Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
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Campaign | Infinite |
Mode | Normal Exploration |
Sex | Female |
Race | Cornac |
Class | Archmage |
Level / Exp | 30 / 86% |
Size | medium |
Lifes / Deaths | Killed by weaver young at level 3 on the 77th Pyre 122nd year of Ascendancy at 03:53 / 49Killed by weaver young at level 3 on the 77th Pyre 122nd year of Ascendancy at 04:33 Killed by sand-drake at level 4 on the 77th Pyre 122nd year of Ascendancy at 07:34 Killed by elven warrior at level 4 on the 77th Pyre 122nd year of Ascendancy at 07:59 Killed by forest troll at level 4 on the 77th Pyre 122nd year of Ascendancy at 08:44 Killed by dredgling at level 5 on the 77th Pyre 122nd year of Ascendancy at 12:06 Killed by Isimina the ghoulish rat at level 8 on the 4th Mirth 122nd year of Ascendancy at 14:56 Killed by Mirror Challenge of Infini at level 8 on the 4th Mirth 122nd year of Ascendancy at 20:03 Killed by Gyselle the giant spider at level 9 on the 6th Mirth 122nd year of Ascendancy at 12:25 Killed by Bill the Stone Troll at level 9 on the 6th Mirth 122nd year of Ascendancy at 14:27 Killed by Gyselle the giant spider at level 9 on the 7th Mirth 122nd year of Ascendancy at 04:12 Killed by Gyselle the giant spider at level 9 on the 7th Mirth 122nd year of Ascendancy at 05:37 Killed by umbral horror at level 9 on the 7th Mirth 122nd year of Ascendancy at 20:17 Killed by treant at level 9 on the 7th Mirth 122nd year of Ascendancy at 21:33 Killed by broken golem at level 10 on the 8th Mirth 122nd year of Ascendancy at 02:43 Killed by broken golem at level 10 on the 8th Mirth 122nd year of Ascendancy at 03:45 Killed by gigantic bone rat at level 10 on the 8th Mirth 122nd year of Ascendancy at 05:06 Killed by alchemist golem at level 10 on the 8th Mirth 122nd year of Ascendancy at 05:31 Killed by alchemist golem at level 10 on the 8th Mirth 122nd year of Ascendancy at 06:02 Killed by elven cultist at level 11 on the 8th Mirth 122nd year of Ascendancy at 10:20 Killed by rogue sapper at level 11 on the 8th Mirth 122nd year of Ascendancy at 11:19 Killed by greater gwelgoroth at level 11 on the 8th Mirth 122nd year of Ascendancy at 15:12 Killed by greater gwelgoroth at level 11 on the 8th Mirth 122nd year of Ascendancy at 16:16 Killed by orc master assassin at level 11 on the 8th Mirth 122nd year of Ascendancy at 21:05 Killed by snow giant boulder thrower at level 11 on the 8th Mirth 122nd year of Ascendancy at 22:58 Killed by Yvekira the ghoul at level 13 on the 3rd Summertide 122nd year of Ascendancy at 05:23 Killed by Cultist at level 14 on the 2nd Flare 122nd year of Ascendancy at 09:21 Killed by Cultist at level 14 on the 2nd Flare 122nd year of Ascendancy at 10:33 Killed by Cultist at level 14 on the 2nd Flare 122nd year of Ascendancy at 11:42 Killed by Cultist at level 14 on the 2nd Flare 122nd year of Ascendancy at 12:59 Killed by Shasshhiy'Kaish at level 14 on the 2nd Flare 122nd year of Ascendancy at 20:09 Killed by Infini's Inner Demon at level 14 on the 2nd Flare 122nd year of Ascendancy at 21:33 Killed by Islygara the dreaming horror at level 19 on the 4th Dusk 122nd year of Ascendancy at 13:00 Killed by Islygara the dreaming horror at level 19 on the 4th Dusk 122nd year of Ascendancy at 14:51 Killed by Islygara the dreaming horror at level 19 on the 4th Dusk 122nd year of Ascendancy at 17:25 Killed by Sandworm Queen at level 19 on the 4th Dusk 122nd year of Ascendancy at 21:47 Killed by Islygara the dreaming horror at level 19 on the 5th Dusk 122nd year of Ascendancy at 12:09 Killed by Golaith the brown bear at level 21 on the 8th Dusk 122nd year of Ascendancy at 08:00 Killed by thief at level 23 on the 13rd Dusk 122nd year of Ascendancy at 17:31 Killed by Belodanne the dreaming horror at level 24 on the 15th Dusk 122nd year of Ascendancy at 00:03 Killed by Belodanne the dreaming horror at level 24 on the 15th Dusk 122nd year of Ascendancy at 01:47 Killed by Eilinuba the devourer at level 24 on the 16th Dusk 122nd year of Ascendancy at 02:01 Killed by orc master assassin at level 25 on the 17th Dusk 122nd year of Ascendancy at 13:20 Killed by orc mage-hunter at level 25 on the 17th Dusk 122nd year of Ascendancy at 15:52 Killed by Eilinoba the minotaur at level 25 on the 18th Dusk 122nd year of Ascendancy at 10:21 Killed by Eilinessra the giant fire ant at level 26 on the 20th Dusk 122nd year of Ascendancy at 12:19 Killed by Adayata the giant acid ant at level 28 on the 23rd Dusk 122nd year of Ascendancy at 11:48 Killed by Beterimina the orc master wyrmic at level 28 on the 24th Dusk 122nd year of Ascendancy at 13:15 Killed by cold drake at level 30 on the 28th Dusk 122nd year of Ascendancy at 02:24 |
