











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
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Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Shalore |
Class | Alchemist |
Level / Exp | 33 / 27% |
Size | medium |
Lifes / Deaths | Killed by enthralled slave at level 15 on the 51st Regrowth 123rd year of Ascendancy at 07:31 / 87Killed by armoured skeleton warrior at level 15 on the 69th Regrowth 123rd year of Ascendancy at 01:51 Killed by armoured skeleton warrior at level 15 on the 69th Regrowth 123rd year of Ascendancy at 02:00 Killed by skeleton archer at level 15 on the 69th Regrowth 123rd year of Ascendancy at 16:55 Killed by venom wyrm at level 15 on the 73rd Regrowth 123rd year of Ascendancy at 06:01 Killed by venom wyrm at level 16 on the 78th Regrowth 123rd year of Ascendancy at 01:00 Killed by skeleton assassin at level 16 on the 79th Regrowth 123rd year of Ascendancy at 03:07 Killed by golem (servant of Raistlin) at level 16 on the 79th Regrowth 123rd year of Ascendancy at 04:48 Killed by skeleton warrior at level 16 on the 80th Regrowth 123rd year of Ascendancy at 00:28 Killed by skeleton master archer at level 16 on the 80th Regrowth 123rd year of Ascendancy at 08:24 Killed by cold flames trap at level 16 on the 80th Regrowth 123rd year of Ascendancy at 14:14 Killed by vampire lord at level 17 on the 1st Time of Balance 123rd year of Ascendancy at 03:52 Killed by degenerated skeleton warrior at level 17 on the 1st Time of Balance 123rd year of Ascendancy at 20:29 Killed by Polayanne the armoured skeleton warrior at level 17 on the 1st Pyre 123rd year of Ascendancy at 06:02 Killed by Ce'Nysessra the lesser vampire at level 18 on the 4th Pyre 123rd year of Ascendancy at 20:58 Killed by lesser vampire at level 18 on the 5th Pyre 123rd year of Ascendancy at 05:11 Killed by skeleton magus at level 18 on the 6th Pyre 123rd year of Ascendancy at 06:34 Killed by skeleton magus at level 19 on the 7th Pyre 123rd year of Ascendancy at 18:56 Killed by Glita the Guardian at level 20 on the 56th Pyre 123rd year of Ascendancy at 08:24 Killed by Ermairmen the shalore at level 21 on the 1st Flare 123rd year of Ascendancy at 22:15 Killed by Bethyra the master vampire at level 21 on the 6th Dusk 123rd year of Ascendancy at 11:34 Killed by Celia at level 21 on the 7th Dusk 123rd year of Ascendancy at 12:28 Killed by Grand Corruptor at level 21 on the 14th Dusk 123rd year of Ascendancy at 14:48 Killed by Protector Myssil at level 21 on the 14th Dusk 123rd year of Ascendancy at 19:04 Killed by Urkis, the High Tempest at level 22 on the 48th Dusk 123rd year of Ascendancy at 00:00 Killed by Urkis, the High Tempest at level 22 on the 48th Dusk 123rd year of Ascendancy at 03:23 Killed by Urkis, the High Tempest at level 22 on the 48th Dusk 123rd year of Ascendancy at 07:04 Killed by Urkis, the High Tempest at level 22 on the 48th Dusk 123rd year of Ascendancy at 09:23 Killed by Bethidamira the eternal bone giant at level 23 on the 79th Dusk 123rd year of Ascendancy at 21:16 Killed by Celia at level 23 on the 1st Time of Equilibrium 123rd year of Ascendancy at 04:07 Killed by Celia at level 23 on the 1st Time of Equilibrium 123rd year of Ascendancy at 06:47 Killed by Poryrin the eternal bone giant at level 23 on the 1st Time of Equilibrium 123rd year of Ascendancy at 11:23 Killed by The Master at level 23 on the 3rd Haze 123rd year of Ascendancy at 07:38 Killed by skeleton warrior at level 23 on the 3rd Haze 123rd year of Ascendancy at 20:10 Killed by skeleton warrior at level 23 on the 3rd Haze 123rd year of Ascendancy at 22:26 Killed by The Master at level 23 on the 4th Haze 123rd year of Ascendancy at 01:41 Killed by skeleton master archer at level 23 on the 4th Haze 123rd year of Ascendancy at 04:04 Killed by The Master at level 23 on the 4th Haze 123rd year of Ascendancy at 07:00 Killed by The Master at level 23 on the 4th Haze 123rd year of Ascendancy at 09:43 Killed by ghast at level 23 on the 4th Haze 123rd year of Ascendancy at 15:19 Killed by skeleton archer at level 23 on the 4th Haze 123rd year of Ascendancy at 20:35 Killed by ogre rune-spinner at level 24 on the 15th Haze 123rd year of Ascendancy at 20:49 Killed by Mayolrath the elven guard at level 25 on the 17th Haze 123rd year of Ascendancy at 08:32 Killed by Betisetta the dredge at level 26 on the 26th Haze 123rd year of Ascendancy at 20:28 Killed by orc necromancer at level 28 on the 1st Decay 123rd year of Ascendancy at 16:32 Killed by orc corruptor at level 28 on the 9th Allure 124th year of Ascendancy at 09:15 Killed by Kra'Tor the Gluttonous at level 28 on the 9th Allure 124th year of Ascendancy at 11:39 Killed by Kra'Tor the Gluttonous at level 28 on the 9th Allure 