Haze the level 50 Orc Gunslinger by Xaldrin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
Spell Merchants 1.0.0
CampaignOrcs
ModeEasy Exploration
SexMale
RaceOrc
ClassGunslinger
Level / Exp50 / 365%
Sizehuge
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength60 (base 30)
Dexterity76 (base 60)
Constitution40 (base 25)
Magic10 (base 11)
Willpower50 (base 43)
Cunning71 (base 60)

Resources

Life1313/1313
Psi140/140
Equilibrium0
Healing Factor1.022
Regeneration11.5997

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight13
Lite-1
Infravision15
See Stealth33
See Invisible25

Offense: Mainhand

Damage66
Accuracy50
Crit Chance22%
APR23
Speed1.00

Offense: Spell

Spellpower17.5
Crit Chance16%
Speed1

Offense: Mind

Mindpower54
Crit Chance16%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)48 (50%)
Defense41
Ranged Defense41
Fatigue0
Physical Save57
Spell Save24
Mental Save30

Defense: Resistances

All+ 13%( 70%)

Defense: Immunities

Teleport Resistance100%
Pinning Resistance92%
Bleed Resistance70%
Confusion Resistance50%
Instadeath Resistance100%
Knockback Resistance100%
Poison Resistance70%
Blind Resistance50%

Inscriptions (4/4)

Implants
Runes
Implants
Implants

Class Talents

Steamtech / Gunslinging1.30
5/5
2/5
3/5
0/5
Steamtech / Elusiveness1.30
2/5
3/5
5/5
0/5
Steamtech / Automation1.30
1/5
0/5
0/5
0/5
Steamtech / Avoidance1.30
5/5
1/5
5/5
3/5
Steamtech / Bullets mastery1.30
4/5
5/5
2/5
5/5
Steamtech / Gunner training1.30
5/5
5/5
5/5
0/5

Generic Talents

Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Technique / Combat training1.60
0/5
1/5
1/5
0/5
0/5
Wild-gift / Call of the wild0.80
0/5
0/5
0/5
0/5
Race / Orc1.00
1/5
0/5
0/5
0/5
Steamtech / Blacksmith1.10
3/5
1/5
1/5
0/5
Steamtech / Chemistry1.20
5/5
5/5
5/5
0/5
Wild-gift / Mindstar mastery0.80
0/5
0/5
0/5
0/5
Wild-gift / Antimagic0.60
1/5
1/5
1/5
4/5
Steamtech / Physics1.20
5/5
5/5
5/5
0/5
Psionic / Dreaming0.80
1/5
1/5
0/5
0/5

Prodigies

1/1
1/1
1/1

Effects

talent

Quests

done
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Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

Log


You don't see how to get there...


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a climb back to the ground here (press '' or right click to use).
Ran for 16 turns (stop reason: at exit).


You gain 7.08 gold from the melting of
starseer's cashmere wizard hat of arcana (2 def, 0 armour).
You collect a new ingredient:
lump of dwarven steel (1).
You gain 3.48 gold from the melting of
catburglar's dwarven-steel helm (0 def, 4 armour).
You gain 1.27 gold from the melting of
insulating pair of hardened leather boots of uncanny dodging (4 def, 3 armour).
You gain 5.64 gold from the melting of
blighted yew starstaff of might (120% power, 4 apr, temporal element).
You collect a new ingredient:
lump of dwarven steel (1).
You gain 4.49 gold from the melting of
flaming dwarven-steel battleaxe of paradox (138% power, 2 apr).
You gain 3.60 gold from the melting of
sneakthief's gold ring.
You gain 6.53 gold from the melting of
gladiator's gold ring of arcana(+0.14/turn).
You collect a new ingredient:
stack of herbs (bilberry) (2).
You gain 8.00 gold from the melting of
schematic: Shocking Edge.
You collect a new ingredient:
stack of herbs (bilberry) (2).
You gain 5.00 gold from the melting of
schematic: Rocket Boots.
You gain 2.35 gold from the melting of
phase door rune (range 8; power 29; dur 5).
You collect a new ingredient:
stack of herbs (bilberry) (5).
You gain 1.00 gold from the melting of
wild infusion (resist 22%; cure physical).
You collect a new ingredient:
stack of herbs (bilberry) (5).
You gain 1.66 gold from the melting of
regeneration infusion of the warrior (heal 426 over 5 turns).
You collect a new ingredient:
stack of herbs (bilberry) (5).
You gain 7.34 gold from the melting of
heroism infusion of the duelist (+17 for 10 turns, die at -713).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Haze tessellates his cloak!