Veros the level 10 Higher Berserker by Synxman

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassBerserker
Level / Exp10 / 1%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 24)
Dexterity17 (base 14)
Constitution29 (base 28)
Magic12 (base 11)
Willpower24 (base 12)
Cunning17 (base 10)

Resources

Life354/354
Stamina162/162
Healing Factor1.1524687383468
Regeneration7.2159488478709

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1
See Stealth6
See Invisible6

Offense: Mainhand

Damage56
Accuracy38
Crit Chance8%
APR7
Speed1.00

Offense: Spell

Spellpower12
Crit Chance3%
Speed1

Offense: Mind

Mindpower25
Crit Chance3%
Speed1

Offense: Damage Bonus

Light+3%
Blight+4%
Nature+9%
Fire+10%
All0%

Defense: Base

Armour (hardiness)32.08934837382 (81.151787968034%)
Defense9
Ranged Defense9
Fatigue30
Physical Save23
Spell Save30
Mental Save32

Defense: Resistances

Acid+ 13%( 70%)
Nature+ 10%( 70%)
Temporal+ 14%( 70%)
Blight+ 10%( 70%)
Cold+ 16%( 70%)
Fire+ 42%( 70%)
All+ 4%( 70%)

Defense: Immunities

Pinning Resistance21%
Stun Resistance20%
Instadeath Resistance100%
Knockback Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.30
5/5
2/5
2/5
0/5
Technique / Berserker's strength1.30
1/5
0/5
0/5
0/5
Technique / Bloodthirst1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
3/5
0/5
0/5
0/5
Technique / Two-handed assault1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
3/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
1/5
3/5
0/5
2/5
2/5
0/5

Effects

Quests

failed
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Veros the Higher Berserker level 10
2nd Dusk 122nd year of Ascendancy at 00:13
see stats

Log


Resting starts...

Rested for 2 turns (stop reason: all resources and life at maximum).


There is a ladder to the next level here (press '' or right click to use).
Ran for 8 turns (stop reason: at exit).


You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 38 turns).
You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 38 turns).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 1.39 gold from the transmogrification of
prismatic rough leather armour of lightning resistance (3 def, 2 armour).
You gain 0.67 gold from the transmogrification of
prismatic iron helm (0 def, 3 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 0.62 gold from the transmogrification of
grounding pair of iron boots (0 def, 3 armour).
You gain 1.40 gold from the transmogrification of
spellwoven linen robe of protection (3 def, 3 armour).
You gain 1.08 gold from the transmogrification of
mindwoven linen robe of blight (+10%) (0 def, 0 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 2.23 gold from the transmogrification of
elm vilestaff of illumination (10-12 power, 2 apr, blight element).
You gain 1.07 gold from the transmogrification of
gifted mossy mindstar of clarity (2-2 power, 12 apr, mind damage).
You gain 1.00 gold from the transmogrification of
Serpent's Glare (7-8 power, 15 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron battleaxe (16-24 power, 1 apr).
You gain 0.56 gold from the transmogrification of
shatter afflictions rune (absorb 21; cd 19).
You gain 1.15 gold from the transmogrification of
biting gale rune (damage 30; dur 4; cd 18).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60; 16 cd).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 40; cd 11).
There is a ladder to the previous level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (polar bear - offscreen)).

Saving game...

Saving done.