Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Select your Escorts 1.3.3Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Items Vault 1.3.0Donators/Buyers bonus! Assassin 1.4.5Reworks the Rogue class. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!Playable Vampire Race 1.3.0Adds Vampires as a playable race, as jack of all trades with access to necromantic trees. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Spell Merchants 1.0.0 |
| Campaign | Orcs |
| Mode | Easy Exploration |
| Sex | Male |
| Race | Orc |
| Class | Gunslinger |
| Level / Exp | 50 / 365% |
| Size | huge |
| Lifes / Deaths | Killed by steam giant gunner at level 13 on the 35th Retaking 124th year of Ascendancy at 11:55 / 161Killed by Arch-Merchant Kaltor at level 13 on the 35th Retaking 124th year of Ascendancy at 12:03 Killed by Arch-Merchant Kaltor at level 13 on the 35th Retaking 124th year of Ascendancy at 12:12 Killed by Arch-Merchant Kaltor at level 13 on the 35th Retaking 124th year of Ascendancy at 12:22 Killed by steam giant flameshot at level 13 on the 35th Retaking 124th year of Ascendancy at 12:45 Killed by Arch-Merchant Kaltor at level 13 on the 35th Retaking 124th year of Ascendancy at 12:56 Killed by Gluselaith the steam giant yeti rider at level 13 on the 35th Retaking 124th year of Ascendancy at 13:15 Killed by Haze at level 13 on the 35th Retaking 124th year of Ascendancy at 13:30 Killed by Arch-Merchant Kaltor at level 13 on the 35th Retaking 124th year of Ascendancy at 13:41 Killed by Arch-Merchant Kaltor at level 13 on the 35th Retaking 124th year of Ascendancy at 14:05 Killed by Gluselaith the steam giant yeti rider at level 13 on the 35th Retaking 124th year of Ascendancy at 14:24 Killed by Arch-Merchant Kaltor at level 13 on the 35th Retaking 124th year of Ascendancy at 14:33 Killed by Islylaith the steam giant guard at level 13 on the 35th Retaking 124th year of Ascendancy at 14:43 Killed by Islylaith the steam giant guard at level 13 on the 35th Retaking 124th year of Ascendancy at 15:07 Killed by Arch-Merchant Kaltor at level 13 on the 35th Retaking 124th year of Ascendancy at 15:30 Killed by Arch-Merchant Kaltor at level 14 on the 35th Retaking 124th year of Ascendancy at 17:04 Killed by Arch-Merchant Kaltor at level 14 on the 35th Retaking 124th year of Ascendancy at 18:17 Killed by Haze at level 20 on the 39th Pain 124th year of Ascendancy at 23:27 Killed by luminous horror at level 21 on the 42nd Pain 124th year of Ascendancy at 15:23 Killed by Arosewyn the ritch larva at level 24 on the 2nd Dearth 124th year of Ascendancy at 21:14 Killed by skeleton mage at level 27 on the 9th Loss 124th year of Ascendancy at 18:56 Killed by luminous horror at level 30 on the 14th Loss 124th year of Ascendancy at 23:46 Killed by Star Gazer at level 30 on the 16th Loss 124th year of Ascendancy at 08:02 Killed by High Sun Paladin Aeryn at level 30 on the 22nd Loss 124th year of Ascendancy at 14:20 Killed by High Sun Paladin Aeryn at level 30 on the 22nd Loss 124th year of Ascendancy at 14:30 Killed by High Sun Paladin Aeryn at level 30 on the 22nd Loss 124th year of Ascendancy at 15:12 Killed by High Sun Paladin Aeryn at level 30 on the 22nd Loss 124th year of Ascendancy at 15:44 Killed by High Sun Paladin Aeryn at level 30 on the 22nd Loss 124th year of Ascendancy at 16:02 Killed by High Sun Paladin Aeryn at level 30 on the 22nd Loss 124th year of Ascendancy at 16:22 Killed by High Sun Paladin Aeryn at level 30 on the 22nd Loss 124th year of Ascendancy at 16:56 Killed by sunwall vindicator at level 30 on the 22nd Loss 124th year of Ascendancy at 20:11 Killed by High Sun Paladin Aeryn at level 32 on the 26th Loss 124th year of Ascendancy at 10:33 Killed by High Sun Paladin Aeryn at level 32 on the 26th Loss 124th year of Ascendancy at 11:12 Killed by High Sun Paladin Aeryn at level 32 on the 26th Loss 124th year of Ascendancy at 11:39 Killed by High Sun Paladin Aeryn at level 32 on the 26th Loss 124th year of Ascendancy at 12:02 Killed by High Sun Paladin Aeryn at level 32 on the 26th Loss 124th year of Ascendancy at 12:15 Killed by High Sun Paladin Aeryn at level 32 on the 26th Loss 124th year of Ascendancy at 12:47 Killed by High Sun Paladin Aeryn at level 32 on the 26th Loss 124th year of Ascendancy at 13:12 Killed by High Sun Paladin Aeryn at level 32 on the 26th Loss 124th year of Ascendancy at 13:31 Killed by luminous horror at level 33 on the 27th Loss 124th year of Ascendancy at 00:14 Killed by luminous horror at level 33 on the 28th Loss 124th year of Ascendancy at 04:51 Killed by steam giant flameshot at level 34 on the 29th Loss 124th year of Ascendancy at 08:43 Killed by Haze Commander Parmor at level 