Primary Stats
Strength | 16 (base 10) |
Dexterity | 10 (base 10) |
Constitution | 19 (base 10) |
Magic | 86 (base 60) |
Willpower | 72 (base 40) |
Cunning | 51 (base 35) |
Resources
Life | 479/479 |
Mana | 107/435 |
Positive | 137/137 |
Healing Factor | 1.5053854221034 |
Regeneration | 0.37634635552586 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +41.20512205326% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
See Stealth | 28.527741214659 |
See Invisible | 43.061811441598 |
Offense: Mainhand
Damage | 42 |
Accuracy | 4 |
Crit Chance | 24% |
APR | 10 |
Speed | 1.00 |
Offense: Spell
Spellpower | 71 |
Crit Chance | 36% |
Speed | 1 |
Cooldown Reduction | 30 |
Offense: Mind
Mindpower | 43 |
Crit Chance | 13% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +56% |
Blight | +13% |
Arcane | +10% |
Fire | +20% |
Cold | +6% |
Offense: Damage Penetration
Temporal | +12% |
Lightning | +59% |
Darkness | +13% |
All | 0% |
Defense: Base
Armour (hardiness) | 7 (30%) |
Defense | 45 |
Ranged Defense | 54 |
Fatigue | 0 |
Physical Save | 30 |
Spell Save | 47 |
Mental Save | 45 |
Defense: Resistances
Blight | + 13%( 70%) |
Arcane | + 38%( 70%) |
Cold | + 2%( 70%) |
All | 0%( 70%) |
Darkness | + 25%( 70%) |
Temporal | + 15%( 70%) |
Lightning | + 20%( 70%) |
Fire | + 44%( 70%) |
Nature | + 10%( 70%) |
Defense: Immunities
Stun Resistance | 55% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 40% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 530 damage for 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 152 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 804% for 10 turns and instantly restoring 40 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
Class Talents
Spell / Meta | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Spell / Storm | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 3/5 |
Spell / Air | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Spell / Arcane | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Spell / Phantasm | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Wildfire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Celestial / Light | 0.90 |
| 2/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Spell / Aegis | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Hurricane |
talent | Keen Senses |
talent | Arcane Shield |
talent | Blur Sight |
talent | Tempest |
talent | Feather Wind |
talent | Disruption Shield |
talent | Quicken Spells |
talent | Shielding |
talent | Arcane Power |
beneficial effect | The target is surrounded by a magical shield, absorbing 870/870 damage (reflecting 100% back to the attacker) before it crumbles. Damage Shield |
beneficial effect | The time distortion has created a restoration field, healing the target for 29 each turn. Temporal Restoration Field |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
beneficial effect | The target's spellpower has been increased by 12. Spellsurge |
detrimental effect | Zone-wide effect: +20 defense, +20 all saves, -20 spell power. Disciplined Aura |
beneficial effect | Increases the effectiveness of all healing the target receives by 43%. Empowered Healing |
Quests
Wake up and kill the dreaming horror boss 'Islygara the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 17)You completed the challenge and received: +1 Prodigy Point | done |
Wake up and kill the dreaming horror boss 'Belodanne the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 24)You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 3)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 30) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 6) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 8)You completed the challenge and received: Random Artifact: Treethorn (9 def, 2 armour, 19.5 block) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 5)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 29)You completed the challenge and received: Random Artifact: Polulevena (20/20, 6-7.2 power, 12 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 11) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 9) | failed |
