











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Archmage |
| Level / Exp | 21 / 40% |
| Size | medium |
| Lifes / Deaths | Killed by steamgun turret at level 16 on the 21st Dusk 122nd year of Ascendancy at 00:00 0 / 6Killed by steamgun turret at level 16 on the 21st Dusk 122nd year of Ascendancy at 02:47 Killed by ritch flamespitter at level 18 on the 34th Dusk 122nd year of Ascendancy at 23:56 Killed by Betylramira the dredgling at level 19 on the 35th Dusk 122nd year of Ascendancy at 14:28 Killed by Lisylaith the drem at level 19 on the 35th Dusk 122nd year of Ascendancy at 19:57 Killed by Belama the gelatinous cube at level 21 on the 45th Dusk 122nd year of Ascendancy at 13:50 |
Primary Stats
| Strength | 14 (base 10) |
| Dexterity | 26 (base 10) |
| Constitution | 40 (base 27) |
| Magic | 67 (base 50) |
| Willpower | 32 (base 24) |
| Cunning | 19 (base 11) |
Resources
| Life | -67/486 |
| Mana | 38/260 |
| Healing Factor | 1.3142857142857 |
| Regeneration | 9.5285714285714 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 36.239079436636 |
| See Invisible | 65.704471149997 |
Offense: Mainhand
| Damage | 25 |
| Accuracy | 23 |
| Crit Chance | 6% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 61 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +12% |
| Light | +22% |
| Arcane | +40% |
| Fire | +10% |
| Acid | +3% |
Offense: Damage Penetration
| Arcane | +10% |
| Mind | +20% |
| Cold | +60% |
Defense: Base
| Armour (hardiness) | 20.034749408388 (30%) |
| Defense | 34 |
| Ranged Defense | 34 |
| Fatigue | 0 |
| Physical Save | 22 |
| Spell Save | 38 |
| Mental Save | 36 |
Defense: Resistances
| Acid | + 17%( 70%) |
| Blight | + 14%( 70%) |
| Arcane | + 45%( 70%) |
| Cold | + 19%( 70%) |
| All | + 9%( 70%) |
| Lightning | + 14%( 70%) |
| Light | + 42%( 70%) |
| Temporal | + 18%( 70%) |
| Mind | + 21%( 70%) |
| Darkness | + 17%( 70%) |
| Fire | + 23%( 70%) |
| Nature | + 14%( 70%) |
Defense: Immunities
| Confusion Resistance | 36% |
| Teleport Resistance | 20% |
| Poison Resistance | 22% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 381 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 125 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (1119 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 4 light, 3 blight, 3 cold, 5 mind, 5 nature |
Class Talents
| Spell / Arcane | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Stone Skin |
| talent | Arcane Power |
| talent | Keen Senses |
| talent | Shielding |
| talent | Blur Sight |
| beneficial effect | The mana surge engulfs the target, regenerating 13.00 mana per turn. Surging mana |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lone alchemist from death by Zola. Escort: lone alchemist (level 3 of Trollmire) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have closed 0 wormhole(s). | failed |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Adiwyn (3 def, 3 armour)2.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +4 Dex dps ---------- Dmg.mod +12% arcane Melee Ret 6 blight ----- def ----- Armour +3 Defense +3 (+1 eff.) Fatigue -6% Resists +5% lightning +7% temporal +5% arcane Phys.save +7 (+4 eff.) ---------- misc Max.enc +28 A pair of boots made of leather. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(86 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | linen wizard hat 'Ce'Niwe' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Str +6 Con dps ---------- Dmg.mod +10% fire Melee Ret 2 physical ----- def ----- Defense +1 (+0 eff.) Resists +3% temporal +15% fire Die.at -60.00 life A pointy cloth hat, very wizardly... |
| Tool | It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con 5 charge(s). Reduce the duration of all detrimental effects. Uses 10 power out of 5/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
| On fingers | Mayikira the Hazeonslaught0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +15.00% Res.pen +15% cold +20% mind +10% arcane ----- def ----- Resists +6% nature +6% blight Mind.save +6 (+3 eff.) Poison- +12% Disease- +12% ---------- misc Max.mana +40.00 Rings can have magical properties. |
| On fingers | steel ring 'Nightdash'0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Dex +4 Mag +4 Wil +4 Cun dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +3% acid +12% darkness Acc +6 (+3 eff.) ----- def ----- Fatigue -5% Resists +9% acid ---------- misc Max.enc +20 Rings can have magical properties. |
| Around waist | Xeriwyn the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Resists +3% mind Spell.save +3 (+2 eff.) Max.HP +110.00 Poison- +10% A belt that goes around your waist. |