34 on the 30th Loss 124th year of Ascendancy at 01:54 Killed by steam giant gunslinger at level 34 on the 30th Loss 124th year of Ascendancy at 02:25 Killed by mecharachnid warrior at level 34 on the 30th Loss 124th year of Ascendancy at 03:02 Killed by Half-Mechanized Yeti at level 35 on the 30th Loss 124th year of Ascendancy at 13:50 Killed by Khrias the shalore at level 36 on the 34th Loss 124th year of Ascendancy at 00:10 Killed by shadow at level 36 on the 37th Loss 124th year of Ascendancy at 05:34 Killed by skeleton warrior at level 36 on the 37th Loss 124th year of Ascendancy at 11:29 Killed by forest wight at level 36 on the 37th Loss 124th year of Ascendancy at 12:05 Killed by Crimson Templar John at level 37 on the 37th Loss 124th year of Ascendancy at 18:49 Killed by orc berserker at level 37 on the 41st Loss 124th year of Ascendancy at 07:43 Killed by orc fighter at level 37 on the 41st Loss 124th year of Ascendancy at 08:32 Killed by orc pyromancer at level 37 on the 41st Loss 124th year of Ascendancy at 15:27 Killed by spire dragon at level 38 on the 42nd Loss 124th year of Ascendancy at 00:26 Killed by ice wyrm at level 38 on the 43rd Loss 124th year of Ascendancy at 11:24 Killed by venom drake at level 39 on the 44th Loss 124th year of Ascendancy at 20:32 Killed by venom wyrm at level 39 on the 44th Loss 124th year of Ascendancy at 20:53 Killed by wretchling at level 39 on the 44th Loss 124th year of Ascendancy at 21:05 Killed by venom wyrm at level 39 on the 44th Loss 124th year of Ascendancy at 21:18 Killed by wretchling at level 39 on the 44th Loss 124th year of Ascendancy at 21:50 Killed by orc master wyrmic at level 39 on the 45th Loss 124th year of Ascendancy at 07:10 Killed by orc corruptor at level 39 on the 45th Loss 124th year of Ascendancy at 07:46 Killed by orc archer at level 39 on the 45th Loss 124th year of Ascendancy at 08:32 Killed by orc master wyrmic at level 39 on the 45th Loss 124th year of Ascendancy at 08:55 Killed by orc grand master assassin at level 39 on the 45th Loss 124th year of Ascendancy at 09:24 Killed by orc corruptor at level 39 on the 45th Loss 124th year of Ascendancy at 10:04 Killed by orc pyromancer at level 39 on the 45th Loss 124th year of Ascendancy at 12:45 Killed by orc cryomancer at level 39 on the 45th Loss 124th year of Ascendancy at 13:20 Killed by wretchling at level 39 on the 45th Loss 124th year of Ascendancy at 16:26 Killed by venom drake at level 39 on the 45th Loss 124th year of Ascendancy at 16:41 Killed by worm that walks at level 39 on the 45th Loss 124th year of Ascendancy at 17:01 Killed by worm that walks at level 39 on the 45th Loss 124th year of Ascendancy at 17:18 Killed by wretchling at level 39 on the 45th Loss 124th year of Ascendancy at 17:45 Killed by venom wyrm at level 39 on the 45th Loss 124th year of Ascendancy at 18:04 Killed by undead wyrm at level 39 on the 46th Loss 124th year of Ascendancy at 17:18 Killed by greater multi-hued wyrm at level 40 on the 47th Loss 124th year of Ascendancy at 18:31 Killed by undead wyrm at level 40 on the 48th Loss 124th year of Ascendancy at 03:27 Killed by shadow at level 40 on the 48th Loss 124th year of Ascendancy at 03:57 Killed by shadow at level 40 on the 48th Loss 124th year of Ascendancy at 05:12 Killed by shadow at level 40 on the 48th Loss 124th year of Ascendancy at 05:57 Killed by shadow at level 40 on the 48th Loss 124th year of Ascendancy at 06:25 Killed by greater multi-hued wyrm at level 40 on the 48th Loss 124th year of Ascendancy at 16:34 Killed by Pindhem the dolleg at level 41 on the 10th Destruction 124th year of Ascendancy at 06:03 Killed by steam giant flameshot at level 41 on the 11st Destruction 124th year of Ascendancy at 04:27 Killed by Automated Defense System at level 41 on the 11st Destruction 124th year of Ascendancy at 14:47 Killed by mecharachnid warrior at level 42 on the 12nd Destruction 124th year of Ascendancy at 09:44 Killed by steam defence turret at level 43 on the 16th Destruction 124th year of Ascendancy at 04:07 Killed by steam giant blood carver at level 43 on the 16th Destruction 124th year of Ascendancy at 07:12 Killed by steam giant gunslinger at level 43 on the 16th Destruction 124th year of Ascendancy at 08:41 Killed by steam defence turret at level 43 on the 16th Destruction 124th year of Ascendancy at 19:01 Killed by Council Member Nashal at level 44 on the 20th Destruction 124th year of Ascendancy at 15:27 Killed by Council Member Pendor at level 45 on the 20th Destruction 124th year of Ascendancy at 16:39 Killed by Council Member Tormak at level 45 on the 20th Destruction 124th year of Ascendancy at 17:13 Killed by Council Member Pendor