Leave the level in less than 195 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (195) (Level 25)Turns left: 122 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 333 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (333) (Level 13)Turns left: -1 | failed |
Leave the level in less than 417 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (417) (Level 16)Turns left: -1 | failed |
Leave the level in less than 54 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (54) (Level 31)Turns left: 15 You completed the challenge and received: Random Artifact: Cinderpiercer (3 def, 0 armour) | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Xoreda (16 def, 3 armour) Xoreda (16 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +5 Physical crit. chance: +4.0% Physical power: +4 (+2 eff.) Armour: +3 Defense: +16 (+5 eff.) Fatigue: +3% Changes resistances: +12% darkness / +15% temporal Changes resistances penetration: +13% darkness / +12% temporal Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +40.00 Maximum vim: +30.00 Defense after a teleport: +20 Resist all after a teleport: +12% New effects duration reduction after a teleport: +15% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 23% chance to evade melee and ranged attacks and 8 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Light source | nightwalker's alchemist's lamp of health nightwalker's alchemist's lamp of healthInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +6 (+3 eff.) Changes stats: +4 Wil Critical mult.: +10.00% Maximum life: +57.00 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | eldritch cashmere wizard hat of the Brotherhood (2 def, 0 armour) eldritch cashmere wizard hat of the Brotherhood (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +6 Mag / +3 Con Changes damage: +10% arcane Mana each turn: +1.10 Mana when hit: +1.00 Maximum mana: +82.00 Spellpower: +8 (+2 eff.) Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 6.5 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Tool | Imp Claw Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 8/9) : Effective talent level: 2.6 Power cost: 9 out of 8/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 245.70 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
On fingers | psionicist's copper ring of frost (+22%) psionicist's copper ring of frost (+22%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +22% cold Changes damage: +11% cold Mental save: +6 (+2 eff.) Rings can have magical properties. |
On fingers | Nigastir the gold ring Nigastir the gold ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+4 eff.) Changes stats: +6 Str / +2 Mag / +4 Cun / +6 Con Changes resistances: +13% blight / +6% fire / +3% darkness / +5% arcane Changes damage: +13% blight Physical save: +9 (+5 eff.) Spellpower: +8 (+2 eff.) Rings can have magical properties. |
Around waist | Fularofang FularofangInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Cun / +4 Wil Reduced damage from: +61% Summoned Mental save: +6 (+2 eff.) Maximum life: +35.00 A belt that goes around your waist. |
In main hand | elven-wood magestaff of wizardry (25-30 power, 5 apr, lightning element) elven-wood magestaff of wizardry (25-30 power, 5 apr, lightning element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Mag / +3 Wil Changes damage: +25% lightning Talent granted: +1 Command Staff Maximum mana: +45.00 Spellpower: +20 (+5 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
On hands | Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 119.08 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Main armor | The Calm (15 def, 0 armour) The Calm (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+5 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+5 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Cloak | spellcowled linen cloak (1 def, 0 armour) spellcowled linen cloak (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Mag / +1 Wil Spell save: +6 (+2 eff.) Maximum mana: +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Fiery Choker Fiery ChokerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 (+2 eff.) Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Inventory
