Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Items Vault 1.0.0 Stone Wardens DLC Class 1.0.0 |
| Campaign | Arena |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 36 / 94% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 44 (base 40) |
| Dexterity | 8 (base 10) |
| Constitution | 59 (base 54) |
| Magic | 30 (base 19) |
| Willpower | 47 (base 44) |
| Cunning | 11 (base 10) |
Resources
| Life | 1078/1078 |
| Mana | 415/415 |
| Equilibrium | 45 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 74 |
| Accuracy | 36 |
| Crit Chance | 4% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 25 |
| Accuracy | 36 |
| Crit Chance | 3% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 37 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28.65 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 46.68613851926 (80%) |
| Defense | 32.65 |
| Ranged Defense | 41.1 |
| Fatigue | 49 |
| Physical Save | 37.525 |
| Spell Save | 40.316666666667 |
| Mental Save | 34.65 |
Defense: Resistances
| Acid | + 36%( 70%) |
| Nature | + 51%( 70%) |
| Blight | + 33%( 70%) |
| Fire | + 25%( 70%) |
| Cold | + 51%( 70%) |
| All | + 23%( 70%) |
Defense: Immunities
| Poison Resistance | 38% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 95 damage for 4 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 715 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 154 life. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 10 turns. Also while Heroism is active, you will only die when reaching -100 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. |
Class Talents
| Spell / Earth | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Dwarven nature | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Eldritch shield | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Race / Dwarf | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Stone Skin |
| talent | Stone Vines |
| talent | Shards |
| talent | Eldritch Infusion |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | dreamer's pair of voratun boots of uncanny dodging (10 def, 5 armour) dreamer's pair of voratun boots of uncanny dodging (10 def, 5 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +10 Ranged Defense: +6 Fatigue: +4% Physical save: +10 Spell save: +12 Mental save: +15 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | miner's iron helm of constitution (+2) (0 def, 4 armour) miner's iron helm of constitution (+2) (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +4 Fatigue: +5% Changes stats: +2 Con Infravision radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | striking elven-wood wand of conjuration [power 177] (6 cooldown) striking elven-wood wand of conjuration [power 177] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent granted: +5 Strike It can be used to fire a bolt of a random element (dam 88-177), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | treant's gold ring of arcane power treant's gold ring of arcane powerPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +7% nature Physical save: +9 Poison immunity: +15% Disease immunity: +18% Spellpower: +10 Rings can have magical properties. |
| On fingers | wizard's voratun ring of arcane power wizard's voratun ring of arcane powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Mag Spell save: +12 Spellpower: +11 Rings can have magical properties. |
| Around neck | cleansing steel amulet of the fish cleansing steel amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +16% nature / +11% cold Allows you to breathe in: water Poison immunity: +23% Amulets can have magical properties. |
| In main hand | shocking dwarven-steel shield of fire resistance (+18%) (8 def, 2 armour, 27 dam, 81.5 block) shocking dwarven-steel shield of fire resistance (+18%) (8 def, 2 armour, 27 dam, 81.5 block)Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 27.0 - 32.4 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +3.5% Block value: +82 Damage when this weapon hits: +12 lightning daze When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Damage when the wearer is hit: 12 lightning Changes resistances: +18% fire Talent granted: +3 Block Handheld deflection devices |
| Around waist | protective drakeskin leather belt of the mystic protective drakeskin leather belt of the mysticPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Spell save: +10 Spellpower: +3 A belt that goes around your waist. |
