Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 50 / 364% |
| Size | medium |
| Lifes / Deaths | Killed by Belann the red crystal at level 5 on the 79th Pyre 122nd year of Ascendancy at 20:26 / 114Killed by Velata the rogue at level 8 on the 4th Dusk 122nd year of Ascendancy at 23:01 Killed by cutpurse at level 9 on the 5th Dusk 122nd year of Ascendancy at 12:31 Killed by rogue at level 9 on the 5th Dusk 122nd year of Ascendancy at 12:40 Killed by shadow at level 12 on the 37th Dusk 122nd year of Ascendancy at 12:27 Killed by Minotaur of the Labyrinth at level 12 on the 42nd Dusk 122nd year of Ascendancy at 04:27 Killed by fire drake hatchling at level 15 on the 38th Haze 122nd year of Ascendancy at 10:50 Killed by fire drake hatchling at level 15 on the 38th Haze 122nd year of Ascendancy at 11:15 Killed by Iseramina the fire drake hatchling at level 15 on the 38th Haze 122nd year of Ascendancy at 12:50 Killed by Ivodama the fire drake hatchling at level 15 on the 38th Haze 122nd year of Ascendancy at 14:11 Killed by fire drake hatchling at level 15 on the 38th Haze 122nd year of Ascendancy at 17:48 Killed by fire drake at level 15 on the 39th Haze 122nd year of Ascendancy at 15:48 Killed by Xeralralaith the bandit at level 15 on the 40th Haze 122nd year of Ascendancy at 12:16 Killed by Lisyna the cutpurse at level 15 on the 40th Haze 122nd year of Ascendancy at 14:05 Killed by Xyyath the snow giant thunderer at level 17 on the 71st Haze 122nd year of Ascendancy at 17:36 Killed by Isamira the dredge at level 17 on the 75th Haze 122nd year of Ascendancy at 01:05 Killed by slaver at level 19 on the 1st Allure 123rd year of Ascendancy at 11:56 Killed by Jamwdli the halfling at level 19 on the 3rd Regrowth 123rd year of Ascendancy at 18:19 Killed by skeleton warrior at level 22 on the 49th Regrowth 123rd year of Ascendancy at 04:28 Killed by skeleton warrior at level 22 on the 49th Regrowth 123rd year of Ascendancy at 05:25 Killed by will o' the wisp at level 22 on the 49th Regrowth 123rd year of Ascendancy at 06:20 Killed by The Master at level 22 on the 49th Regrowth 123rd year of Ascendancy at 08:29 Killed by Gwen at level 22 on the 49th Regrowth 123rd year of Ascendancy at 09:36 Killed by Gwen at level 22 on the 49th Regrowth 123rd year of Ascendancy at 13:30 Killed by The Master at level 22 on the 49th Regrowth 123rd year of Ascendancy at 15:41 Killed by The Master at level 22 on the 49th Regrowth 123rd year of Ascendancy at 16:25 Killed by The Master at level 22 on the 49th Regrowth 123rd year of Ascendancy at 22:00 Killed by Aletta Soultorn at level 23 on the 54th Regrowth 123rd year of Ascendancy at 00:47 Killed by Grand Corruptor at level 23 on the 57th Regrowth 123rd year of Ascendancy at 11:53 Killed by Grand Corruptor at level 23 on the 57th Regrowth 123rd year of Ascendancy at 13:19 Killed by Grand Corruptor at level 24 on the 57th Regrowth 123rd year of Ascendancy at 15:17 Killed by mean looking elven guard at level 25 on the 70th Regrowth 123rd year of Ascendancy at 05:07 Killed by Kryl-Feijan at level 26 on the 72nd Regrowth 123rd year of Ascendancy at 23:07 Killed by giant spider at level 26 on the 74th Regrowth 123rd year of Ascendancy at 00:37 Killed by Sidara the thalore at level 27 on the 18th Pyre 123rd year of Ascendancy at 09:31 Killed by Shond the thalore at level 27 on the 64th Pyre 123rd year of Ascendancy at 07:52 Killed by ritch flamespitter at level 28 on the 78th Pyre 123rd year of Ascendancy at 05:38 Killed by Zadowi the Invoker at level 28 on the 1st Mirth 123rd year of Ascendancy at 06:10 Killed by Xanylemira the lesser vampire at level 29 on the 2nd Mirth 123rd year of Ascendancy at 18:48 Killed by Velatira the carrion worm mass at level 29 on the 4th Mirth 123rd year of Ascendancy at 03:16 Killed by Cyrawe the mountain troll thunderer at level 30 on the 13rd Dusk 123rd year of Ascendancy at 17:19 Killed by Girama the orc fighter at level 30 on the 16th Dusk 123rd year of Ascendancy at 12:49 Killed by shade of maulotaur at level 31 on the 78th Dusk 123rd year of Ascendancy at 08:18 Killed by orc corruptor at level 31 on the 79th Dusk 123rd year of Ascendancy at 11:27 Killed by headless horror at level 31 on the 6th Haze 123rd year of Ascendancy at 14:13 Killed by orc cryomancer at level 31 on the 8th Haze 123rd year of Ascendancy at 01:24 Killed by orc pyromancer at level 32 on the 8th Haze 123rd year of Ascendancy at 10:11 Killed by orc cryomancer at level 32 on the 8th Haze 123rd year of Ascendancy at 12:27 Killed by orc high cryomancer at level 32 on the 8th Haze 123rd year of Ascendancy at 13:37 Killed by orc cryomancer