0/5
0/5
Wild-gift / Earthen power1.30
1/5
1/5
0/5
0/5
Wild-gift / Earthen vines1.30
5/5
3/5
1/5
0/5
Wild-gift / Dwarven nature1.30
1/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
0/5
0/5
0/5
0/5
Race / Dwarf1.00
5/5
3/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
2/5
3/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
1/5
0/5
0/5

Effects

talent
talent

Quests

done
done
failed
failed
failed
done
active
done
active
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Log


You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 1.93 gold from the transmogrification of
spiked steel plate armour of clarity (4 def, 9 armour).
You gain 1.25 gold from the transmogrification of
steel mail armour (2 def, 6 armour).
You gain 4.10 gold from the transmogrification of
spellstreaming iron gauntlets (0 def, 1 armour).
You gain 4.94 gold from the transmogrification of
Xerewyn the pair of dwarven-steel boots (0 def, 8 armour).
You gain 1.48 gold from the transmogrification of
acidic steel waraxe of massacre (20.5-28.7 power, 3 apr).
You gain 4.52 gold from the transmogrification of
ash magestaff of wizardry (15-18 power, 3 apr, fire element).
You gain 0.50 gold from the transmogrification of
ash magestaff (15-18 power, 3 apr, arcane element).
You gain 2.04 gold from the transmogrification of
nature's vined mindstar of balance (4-4.4 power, 18 apr, mind damage).
You gain 0.50 gold from the transmogrification of
steel longsword (15.5-21.7 power, 3 apr).
You gain 2.05 gold from the transmogrification of
mighty ash longbow.
You gain 4.82 gold from the transmogrification of
warbringer's dwarven-steel dagger of massacre (21-27.3 power, 7 apr).
You gain 1.65 gold from the transmogrification of
shielding rune of the sneak (absorb 98 for 3 turns).
You gain 2.29 gold from the transmogrification of
insidious poison infusion of the wizard (27 nature damage, 20% healing reduction).
You gain 1.64 gold from the transmogrification of
acidic iron shield of cold resistance (+16%) (4 def, 2 armour, 8.5-10.2 power, 21 block).
You gain 0.97 gold from the transmogrification of
rough leather belt of carrying.
Space around you starts to dissolve...

Talent Block is ready to use.

Talent Elemental Split is ready to use.

You are yanked out of this place!

There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.

Stone Warden deactivates Stone Skin.

Stone Warden deactivates Stone Vines.