124th year of Ascendancy at 13:47 Killed by Kra'Tor the Gluttonous at level 28 on the 9th Allure 124th year of Ascendancy at 17:39 Killed by golem (servant of Raistlin) at level 28 on the 32nd Regrowth 124th year of Ascendancy at 03:45 Killed by golem (servant of Raistlin) at level 29 on the 42nd Regrowth 124th year of Ascendancy at 05:10 Killed by orc elite fighter at level 30 on the 55th Regrowth 124th year of Ascendancy at 03:35 Killed by orc fighter at level 30 on the 55th Regrowth 124th year of Ascendancy at 05:30 Killed by orc high cryomancer at level 30 on the 55th Regrowth 124th year of Ascendancy at 08:43 Killed by orc blood mage at level 30 on the 63rd Regrowth 124th year of Ascendancy at 09:59 Killed by Poruma the orc necromancer at level 30 on the 63rd Regrowth 124th year of Ascendancy at 11:59 Killed by skeleton mage at level 30 on the 63rd Regrowth 124th year of Ascendancy at 15:32 Killed by golem (servant of Raistlin) at level 30 on the 63rd Regrowth 124th year of Ascendancy at 17:25 Killed by orc blood mage at level 30 on the 63rd Regrowth 124th year of Ascendancy at 23:39 Killed by orc necromancer at level 30 on the 65th Regrowth 124th year of Ascendancy at 08:38 Killed by Glorin the orc necromancer at level 30 on the 65th Regrowth 124th year of Ascendancy at 23:54 Killed by forge-giant at level 31 on the 67th Regrowth 124th year of Ascendancy at 04:22 Killed by lava floor at level 31 on the 67th Regrowth 124th year of Ascendancy at 07:15 Killed by golem (servant of Raistlin) at level 31 on the 67th Regrowth 124th year of Ascendancy at 09:01 Killed by orc blood mage at level 31 on the 67th Regrowth 124th year of Ascendancy at 14:37 Killed by armoured skeleton warrior at level 31 on the 67th Regrowth 124th year of Ascendancy at 21:20 Killed by Rak'shor, Grand Necromancer of the Pride at level 31 on the 68th Regrowth 124th year of Ascendancy at 00:31 Killed by Rak'shor, Grand Necromancer of the Pride at level 31 on the 68th Regrowth 124th year of Ascendancy at 02:28 Killed by Vorydheba the bone giant at level 31 on the 68th Regrowth 124th year of Ascendancy at 06:17 Killed by skeleton master archer at level 31 on the 68th Regrowth 124th year of Ascendancy at 19:25 Killed by fiery orc wyrmic at level 31 on the 68th Regrowth 124th year of Ascendancy at 23:05 Killed by orc corruptor at level 31 on the 69th Regrowth 124th year of Ascendancy at 01:02 Killed by worm that walks at level 31 on the 69th Regrowth 124th year of Ascendancy at 03:39 Killed by bloated horror at level 31 on the 69th Regrowth 124th year of Ascendancy at 06:36 Killed by worm that walks at level 31 on the 69th Regrowth 124th year of Ascendancy at 08:25 Killed by shadow at level 31 on the 69th Regrowth 124th year of Ascendancy at 10:47 Killed by bloated horror at level 31 on the 69th Regrowth 124th year of Ascendancy at 13:28 Killed by radiant horror at level 31 on the 70th Regrowth 124th year of Ascendancy at 03:16 Killed by worm that walks at level 31 on the 70th Regrowth 124th year of Ascendancy at 09:15 Killed by dreaming horror at level 31 on the 70th Regrowth 124th year of Ascendancy at 15:37 Killed by dreaming horror at level 31 on the 70th Regrowth 124th year of Ascendancy at 17:44 Killed by dream seed at level 31 on the 70th Regrowth 124th year of Ascendancy at 19:41 Killed by dreaming horror at level 31 on the 70th Regrowth 124th year of Ascendancy at 22:46 Killed by dreaming horror at level 31 on the 71st Regrowth 124th year of Ascendancy at 00:42 Killed by dreaming horror at level 31 on the 71st Regrowth 124th year of Ascendancy at 04:12 Killed by orc blood mage at level 33 on the 12nd Pyre 124th year of Ascendancy at 18:23 Killed by skeleton master archer at level 33 on the 21st Pyre 124th year of Ascendancy at 21:45 |
Primary Stats
Strength | 16 (base 12) |
Dexterity | 26 (base 15) |
Constitution | 44 (base 34) |
Magic | 81 (base 57) |
Willpower | 48 (base 43) |
Cunning | 29 (base 10) |
Resources
Life | 723/723 |
Mana | 501/501 |
Healing Factor | 1.2383177570092 |
Regeneration | 1.7955607476634 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Offense: Mainhand
Damage | 158 |
Accuracy | 23 |
Crit Chance | 31% |
APR | 10 |
Speed | 1.00 |
Offense: Spell
Spellpower | 56 |
Crit Chance | 46% |
Speed | 1 |
Offense: Mind
Mindpower | 37 |
Crit Chance | 23% |
Speed | 1 |
Offense: Damage Bonus
Blight | +29% |
Arcane | +30% |
Cold | +46% |
All | +20% |
Darkness | +44% |
Light | +40% |
Physical | +55% |
Mind | +32% |
Fire | +71% |
Lightning | +34% |
Offense: Damage Penetration
Darkness | +10% |
Fire | +15% |
Light | +10% |
Defense: Base
Armour (hardiness) | 19 (30%) |
Defense | 23 |
Ranged Defense | 23 |
Fatigue | 6 |
Physical Save | 39 |
Spell Save | 46 |