at level 32 on the 8th Haze 123rd year of Ascendancy at 15:39 Killed by orc high cryomancer at level 32 on the 8th Haze 123rd year of Ascendancy at 17:06 Killed by orc high cryomancer at level 32 on the 8th Haze 123rd year of Ascendancy at 17:31 Killed by orc cryomancer at level 32 on the 9th Haze 123rd year of Ascendancy at 01:21 Killed by overpowered greater multi-hued wyrm at level 32 on the 9th Haze 123rd year of Ascendancy at 15:26 Killed by multi-hued drake at level 32 on the 9th Haze 123rd year of Ascendancy at 16:50 Killed by multi-hued drake at level 32 on the 9th Haze 123rd year of Ascendancy at 18:17 Killed by overpowered greater multi-hued wyrm at level 32 on the 9th Haze 123rd year of Ascendancy at 19:45 Killed by overpowered greater multi-hued wyrm at level 32 on the 9th Haze 123rd year of Ascendancy at 21:25 Killed by overpowered greater multi-hued wyrm at level 32 on the 9th Haze 123rd year of Ascendancy at 23:11 Killed by overpowered greater multi-hued wyrm at level 33 on the 10th Haze 123rd year of Ascendancy at 00:33 Killed by overpowered greater multi-hued wyrm at level 33 on the 10th Haze 123rd year of Ascendancy at 02:03 Killed by overpowered greater multi-hued wyrm at level 33 on the 10th Haze 123rd year of Ascendancy at 03:38 Killed by overpowered greater multi-hued wyrm at level 33 on the 10th Haze 123rd year of Ascendancy at 05:12 Killed by overpowered greater multi-hued wyrm at level 33 on the 10th Haze 123rd year of Ascendancy at 06:37 Killed by overpowered greater multi-hued wyrm at level 33 on the 10th Haze 123rd year of Ascendancy at 08:38 Killed by overpowered greater multi-hued wyrm at level 33 on the 10th Haze 123rd year of Ascendancy at 10:36 Killed by overpowered greater multi-hued wyrm at level 34 on the 10th Haze 123rd year of Ascendancy at 12:24 Killed by orc pyromancer at level 34 on the 21st Haze 123rd year of Ascendancy at 10:15 Killed by Vor, Grand Geomancer of the Pride at level 35 on the 24th Haze 123rd year of Ascendancy at 20:23 Killed by Vor, Grand Geomancer of the Pride at level 35 on the 24th Haze 123rd year of Ascendancy at 22:53 Killed by Aryritira the sand-drake at level 35 on the 41st Haze 123rd year of Ascendancy at 00:57 Killed by human sun-paladin at level 36 on the 47th Haze 123rd year of Ascendancy at 10:01 Killed by human sun-paladin at level 36 on the 47th Haze 123rd year of Ascendancy at 11:06 Killed by Layolle the vampire at level 38 on the 4th Allure 124th year of Ascendancy at 04:09 Killed by ruin banshee at level 38 on the 27th Regrowth 124th year of Ascendancy at 06:13 Killed by Layedamina the giant lightning ant at level 38 on the 27th Regrowth 124th year of Ascendancy at 07:40 Killed by Drolem at level 39 on the 31st Regrowth 124th year of Ascendancy at 21:13 Killed by Sheorg the uruivellas at level 39 on the 42nd Regrowth 124th year of Ascendancy at 19:42 Killed by Khulmanar, General of Urh'Rok at level 39 on the 43rd Regrowth 124th year of Ascendancy at 01:03 Killed by armoured skeleton warrior at level 40 on the 49th Regrowth 124th year of Ascendancy at 02:23 Killed by Gwen at level 41 on the 57th Regrowth 124th year of Ascendancy at 10:25 Killed by Gwen at level 42 on the 60th Regrowth 124th year of Ascendancy at 04:46 Killed by orc elite berserker at level 42 on the 66th Regrowth 124th year of Ascendancy at 15:41 Killed by orc high pyromancer at level 42 on the 66th Regrowth 124th year of Ascendancy at 15:55 Killed by Gwen at level 42 on the 72nd Regrowth 124th year of Ascendancy at 05:56 Killed by Gwen at level 42 on the 72nd Regrowth 124th year of Ascendancy at 08:51 Killed by Gwen at level 42 on the 72nd Regrowth 124th year of Ascendancy at 11:22 Killed by Gwen at level 42 on the 72nd Regrowth 124th year of Ascendancy at 14:22 Killed by Gwen at level 42 on the 72nd Regrowth 124th year of Ascendancy at 17:19 Killed by Gwen at level 42 on the 72nd Regrowth 124th year of Ascendancy at 20:02 Killed by Gwen at level 42 on the 72nd Regrowth 124th year of Ascendancy at 21:34 Killed by Gwen at level 42 on the 72nd Regrowth 124th year of Ascendancy at 23:06 Killed by Ukllmswwik the Wise at level 42 on the 72nd Regrowth 124th year of Ascendancy at 23:47 Killed by Zubawyn the orc berserker at level 42 on the 73rd Regrowth 124th year of Ascendancy at 23:18 Killed by Gwen at level 42 on the 75th Regrowth 124th year of Ascendancy at 10:36 Killed by Alezrasu the Crusher at level 43 on the 78th Regrowth 124th year of Ascendancy at 10:28 Killed by Alezrasu the Crusher at level 43 on the 78th Regrowth 124th year of Ascendancy at 17:15 Killed by Ivanor the Neverdead at level 43 on the 79th Regrowth 124th