Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
Addons | Embers With All Races 1.4.4Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. |
Campaign | Orcs |
Mode | Madness Roguelike |
Sex | Male |
Race | Kruk Yeti |
Class | Paradox Mage |
Level / Exp | 8 / 31% |
Size | medium |
Lifes / Deaths | Killed by We Weren't Kidding! at level 8 on the 14th Retaking 124th year of Ascendancy at 20:04 / 1 |
Primary Stats
Strength | 15 (base 10) |
Dexterity | 7 (base 10) |
Constitution | 19 (base 15) |
Magic | 28 (base 28) |
Willpower | 13 (base 12) |
Cunning | 9 (base 10) |
Resources
Life | 99999999/99999999 |
Paradox | 321 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | -3.3306690738755E-14% |
Attack | -3.3306690738755E-14% |
Movement | -90% |
Spell | -3.3306690738755E-14% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 12 |
Accuracy | -49 |
Crit Chance | 2% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 25 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 12 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | -66.228827042847 (30%) |
Defense | 0 |
Ranged Defense | 0 |
Fatigue | 0 |
Physical Save | -47 |
Spell Save | -44 |
Mental Save | -51 |
Defense: Resistances
All | -20%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 0% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Chronomancy / Speed Control | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Timetravel | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Matter | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Gravity | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Yeti | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | The gloom has stunned the target, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned by the gloom |
detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
detrimental effect | Zone-wide effect: Air decreases over time. If you run out of air you will start losing life. Look for bubbles to recover air. The water also reduces stun resistance by 10% and fire damage is reduced by 10%, however cold damage is increased by 10%. Underwater Zone |
detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
detrimental effect | Target is drenched with magical water, halving its stun resistance. Wet |
detrimental effect | You are suffocating! Each turn you lose an ever increasing percent of your total life (currently 100%) Suffocating |
detrimental effect | The target has been splashed with acid, taking 8.00 acid damage per turn, reducing armour by 8 and attack by 8. Acid Splash |
detrimental effect | The target's combat ability is reduced, reducing its attack by 42. Sunder Arms |
detrimental effect | Huge cut that bleeds, doing 116.60 physical damage per turn. Bleeding |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
detrimental effect | The target's armour and saves are broken, reducing them by 58. Sunder Armour |
detrimental effect | The gloom has confused the target, making it act randomly (50% chance) and unable to perform complex actions. Confused by the gloom |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
Quests
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You must assault the Vaporous Emporium to crush the morale of the Atmos tribe! * You must explore the Yeti Cave and destroy the patriarch! | active |
Equipment
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Main armor | linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In main hand | elm magestaff (100% power, 2 apr, cold element) elm magestaff (100% power, 2 apr, cold element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% cold Talent granted: +1 Command Staff Spellpower: +3 (+2 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
Inventory
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Achievements
By We Weren't Kidding! the Kruk Yeti Paradox Mage level 8
14th Retaking 124th year of Ascendancy at 19:35 see stats
By We Weren't Kidding! the Kruk Yeti Paradox Mage level 8
14th Retaking 124th year of Ascendancy at 19:35 see stats
By We Weren't Kidding! the Kruk Yeti Paradox Mage level 8
14th Retaking 124th year of Ascendancy at 19:35 see stats
By We Weren't Kidding! the Kruk Yeti Paradox Mage level 8
14th Retaking 124th year of Ascendancy at 19:35 see stats
Log
Acid Splash from Xaneramira the whitehoof ghoul hits We Weren't Kidding! for (3 to ice), 5 acid (5 total damage).
We Weren't Kidding! hits We Weren't Kidding! for (36000000 to ice) damage.
Bleeding from Emelurita the squid hits We Weren't Kidding! for (58 to ice), 87 physical (87 total damage).
We Weren't Kidding! is free from the ice.
We Weren't Kidding! misses Whitehoof ghoul.
Xaneramira the whitehoof ghoul uses Mark Prey.
Xaneramira the whitehoof ghoul hits We Weren't Kidding! for 367 physical, 12 mind, 7 acid (387 total damage).
Shadow hits Iceblock for 51 physical damage.
We Weren't Kidding! is lost in despair!
Shadow casts Blindside.
Emelurita the squid performs a melee critical strike against We Weren't Kidding!!
Whitehoof ghoul hits We Weren't Kidding! for 447 physical damage.
Emelurita the squid hits We Weren't Kidding! for 528 physical, 110 physical (638 total damage).
Acid Splash from Xaneramira the whitehoof ghoul hits We Weren't Kidding! for 8 acid damage.
Bleeding from Emelurita the squid hits We Weren't Kidding! for 135 physical damage.
We Weren't Kidding! is confused and fails to use Attack.
Xaneramira the whitehoof ghoul uses Mark Prey.
Xaneramira the whitehoof ghoul hits We Weren't Kidding! for 392 physical, 12 mind, 7 acid (411 total damage).
Shadow casts Blindside.
Shadow forces the iceblock to shatter.
Shadow is free from the ice.
We Weren't Kidding! is stunned with fear!
Whitehoof ghoul hits We Weren't Kidding! for 447 physical damage.
Xaneramira the whitehoof ghoul uses Mark Prey.
Emelurita the squid performs a melee critical strike against We Weren't Kidding!!
Emelurita the squid performs a melee critical strike against We Weren't Kidding!!
Xaneramira the whitehoof ghoul hits We Weren't Kidding! for 416 physical, 14 mind, 8 acid (439 total damage).
Emelurita the squid hits We Weren't Kidding! for 525 physical, 249 physical (774 total damage).
Saving game...