Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Psyshot |
| Level / Exp | 31 / 57% |
| Size | huge |
| Lifes / Deaths | Killed by Bob XXI at level 14 on the 49th Haze 122nd year of Ascendancy at 00:13 0 / 7Killed by fire drake at level 17 on the 21st Regrowth 123rd year of Ascendancy at 16:10 Killed by radiant horror at level 19 on the 35th Regrowth 123rd year of Ascendancy at 04:01 Killed by skeleton mage at level 20 on the 55th Regrowth 123rd year of Ascendancy at 20:10 Killed by elven tempest at level 26 on the 45th Pyre 123rd year of Ascendancy at 22:09 Killed by elven tempest at level 26 on the 47th Pyre 123rd year of Ascendancy at 10:11 Killed by Mayivena the orc grand summoner at level 31 on the 7th Haze 123rd year of Ascendancy at 08:53 |
| Antimagic | Follower |
Primary Stats
| Strength | 28 (base 14) |
| Dexterity | 80 (base 60) |
| Constitution | 17 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 66 (base 36) |
| Cunning | 84 (base 35) |
Resources
| Life | -6/728 |
| Mana | 239/560 |
| Psi | 96/96 |
| Equilibrium | 0 |
| Healing Factor | 0.316 |
| Regeneration | 1.975 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 79 |
| Accuracy | 74 |
| Crit Chance | 42% |
| APR | 17 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 31 |
| Accuracy | 71 |
| Crit Chance | 52% |
| APR | 64 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Mind
| Mindpower | 70 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 15.181914179181 (30%) |
| Defense | 36 |
| Ranged Defense | 36 |
| Fatigue | 0 |
| Physical Save | 51 |
| Spell Save | 25 |
| Mental Save | 48 |
Defense: Resistances
| All | + 29%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 100% |
| Bleed Resistance | 50% |
| Confusion Resistance | 10% |
| Fear Resistance | 60% |
| Knockback Resistance | 100% |
| Poison Resistance | 50% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 8.0 steam per turn. Can be activated for an instant burst of 40 steam. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 164% efficiency and cooldown mod of 55%. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 164% efficiency and cooldown mod of 55%. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.8 steam per turn. Can be activated for an instant burst of 54 steam. Its effects scale with your Strength stat. |
Class Talents
| Steamtech / Thoughts of iron | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Steamtech / Avoidance | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Psytech gunnery | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Psionic fog | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Action at a distance | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Steamtech / Mechstar | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Gestalt | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Steamtech / Engineering | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Steamtech / Chemistry | 1.20 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Molten Iron Blood |
| talent | Automated Cloak Tessellation |
| talent | Negative Biofeedback |
| talent | Gestalt |
| detrimental effect | The target's armour and saves are broken, reducing them by 11. Sunder Armour |
| detrimental effect | Huge cut that bleeds, doing 16.20 physical damage per turn and decreasing all heals received by 32%. Deep Wound |
| detrimental effect | The target is poisoned, taking 40.57 nature damage per turn and decreasing all heals received by 36%. Insidious Poison |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | Huge cut that bleeds, doing 1.93 physical damage per turn. Bleeding |
| beneficial effect | You gain 18% resistance against fire. Resolve |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You failed to protect the injured seer from death by skeleton mage. Escort: injured seer (level 8 of Dreadfell) | failed |