| In off hand | flaming iron shield of acid resistance (+17%) (4 def, 2 armour, 7 dam, 15.5 block) flaming iron shield of acid resistance (+17%) (4 def, 2 armour, 7 dam, 15.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 7.0 - 8.4 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +2.5% Block value: +16 Burst (radius 1) on hit: +10 fire When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Damage when the wearer is hit: 11 fire Changes resistances: +17% acid Talent granted: +1 Block Handheld deflection devices |
| Cloak | Frozen Shroud (12 def, 0 armour) Frozen Shroud (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 Changes stats: +7 Mag Damage when the wearer is hit: 60 ice Changes resistances: -15% fire / +25% cold / +8% all It can be used to release a blast of ice, costing 30 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
| Main armor | cleansing steel plate armour of command (12 def, 14 armour) cleansing steel plate armour of command (12 def, 14 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +14 Defense: +12 Fatigue: +22% Changes stats: +1 Cun Changes resistances: +14% nature / +13% blight Mental save: +14 A suit of armour made of metal plates. |
Inventory
arcing dwarven-steel battleaxe of torment (33.5-50.25 power, 2 apr) arcing dwarven-steel battleaxe of torment (33.5-50.25 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 33.5 - 50.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +16 lightning When wielded/worn: Changes resistances penetration: +12% mind / +12% darkness Massive two-handed battleaxes. |
radiant dwarven-steel mail armour (3 def, 8 armour) radiant dwarven-steel mail armour (3 def, 8 armour)Requires: - Strength 28 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Changes stats: +3 Wil Damage when the wearer is hit: 7 light Changes resistances: +16% darkness / +16% blight Light radius: +1 A suit of armour made of mail. |
searing voratun plate armour of the dragon (9 def, 16 armour) searing voratun plate armour of the dragon (9 def, 16 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Changes stats: +4 Str / +5 Con Damage when the wearer hits(melee): 14 fire / 16 acid Damage when the wearer is hit: 12 fire / 13 acid Changes resistances: +13% physical / +14% fire / +11% cold / +13% lightning / +15% acid Talent cooldown: Rush (-5 turns) Disarm immunity: +34% Stun/Freeze immunity: +28% Knockback immunity: +35% A suit of armour made of metal plates. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Nightmare difficulty)
Got to wave 20 in the arena.By NektoSaing the Dwarf Stone Warden level 16
17th Voratun 122nd year of Ascendancy at 19:43 see stats
Arena Battler 50 (Nightmare difficulty)
Got to wave 50 in the arena.By NektoSaing the Dwarf Stone Warden level 32
20th Voratun 122nd year of Ascendancy at 20:55 see stats
Level 10 (Nightmare difficulty)
Got a character to level 10.By NektoSaing the Dwarf Stone Warden level 10
17th Voratun 122nd year of Ascendancy at 01:05 see stats
Level 20 (Nightmare difficulty)
Got a character to level 20.By NektoSaing the Dwarf Stone Warden level 20
18th Voratun 122nd year of Ascendancy at 10:58 see stats
Level 30 (Nightmare difficulty)
Got a character to level 30.By NektoSaing the Dwarf Stone Warden level 30
20th Voratun 122nd year of Ascendancy at 07:15 see stats
Master of Arena (Nightmare difficulty)
Became the new master of the arena in 60-wave mode.By NektoSaing the Dwarf Stone Warden level 36
22nd Voratun 122nd year of Ascendancy at 01:40 see stats
Log
Stone Half (NektoSaing) hits Crystaline Half (NektoSaing) for 0 arcane damage.
Crystaline Half (NektoSaing)'s free from the stone.
Crystaline Half (NektoSaing) hits Stone Half (NektoSaing) for 0 arcane damage.
Crystaline Half (NektoSaing) hits NektoSaing for 0 arcane damage.
Talent Eldritch Fury is ready to use.
The smoke around NektoSaing dissipate.
The smoke around Stone Half (NektoSaing) dissipate.
The smoke around Crystaline Half (NektoSaing) dissipate.
Crystaline Half (NektoSaing)'s is less protected.
Talent Dwarven Unity is ready to use.
NektoSaing's skin returns to normal.
NektoSaing's is less protected.
Stone Half (NektoSaing)'s skin returns to normal.
Crystaline Half (NektoSaing)'s skin returns to normal.
Resting starts...
Your summoned Stone Half (NektoSaing) disappears.
Your summoned Crystaline Half (NektoSaing) disappears.
Talent Rune: Shielding is ready to use.
Talent Eldritch Stone is ready to use.
Talent Infusion: Heroism is ready to use.
Talent Resilience of the Dwarves is ready to use.
Talent Elemental Split is ready to use.
Rested for 24 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Talent Nature's Balance is ready to use.