year of Ascendancy at 14:14 Killed by Gwen at level 44 on the 1st Pyre 124th year of Ascendancy at 16:53 Killed by Adiwyn the skeleton assassin at level 44 on the 4th Pyre 124th year of Ascendancy at 00:47 Killed by uruivellas at level 44 on the 5th Pyre 124th year of Ascendancy at 04:31 Killed by orc blood mage at level 45 on the 7th Pyre 124th year of Ascendancy at 08:09 Killed by orc elite fighter at level 45 on the 7th Pyre 124th year of Ascendancy at 12:20 Killed by Xezbaki the uruivellas at level 45 on the 8th Pyre 124th year of Ascendancy at 05:10 Killed by Roril the daelach at level 45 on the 10th Pyre 124th year of Ascendancy at 12:40 Killed by orc blood mage at level 45 on the 11st Pyre 124th year of Ascendancy at 13:24 Killed by orc cryomancer at level 45 on the 12nd Pyre 124th year of Ascendancy at 14:44 Killed by Mayeratha the nightmare horror at level 46 on the 13rd Pyre 124th year of Ascendancy at 13:43 Killed by Elandar at level 46 on the 14th Pyre 124th year of Ascendancy at 17:00 Killed by Elandar at level 46 on the 14th Pyre 124th year of Ascendancy at 18:54 Killed by Argoniel at level 46 on the 14th Pyre 124th year of Ascendancy at 21:50 Killed by Elandar at level 50 on the 15th Pyre 124th year of Ascendancy at 00:21 Killed by ice wyrm at level 50 on the 15th Pyre 124th year of Ascendancy at 01:27 Killed by Gwen at level 50 on the 15th Pyre 124th year of Ascendancy at 07:22 |
Primary Stats
| Strength | 29 (base 13) |
| Dexterity | 34 (base 19) |
| Constitution | 72 (base 60) |
| Magic | 100 (base 60) |
| Willpower | 85 (base 60) |
| Cunning | 48 (base 20) |
Resources
| Life | 672/1035 |
| Mana | 571/635 |
| Healing Factor | 1 |
| Regeneration | 2.35 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +156.16921969587% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 5 |
| See Invisible | 14 |
Offense: Mainhand
| Damage | 53 |
| Accuracy | 28 |
| Crit Chance | 30% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 83 |
| Crit Chance | 48% |
| Speed | 1 |
Offense: Mind
| Mindpower | 50 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Damage Bonus
| All | +32% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 18 (30%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 0 |
| Physical Save | 39 |
| Spell Save | 54 |
| Mental Save | 58 |
Defense: Resistances
| All | + 22%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 0% |
| Fear Resistance | 0% |
| Instadeath Resistance | 100% |
| Poison Resistance | 24% |
| Silence Resistance | 5% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 198.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 65. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 646.80 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 600 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Spell / Arcane | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Water | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Wildfire | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Air | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Burning Wake |
| talent | Arcane Power |
| talent | Essence of Speed |
| talent | Arcane Shield |
| talent | Shielding |
| talent | Wildfire |
| beneficial effect | The target is surrounded by a time distortion, absorbing 299/1043 damage and sending it forward in time. While active all newly applied status effects durations are reduced by 53%. Time Shield |
| beneficial effect | The target is surrounded by a magical shield, absorbing 1003/1003 damage (reflecting 100% back to the attacker) before it crumbles. Damage Shield |
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+44). Continuum Destabilization |
| beneficial effect | The target is the epicenter of a terrible arcane storm, he gets +110% arcane resistance. Arcane Storm |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +1. | done |
You failed to protect the lost warrior from death by snow giant boulder thrower. Escort: lost warrior (level 2 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Cunning by +1. | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Dreadfell. Escort: temporal explorer (level 2 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Scintillating Caves. Escort: worried loremaster (level 2 of Scintillating Caves)As a reward you improved Magic by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Daimedotar the Morningstinger (0 def, 5 armour) Daimedotar the Morningstinger (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +14% fire / +14% cold Changes resistances penetration: +5% light Spell save: +20 (+6 eff.) Spellpower: +6 (+1 eff.) Light radius: +1 Damage Shield penetration: +30% A pair of boots made of leather. |