| In main hand | Chillbraid (15-18 power, 3 apr, arcane element)5.0 T2 staff 2H weapon [Rare] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Mag dps ---------- Spell.crit +2% Spell.pwr +16 (+4 eff.) Dmg.mod +24% arcane Res.pen +40% cold ---------- misc Mana/turn +0.15 See.Invis +9 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
| On hands | hardened leather gloves 'Daybringer' (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.pwr +7 (+2 eff.) Melee+ 7 arcane Dmg.mod +4% arcane +12% light ----- def ----- Armour +2 Resists +5% arcane +6% light HP.reg +5.00 ---------- misc Stam/turn +1.40 Psi/turn +0.27 Max.stam +15.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Frozenwild (0 def, 0 armour)2.0 T2 cloth armor [Rare] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +4 (+1 eff.) Res.pen +5% cold ----- def ----- Resists +9% darkness +9% all Spell.save +20 (+7 eff.) Mind.save +18 (+7 eff.) Knockbk- +20% Teleport- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Yvotta the linen cloak (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +4 Mag dps ---------- Melee Ret 4 blight ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +11% cold ---------- misc Max.mana +20.00 Infravis +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Aerowyn0.1 T2 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Dex +2 Wil +4 Cun +4 Con dps ---------- Mind.pwr +6 (+3 eff.) Mov.spd +10% ----- def ----- Fatigue -5% Resists +10% mind Mind.save +11 (+5 eff.) HP.reg +2.00 Confus- +36% ---------- misc Stam/turn +0.50 Equi/ret +0.08 Psi/ret +0.04 Hate/m.crit +2.00 Amulets can have magical properties. |
Inventory
healing infusion of the warrior (heal 68; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 68 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 17%; magical, physical; dur 3; cd 16)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 17% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Falirin0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +3% acid +9% arcane Res.pen +5% arcane +20% acid Melee Ret 2 acid On Hit (Melee): * 10% chance to reduce armor by 39% ----- def ----- Resists +3% acid Amulets can have magical properties. |
Olikalthokath the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun +3 Con dps ---------- Mind.crit +2% Dmg.mod +6% acid Res.pen +15% mind ----- def ----- Resists +12% acid Amulets can have magical properties. |
Wildwire the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Str +3 Wil dps ---------- Dmg.mod +6% nature On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 29 ----- def ----- Resists +11% fire +3% nature +12% cold Amulets can have magical properties. |
copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str Amulets can have magical properties. |
Tarritoran0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Cun dps ---------- Dmg.mod +10% nature Res.pen +15% mind +20% acid ----- def ----- Resists +20% nature ---------- misc See.Invis +12 Rings can have magical properties. |
Tundratitan0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% fire +13% nature +12% cold Res.pen +20% acid +20% cold ----- def ----- Resists +9% fire +26% nature +6% cold Rings can have magical properties. |
copper ring of the mind (+11%)0.1 T1 ring jewelry [Ego] Psionic While equipped: dps ---------- Dmg.mod +11% mind ----- def ----- Resists +11% mind Rings can have magical properties. |
rogue's copper ring of arcana (+0.12/turn)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+3 eff.) Silence- +21% ---------- misc Mana/turn +0.12 Rings can have magical properties. |
rogue's steel ring of corrosion (+20%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +10% acid ----- def ----- Defense +6 (+3 eff.) Resists +20% acid Rings can have magical properties. |
wizard's copper ring0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+3 eff.) Rings can have magical properties. |
Emelyth the Strikenail4.0 T3 longbow 2H weapon Reqs Shoot [Rare] Master Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +8 On Crit.r2 +8 lightning While equipped: Stats +6 Dex +1 Cun dps ---------- Mind.crit +3% Mind.pwr +20 (+10 eff.) Res.pen +11% physical Melee Ret 10 cold ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Psi/ret +0.08 Longbows are used to shoot arrows at your foes. |
ash longbow of recursion4.0 T2 longbow 2H weapon Reqs Shoot [Ego+] Arcane Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +7 On Hit: 10% Shoot 1 Longbows are used to shoot arrows at your foes. |
steady hardened leather sling of cold4.0 T3 sling 1H weapon Reqs Shoot [Ego] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +6 cold While equipped: dps ---------- Phys.crit +1.0% Dmg.mod +11% cold Acc +7 (+4 eff.) Slings are used to hurl stones or metal shots at your foes. |