at level 45 on the 20th Destruction 124th year of Ascendancy at 17:35 Killed by Council Member Pendor at level 45 on the 20th Destruction 124th year of Ascendancy at 17:45 Killed by Council Member Pendor at level 45 on the 20th Destruction 124th year of Ascendancy at 18:03 Killed by Council Member Palaquie at level 45 on the 20th Destruction 124th year of Ascendancy at 18:24 Killed by Council Member Pendor at level 46 on the 20th Destruction 124th year of Ascendancy at 19:00 Killed by shadow at level 47 on the 20th Destruction 124th year of Ascendancy at 23:19 Killed by saw horror at level 47 on the 20th Destruction 124th year of Ascendancy at 23:30 Killed by saw horror at level 47 on the 20th Destruction 124th year of Ascendancy at 23:55 Killed by bone horror at level 47 on the 21st Destruction 124th year of Ascendancy at 10:19 Killed by bone horror at level 47 on the 21st Destruction 124th year of Ascendancy at 10:44 Killed by saw horror at level 47 on the 23rd Destruction 124th year of Ascendancy at 06:23 Killed by bone horror at level 48 on the 23rd Destruction 124th year of Ascendancy at 17:41 Killed by necrotic mass at level 48 on the 23rd Destruction 124th year of Ascendancy at 18:21 Killed by skeleton magus at level 48 on the 23rd Destruction 124th year of Ascendancy at 19:09 Killed by skeleton master archer at level 48 on the 24th Destruction 124th year of Ascendancy at 01:13 Killed by ghoulking at level 48 on the 24th Destruction 124th year of Ascendancy at 01:40 Killed by bone horror at level 48 on the 24th Destruction 124th year of Ascendancy at 02:01 Killed by ghoul at level 48 on the 24th Destruction 124th year of Ascendancy at 02:24 Killed by archlich at level 48 on the 24th Destruction 124th year of Ascendancy at 02:39 Killed by archlich at level 48 on the 24th Destruction 124th year of Ascendancy at 03:05 Killed by necrotic abomination at level 48 on the 24th Destruction 124th year of Ascendancy at 03:20 Killed by dread at level 48 on the 24th Destruction 124th year of Ascendancy at 04:06 Killed by blood lich at level 48 on the 24th Destruction 124th year of Ascendancy at 05:17 Killed by dread at level 48 on the 24th Destruction 124th year of Ascendancy at 12:23 Killed by Zubylralravena the lich at level 48 on the 24th Destruction 124th year of Ascendancy at 18:54 Killed by bone horror at level 48 on the 24th Destruction 124th year of Ascendancy at 19:16 Killed by shadow at level 48 on the 24th Destruction 124th year of Ascendancy at 19:44 Killed by skeleton master archer at level 48 on the 24th Destruction 124th year of Ascendancy at 20:28 Killed by archlich at level 48 on the 24th Destruction 124th year of Ascendancy at 21:22 Killed by Zubylralravena the lich at level 48 on the 24th Destruction 124th year of Ascendancy at 22:01 Killed by ghoul at level 48 on the 24th Destruction 124th year of Ascendancy at 22:53 Killed by sanguine horror at level 48 on the 25th Destruction 124th year of Ascendancy at 00:00 Killed by Zubylralravena the lich at level 48 on the 25th Destruction 124th year of Ascendancy at 05:05 Killed by Zubylralravena the lich at level 48 on the 25th Destruction 124th year of Ascendancy at 05:30 Killed by blood lich at level 48 on the 25th Destruction 124th year of Ascendancy at 08:09 Killed by Zubylralravena the lich at level 48 on the 25th Destruction 124th year of Ascendancy at 12:57 Killed by Zubylralravena the lich at level 49 on the 25th Destruction 124th year of Ascendancy at 22:01 Killed by forest wight at level 49 on the 26th Destruction 124th year of Ascendancy at 00:52 Killed by skeleton master archer at level 49 on the 26th Destruction 124th year of Ascendancy at 01:34 Killed by armoured skeleton warrior at level 49 on the 26th Destruction 124th year of Ascendancy at 02:45 Killed by skeleton master archer at level 49 on the 26th Destruction 124th year of Ascendancy at 03:44 Killed by shadow at level 49 on the 26th Destruction 124th year of Ascendancy at 08:11 Killed by titan battlesmasher at level 49 on the 26th Destruction 124th year of Ascendancy at 21:15 Killed by titan searing seer at level 49 on the 27th Destruction 124th year of Ascendancy at 11:23 Killed by luminous horror at level 50 on the 29th Destruction 124th year of Ascendancy at 02:40 Killed by Sher'Tul High Priest at level 50 on the 29th Destruction 124th year of Ascendancy at 16:23 Killed by spiked tentacle at level 50 on the 29th Destruction 124th year of Ascendancy at 17:39 Killed by spiked tentacle at level 50 on the 29th Destruction 124th year of Ascendancy at 18:58 Killed by Sher'Tul High Priest at level 50 on the 29th Destruction 124th year of Ascendancy at 19:58 Killed by Sher'Tul High Priest