Tentir the level 1 Yeek Possessor by deZeon

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.0
Addons
CampaignInfinite
ModeNormal Roguelike
SexMale
RaceYeek
ClassPossessor
Level / Exp1 / 35%
Sizesmall
Lifes / Deaths

Primary Stats

Strength11 (base 13)
Dexterity10 (base 12)
Constitution7 (base 12)
Magic10 (base 10)
Willpower19 (base 13)
Cunning16 (base 12)

Resources

Life-1/81
Psi0/104
Healing Factor0.97457627118644
Regeneration11.938559322034

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+83.333333333333%

Vision

Sight10
Lite2

Offense: Mainhand

Damage5
Accuracy21
Crit Chance4%
APR12
Speed1.00

Offense: Offhand

Damage4
Accuracy21
Crit Chance4%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower26
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save6
Spell Save10
Mental Save12

Defense: Resistances

All+ 14%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Possession1.30
1/5
0/5
0/5
0/5
Psionic / Psionic menace1.30
1/5
0/5
0/5
0/5
Psionic / Battle psionics1.30
1/5
0/5
0/5
0/5
Psionic / Solipsism1.30
1/5
0/5
0/5
0/5
Psionic / Psychic blows1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Ravenous mind1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Psionic / Mentalism1.30
0/5
0/5
0/5
0/5

Effects

talent
detrimental effect
detrimental effect
beneficial effect
beneficial effect
beneficial effect

Quests

active

Equipment

Tool
Main armor
In off hand
In main hand
Light source

Inventory

Achievements

Log

Geomancer resists the mind attack!
Tentir hits Geomancer for 2 mind, 4 nature (6 total damage).
Tentir converts some damage to Psi!
Geomancer hits Tentir for 0 to psi, 8 physical (8 total damage).

Tentir hits Geomancer for 4 mind, 4 nature (8 total damage).
Tentir loses sight!

Talent Infusion: Regeneration is ready to use.
Tentir converts some damage to Psi!
Geomancer hits Tentir for 0 to psi, 8 physical (8 total damage).

Tentir uses Infusion: Wild.

Tentir recovers sight.

Tentir is cured!

Tentir lessens the pain.

Tentir uses Infusion: Regeneration.

Tentir starts regenerating health quickly.

Geomancer misses Tentir.
Talent Mind Whip is ready to use.
Geomancer casts Strike.

Tentir is no longer empowered.

Tentir is empowered by the suffering of others!


Geomancer resists the mind attack!

Tentir hits Geomancer for 2 mind, 4 nature (6 total damage).
Tentir is knocked back!

Tentir converts some damage to Psi!
Geomancer's Strike hits
Tentir for 5 to psi, 52 physical (57 total damage).
Geomancer casts Earthen Missiles.

Saving game...