| Cunning / Poisons | 1.30 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: Learn how to coat your melee weapons, throwing knives, sling and bow ammo with poison, giving your attacks a 20% chance to poison the target for 9 nature damage per turn for 1 turns. Every application of the poison stacks, up to a maximum of 26 nature damage per turn.
The damage scales with your Cunning. Deadly Poison
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Learn how to enhance your Deadly Poison with new effects, causing it's standard poison to be replaced with a new effect. Each level, you will learn a new kind of poison:
Level 1: Numbing Poison
Level 2: Insidious Poison
Level 3: Crippling Poison
Level 4: Leeching Poison
Level 5: Volatile Poison
New poisons can also be learned from special teachers in the world.
Also increases the effectiveness of your poisons by 0%. (The effect varies for each poison.)
Coating your weapons in poisons does not break stealth.
You may only have two poisons active at once, and the one which is applied is randomly determined. Vile Poisons
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 14.8
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Description: You hit your target with your mainhand weapon, doing 170% weapon damage as nature and inflicting additional effects based on the poisons the target is affected by:
Numbing Poison - Reduces global speed by -3% for 1 turns
Insidious Poison - Deals a further 13.84 nature damage over 5 turns
Crippling Poison - Places 0 talents on cooldown for 0 turns
Leeching Poison - Heals you for 14
Volatile Poison - Deals a further 8.30 nature damage in a 0 radius ball
Vulnerability Poison - Removes 0 beneficial effects
If you wield a bow or sling you shoot instead, and you also learn the Venomous Throw talent which can be used with Throwing Knives talent. Venomous Strike
| 0/5 |
| Cunning / Stealth | 1.30 |
Effective talent level: 1.3
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Enters stealth mode (power 18, based on Cunning), making you harder to detect.
If successful (re-checked each turn), enemies will not know exactly where you are, or may not notice you at all.
Stealth reduces your light radius to 0, and will not work with heavy or massive armours.
You cannot enter stealth if there are foes in sight within range 9. Stealth
| 1/5 |
Effective talent level: 0.0
Use mode: Passive
Description: When striking from stealth, the attack is automatically critical if the target does not notice you just before you land it.
Shadowstrikes do +0.00% damage versus a normal critical hit up to 3 grids away and then disminishes to 0% at distance 10.
These bonuses are guaranteed for spell and mind crits even if the target can see you before it hits. Shadowstrike
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You take the time to recuperate and tend to your wounds while stealthed, increasing your life regeneration by 0, stamina regeneration by 0.0 and giving you a 4% chance to cure yourself of a negative physical or mental effect each turn. Soothing Darkness
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 31.8
Range: melee/personal
Cooldown: 42
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Your mastery of stealth allows you to vanish from sight, returning to stealth and becoming undetectable for the next 1 turns regardless of detections or what actions you take.
You must be unstealthed to use this talent. Shadow Dance
| 0/5 |
| Technique / Dual techniques | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Stamina cost: 15.9
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Description: Attack with your offhand weapon for 111% damage. If the attack hits, the target is stunned for 3 turns, and you hit it with your mainhand weapon doing 111% damage.
The stun chance increases with your Accuracy. Dual Strike
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15.9
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Description: Lashes out with a flurry of blows, hitting your target twice with each weapon for 40% damage.
For 2 turns after using this ability, your attack speed is increased by 0% per hit (to a maximum of 0%). Flurry
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 19.1
Range: 2
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Description: Swiftly leap to your target and strike at their vital points with both weapons, dealing 100% weapon damage. This attack ignores armor and deals -3% increased critical strike damage. Heartseeker
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 31.8
Range: melee/personal
Cooldown: 10
Travel Speed: 2000% of base
Usage Speed: Weapon (100% of a turn)
Description: You quickly move 0 tiles to the target location, leaping around and over anyone in your path and striking any adjacent enemies with both weapons for 110% weapon damage. Whirlwind
| 0/5 |
| Technique / Throwing knives | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: Throwing (100% of a turn)
Description: Equip a bandolier of throwing knives, allowing you to attack from range. You can hold up to a maximum of 4 knives, and will reload 0 per turn while waiting, resting or moving.
The base power, Accuracy, Armour penetration, and critical strike chance of your knives will increase with your talent investment, and their damage will be further improved with Dagger Mastery.
Throwing Knives count as melee attacks for the purpose of on-hit effects.
