^x^ the level 5 Shalore Necromancer by pumamakas

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceShalore
ClassNecromancer
Level / Exp5 / 59%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity13 (base 10)
Constitution13 (base 13)
Magic29 (base 27)
Willpower16 (base 13)
Cunning14 (base 11)

Resources

Life41/60
Mana158/158
Soul12/12
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage13
Accuracy17
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower31
Crit Chance10%
Speed1

Offense: Mind

Mindpower21
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+13%
Acid+3%

Defense: Base

Armour (hardiness)1 (30%)
Defense6
Ranged Defense6
Fatigue0
Physical Save7
Spell Save26
Mental Save10

Defense: Resistances

Acid+ 12%( 70%)
All+ 7%( 70%)

Defense: Immunities

Disarm Resistance21%
Pinning Resistance22%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Glacial waste1.30
0/5
0/5
0/5
0/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
5/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
3/5
1/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
3/5
1/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

Quests

active
active

Equipment

On fingers
On fingers
Main armor
Light source
On hands
In main hand

Inventory

Achievements

Log

Talent Invoke Darkness is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).


There is a ladder to the previous level here (press '' or right click to use).
Ran for 12 turns (stop reason: at exit).


^x^ casts
Invoke Darkness.
Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

^x^ wears:
rogue's copper ring of tenacity.

You gain 5.25 gold from the transmogrification of
evasive elm wand of conjuration [power 105] (15 cooldown).
You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 37 turns).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, arcane element).
You gain 1.11 gold from the transmogrification of
rough leather sling of acid.
You gain 0.65 gold from the transmogrification of
gifted mossy mindstar (2-2 power, 12 apr, nature damage).
You gain 1.24 gold from the transmogrification of
iron greatmaul of erosion (18-27 power, 1 apr).
You gain 1.03 gold from the transmogrification of
teleportation rune of the sneak (range 36; cd 10).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.