




Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Construct |
Class | Golem |
Level / Exp | 5 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 19 (base 19) |
Dexterity | 13 (base 13) |
Constitution | 14 (base 14) |
Magic | 12 (base 12) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 178/178 |
Mana | 116/116 |
Stamina | 112/112 |
Healing Factor | 1.2250077455334 |
Regeneration | 0.30625193638335 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 24 |
Accuracy | 27 |
Crit Chance | 0% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Acid | +6% |
Defense: Base
Armour (hardiness) | 10.497011280365 (66.952380952381%) |
Defense | 3 |
Ranged Defense | 3 |
Fatigue | 12 |
Physical Save | 12 |
Spell Save | 8 |
Mental Save | 7 |
Defense: Resistances
Arcane | + 9%(100%) |
Lightning | + 20%(100%) |
Acid | + 14%(100%) |
All | + 4%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Golem / Fighting | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
detrimental effect | On death will restore to the source up to 2 times the vim's worth. Bleak Outcome |
Quests
Equipment
Main armor | ![]() Requires: - Strength 14 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Damage when hit (Melee): 10 physical Changes resistances: +17% lightning A suit of armour made of mail. |
In main hand | ![]() Requires: - Strength 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 17.5 - 26.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +9 lightning / +8 arcane When wielded/worn: Effects on melee hit: * 15% chance to corrode armour by 30% Changes resistances: +5% arcane / +6% acid Changes damage: +6% acid Massive two-handed mauls. |
Inventory
![]() Requires: - Strength 11 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 26.5 - 39.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% Massive two-handed mauls. |
Achievements
Log
You extract zircon from balanced iron dagger of paradox (9.5-12.35 power, 5 apr)
Raistlin casts Extract Gems.
You extract citrine from acidic iron greatmaul (17-25.5 power, 1 apr)
Raistlin casts Extract Gems.
You extract citrine from iron longsword (12.5-17.5 power, 2 apr)
Raistlin casts Extract Gems.
You extract citrine from iron mace of persecution (12.5-17.5 power, 2 apr)
Raistlin casts Extract Gems.
You extract spinel from flaming iron waraxe of massacre (17.5-24.5 power, 2 apr)
Raistlin casts Extract Gems.
You extract zircon from iron gauntlets (0 def, 1 armour)
You pickup 0.85 gold pieces.
Raistlin picks up (c.): shimmering elm vilestaff (10-12 power, 2 apr, fire element).
Character control switched to golem (servant of Raistlin).
Golem (servant of Raistlin) wears (replacing iron greatmaul of massacre (26.5-39.75 power, 1 apr)): Iviwe (17.5-26.25 power, 1 apr).
Character control switched to Raistlin.
Character control switched to golem (servant of Raistlin).
Saving game...
Saving done.
Raistlin deactivates Frost Infusion.