This item will automatically be transmogrified when you leave the level. heroism infusion (+5 for 10 turns, die at -135)heroism infusion (+5 for 10 turns, die at -135) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 10 turns. While Heroism is active, you will only die when reaching -135 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune (1056% regen over 10 turns; 53 instant mana)manasurge rune (1056% regen over 10 turns; 53 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1056% for 10 turns and instantly restoring 53 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Pendant of the Sun and Moons Pendant of the Sun and MoonsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+2 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. Activating this item is instant. It can be used to activate talent Circle of Sanctity (costing 30 power out of 60/60) : Effective talent level: 3.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
warrior's steel ring warrior's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Changes stats: +4 Str Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite longsword of evisceration (34-47.6 power, 5 apr)warbringer's stralite longsword of evisceration (34-47.6 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 34.0 - 47.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 10 bleeding, 43% reduced healing When wielded/worn: Physical crit. chance: +9.0% Physical power: +14 (+7 eff.) Changes stats: +3 Con Changes resistances penetration: +5% physical Disarm immunity: +17% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Blastvault (29.5-41.3 power, 5 apr)Blastvault (29.5-41.3 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Base power: 29.5 - 41.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 20% chance to daze at end of turn * 20% chance to torment the target * 25% chance for lightning to arc to a second target Damage (Melee): +13 lightning / +16 cold When wielded/worn: Damage when hit (Melee): 20 lightning Changes resistances penetration: +5% lightning / +9% mind / +9% darkness Changes damage: +6% lightning One-handed war axes. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
This item will automatically be transmogrified when you leave the level. Cinderpiercer (3 def, 0 armour)Cinderpiercer (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 8 blight Changes stats: +1 Wil Changes resistances: +16% acid / +13% physical / +13% cold / +22% fire Changes resistances penetration: +5% arcane / +10% fire Changes damage: +10% acid / +9% physical / +12% cold / +3% blight / +11% fire / +14% arcane / +11% all Talent cooldown: Refit Golem (-3 turns) Critical mult.: +5.00% Maximum mana: +87.00 Maximum vim: +10.00 Spellpower: +18 (+4 eff.) Spell crit. chance: +1% Damage Shield penetration: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Vestments of the Conclave (0 def, 0 armour) Vestments of the Conclave (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +0 Cun / +6 Mag Changes damage: +10% arcane Spell crit. chance: +15% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
The Black Boots (2 def, 1 armour) The Black Boots (2 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Movement speed: +0% Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
radiant rough leather gloves (0 def, 1 armour) radiant rough leather gloves (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 light Changes resistances: +7% light Changes damage: +4% light Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crown of Burning Pain (8 def, 0 armour) Crown of Burning Pain (8 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +8 (+3 eff.) Fatigue: +4% Changes stats: +3 Cun / +3 Wil Changes resistances: +20% fire Changes damage: +20% fire It can be used to activate talent Meteor Rain (costing 38 power out of 50/50) : Effective talent level: 2.0 Power cost: 38 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 91.09 fire and 75.91 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