at level 50 on the 29th Destruction 124th year of Ascendancy at 21:10 Killed by Sher'Tul High Priest at level 50 on the 29th Destruction 124th year of Ascendancy at 22:16 Killed by Sher'Tul High Priest at level 50 on the 29th Destruction 124th year of Ascendancy at 23:25 Killed by Sher'Tul High Priest at level 50 on the 30th Destruction 124th year of Ascendancy at 00:21 Killed by spiked tentacle at level 50 on the 30th Destruction 124th year of Ascendancy at 00:59 Killed by spiked tentacle at level 50 on the 30th Destruction 124th year of Ascendancy at 02:05 Killed by Sher'Tul High Priest at level 50 on the 30th Destruction 124th year of Ascendancy at 03:16 Killed by Sher'Tul High Priest at level 50 on the 30th Destruction 124th year of Ascendancy at 04:08 Killed by spiked tentacle at level 50 on the 30th Destruction 124th year of Ascendancy at 05:03 Killed by spiked tentacle at level 50 on the 30th Destruction 124th year of Ascendancy at 05:46 Killed by eyed tentacle at level 50 on the 30th Destruction 124th year of Ascendancy at 06:32 Killed by spiked tentacle at level 50 on the 30th Destruction 124th year of Ascendancy at 07:12 Killed by Sher'Tul High Priest at level 50 on the 30th Destruction 124th year of Ascendancy at 07:56 Killed by Sher'Tul High Priest at level 50 on the 30th Destruction 124th year of Ascendancy at 08:59 Killed by Sher'Tul High Priest at level 50 on the 30th Destruction 124th year of Ascendancy at 09:42 Killed by Sher'Tul High Priest at level 50 on the 30th Destruction 124th year of Ascendancy at 10:23 Killed by spiked tentacle at level 50 on the 30th Destruction 124th year of Ascendancy at 11:10 Killed by Maltoth the Mad at level 50 on the 10th Remembrance 125th year of Ascendancy at 16:17 |
| Antimagic | Follower |
Primary Stats
| Strength | 60 (base 30) |
| Dexterity | 76 (base 60) |
| Constitution | 40 (base 25) |
| Magic | 10 (base 11) |
| Willpower | 50 (base 43) |
| Cunning | 71 (base 60) |
Resources
| Life | 1313/1313 |
| Psi | 140/140 |
| Equilibrium | 0 |
| Healing Factor | 1.022 |
| Regeneration | 11.5997 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 13 |
| Lite | -1 |
| Infravision | 15 |
| See Stealth | 33 |
| See Invisible | 25 |
Offense: Mainhand
| Damage | 66 |
| Accuracy | 50 |
| Crit Chance | 22% |
| APR | 23 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 17.5 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 54 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 48 (50%) |
| Defense | 41 |
| Ranged Defense | 41 |
| Fatigue | 0 |
| Physical Save | 57 |
| Spell Save | 24 |
| Mental Save | 30 |
Defense: Resistances
| All | + 13%( 70%) |
Defense: Immunities
| Teleport Resistance | 100% |
| Pinning Resistance | 92% |
| Bleed Resistance | 70% |
| Confusion Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
| Poison Resistance | 70% |
| Blind Resistance | 50% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.1 steam per turn. Can be activated for an instant burst of 26 steam. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 150 damage for 5 turns. Its effects scale with your Magic stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.6 steam per turn. Can be activated for an instant burst of 48 steam. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 166% efficiency and cooldown mod of 83%. Its effects scale with your Dexterity stat. |
Class Talents
| Steamtech / Gunslinging | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Steamtech / Elusiveness | 1.30 |
| 2/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Steamtech / Automation | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Avoidance | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Steamtech / Bullets mastery | 1.30 |
| 4/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Steamtech / Gunner training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.60 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.10 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 0.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Steamtech / Physics | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Psionic / Dreaming | 0.80 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Automated Cloak Tessellation |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. * The second valve has been destroyed. * The third valve has been destroyed. | done |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. * You have helped the strange psionic machines and got rewards out of them. You still feel like somehow you did wrong... | done |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Deep within Eyal you found a huge cavern containing some of the remains of the great dead god Amakthel... The Dead God AwaitsAlong with what appears to be a living Sher'tul that seems to be trying to resurrect him. It must be stopped at all cost, the Prides only just got their freedom back, you can not allow anything to take it away again! The Sher'tul Priest has been taken care of, Amakthel will keep on sleeping forever now. The Prides and the world are safe. You have won the game!. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! * Travelling deep within Eyal you found the source of all corruptions: the dead god Amakthel. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Anti-Gravity Boots (8 def, 8 armour) Anti-Gravity Boots (8 def, 8 armour)Requires: - Talent Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +8 Defense: +8 (+3 eff.) Fatigue: +8% Changes stats: +5 Str / +4 Dex Changes resistances: +10% fire Changes damage: +10% fire Stealth bonus: +0 Physical save: +15 (+5 eff.) Pinning immunity: +75% Knockback immunity: +25% Teleport immunity: +100% Steampower: +3 (+1 eff.) These boots have a 7% chance to fail to operate properly (reduced by Cunning). It can be used to jump to a nearby location within range 7, blasting everything within radius 2 (93 burning fire damage, 2 tile knockback) of the jump point and within radius 3 (158 burning fire damage, 3 tile knockback) of the landing point (damage based on Cunning), costing 18 power out of 18/18. These boots seem to have been made by a... creative individual who seems to have decided that launching yourself through the air via rocketry qualifies as "anti-gravity". They look like they will work, though. Probably. If you're very careful. |
| Quiver | Spider's Fangs (20/20, 124% power, 8 apr) Spider's Fangs (20/20, 124% power, 8 apr)Requires: - Dexterity 24 Infused by nature Powered by steamtech 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Power: 124% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Nature Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 Physical crit. chance: +2.0% Capacity: 20 On weapon crit: * bursts into an cloud of spydric poison, pinning those inside (with a 10 turn cooldown) When wielded/worn: Talent granted: +5 Explosive Shell Ready to trigger! A dedicated technician seems to have built pockets of spider venom into these rounds. It's not clear how happy the spiders were about this. |
| Light source | burglar's dwarven lantern of the zealot burglar's dwarven lantern of the zealotInfused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +4 Cun Changes resistances: +3% all Changes damage: +16% light Spell save: +9 (+4 eff.) Light radius: -2 Infravision radius: +6 See stealth: +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Steam Powered Helm (3 def, 12 armour) Steam Powered Helm (3 def, 12 armour)Requires: - Talent Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +12 Defense: +3 (+1 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Con Changes resistances: +10% all Blindness immunity: +50% Silence immunity: +0% Infravision radius: +9 Sight radius: +3 See stealth: +25 See invisible: +25 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. A Helmet. But with steam power! |
| Tool | dwarven-steel pickaxe of endurance (dig speed 31 turns) dwarven-steel pickaxe of endurance (dig speed 31 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +5 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Dual techniques +0.30 Technique / Archery excellence +0.30 Technique / Archery prowess +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Grappling +0.30 Technique / Thuggery +0.30 Technique / Shield defense +0.30 Technique / Two-handed weapons +0.30 Technique / Combat veteran +0.30 Technique / Superiority +0.30 Technique / Combat training +0.30 Technique / Two-handed assault +0.30 Technique / Combat techniques +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Unarmed training +0.30 Technique / Pugilism +0.30 Technique / Shield offense +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| On fingers | Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+2 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+12 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. The set is complete. When wielded/worn: Armour: +4 Changes damage: +25% acid / +25% fire / +25% nature / +25% blight Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +100.00 Size category: +2 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | The Shotgonne The ShotgonneRequires: - Strength 25 - Dexterity 40 - Talent Shoot - Talent Steam Pool Powered by steamtech 9.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 5 It must be held with both hands. It can be used as a weapon and offhand. Mastery: Steamgun Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +0.0% Attack speed: 100% Dam. multiplier: 125% Firing range: +6 Travel speed: +600% Damage against: +35% Undead / +35% Demon / +35% Horror Attacks use: 4.0 Steam When fired, shoots up to 4 extra shots at random foes with a radius 4 cone centered on the target. This huge steamgun can be loaded with more than one bullet so that multiple shots can be fired in a nasty cone of death. It also seems to have been carefully balanced to work like a dual gun set. |