You successfully escorted the lost tinker to the recall portal on level 3 of Norgos Lair. Escort: lost tinker (level 3 of Norgos Lair)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved Cunning by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 48. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Wanderer's Rest (4 def, 0 armour) (On feet)] Wanderer's Rest (4 def, 0 armour)Wanderer's Rest (4 def, 0 armour) Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) (-) Fatigue: -10% (-) Changes stats: +3(-) Dex Changes resistances: +5%(-) physical Talent masteries: +0.20(-) Psionic / Augmented mobility Pinning immunity: +100% (-) Movement speed: +10% (-) It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Quiver | [vs. Radhadovon (22/23, 168% power, 5 apr) (Quiver)] Radhadovon (22/23, 168% power, 5 apr)Radhadovon (22/23, 168% power, 5 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 4 Power: 169% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 (-) Physical crit. chance: +14.5% (-) Capacity: 23 (-) On weapon crit: * cripple the target Damage (Ranged): +27(-) insidious poison / +28(-) blight / +4(-) arcane / +4(-) mind Burst (radius 1) on hit: +4(-) mind Shots are used with slings to pummel your foes to death. |
| Light source | [vs. alchemist's lamp of health (Light source)] alchemist's lamp of healthalchemist's lamp of health Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Maximum life: +52.00 (-) Light radius: +3 (-) A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | [vs. The Face of Fear (8 def, 0 armour) (On head)] The Face of Fear (8 def, 0 armour)The Face of Fear (8 def, 0 armour) Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +25 (+7 eff.) (-) Defense: +8 (+4 eff.) (-) Changes stats: +6(-) Cun / +8(-) Wil Talent masteries: +0.20(-) Cursed / Fears Silence immunity: +0% (-) Fear immunity: +60% (-) Mindpower: +16 (+4 eff.) (-) Light radius: +7 (-) It can be used to activate talent Instill Fear (costing 18 power out of 45/45) : Effective talent level: 2.4 Power cost: 18 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your target, causing one of several possible fears that lasts for 8 turns. There is also a 25% chance of instilling fear in any foe in a radius of 2. The target can save versus Mindpower to resist the effect, and can be affected by multiple fears. You gain 2 new fears: The Paranoid effect gives the target an 32% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. The Despair effect reduces the target's resistance to all damage by 24%. Fear effects improve with your Mindpower. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and it's hollow eye sockets seem to stare back into you. |
| On hands | [vs. heroic rough leather gloves of dexterity (+3) (0 def, 5 armour) (On hands)] heroic rough leather gloves of dexterity (+3) (0 def, 5 armour)heroic rough leather gloves of dexterity (+3) (0 def, 5 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+3 eff.) (-) Armour: +5 (-) Changes stats: +3(-) Dex Mental save: +7 (+2 eff.) (-) Maximum life: +44.00 (-) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. Eye of the Dreaming One (Tool)] Eye of the Dreaming OneEye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5(-) Wil Mental save: +10 (+3 eff.) (-) Mindpower: +5 (+1 eff.) (-) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 16 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | [vs. Inertial Twine (On fingers, 1 of 2)] Inertial TwineInertial Twine Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +6 (-) Changes stats: +5(-) Str / +9(-) Wil Changes resistances: +5%(-) physical Changes damage: +5%(-) physical Physical save: +13 (+4 eff.) (-) Knockback immunity: +100% (-) This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. Tap to cycle through comparison choices |
| On fingers | [vs. Inertial Twine (On fingers, 1 of 2)] sneakthief's gold ring of miserysneakthief's gold ring of misery Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+1 eff.) Armour: +0 (-6) Effects on melee hit: * 14% chance to cause random gloom Damage (Melee): 8 bleed Effects on ranged hit: * 10% chance to cause random gloom Damage (Ranged): 7 bleed Changes stats: +0(-5) Str / +5 Dex / +0(-9) Wil / +7 Cun Changes resistances: +0%(-5%) physical Changes damage: +0%(-5%) physical Physical save: +0 (+0 eff.) (-13 (-4 eff.)) Knockback immunity: +0% (-100%) Hate when firing a critical mind attack: +2.00 Maximum hate: +9.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. starlit gold amulet of cunning (+5) (Around neck)] starlit gold amulet of cunning (+5)starlit gold amulet of cunning (+5) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5(-) Cun Changes resistances: +13%(-) light / +13%(-) darkness Blindness immunity: +20% (-) Amulets can have magical properties. |