Current Throwing Knife Stats
Base Power: 0.00 - 0.00
Uses Stats: 70% Dex 50% Cun
Damage Type: Physical
Accuracy Bonus: +0
Armour Penetration: +0
Physical Crit. Chance: +0 Throwing Knives
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 31.8
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Throwing (100% of a turn)
Description: Throw up to 0 throwing knives at enemies within a radius 0 cone, for 40% damage each. If the number of knives exceeds the number of enemies, a target can be hit up to 3 times.
This does not consume throwing knives, but requires at least one throwing knife available. Fan of Knives
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You are able to target your throwing knives with pinpoint accuracy, increasing their critical strike chance by 0% and critical strike damage by 0%.
In addition, your critical strikes with throwing knives will now randomly strike your target’s hand, throat or leg, attempting to disarm, silence or pin them for 2 turns. Precise Aim
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 30
Range: 7
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Description: You can throw knives with lightning speed, increasing your attack speed with them by 0% and giving you a 5% chance when striking a target in melee to throw a knife at a random target within 7 tiles for 100% damage.
This bonus knife can only trigger once per turn, and does not trigger from throwing knife attacks. Quickdraw
| 0/5 |
| Technique / Duellist | 1.30 |
Effective talent level: 1.3
Use mode: Passive
Cooldown: 8
Description: You have a 18% chance to parry for any melee or ranged attack against you, reducing the damage dealt by 3 (41% of your offhand weapon damage).
Parrying or dodging melee and ranged attacks will leave the target exposed, causing your next attack against them to deal 9.78 additional physical damage. This effect can stack up to 5 times, and one stack will be consumed per hit.
The damage dealt will increase with your Dexterity. Parry
| 1/5 |
Effective talent level: 0.0
Use mode: Passive
Description: On consuming an exposed stack you attune to the flow of combat, restoring 0.0 stamina and gaining 3% of a turn.
In addition, your melee attacks have a 2% chance to Expose the target. Tempo
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15.9
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Description: Make a cunning feint that tricks your target into swapping places with you. As you swap you take the opportunity to trip them, dazing them for 2 turns and applying -1 stacks of exposed.
Switching places will confuse your foes, giving you a 3% chance to avoid damage for 0 turns after use. Feint
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 12.7
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Description: Lunge at an Exposed target and strike them with your mainhand weapon for 200% damage, crippling them for 1 turns. Crippled targets lose 22% melee, spellcasting and mind speed.
Each time you Expose an enemy, the cooldown of this talent is reduced by 1 turn.
The chance to land the status improves with Accuracy, and the status power improves with Cunning. Lunge
| 0/5 |
| Cunning / Trapping | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 60
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: You learn how to prepare traps, having up to 3 prepared and available at one time. Using this ability allows you to change your trap setup.
You will learn new traps as follows:
Level 1: Springrazor Trap
Level 2: Bear Trap
Level 3: Pitfall Trap
Level 4: Flashbang Trap
Level 5: Sentry Trap
New traps can also be learned from special teachers in the world.
This talent also increases the effectiveness of your traps by 0% (The effect varies for each trap.) and makes them more difficult to detect and disarm (1 detection 'power' and 1 disarm 'power') based on your Cunning.
If a trap is not triggered 80% of its stamina cost will be refunded when it expires. Trap Mastery
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15.9
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Combat (100% of a turn)
Description: Project a noisy lure for 1 turns that attracts all creatures in a radius 0 to it.
At level 5, when the lure is destroyed, it will trigger some traps in a radius of 2 around it (check individual traps to see if they are triggered).
Use of this talent will not break stealth. Lure
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 60
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: You learn how to create modified traps that activate immediately on being laid. You may select either Springrazor, Flashbang or Poison Gas traps to modify.
You are unable to modify a trap you are already using with Trap Mastery.
This talent increases the power of the modified trap by 0%. Preparation
| 0/5 |
| Cunning / Lethality | 1.30 |
Effective talent level: 1.3
Use mode: Passive
Description: You are trained in the use of two weapons for fighting, increasing your critical strike chance by 3% and increasing the damage dealt by your offhand weapon to 68%.
Also, when using knives, you now use your Cunning instead of your Strength for bonus damage. Lethality
| 1/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 20
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: Your attacks expose weaknesses in the defences of your foes, granting you 0 armor penetration and 0% physical penetration. Deadly Strikes
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Description: Become a whirling storm of blades, increasing global speed by 1% and causing melee attacks to strike an additional adjacent target other than your primary target for 20% weapon damage.
This talent is exhausting to use, draining -8 stamina each turn. Blade Flurry
| 0/5 |
| 0/5 |