| On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. The set is complete. When wielded/worn: Physical power: +10 (+2 eff.) Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Talent granted: +5 Shocking Touch Physical save: +10 (+3 eff.) Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 145.23 and knocking it back 5 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Main armor | Pressure-enhanced Slashproof Combat Suit (14 def, 12 armour) Pressure-enhanced Slashproof Combat Suit (14 def, 12 armour)Requires: - Strength 16 Crafted by a master Powered by steamtech 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +12 Armour Hardiness: +0% Defense: +14 (+5 eff.) Fatigue: +0% Damage when hit (Melee): 0 physical Changes stats: +8 Dex Reduces opponents crit chance: 7% Poison immunity: +70% Disease immunity: +70% Cut immunity: +70% Life regen: +10.00 When you take a hit of more than 10% of your total life the suit's motors activate for the next turn, displacing you before any blow could hit you. A simple leather armour of excellent facture that has been craftily enhanced with hidden miniature steam engines to enhance reflexes and provide safety features. |
| Cloak | Jetpack (10 def, 0 armour) Jetpack (10 def, 0 armour)Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical power: +5 (+1 eff.) Defense: +10 (+4 eff.) Changes stats: +6 Cun Changes resistances: +15% nature / +15% cold Talent granted: +1 Rocket Dash Physical save: +10 (+3 eff.) Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Finally. |
| Around neck | Gardanion, the Light of God Gardanion, the Light of GodPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +40 (+8 eff.) Spellpower: +40 (+8 eff.) Mindpower: +40 (+11 eff.) Allows you to speak and read the old Sher'Tul language. Steampower: +40 (+10 eff.) "When Amakthel arrived, he created the Sun and brought life to this world. You carry a piece of His Sun with you now. Do not forget who gave it to you, lest you become like those wretched fools who would forsake Him." |
Inventory
protective stralite amulet of perfection (0.28 Cunning / Survival,0.28 Wild-gift / Antimagic) protective stralite amulet of perfection (0.28 Cunning / Survival,0.28 Wild-gift / Antimagic)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +7 Defense: +8 (+3 eff.) Changes resistances cap: +4% all Talent masteries: +0.28 Cunning / Survival +0.28 Wild-gift / Antimagic Physical save: +14 (+4 eff.) Amulets can have magical properties. |
rogue's stralite ring of corrosion (+28%) rogue's stralite ring of corrosion (+28%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +12 (+4 eff.) Changes stats: +6 Cun Changes resistances: +28% acid Changes damage: +14% acid Rings can have magical properties. |
parasitic pulsing mindstar of sand (108% power, 32 apr, nature damage) parasitic pulsing mindstar of sand (108% power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural sand should be returned to the wyrm. This parasitic mindstar will draw strength from other psionic mindstars. Power: 108% Range: 1.1x Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 physical Changes resistances: +9% physical Changes resistances penetration: +8% physical Changes damage: +8% physical Hate when firing a critical mind attack: +3.00 Maximum hate: +11.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Life leech chance: +13% Life leech: +9% It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 20 of target armor and 10% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Razorblade, the Cursed Waraxe (170% power, 16 apr) Razorblade, the Cursed Waraxe (170% power, 16 apr)Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Power: 170% Range: 1.4x Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit / acc Armour Penetration: +16 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +4 Dex Changes damage: +10% physical See invisible: +5 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Steam Powered Gauntlets (0 def, 12 armour) Steam Powered Gauntlets (0 def, 12 armour)Requires: - Talent Armour Training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Physical crit. chance: +10.0% Armour: +12 Changes stats: +6 Str / +6 Dex Changes damage: +8% all Critical mult.: +30.00% Disarm immunity: +50% Steam crit. chance: +10% Gauntlets. But with steam power! |