| Light source | alchemist's lamp of health alchemist's lamp of healthInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Maximum life: +48.00 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | elven-silk wizard hat 'Dawnpain' (3 def, 0 armour) elven-silk wizard hat 'Dawnpain' (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +1.0% Defense: +3 (+2 eff.) Changes stats: +2 Str / +6 Wil / +9 Cun Changes resistances: +14% lightning / +9% temporal / +19% mind / +6% acid Changes damage: +9% acid / +12% physical / +19% mind / +9% light Reduces incoming crit damage: 5.00% Mental save: +29 (+8 eff.) Confusion immunity: -20% Fear immunity: -20% Mental crit. chance: +8% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 218 mind damage and feed you 3 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 25% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
| Tool | Fulytar the dwarven-steel pickaxe (dig speed 10 turns) Fulytar the dwarven-steel pickaxe (dig speed 10 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +6 Physical power: +7 (+3 eff.) Changes stats: +3 Cun / +2 Str Changes resistances: +3% light / +9% lightning Changes resistances penetration: +10% blight Critical mult.: +13.00% Silence immunity: +5% Infravision radius: +5 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | voratun ring 'Porymissra' voratun ring 'Porymissra'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +10 (+5 eff.) Changes stats: +1 Wil / +1 Con Changes resistances: +10% nature / +13% blight Changes damage: +5% all Poison immunity: +24% Disease immunity: +10% Stun/Freeze immunity: +32% Life regen: +1.90 Spellpower: +5 (+1 eff.) Mindpower: +12 (+4 eff.) Light radius: +3 Rings can have magical properties. |
| On fingers | Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
| Around waist | spiritwalker's drakeskin leather belt of valiance spiritwalker's drakeskin leather belt of valiancePowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +3 Mag / +3 Wil Mental save: +5 (+2 eff.) Mana each turn: +0.27 Maximum life: +84.00 Maximum mana: +37.00 A belt that goes around your waist. |
| In main hand | infernal dragonbone magestaff of wizardry (136% power, 6 apr, fire element) infernal dragonbone magestaff of wizardry (136% power, 6 apr, fire element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 136% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 16 fire Changes stats: +3 Mag / +4 Wil Changes damage: +30% fire Talent granted: +1 Command Staff Critical mult.: +18.00% Maximum mana: +73.00 Spellpower: +31 (+6 eff.) Spell crit. chance: +5% See invisible: +14 Staves designed for wielders of magic, by the greats of the art. |
| On hands | heroic drakeskin leather gloves (0 def, 8 armour) heroic drakeskin leather gloves (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Mental save: +9 (+3 eff.) Maximum life: +67.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | elven-silk robe 'Aerytir' (13 def, 5 armour) elven-silk robe 'Aerytir' (13 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +5 Defense: +13 (+7 eff.) Damage when hit (Melee): 4 acid Changes stats: +3 Con / +7 Mag Changes resistances: +14% light / +15% darkness Changes damage: +12% acid / +19% light / +20% all Reduces incoming crit damage: 10.00% Life regen: +0.20 Mana each turn: +0.40 Only die when reaching: -20.00 life Maximum life: +70.00 Maximum mana: +89.00 Spellpower: +49 (+10 eff.) Spell crit. chance: +14% Light radius: +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | shadow elven-silk cloak of conjuring (3 def, 0 armour) shadow elven-silk cloak of conjuring (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes resistances: +19% darkness Changes resistances penetration: +12% darkness / +10% arcane Changes damage: +15% darkness / +9% arcane Critical mult.: +19.00% Stealth bonus: +16 Maximum mana: +73.00 Spellpower: +8 (+2 eff.) Spell crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | savior's voratun amulet of soulsearing savior's voratun amulet of soulsearingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes damage: +12% blight / +11% fire Critical mult.: +17.00% Physical save: +21 (+7 eff.) Spell save: +16 (+5 eff.) Mental save: +17 (+5 eff.) Spellpower: +12 (+2 eff.) Amulets can have magical properties. |
Inventory