Radiancejam the ash magestaff (15-18 power, 3 apr, arcane element)5.0 T2 staff 2H weapon [Random Unique] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +2% Spell.pwr +12 (+3 eff.) S.pwr/crit +2 Melee+ 18 arcane Dmg.mod +15% arcane Res.pen +15% light ----- def ----- Armour +3 Hardiness +3% Phys.save +3 (+2 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/turn +0.14 Max.mana +78.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew magestaff (20-24 power, 4 apr, cold element)5.0 T3 staff 2H weapon [Normal] Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew starstaff of fate (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Ego] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +9 (+3 eff.) Dmg.mod +20% darkness ----- def ----- Phys.save +7 (+4 eff.) Spell.save +7 (+3 eff.) Mind.save +7 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
acidic dwarven-steel waraxe of massacre (26-36.4 power, 4 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Ego] Arcane/Master Power 26.0 - 36.4 Physical Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 170 damage over 5 turns and reducing armor and accuracy by 22 One-handed war axes. |
Poxworth (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +5% darkness +12% nature Res.pen +11% darkness +10% nature ----- def ----- Defense +2 (+1 eff.) Resists +6% fire +26% darkness +6% nature Stealth +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Scumquarry (8 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +20% nature ----- def ----- Defense +8 (+4 eff.) Resists +12% lightning +3% temporal +11% light +24% fire +6% darkness Stealth +11 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Squalorschism' (9 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +5.00% Mind.pwr +30 (+14 eff.) Dmg.mod +15% nature +6% mind ----- def ----- Defense +9 (+4 eff.) Phys.save +8 (+4 eff.) ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's linen cloak of the voidstalker (1 def, 0 armour)2.0 T1 cloak armor [Ego++] Arcane/Master While equipped: Stats +2 Cun +2 Dex dps ---------- Acc +4 (+2 eff.) Apr +4 ----- def ----- Defense +1 (+0 eff.) Resists +12% darkness +11% temporal Def/telep +10 Res/telep +11% Dur/telep +11% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+4 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
dreamer's linen robe (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Psionic While equipped: ----- def ----- Resists +10% darkness +11% mind +7% all Phys.save +11 (+6 eff.) Spell.save +10 (+4 eff.) Mind.save +22 (+8 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Psionic While equipped: ----- def ----- Resists +11% darkness +12% mind +9% all Phys.save +12 (+6 eff.) Spell.save +11 (+4 eff.) Mind.save +24 (+9 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe 'Glowblood' (0 def, 0 armour)2.0 T1 cloth armor [Rare] Psionic While equipped: Stats +4 Mag +5 Wil dps ---------- Res.pen +5% acid Melee Ret 2 temporal On Hit (Melee): * 10% chance to reduce armor by 39% ----- def ----- Resists +3% acid +9% light +7% all ---------- misc Mana/turn +0.12 Psi/turn +0.11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven woollen robe of the mind (+14%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +3 (+1 eff.) Dmg.mod +14% mind ----- def ----- Resists +14% mind +9% all Mind.save +17 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Voriwyn the pair of dwarven-steel boots (0 def, 8 armour)3.0 T3 feet armor [Rare] Master While equipped: ----- def ----- Armour +8 Fatigue +3% Resists +6% acid +12% temporal +6% light +6% fire +3% cold Max.HP +40.00 ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Weepblur the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +5 Str +2 Wil +3 Cun dps ---------- Dmg.mod +9% nature Melee Ret 2 nature ----- def ----- Armour +1 Crit.dmg- 5.00% Phys.save +5 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) ---------- misc Light +1 A pair of boots made of leather. |
pair of hardened leather boots 'Cyrovea' (0 def, 6 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Dex +2 Con dps ---------- Dmg.mod +15% acid Res.pen +5% physical Acc +5 (+3 eff.) Apr +3 ----- def ----- Armour +6 Resists +6% acid ---------- misc Infravis +2 A pair of boots made of leather. |
Glintwell the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 cold Dmg.mod +4% cold Res.pen +5% light Melee Ret 2 light ----- def ----- Armour +1 Resists +6% blight +6% cold Spell.save +9 (+4 eff.) Max.HP +80.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
grounding linen wizard hat of lightning (+22%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Defense +1 (+0 eff.) Resists +22% lightning +6% temporal A pointy cloth hat, very wizardly... |
mindwoven linen wizard hat of frost (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) Dmg.mod +11% cold ----- def ----- Defense +1 (+0 eff.) Resists +16% cold ---------- misc Psi/turn +0.13 A pointy cloth hat, very wizardly... |