Mental Save | 47 |
Defense: Resistances
Acid | + 27%( 70%) |
Physical | + 35%( 70%) |
Cold | + 53%( 70%) |
All | 0%( 70%) |
Darkness | + 38%( 70%) |
Light | + 12%( 70%) |
Temporal | + 15%( 70%) |
Lightning | + 64%( 70%) |
Fire | + 68%( 70%) |
Mind | + 12%( 70%) |
Defense: Immunities
Knockback Resistance | 50% |
Pinning Resistance | 10% |
Instadeath Resistance | 100% |
Confusion Resistance | 20% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 326 damage for 4 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 135 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 156 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
Class Talents
Spell / Advanced-golemancy | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 1/5 |
Spell / Golemancy | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Spell / Acid alchemy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Fire alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Frost alchemy | 1.30 |
| 4/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Generic Talents
Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Spell / Staff combat | 1.50 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
talent | Ice Core |
talent | Frost Infusion |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 7 of Dreadfell. Escort: lost anorithil (level 7 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 167. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed storm wyrm claw. * You've found the needed sandworm tooth. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed ice wyrm tooth. * You've found the needed vampire lord fang. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+2 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 96 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Quiver | ![]() 0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. |
Light source | ![]() Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+3 eff.) Mindpower: +10 (+4 eff.) Light radius: +5 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 181.44 darkness damage (based on Mindpower and charge), costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Mag / +7 Con Changes resistances: +6% acid Changes damage: +10% arcane Spell save: +18 (+6 eff.) Confusion immunity: +20% Pinning immunity: +10% Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Changes resistances: +6% darkness Changes damage: +9% darkness Physical save: +30 (+10 eff.) Spell save: +9 (+3 eff.) Mental save: +45 (+14 eff.) It can be used to creates a wall of flames lasting 4 turns (dealing 378 fire damage overall), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +15% physical Changes damage: +9% blight / +15% physical Critical mult.: +20.00% Mana each turn: +0.12 Maximum mana: +40.00 Spell crit. chance: +3% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Rings can have magical properties. |
On fingers | ![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes resistances: +31% lightning / +3% temporal / +26% fire / +12% mind / +6% cold Changes damage: +14% lightning / +13% fire / +12% mind Rings can have magical properties. |
Around waist | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Changes stats: +4 Cun / +4 Dex Changes resistances: +6% acid / +7% fire / +8% lightning / +7% cold Mental crit. chance: +8% A belt that goes around your waist. |
In main hand | ![]() Requires: - Magic 38 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 64.0 - 76.8 Uses stat: 140% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +10 Attack speed: 100% Damage (Melee): +10 % chance of confusion When wielded/worn: Accuracy: +7 (+3 eff.) Changes damage: +20% physical Talent mastery: +0.20 Spell / Staff combat Spellpower: +12 (+4 eff.) Spell crit. chance: +18% It can be used to activate talent Channel Staff (costing 9 power out of 20/20) : Effective talent level: 3.0 Power cost: 9 out of 20/20. Range: 8 Travel Speed: 2000% of base Is: a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 94% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
On hands | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 116.63 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Main armor | ![]() Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +13.0% Armour: +12 Defense: +15 (+8 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +20% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+4 eff.) Spell crit. chance: +15% Mental crit. chance: +5% It can be used to activate talent Blastwave (costing 12 power out of 16/16) : Effective talent level: 4.4 Power cost: 12 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 230.33 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Mag / +2 Wil Changes resistances: +12% darkness / +12% temporal Spell save: +8 (+3 eff.) Maximum mana: +49.00 Defense after a teleport: +13 Resist all after a teleport: +11% New effects duration reduction after a teleport: +13% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Con / +2 Mag Physical save: +8 (+3 eff.) Life regen: +1.20 Mana each turn: +0.23 Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +43.00 Maximum mana: +28.00 Amulets can have magical properties. |