Primal Infusion (affinity 17%; cure magical, physical, mental) Primal Infusion (affinity 17%; cure magical, physical, mental)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 17% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 26%; cure magical)wild infusion (resist 26%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 26% for 7 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 28%; cure magical, physical)wild infusion (resist 28%; cure magical, physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 28% for 6 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion of the psychic (resist 38%; cure magical)wild infusion of the psychic (resist 38%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 38% for 7 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
heat beam rune (73 fire damage) heat beam rune (73 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 73.20 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the wizard (492 fire damage) heat beam rune of the wizard (492 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 492.27 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
warmaker's stralite amulet of willpower (+5) warmaker's stralite amulet of willpower (+5)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Str / +4 Dex / +9 Wil Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Radiancepride RadiancepridePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +13 (+6 eff.) Changes stats: +6 Mag / +7 Wil / +11 Cun Changes resistances penetration: +5% light Critical mult.: +10.00% Mana when firing critical spell: +1.00 Vim when firing critical spell: +1.00 Spellpower: +25 (+5 eff.) Mindpower: +27 (+9 eff.) Light radius: +3 Rings can have magical properties. |
Amethyst of Sanctuary (111% power, 26 apr, mind damage) Amethyst of Sanctuary (111% power, 26 apr, mind damage)Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Power: 111% Range: 1.1x Uses stats: 45% Wil, 22% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +26 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Focus +0.20 Psionic / Absorption Mental save: +25 (+7 eff.) Maximum psi: +20.00 Mindpower: +14 (+4 eff.) Mental crit. chance: +7% It can be used to activate talent Resonance Field (costing 25 power out of 25/25) : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Activate to create a resonance field that will absorb 50% of all damage you take (286 max absorption). The field will not interfere with Feedback gain. The max absorption value will scale with your Mindpower, and the effect lasts up to ten turns. This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
This item will automatically be transmogrified when you leave the level. dreamer's living mindstar of venom (112% power, 40 apr, mind damage)dreamer's living mindstar of venom (112% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar dreams of an epiphany. This natural venom should be returned to the wyrm. Power: 112% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 13 acid Changes resistances: +25% mind / +19% acid Changes resistances penetration: +15% acid Changes damage: +15% acid Mental save: +10 (+3 eff.) Life regen: +1.20 Maximum psi: +49.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Gravitational Staff (136% power, 8 apr, physical element) Gravitational Staff (136% power, 8 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Power: 136% Range: 1.2x Uses stat: 130% Mag Damage type: Gravity pin Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +20% physical / +10% temporal Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 (+5 eff.) Spell crit. chance: +7% It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) : Effective talent level: 3.0 Power cost: 14 out of 14/14. Range: 6 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 168.72 physical (gravity) damage. Each target moved beyond the first increases the damage by 21.09 (up to a maximum of 84.36 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
Telos's Staff (Bottom Half) Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 (+3 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. |
magewarrior's short yew magestaff of channeling (120% power, 4 apr, fire element) magewarrior's short yew magestaff of channeling (120% power, 4 apr, fire element)Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 Power: 120% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +8 (+4 eff.) Physical crit. chance: +6.0% Physical power: +6 (+3 eff.) Changes damage: +20% fire Talent granted: +1 Command Staff Critical mult.: +8.00% Mana each turn: +0.20 Spellpower: +27 (+5 eff.) Spell crit. chance: +6% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering dragonbone magestaff of fate (136% power, 6 apr, cold element)shimmering dragonbone magestaff of fate (136% power, 6 apr, cold element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 136% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% cold Talent granted: +1 Command Staff Physical save: +9 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +13 (+4 eff.) Mana each turn: +0.40 Maximum mana: +89.00 Spellpower: +15 (+3 eff.) Spell crit. chance: +11% Staves designed for wielders of magic, by the greats of the art. |