| In main hand | [vs. mage-hunter's voratun steamgun of power (In main hand, 1 of 2)] mage-hunter's voratun steamgun of powermage-hunter's voratun steamgun of power Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Infused by arcane disrupting forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Mastery: Psyshot Accuracy bonus: +0.1% dam / acc Armour Penetration: +48 (-) Physical crit. chance: +20.0% (-) Attack speed: 100% (-) Firing range: +10 (-) Travel speed: +600% (-) Attacks use: 2.0(-) Steam When wielded/worn: Effects on ranged hit: * 8 arcane resource burn Damage (Ranged): 0(-8) item manaburn arcane Changes stats: +4(-) Cun / +3(-) Wil Changes resistances penetration: +10%(-) physical Changes damage: +10%(-) physical Talent masteries: +0.20(-) Wild-gift / Antimagic Mindpower: +7 (+2 eff.) (-) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
| Around waist | [vs. drakeskin leather belt 'Tarragakhad' (Around waist)] drakeskin leather belt 'Tarragakhad'drakeskin leather belt 'Tarragakhad' Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +20 (+6 eff.) (-) Damage when hit (Melee): 16(-) acid Changes stats: +7(-) Str / +6(-) Con Changes resistances: +3%(-) acid Changes resistances penetration: +5%(-) temporal Changes damage: +12%(-) acid Physical save: +26 (+8 eff.) (-) Spell save: +16 (+10 eff.) (-) Mindpower: +12 (+3 eff.) (-) Size category: +2 (-) A belt that goes around your waist. |
| In off hand | [vs. mage-hunter's voratun steamgun of power (In main hand, 1 of 2)] Hatheroneg (107% power, 52 apr, nature damage)Hatheroneg (107% power, 52 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar is wrathful to the hated. This natural frost should be returned to the wyrm. Power: 107% (+41%) Range: 1.1x (+0.0x) Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +52 (+4) Physical crit. chance: +24.5% (+4.5%) Attack speed: 100% (-) Firing range: +0 (-10) On weapon hit: * 40% chance to disease (+40%) * 40% chance to cause random gloom (+40%) Travel speed: +0% (-600%) Damage (Melee): +4 blight Attacks use: 0.0(-2.0) Steam When wielded/worn: Armour: +7 Damage (Ranged): 0(-8) item manaburn arcane Damage when hit (Melee): 8 ice Changes stats: +4(-) Cun / +0(-3) Wil Changes resistances: +3% blight / +12% cold Changes resistances penetration: +0%(-10%) physical / +8% cold Changes damage: +6% blight / +12% cold / +0%(-10%) physical Talent mastery: +0.00(-0.20) Wild-gift / Antimagic Critical mult.: +13.00% Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +5.00 Mindpower: +8 (+2 eff.) (+1 (+0 eff.)) Mental crit. chance: +8% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Cloak | [vs. murderer's cashmere cloak of the hunter (3 def, 0 armour) (Cloak)] murderer's cashmere cloak of the hunter (3 def, 0 armour)murderer's cashmere cloak of the hunter (3 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +21 (+6 eff.) (-) Armour penetration: +5 (-) Defense: +3 (+1 eff.) (-) Fatigue: -6% (-) Changes stats: +3(-) Cun / +3(-) Dex Changes resistances: +15%(-) nature / +15%(-) cold Maximum life: +60.00 (-) Maximum stamina: +16.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Robe of Force (12 def, 8 armour) (Main armor)] Robe of Force (12 def, 8 armour)Robe of Force (12 def, 8 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 (-) Defense: +12 (+6 eff.) (-) Changes stats: +3(-) Cun / +4(-) Wil Changes resistances: +15%(-) acid / +12%(-) physical Changes resistances penetration: +10%(-) mind / +10%(-) physical Changes damage: +5%(-) mind / +5%(-) physical Physical save: +10 (+3 eff.) (-) Poison immunity: +50% (-) Disease immunity: +50% (-) Cut immunity: +50% (-) Life regen: +6.00 (-) Mindpower: +8 (+2 eff.) (-) Mental crit. chance: +4% (-) It can be used to send out a range 5 beam of kinetic energy, dealing 62.40 to 78.00 physical damage (based on Willpower and Cunning) with knockback, costing 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Inventory