Inventory
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +6% darkness / +5% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: alchemist-gem / green ; tier 1 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 628.80 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects, costing 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
![]() 0.00 Encumbrance. Type: alchemist-gem / violet ; tier 2 When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+5 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 111 light damage (based on your Magic and Strength) to your foes within radius 5 each turn, costing 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Defense: +9 (+5 eff.) Ranged Defense: +9 (+5 eff.) Changes resistances penetration: +25% acid Changes damage: +6% acid Blindness immunity: +25% Stun/Freeze immunity: +15% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to disarm traps (108 bonus disarm power, based on Magic) along a range 4 line, putting all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Raistlin the Shalore Alchemist level 24
7th Haze 123rd year of Ascendancy at 10:09 see stats
By Raistlin the Shalore Alchemist level 21
14th Dusk 123rd year of Ascendancy at 21:30 see stats
By Raistlin the Shalore Alchemist level 29
43rd Regrowth 124th year of Ascendancy at 02:19 see stats
By Raistlin the Shalore Alchemist level 30
55th Regrowth 124th year of Ascendancy at 15:53 see stats
By Raistlin the Shalore Alchemist level 28
39th Regrowth 124th year of Ascendancy at 07:43 see stats
By Raistlin the Shalore Alchemist level 14
23rd Haze 122nd year of Ascendancy at 09:29 see stats
By Raistlin the Shalore Alchemist level 27
29th Haze 123rd year of Ascendancy at 23:45 see stats
By Raistlin the Shalore Alchemist level 17
1st Pyre 123rd year of Ascendancy at 07:56 see stats
By Raistlin the Shalore Alchemist level 22
48th Dusk 123rd year of Ascendancy at 11:48 see stats
By Raistlin the Shalore Alchemist level 23
68th Dusk 123rd year of Ascendancy at 01:36 see stats
By Raistlin the Shalore Alchemist level 21
9th Mirth 123rd year of Ascendancy at 23:02 see stats
By Raistlin the Shalore Alchemist level 10
57th Dusk 122nd year of Ascendancy at 00:00 see stats
By Raistlin the Shalore Alchemist level 20
9th Pyre 123rd year of Ascendancy at 23:27 see stats
By Raistlin the Shalore Alchemist level 30
54th Regrowth 124th year of Ascendancy at 20:13 see stats
By Raistlin the Shalore Alchemist level 14
56th Haze 122nd year of Ascendancy at 11:38 see stats
By Raistlin the Shalore Alchemist level 29
42nd Regrowth 124th year of Ascendancy at 19:28 see stats
By Raistlin the Shalore Alchemist level 27
30th Haze 123rd year of Ascendancy at 01:43 see stats
By Raistlin the Shalore Alchemist level 15
32nd Regrowth 123rd year of Ascendancy at 04:01 see stats
By Raistlin the Shalore Alchemist level 20
42nd Pyre 123rd year of Ascendancy at 16:10 see stats
By Raistlin the Shalore Alchemist level 32
75th Regrowth 124th year of Ascendancy at 16:32 see stats
By Raistlin the Shalore Alchemist level 15
52nd Regrowth 123rd year of Ascendancy at 02:38 see stats
By Raistlin the Shalore Alchemist level 32
76th Regrowth 124th year of Ascendancy at 03:22 see stats
By Raistlin the Shalore Alchemist level 22
46th Dusk 123rd year of Ascendancy at 03:55 see stats
By Raistlin the Shalore Alchemist level 23
4th Haze 123rd year of Ascendancy at 23:35 see stats
Log
Orcs patrol kills Anorithil patrol.
Sun Paladins patrol kills Orcs patrol.
Today is the 48th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:56.
Ran for 5 turns (stop reason: hostile spotted to the east (Orcs patrol)).
Today is the 49th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:25.
Today is the 50th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:40.
Today is the 51st Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:06.
Today is the 52nd Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:21.
Today is the 53rd Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:36.
There is a Entrance into the sandpit of Briagh here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).
There is a ladder to worldmap here (press '' or right click to use).
Saving game...
Saving done.
Saving game...
Saving done.
Saving game...
Saving done.
Raistlin deactivates Ice Core.
Raistlin deactivates Frost Infusion.