Cap of the Undisturbed Mind (-10 def, 0 armour) Cap of the Undisturbed Mind (-10 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-3 eff.) Defense: -10 (-4 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-2 eff.) Mindpower: -10 (-3 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
Void Quiver (0/0, 156% power, 30 apr) Void Quiver (0/0, 156% power, 30 apr)Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Power: 156% Range: 1.4x Uses stats: 70% Dex, 10% Mag, 50% Str Damage type: Temporal darkness Accuracy bonus: +0.2% crit / acc Armour Penetration: +30 Physical crit. chance: +6.0% Capacity: 0 When this weapon hits: Spatial Tether (10% chance level 1). When this weapon hits: Dimensional Anchor (5% chance level 1). An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
39 onyx 39 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
24 aquamarine 24 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
33 lapis lazuli 33 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
27 opal 27 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
30 topaz 30 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
strange black disk (1) strange black disk (1)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (2) strange black disk (2)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (3) strange black disk (3)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
50 emerald 50 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 jade 11 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise 6 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
6 bloodstone 6 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal 7 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
44 garnet 44 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
amazing unstoppable force salve [power 183] amazing unstoppable force salve [power 183]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 166% efficiency and 83% cooldown modifier. Activating this item is instant. It can be used to increases all saves by 183 and healing factor by half, putting Talent Medical Injector on cooldown for 18 turns. Medical salve. |
powerful healing salve [power 380] powerful healing salve [power 380]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 3 Using medical injector with 166% efficiency and 83% cooldown modifier. It can be used to heal 380, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
simple frost salve [power 20] simple frost salve [power 20]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 166% efficiency and 83% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (20% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 234] simple healing salve [power 234]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 166% efficiency and 83% cooldown modifier. It can be used to heal 234, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
pouch of voratun shots (21/21, 164% power, 6 apr) pouch of voratun shots (21/21, 164% power, 6 apr)Requires: - Dexterity 48 3.00 Encumbrance. Type: ammo / shot ; tier 5 Power: 165% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 21 When wielded/worn: Shots are used with slings to pummel your foes to death. |
Stralite Sand Shredder Stralite Sand ShredderPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / steamtech ; tier 4 Attach on item worn on slot 'hands' When attach to an other item: Talent granted: +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
dwarven steel fatal attractor dwarven steel fatal attractorPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Attach on item worn on slot 'hands' When attach to an other item: Talent granted: +3 Fatal Attractor Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel spike attachment dwarven steel spike attachmentPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Attach on item worn on slot 'body' When attach to an other item: Armour: +12 Fatigue: +1% Damage when hit (Melee): 30 physical Tinkers can be attached to normal items to improve them with steam power! |
good focus lens good focus lensPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 Attach on item worn on slot 'head' When attach to an other item: Infravision radius: +6 Sight radius: +1 See stealth: +10 See invisible: +10 Tinkers can be attached to normal items to improve them with steam power! |
perfect flash powder perfect flash powderPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item worn on slot 'hands' When attach to an other item: Talent granted: +5 Flash Powder Tinkers can be attached to normal items to improve them with steam power! |