This item will automatically be transmogrified when you leave the level. regeneration infusion of the duelist (heal 560 over 5 turns)regeneration infusion of the duelist (heal 560 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 560 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune of the psychic (292 fire damage)heat beam rune of the psychic (292 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 291.80 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. schematic: Back Supportschematic: Back Support Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
This item will automatically be transmogrified when you leave the level. schematic: Kinetic Stabiliserschematic: Kinetic Stabiliser Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
This item will automatically be transmogrified when you leave the level. schematic: Razor Edgeschematic: Razor Edge Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
[vs. starlit gold amulet of cunning (+5) (Around neck)] stralite amuletstralite amulet 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +0(-5) Cun Changes resistances: +0%(-13%) light / +0%(-13%) darkness Blindness immunity: +0% (-20%) Amulets can have magical properties. |
[vs. mage-hunter's voratun steamgun of power (In main hand, 1 of 2)] gifted thorny mindstar of life (96% power, 24 apr, mind damage)This item will automatically be transmogrified when you leave the level. gifted thorny mindstar of life (96% power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Power: 96% (+30%) Range: 1.1x (+0.0x) Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 (-24) Physical crit. chance: +3.5% (-16.5%) Attack speed: 100% (-) Firing range: +0 (-10) Travel speed: +0% (-600%) Attacks use: 0.0(-2.0) Steam When wielded/worn: Damage (Ranged): 0(-8) item manaburn arcane Changes stats: +0(-4) Cun / +0(-3) Wil Changes resistances penetration: +0%(-10%) physical Changes damage: +0%(-10%) physical Talent mastery: +0.00(-0.20) Wild-gift / Antimagic Life regen: +0.80 Maximum life: +22.00 Mindpower: +10 (+3 eff.) (+3 (+1 eff.)) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Robe of Force (12 def, 8 armour) (Main armor)] hardened leather armour of lightning resistance (3 def, 6 armour)This item will automatically be transmogrified when you leave the level. hardened leather armour of lightning resistance (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 (-2) Defense: +3 (+2 eff.) (-9 (-4 eff.)) Fatigue: +8% Changes stats: +0(-3) Cun / +0(-4) Wil Changes resistances: +19% lightning / +0%(-12%) physical / +0%(-15%) acid Changes resistances penetration: +0%(-10%) mind / +0%(-10%) physical Changes damage: +0%(-5%) mind / +0%(-5%) physical Physical save: +0 (+0 eff.) (-10 (-3 eff.)) Poison immunity: +0% (-50%) Disease immunity: +0% (-50%) Cut immunity: +0% (-50%) Life regen: +0.00 (-6.00) Mindpower: +0 (+0 eff.) (-8 (-2 eff.)) Mental crit. chance: +0% (-4%) A suit of armour made of leather. |
[vs. Robe of Force (12 def, 8 armour) (Main armor)] Dimidol (5 def, 11 armour)This item will automatically be transmogrified when you leave the level. Dimidol (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 (+3) Defense: +5 (+3 eff.) (-7 (-3 eff.)) Fatigue: +35% Changes stats: +0(-4) Wil / +0(-3) Cun / +7 Con Changes resistances: +0%(-15%) acid / +0%(-12%) physical / -15% light / +7% fire / +12% darkness Changes resistances penetration: +0%(-10%) mind / +0%(-10%) physical Changes damage: +3%(-2%) mind / +0%(-5%) physical Physical save: +7 (+2 eff.) (-3 (-1 eff.)) Spell save: +8 (+4 eff.) Mental save: +7 (+3 eff.) Poison immunity: +0% (-50%) Disease immunity: +0% (-50%) Cut immunity: +0% (-50%) Life regen: +0.00 (-6.00) Maximum hate: +8.00 Maximum psi: +50.00 Mindpower: +0 (+0 eff.) (-8 (-2 eff.)) Mental crit. chance: +0% (-4%) A suit of armour made of metal plates. |