Hetturegorain the Spiderkiss Hetturegorain the SpiderkissCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Dex / +4 Cun / +6 Lck Changes resistances: +3% mind Changes damage: +9% nature / +9% mind Trap disarming bonus: +8 Stealth bonus: +7 Infravision radius: +3 A belt that goes around your waist. |
Earagodan the elven-silk cloak (3 def, 0 armour) Earagodan the elven-silk cloak (3 def, 0 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +3 Str Changes resistances: +3% temporal Critical mult.: +3.00% Physical save: +12 (+4 eff.) Mental save: +15 (+4 eff.) Poison immunity: +5% Only die when reaching: -50.00 life Maximum life: +89.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Black Robe (6 def, 0 armour) Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+5 eff.) Defense: +6 (+3 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 (+7 eff.) Blindness immunity: +50% Spellpower: +30 (+6 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
Robe of the Archmage (10 def, 10 armour) Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+5 eff.) Damage when hit (Melee): 15 arcane Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% fire / +10% cold Changes damage: +12% all Spell save: +18 (+6 eff.) Mental save: +15 (+4 eff.) Blindness immunity: +40% Mana each turn: +1.00 Spellpower: +15 (+3 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
stormwoven woollen robe of frost (+6%) (0 def, 0 armour) stormwoven woollen robe of frost (+6%) (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Mag / +5 Wil Changes resistances: +6% lightning / +22% cold Changes damage: +5% lightning / +5% physical / +17% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
This item will automatically be transmogrified when you leave the level. blightbringer's pair of voratun boots of rushing (0 def, 5 armour)blightbringer's pair of voratun boots of rushing (0 def, 5 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +3 Str / +7 Mag / +4 Con Changes damage: +9% acid / +9% blight Disease immunity: +50% Spellpower: +9 (+2 eff.) It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. wanderer's pair of voratun boots of uncanny dodging (6 def, 5 armour)wanderer's pair of voratun boots of uncanny dodging (6 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +6 (+3 eff.) Ranged Defense: +7 (+4 eff.) Fatigue: +4% Changes stats: +4 Cun / +4 Con Physical save: +19 (+6 eff.) Mental save: +23 (+6 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. drakeskin leather gloves of the verdant (0 def, 3 armour)drakeskin leather gloves of the verdant (0 def, 3 armour) Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes resistances: +18% blight / +16% darkness / +16% arcane Damage affinity(heal): +12% nature Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +17 (+5 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Isaminne' (0 def, 2 armour) hardened leather gloves 'Isaminne' (0 def, 2 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 9 mind Changes stats: +2 Str / +2 Dex / +1 Wil Changes resistances: +7% mind Changes damage: +5% mind Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. heroic voratun gauntlets (0 def, 8 armour)heroic voratun gauntlets (0 def, 8 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Mental save: +13 (+4 eff.) Maximum life: +71.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Aletta's Diadem (0 def, 0 armour) Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 (+4 eff.) Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.0 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 168.37 mind damage and cripples the target's higher mental functions, reducing cunning by 12 and confusing (30% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
This item will automatically be transmogrified when you leave the level. leafwalker's voratun helm (0 def, 5 armour)leafwalker's voratun helm (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +8% nature Spell save: +9 (+3 eff.) Maximum life: +71.00 Healing mod.: +26% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing elven-silk wizard hat of arcana (3 def, 0 armour) stabilizing elven-silk wizard hat of arcana (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +5 Mag / +8 Wil Physical save: +13 (+4 eff.) Spellpower: +5 (+1 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. troll-hide drakeskin leather armour of the deep (5 def, 13 armour)troll-hide drakeskin leather armour of the deep (5 def, 13 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +13 Defense: +5 (+3 eff.) Fatigue: +8% Changes resistances: +14% acid / +13% cold Allows you to breathe in: water Life regen: +12.40 Healing mod.: +30% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. voratun plate armour of delving (9 def, 16 armour)voratun plate armour of delving (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+5 eff.) Fatigue: +26% Changes stats: +6 Str Changes resistances: +19% darkness / +13% physical Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 26 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