powerful air recycler powerful air recyclerPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Attach on item worn on slot 'head' When attach to an other item: Silence immunity: +30% Returns 3 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
powerful fungal web powerful fungal webPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Attach on item worn on slot 'belt' When attach to an other item: Heals you for 75 life when you use a salve. Tinkers can be attached to normal items to improve them with steam power! |
powerful moss tread powerful moss treadPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Attach on item worn on slot 'feet' When attach to an other item: Talent granted: +3 Moss Tread Stealth bonus: +6 Tinkers can be attached to normal items to improve them with steam power! |
steel armour reinforcement steel armour reinforcementPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 Attach on item worn on slot 'body' When attach to an other item: Armour: +2 Armour Hardiness: +20% Fatigue: +4% Tinkers can be attached to normal items to improve them with steam power! |
steel grapple steel grapplePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 Attach on item worn on slot 'hands' When attach to an other item: Talent granted: +2 Spring Grapple Tinkers can be attached to normal items to improve them with steam power! |
steel razor edge steel razor edgePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 Attach on item of type 'weapon' When attach to an other item: Armour Penetration: +8 Physical crit. chance: +8.0% Tinkers can be attached to normal items to improve them with steam power! |
voratun hand cannon voratun hand cannonPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item worn on slot 'hands' When attach to an other item: Talent granted: +5 Hand Cannon Tinkers can be attached to normal items to improve them with steam power! |
well-made saw shell well-made saw shellPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Attach on item worn on slot 'quiver' When attach to an other item: Talent granted: +3 Saw Shell Tinkers can be attached to normal items to improve them with steam power! |
17 amethyst 17 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
5 diamond 5 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone 7 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl 6 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
39 quartz 39 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber 6 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: Embers of Rage!
You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.
The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.
For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds.
Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.
You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...
Achievements
Log
You don't see how to get there...
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a climb back to the ground here (press '' or right click to use).
Ran for 16 turns (stop reason: at exit).
You gain 7.08 gold from the melting of starseer's cashmere wizard hat of arcana (2 def, 0 armour).
You collect a new ingredient: lump of dwarven steel (1).
You gain 3.48 gold from the melting of catburglar's dwarven-steel helm (0 def, 4 armour).
You gain 1.27 gold from the melting of insulating pair of hardened leather boots of uncanny dodging (4 def, 3 armour).
You gain 5.64 gold from the melting of blighted yew starstaff of might (120% power, 4 apr, temporal element).
You collect a new ingredient: lump of dwarven steel (1).
You gain 4.49 gold from the melting of flaming dwarven-steel battleaxe of paradox (138% power, 2 apr).
You gain 3.60 gold from the melting of sneakthief's gold ring.
You gain 6.53 gold from the melting of gladiator's gold ring of arcana(+0.14/turn).
You collect a new ingredient: stack of herbs (bilberry) (2).
You gain 8.00 gold from the melting of schematic: Shocking Edge.
You collect a new ingredient: stack of herbs (bilberry) (2).
You gain 5.00 gold from the melting of schematic: Rocket Boots.
You gain 2.35 gold from the melting of phase door rune (range 8; power 29; dur 5).
You collect a new ingredient: stack of herbs (bilberry) (5).
You gain 1.00 gold from the melting of wild infusion (resist 22%; cure physical).
You collect a new ingredient: stack of herbs (bilberry) (5).
You gain 1.66 gold from the melting of regeneration infusion of the warrior (heal 426 over 5 turns).
You collect a new ingredient: stack of herbs (bilberry) (5).
You gain 7.34 gold from the melting of heroism infusion of the duelist (+17 for 10 turns, die at -713).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Haze tessellates his cloak!