[vs. heroic rough leather gloves of dexterity (+3) (0 def, 5 armour) (On hands)] hardened leather gloves of magic (+3) (0 def, 2 armour)This item will automatically be transmogrified when you leave the level. hardened leather gloves of magic (+3) (0 def, 2 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-11 (-3 eff.)) Armour: +2 (-3) Changes stats: +0(-3) Dex / +3 Mag Changes damage: +5% arcane Mental save: +0 (+0 eff.) (-7 (-2 eff.)) Maximum life: +0.00 (-44.00) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. The Face of Fear (8 def, 0 armour) (On head)] spellwoven cashmere wizard hat (2 def, 0 armour)This item will automatically be transmogrified when you leave the level. spellwoven cashmere wizard hat (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-25 (-7 eff.)) Defense: +2 (+1 eff.) (-6 (-3 eff.)) Changes stats: +0(-6) Cun / +0(-8) Wil Talent mastery: +0.00(-0.20) Cursed / Fears Silence immunity: +0% (-) Fear immunity: +0% (-60%) Mana each turn: +0.10 Spellpower: +3 (+2 eff.) Spell crit. chance: +3% Mindpower: +0 (+0 eff.) (-16 (-4 eff.)) Light radius: +0 (-7) A pointy cloth hat, very wizardly... |
[vs. Eye of the Dreaming One (Tool)] Essence of BearnessEssence of Bearness Infused by nature 3.00 Encumbrance. [Unique] Type: misc / animal When wielded/worn: Changes stats: +0(-5) Wil Mental save: +0 (+0 eff.) (-10 (-3 eff.)) Mindpower: +0 (+0 eff.) (-5 (-1 eff.)) It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
powerful frost salve [power 31] powerful frost salve [power 31]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 3 Using medical injector with 164% efficiency and 55% cooldown modifier. Activating this item is instant. It can be used to remove 2 physical effects and grants a frost aura (31% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
powerful pain suppressor salve [power 312] powerful pain suppressor salve [power 312]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 3 Using medical injector with 164% efficiency and 55% cooldown modifier. Activating this item is instant. It can be used to let you fight up to -312 life and reduces all damage by 19% for 6 turns (takes no time to activate), putting Talent Medical Injector on cooldown for 10 turns. Medical salve. |
amazing healing salve [power 500] amazing healing salve [power 500]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 164% efficiency and 55% cooldown modifier. It can be used to heal 500, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
[vs. Eye of the Dreaming One (Tool)] Polonor the voratun pickaxe (dig speed 22 turns)Polonor the voratun pickaxe (dig speed 22 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +5 Str / +1(-4) Wil / +3 Con Mental save: +0 (+0 eff.) (-10 (-3 eff.)) Psi when hit: +0.16 Maximum psi: +20.00 Mindpower: +0 (+0 eff.) (-5 (-1 eff.)) Mental crit. chance: +2% Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
powerful air recycler powerful air recyclerPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Attach on item worn on slot 'head' When attach to an other item: Silence immunity: +30% Returns 3 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
Achievements
A dangerous secret (Nightmare (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Bob XXI the Thalore Psyshot level 31
55th Dusk 123rd year of Ascendancy at 18:00 see stats
Against all odds (Nightmare (Adventure) difficulty)
Killed Ukruk in the ambush.By Bob XXI the Thalore Psyshot level 31
27th Dusk 123rd year of Ascendancy at 09:07 see stats
Antimagic! (Nightmare (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Bob XXI the Thalore Psyshot level 21
12nd Pyre 123rd year of Ascendancy at 17:34 see stats
Can you bear it? So much bearness! (Nightmare (Adventure) difficulty)
Killed Borius in the Bearscape.By Bob XXI the Thalore Psyshot level 22
27th Pyre 123rd year of Ascendancy at 17:57 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Bob XXI the Thalore Psyshot level 13
78th Dusk 122nd year of Ascendancy at 09:42 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Bob XXI the Thalore Psyshot level 28