12 agate 12 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
481 alchemist agate 481 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
15 aquamarine 15 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
20 opal 20 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 sapphire 9 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 topaz 13 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 emerald 7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade 5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise 5 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. nightwalker's dwarven lantern of healthnightwalker's dwarven lantern of health Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +10 (+5 eff.) Changes stats: +6 Wil Critical mult.: +17.00% Maximum life: +45.00 Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
48 alchemist bloodstone 48 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
2 bloodstone 2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal 5 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 garnet 10 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby 6 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 792.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Skull of the Rat Lich Skull of the Rat LichPowered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 (+2 eff.) Spell crit. chance: +4% It can be used to raise one or two undead rats to fight beside you, costing 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
23 amethyst 23 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. striking dragonbone wand of firewall [power 329] (6 cooldown)striking dragonbone wand of firewall [power 329] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent granted: +4 Strike It can be used to creates a wall of flames lasting 4 turns (dealing 602 fire damage overall), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
4 diamond 4 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone 5 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl 4 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 quartz 6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 amber 9 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 ametrine 9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Gwen the Shalore Archmage level 27
15th Pyre 123rd year of Ascendancy at 13:41 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Gwen the Shalore Archmage level 35
24th Haze 123rd year of Ascendancy at 13:55 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Gwen the Shalore Archmage level 23
57th Regrowth 123rd year of Ascendancy at 15:13 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Gwen the Shalore Archmage level 34
15th Haze 123rd year of Ascendancy at 06:52 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Gwen the Shalore Archmage level 32
9th Haze 123rd year of Ascendancy at 15:23 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Gwen the Shalore Archmage level 39
32nd Regrowth 124th year of Ascendancy at 00:39 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Gwen the Shalore Archmage level 30
8th Flare 123rd year of Ascendancy at 13:23 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Gwen the Shalore Archmage level 28
1st Mirth 123rd year of Ascendancy at 10:29 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Gwen the Shalore Archmage level 31
1st Haze 123rd year of Ascendancy at 01:48 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Gwen the Shalore Archmage level 16
52nd Haze 122nd year of Ascendancy at 08:15 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Gwen the Shalore Archmage level 28
2nd Mirth 123rd year of Ascendancy at 14:17 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Gwen the Shalore Archmage level 17
73rd Haze 122nd year of Ascendancy at 05:47 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Gwen the Shalore Archmage level 16
70th Haze 122nd year of Ascendancy at 13:54 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Gwen the Shalore Archmage level 24
