Dice Face 6 the level 6 Yeek Wanderer by Kappa123

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceYeek
ClassWanderer
Level / Exp6 / 36%
Sizesmall
Lifes / Deaths

Primary Stats

Strength12 (base 15)
Dexterity10 (base 12)
Constitution10 (base 15)
Magic12 (base 12)
Willpower18 (base 12)
Cunning22 (base 18)

Resources

Life154/154
Steam0/100
Healing Factor1.0000003099961
Regeneration0.25000007749902

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth22.531537443297
See Invisible22.531537443297

Offense: Mainhand

Damage8
Accuracy18
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower12
Crit Chance5%
Speed1

Offense: Mind

Mindpower20
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense0
Ranged Defense0
Fatigue8
Physical Save7
Spell Save10
Mental Save14

Defense: Resistances

All+ 24%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Steamtech / Thoughts of iron1.20
4/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Steamtech / Magnetism1.00
3/5
1/5
0/5
0/5
Technique / Dual techniques1.00
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Cursed / Cursed form1.00
0/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

done
active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log


The static shield around Dice Face 6 crumbles.


Space around you starts to dissolve...


Resting starts...

The air bubbles are depleted!
Talent Block is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 36 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 0.66 gold from the transmogrification of
iron plate armour of temporal resistance (0 def, 7 armour).
You gain 0.60 gold from the transmogrification of
rough leather cap of dexterity (+2) (0 def, 1 armour).
You gain 1.25 gold from the transmogrification of
iron gauntlets of dexterity (+2) (0 def, 1 armour).
You gain 2.70 gold from the transmogrification of
arcing iron waraxe of vileness (12-16 power, 2 apr).
You gain 2.23 gold from the transmogrification of
thought-forged coral trident (12-20 power, 6 apr).
You gain 2.04 gold from the transmogrification of
coral trident of paradox (14-22 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (14-23 power, 6 apr).
You gain 3.03 gold from the transmogrification of
balanced coral trident (12-20 power, 6 apr).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, arcane element).
You gain 1.01 gold from the transmogrification of
mossy mindstar of life (3-3 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron longsword (12-17 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (16-26 power, 1 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
There is a Way into the lair of Murgol here (press '' or right click to use).
You feel very confident walking into this place.