Kha'ther the level 8 Yeek Archmage by Fellow Oscar

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceYeek
ClassArchmage
Level / Exp8 / 63%
Sizemedium
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution5 (base 10)
Magic28 (base 28)
Willpower27 (base 21)
Cunning15 (base 11)

Resources

Life96/96
Mana209/209
Healing Factor0.95714285714286
Regeneration0.23928571428571

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Invisible2

Offense: Mainhand

Damage13
Accuracy2
Crit Chance3%
APR0
Speed1.00

Offense: Spell

Spellpower34
Crit Chance12%
Speed1

Offense: Mind

Mindpower22
Crit Chance2%
Speed1

Offense: Damage Bonus

Acid+10%
Blight+10%
Darkness+10%
Fire+10%
Mind+11%

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save4
Spell Save30
Mental Save14

Defense: Resistances

Fire+ 13%( 70%)
Mind+ 17%( 70%)
Arcane+ 20%( 70%)
Cold+ 13%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
3/5
2/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Water1.30
3/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
0/5
0/5
0/5

Effects

talent

Quests

done
active

Equipment

Tool
On fingers
Around waist
Main armor
Light source
On feet
In main hand

Inventory

Achievements

Log

Ran for 2 turns (stop reason: at exit).

Kha'ther wears:
copper ring of the mind (+11%).

You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 1.20 gold from the transmogrification of
prismatic iron mail armour (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of
iron dagger (9-11.7 power, 5 apr).
You gain 1.64 gold from the transmogrification of
thought-forged iron longsword (12-16.8 power, 2 apr).
You gain 0.25 gold from the transmogrification of
coral trident (12.5-20 power, 6 apr).
You gain 5.09 gold from the transmogrification of
balanced coral trident of vileness (13.5-21.6 power, 6 apr).
You gain 15.00 gold from the transmogrification of
River's Fury (23-32.2 power, 8 apr).
You gain 3.22 gold from the transmogrification of
balanced iron battleaxe of massacre (22.5-33.75 power, 1 apr).
You gain 2.23 gold from the transmogrification of
elm vilestaff of warding (10-12 power, 2 apr, blight element).
There is a next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 19 turns (stop reason: at exit).


There is a next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 10 turns (stop reason: at exit).


There is a Way into the lair of Murgol here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Kha'ther deactivates
Arcane Power.