This item will automatically be transmogrified when you leave the level. stabilizing cashmere wizard hat of fire (+15%) (2 def, 0 armour)stabilizing cashmere wizard hat of fire (+15%) (2 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Wil Changes resistances: +15% fire Changes damage: +10% fire Physical save: +8 (+4 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. radiant dwarven-steel mail armour of the deep (3 def, 10 armour)radiant dwarven-steel mail armour of the deep (3 def, 10 armour) Requires: - Strength 28 - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +10 Defense: +3 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 7 light Changes stats: +3 Wil Changes resistances: +9% acid / +9% cold / +13% darkness / +17% blight Allows you to breathe in: water Light radius: +1 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening steel plate armour (4 def, 9 armour)enlightening steel plate armour (4 def, 9 armour) Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+1 eff.) Fatigue: +22% Changes stats: +4 Cun / +4 Wil Mental save: +13 (+4 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. corrosive voratun shield of radiance (12 def, 3 armour, 209.5 block)corrosive voratun shield of radiance (12 def, 3 armour, 209.5 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Effects when hit in melee: * 11% chance to corrode armour by 30% * 14% chance to blind Changes stats: +3 Mag / +7 Con Changes resistances: +14% acid / +18% light Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. icy dwarven-steel shield of lightning resistance (+17%) (8 def, 2 armour, 85 block)icy dwarven-steel shield of lightning resistance (+17%) (8 def, 2 armour, 85 block) Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+3 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +12% Damage (Melee): 6 cold Damage when hit (Melee): 14 ice Changes resistances: +17% lightning Talent granted: +3 Block Handheld deflection devices. |
7 agate 7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
62 alchemist agate 62 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
bright alchemist's lamp of health bright alchemist's lamp of healthInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Maximum life: +42.00 Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 garnet 4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
7 amethyst 7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 quartz 7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Infini the Cornac Archmage level 28
24th Dusk 122nd year of Ascendancy at 02:25 see stats
By Infini the Cornac Archmage level 23
13rd Dusk 122nd year of Ascendancy at 10:30 see stats
By Infini the Cornac Archmage level 13
3rd Summertide 122nd year of Ascendancy at 09:10 see stats
By Infini the Cornac Archmage level 22
10th Dusk 122nd year of Ascendancy at 18:26 see stats
By Infini the Cornac Archmage level 28
24th Dusk 122nd year of Ascendancy at 18:28 see stats
By Infini the Cornac Archmage level 10
7th Mirth 122nd year of Ascendancy at 22:02 see stats
By Infini the Cornac Archmage level 20
5th Dusk 122nd year of Ascendancy at 17:18 see stats
By Infini the Cornac Archmage level 30
28th Dusk 122nd year of Ascendancy at 00:20 see stats
By Infini the Cornac Archmage level 28
24th Dusk 122nd year of Ascendancy at 09:57 see stats
By Infini the Cornac Archmage level 20
6th Dusk 122nd year of Ascendancy at 10:43 see stats
Log
Infini hits Fire drake hatchling for 87 lightning damage.
Talent Rune: Reflection Shield is ready to use.
Talent Manathrust is ready to use.
Infini receives 32 healing from Temporal Restoration Field.
Infini casts Rune: Reflection Shield.
A shield forms around Infini.
Infini casts Lightning.
Fire drake hatchling is not dazed anymore.
Infini hits Fire drake hatchling for 295 lightning damage.
Talent Shock is ready to use.
Infini killed Fire drake hatchling!
Infini receives 32 healing from Temporal Restoration Field.
Infini activates Disruption Shield.
Infini casts Bathe in Light.
Infini receives 58 healing from Infini's healing light area effect.
Infini receives 32 healing from Temporal Restoration Field.
Infini deactivates Quicken Spells.
Infini deactivates Hurricane.
Infini deactivates Keen Senses.
Infini deactivates Disruption Shield.
Infini is no longer surging arcane power.
Infini deactivates Arcane Shield.
Infini deactivates Blur Sight.
Infini deactivates Arcane Power.
Infini deactivates Shielding.
The shield around Infini crumbles.
Infini deactivates Tempest.
Infini deactivates Feather Wind.