mindwoven linen wizard hat of nature (+18%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +3 (+1 eff.) Dmg.mod +12% nature ----- def ----- Defense +1 (+0 eff.) Resists +18% nature ---------- misc Psi/turn +0.14 A pointy cloth hat, very wizardly... |
Xeribeth the cured leather armour (21 def, 6 armour)9.0 T2 light armor [Rare] Nature While equipped: Stats +1 Dex +3 Mag dps ---------- Phys.pwr +10 (+8 eff.) Dmg.mod +6% blight ----- def ----- Armour +6 Defense +21 (+9 eff.) Fatigue +7% Resists +5% acid +8% cold Die.at -40.00 life ---------- misc Breathe water A suit of armour made of leather. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
444 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Fogtaint the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% darkness +9% cold Res.pen +10% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 16% ----- def ----- Phys.save +6 (+3 eff.) Heal.mod +12% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+9 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
The Jolt2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
focusing yew totem of thorny skin [power 41] (29/20 cooldown)2.0 T3 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 41 and armour hardiness by 50% Puts all charms on 20 cooldown 100% to reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
powerful ash totem of stinging [power 182] (29/15 cooldown)2.0 T2 totem charm [Ego] Nature Sting an enemy dealing 182 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Coalblur [power 116] (29/15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Res.pen +5% darkness ----- def ----- Resists +12% blight +3% darkness +3% light ---------- misc Light +2 Create a radius 3 storm for 5 turns. Each turn, creatures within take 23 lightning damage and will be dazed for 1 turn (116 total damage) Puts all charms on 15 cooldown 100% to heal for 34. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Zola the Cornac Archmage level 16
21st Dusk 122nd year of Ascendancy at 04:56 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Zola the Cornac Archmage level 10
8th Mirth 122nd year of Ascendancy at 23:09 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Zola the Cornac Archmage level 20
36th Dusk 122nd year of Ascendancy at 23:28 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Zola the Cornac Archmage level 16
8th Dusk 122nd year of Ascendancy at 12:56 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Zola the Cornac Archmage level 19
36th Dusk 122nd year of Ascendancy at 05:30 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Zola the Cornac Archmage level 19
35th Dusk 122nd year of Ascendancy at 19:09 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Zola the Cornac Archmage level 7
5th Mirth 122nd year of Ascendancy at 00:13 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Zola the Cornac Archmage level 17
21st Dusk 122nd year of Ascendancy at 12:13 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Zola the Cornac Archmage level 16
20th Dusk 122nd year of Ascendancy at 12:23 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Zola the Cornac Archmage level 15
5th Flare 122nd year of Ascendancy at 23:54 see stats
Log
Arcane Vortex from Zola hits Belama the gelatinous cube for 30 arcane damage.
Arcane Vortex from Zola hits Yvarin the green jelly for 33 arcane damage.
Belama the gelatinous cube shoots!
Zola casts Manathrust.
Zola's spell attains critical power!
Zola hits Yvarin the green jelly for 449 arcane damage.
Zola killed Yvarin the green jelly!
Talent Pulverizing Auger is ready to use.
Ritch flamespitter spits flames!
Ritch flamespitter hits Zola for 91 fire damage.
Belama the gelatinous cube's Shoot hits Zola for 75 physical damage.
Arcane Vortex from Zola hits Belama the gelatinous cube for 30 arcane damage.
Arcane Vortex from Zola hits Ritch flamespitter for 39 arcane damage.
Zola channels mana through her Chillbraid!
Zola starts to surge mana.
Ritch flamespitter spits flames!
Ritch flamespitter hits Zola for 91 fire damage.
Belama the gelatinous cube shoots!
Arcane Vortex from Zola hits Belama the gelatinous cube for 30 arcane damage.
Arcane Vortex from Zola hits Ritch flamespitter for 39 arcane damage.
Belama the gelatinous cube's Shoot hits Zola for 81 physical damage.
Zola the level 21 cornac archmage was sliced to death by Belama the gelatinous cube on level 1 of Sandworm lair.
Zola deactivates Blur Sight.
Zola deactivates Arcane Power.
Zola deactivates Keen Senses.
Zola deactivates Shielding.
Zola stops surging mana.
Zola deactivates Stone Skin.



























































