19th Dusk 123rd year of Ascendancy at 08:14 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Bob XXI the Thalore Psyshot level 16
19th Regrowth 123rd year of Ascendancy at 04:04 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Bob XXI the Thalore Psyshot level 25
39th Pyre 123rd year of Ascendancy at 16:35 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Bob XXI the Thalore Psyshot level 19
26th Regrowth 123rd year of Ascendancy at 03:57 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Bob XXI the Thalore Psyshot level 10
39th Dusk 122nd year of Ascendancy at 02:45 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Bob XXI the Thalore Psyshot level 20
35th Regrowth 123rd year of Ascendancy at 06:58 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Bob XXI the Thalore Psyshot level 30
25th Dusk 123rd year of Ascendancy at 14:09 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Bob XXI the Thalore Psyshot level 15
1st Allure 123rd year of Ascendancy at 23:31 see stats
Savior of the damsels in distress (Nightmare (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Bob XXI the Thalore Psyshot level 27
48th Pyre 123rd year of Ascendancy at 23:03 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Bob XXI the Thalore Psyshot level 26
45th Pyre 123rd year of Ascendancy at 20:51 see stats
Tales of the Spellblaze (Nightmare (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Bob XXI the Thalore Psyshot level 31
39th Dusk 123rd year of Ascendancy at 12:52 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By Bob XXI the Thalore Psyshot level 27
17th Dusk 123rd year of Ascendancy at 06:49 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Bob XXI the Thalore Psyshot level 7
10th Mirth 122nd year of Ascendancy at 14:29 see stats
The Right thing to do (Nightmare (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Bob XXI the Thalore Psyshot level 22
17th Pyre 123rd year of Ascendancy at 11:09 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Bob XXI the Thalore Psyshot level 9
3rd Flare 122nd year of Ascendancy at 03:27 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Bob XXI the Thalore Psyshot level 26
47th Pyre 123rd year of Ascendancy at 21:39 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Bob XXI the Thalore Psyshot level 17
22nd Regrowth 123rd year of Ascendancy at 00:10 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Bob XXI the Thalore Psyshot level 30
26th Dusk 123rd year of Ascendancy at 22:53 see stats
Log
Mayivena the orc grand summoner hits Bob XXI for (11 resist armour), 24 nature (24 total damage).
Fiery orc wyrmic is less thorny now.
Cave troll misses Bob XXI.
Mayivena the orc grand summoner is invigorated by the attack!
Bob XXI hits Mayivena the orc grand summoner for 11 fire, 15 physical (26 total damage).
Bob XXI receives 158 healing.
Bob XXI's mind surges with critical power!
Bob XXI is invigorated by the attack!
Minotaur uses Sunder Armour.
Minotaur performs a melee critical strike against Bob XXI!
Bob XXI shrugs off the critical damage!
Bob XXI's armour is damaged!
Insidious Poison from Orc soldier hits Bob XXI for (11 resist armour), 12 nature (12 total damage).
Bleeding from Mayivena the orc grand summoner hits Bob XXI for (1 resist armour), 0 physical (0 total damage).
Deep Wound from Mayivena the orc grand summoner hits Bob XXI for (11 resist armour), 1 physical (1 total damage).
Bob XXI hits Minotaur for 8 cold, 25 fire, 18 acid (50 total damage).
Minotaur hits Bob XXI for (11 resist armour), 111 physical (111 total damage).
Mayivena the orc grand summoner uses Psyshot.
Giant spider is free from the bloodstar.
Stone golem is free from the bloodstar.
Ritch flamespitter is free from the bloodstar.
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Bob XXI shrugs off the critical damage!
Bob XXI is invigorated by the attack!
Ritch flamespitter hits Bob XXI for (11 resist armour), 66 fire (66 total damage).
Bob XXI resists the mind attack!
Mayivena the orc grand summoner roars triumphantly.
Saving game...
