Simrthemae the level 1 Ogre Necromancer by TheSteelBird

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.0
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceOgre
ClassNecromancer
Level / Exp1 / 97%
Sizebig
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity9 (base 10)
Constitution10 (base 10)
Magic23 (base 18)
Willpower11 (base 13)
Cunning13 (base 11)

Resources

Life33/35
Mana40/105
Soul12/12
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage11
Accuracy3
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance3%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Offense: Damage Bonus

Nature+11%
Lightning+10%
Darkness+10%
All0%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save8
Spell Save16
Mental Save8

Defense: Resistances

Darkness+ 21%( 70%)
Nature+ 27%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Glacial waste1.30
0/5
0/5
0/5
0/5
Spell / Master of flesh1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
1/5
0/5
0/5
0/5
Spell / Grave1.30
1/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

Quests

active
active

Equipment

Tool
On fingers
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Simrthemae picks up (a.): movement infusion (speed 431%; cd 10).
Talent Black Ice is ready to use.
Talent Invoke Darkness is ready to use.
Simrthemae picks up (b.):
shielding rune (absorb 50; dur 3; cd 17).
Simrthemae picks up (b.):
movement infusion of the wizard (speed 477%; cd 11).
Simrthemae calms down.

Simrthemae picks up (d.):
shielding rune (absorb 51; dur 4; cd 15).
Simrthemae picks up (c.):
blink rune of the wizard (range 4; phase 16; cd 17).
Simrthemae picks up (d.):
manasurge rune (regen 660% over 10 turns; mana 33; cd 16).
Simrthemae picks up (b.):
movement infusion (speed 401%; cd 9).
Simrthemae picks up (e.):
blink rune of the wizard (range 3; phase 14; cd 10).
Simrthemae picks up (c.):
movement infusion (speed 400%; cd 16).
There is a ladder to the next level here (press '' or right click to use).
Ran for 14 turns (stop reason: at exit).


Simrthemae wears:
iron pickaxe (dig speed 38 turns).

You gain 0.80 gold from the transmogrification of
iron helm of constitution (+3) (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.75 gold from the transmogrification of
acidic iron greatmaul (120% power, 1 apr).
You gain 0.95 gold from the transmogrification of
arcing iron battleaxe of massacre (126% power, 1 apr).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 51; dur 4; cd 15).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 50; dur 3; cd 17).
You gain 0.59 gold from the transmogrification of
manasurge rune (regen 660% over 10 turns; mana 33; cd 16).
You gain 2.05 gold from the transmogrification of
blink rune of the wizard (range 3; phase 14; cd 10).
You gain 2.02 gold from the transmogrification of
movement infusion of the wizard (speed 477%; cd 11).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 401%; cd 9).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 400%; cd 16).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 431%; cd 10).
There is a ladder to the previous level here (press '' or right click to use).