63rd Regrowth 123rd year of Ascendancy at 07:16 see stats
Fast Curse Dispel (Exploration mode)
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By Gwen the Shalore Archmage level 16
52nd Haze 122nd year of Ascendancy at 08:15 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Gwen the Shalore Archmage level 38
4th Allure 124th year of Ascendancy at 03:48 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Gwen the Shalore Archmage level 43
79th Regrowth 124th year of Ascendancy at 23:20 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Gwen the Shalore Archmage level 40
45th Regrowth 124th year of Ascendancy at 03:54 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Gwen the Shalore Archmage level 34
10th Haze 123rd year of Ascendancy at 13:57 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Gwen the Shalore Archmage level 10
29th Dusk 122nd year of Ascendancy at 08:08 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Gwen the Shalore Archmage level 20
6th Regrowth 123rd year of Ascendancy at 08:43 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Gwen the Shalore Archmage level 30
3rd Flare 123rd year of Ascendancy at 06:25 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Gwen the Shalore Archmage level 40
43rd Regrowth 124th year of Ascendancy at 08:24 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Gwen the Shalore Archmage level 50
15th Pyre 124th year of Ascendancy at 00:07 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By Gwen the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 08:08 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Gwen the Shalore Archmage level 43
76th Regrowth 124th year of Ascendancy at 18:55 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Gwen the Shalore Archmage level 9
5th Dusk 122nd year of Ascendancy at 20:31 see stats
Selfless (Exploration mode)
Won ToME by closing the Void portal using yourself as a sacrifice.By Gwen the Shalore Archmage level 50
15th Pyre 124th year of Ascendancy at 07:22 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Gwen the Shalore Archmage level 46
13rd Pyre 124th year of Ascendancy at 10:35 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Gwen the Shalore Archmage level 22
46th Regrowth 123rd year of Ascendancy at 05:31 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Gwen the Shalore Archmage level 29
2nd Mirth 123rd year of Ascendancy at 18:07 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Gwen the Shalore Archmage level 50
15th Pyre 124th year of Ascendancy at 07:21 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Gwen the Shalore Archmage level 27
24th Pyre 123rd year of Ascendancy at 05:05 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Gwen the Shalore Archmage level 15
38th Haze 122nd year of Ascendancy at 16:23 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Gwen the Shalore Archmage level 43
77th Regrowth 124th year of Ascendancy at 03:10 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Gwen the Shalore Archmage level 24
60th Regrowth 123rd year of Ascendancy at 15:58 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Gwen the Shalore Archmage level 37
50th Haze 123rd year of Ascendancy at 20:21 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Gwen the Shalore Archmage level 19
1st Allure 123rd year of Ascendancy at 13:06 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Gwen the Shalore Archmage level 40
51st Regrowth 124th year of Ascendancy at 06:41 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Gwen the Shalore Archmage level 17
73rd Haze 122nd year of Ascendancy at 19:44 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Gwen the Shalore Archmage level 22
49th Regrowth 123rd year of Ascendancy at 23:24 see stats
Log
Talent Lightning is ready to use.
Talent Flame is ready to use.
Burning from Elandar hits Gwen for (41 to time), 0 fire (0 total damage).
Gwen casts Flame.
Gwen's spell attains critical power!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Gwen leeches life from Something!
Gwen hits Something for 626 fire damage.
Gwen's arcane area effect hits Gwen for (113 to time), 0 arcane (0 total damage).
Gwen receives 18 healing from Something.
Gwen is knocked back!
Elandar's Strike hits Gwen for (117 to time), 0 physical (0 total damage).
Gwen stops burning.
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving done.
Gwen deactivates Arcane Shield.
Gwen deactivates Arcane Power.
The shield around Gwen crumbles.
Gwen deactivates Essence of Speed.
Gwen deactivates Shielding.
Gwen deactivates Burning Wake.
Gwen deactivates Wildfire.
