blood and mana the level 11 Yeek Alchemist by thedoomof adrin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceYeek
ClassAlchemist
Level / Exp11 / 37%
Sizesmall
Lifes / Deaths

Primary Stats

Strength9 (base 10)
Dexterity8 (base 10)
Constitution20 (base 25)
Magic36 (base 36)
Willpower25 (base 11)
Cunning18 (base 10)

Resources

Life246/246
Mana238/238
Healing Factor1.1889473684211
Regeneration1.0106052631579

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage23
Accuracy2
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower31
Crit Chance4%
Speed1

Offense: Mind

Mindpower25
Crit Chance3%
Speed1

Offense: Damage Bonus

Fire+25%
Arcane+11%

Defense: Base

Armour (hardiness)10 (30%)
Defense0
Ranged Defense0
Fatigue2
Physical Save10
Spell Save20
Mental Save25

Defense: Resistances

Acid+ 21%( 70%)
Nature+ 6%( 70%)
Cold+ 27%( 70%)
Lightning+ 12%( 70%)
Fire+ 27%( 70%)
All 0%( 70%)

Defense: Immunities

Silence Resistance17%
Instadeath Resistance100%
Confusion Resistance52%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Advanced-golemancy1.30
1/5
0/5
0/5
0/5
Spell / Explosive admixtures1.30
4/5
4/5
1/5
0/5
Spell / Poison alchemy1.30
1/5
1/5
1/5
0/5
Spell / Golemancy1.30
1/5
1/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Mana alchemy1.30
1/5
1/5
1/5
0/5
Cunning / Herbalism1.30
0/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
2/5
2/5
1/5
0/5
Spell / Staff combat1.30
1/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5

Effects

talent

Quests

done
done
done
done
done
active
done

Equipment

On feet
Quiver
On hands
On head
Tool
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By blood and mana the Yeek Alchemist level 10
6th Flare 122nd year of Ascendancy at 06:51
see stats
The Arena (Roguelike) Unlocked Arena mode.
By blood and mana the Yeek Alchemist level 8
3rd Flare 122nd year of Ascendancy at 00:23
see stats

Log

You extract spinel from pouch of iron shots (17/17, 14-16.8 power, 1 apr)

You give
deflecting steel shield of fire resistance (+16%) (11 def, 2 armour, 42 block) to golem (servant of blood and mana).
Character control switched to golem (servant of blood and mana).

Character control switched to blood and mana.

Blood and mana wears:
insulating pair of rough leather boots (0 def, 1 armour).

You gain 2.26 gold from the transmogrification of
scorching brass lantern of health.
You gain 0.86 gold from the transmogrification of
woodsman's iron pickaxe (dig speed 36 turns).
You gain 6.96 gold from the transmogrification of
Hygen (dig speed 31 turns).
You gain 1.07 gold from the transmogrification of
insulating rough leather cap of strength (+3) (0 def, 1 armour).
You gain 2.38 gold from the transmogrification of
sand rough leather gloves of strength (+2) (0 def, 6 armour).
You gain 7.56 gold from the transmogrification of
rough leather gloves 'Cyrildatha' (0 def, 1 armour).
You gain 1.77 gold from the transmogrification of
thick linen cloak of Iron Throne (1 def, 5 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 1.93 gold from the transmogrification of
nature's mossy mindstar of life (2.5-2.75 power, 12 apr, mind damage).
You gain 1.15 gold from the transmogrification of
nature's mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You gain 1.49 gold from the transmogrification of
gifted vined mindstar of the jelly (5.5-6.05 power, 18 apr, mind damage).
You gain 1.34 gold from the transmogrification of
elm longbow of fire.
There is a previous level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: hostile spotted to the east (degenerated skeleton warrior)).


Blood and mana deactivates Flame Infusion.

Golem (servant of blood and mana) deactivates Reflective Skin.