Slingnado the level 19 Halfling Skirmisher by izicata

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceHalfling
ClassSkirmisher
Level / Exp19 / 19%
Sizesmall
Lifes / Deaths

Primary Stats

Strength24 (base 13)
Dexterity64 (base 47)
Constitution27 (base 10)
Magic19 (base 10)
Willpower22 (base 11)
Cunning62 (base 38)

Resources

Life578/578
Stamina225/225
Healing Factor1.2386945338482
Regeneration12.696618971945

Speed

Mental-1.1102230246252E-14%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision3

Offense: Mainhand

Damage92
Accuracy65
Crit Chance26%
APR16
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower9.5
Crit Chance18%
Speed1

Offense: Mind

Mindpower38
Crit Chance23%
Speed1

Offense: Damage Bonus

Nature+15%
Acid+15%
Mind+15%
All0%

Offense: Damage Penetration

Darkness+20%
Physical+25%
All+5%

Defense: Base

Armour (hardiness)49 (100%)
Defense58
Ranged Defense58
Fatigue0
Physical Save24
Spell Save28
Mental Save25

Defense: Resistances

Acid+ 14%( 70%)
Blight+ 21%( 70%)
Arcane+ 20%( 70%)
Cold+ 19%( 70%)
All+ 11%( 70%)
Lightning+ 27%( 70%)
Light+ 14%( 70%)
Temporal+ 14%( 70%)
Physical+ 19%( 70%)
Darkness+ 16%( 70%)
Nature+ 47%( 70%)

Defense: Immunities

Blind Resistance0%
Instadeath Resistance100%
Knockback Resistance10%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Technique / Tireless Combatant1.30
1/5
5/5
3/5
0/5
Technique / Skirmisher - Slings1.30
5/5
1/5
1/5
0/5
Cunning / Called Shots1.30
1/5
1/5
1/5
0/5
Technique / Buckler Training1.30
5/5
1/5
1/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
1/5
1/5
0/5
Technique / Mobility1.30
2/5
1/5
2/5
0/5
Cunning / Scoundrel1.30
3/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
5/5
5/5
0/5
0/5

Effects

detrimental effect

Quests

done
done
done
active
done
active
done
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Insane (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Slingnado the Halfling Skirmisher level 14
41st Dusk 122nd year of Ascendancy at 14:31
see stats
Fool of a Took! (Insane (Adventure) difficulty) Killed oneself as a halfling.
By Slingnado the Halfling Skirmisher level 17
21st Haze 122nd year of Ascendancy at 16:20
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Slingnado the Halfling Skirmisher level 10
1st Flare 122nd year of Ascendancy at 06:15
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Slingnado the Halfling Skirmisher level 8
1st Summertide 122nd year of Ascendancy at 16:18
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By Slingnado the Halfling Skirmisher level 11
8th Flare 122nd year of Ascendancy at 20:14
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Slingnado the Halfling Skirmisher level 19
44th Haze 122nd year of Ascendancy at 12:29
see stats

Log

Talent Disengage is ready to use.
Talent Infusion: Regeneration is ready to use.
Aratira the dremling casts
Soul Rot.
Aratira the dremling's spell attains critical power!
Slingnado deflects the projectile from Aratira the dremling to the east!
Aratira the dremling's Soul Rot hits
Slingnado for (25 flat reduction), 317 blight (317 total damage).
Slingnado the level 19 halfling skirmisher was infected to death by Aratira the dremling on level 2 of The Maze.
You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Aratira the dremling's Soul Rot killed Slingnado!
Saving game...

Saving done.

Resting starts...

Talent Noggin Knocker is ready to use.
Talent Swift Shot is ready to use.
Talent Kill Shot is ready to use.
Talent Hurricane Shot is ready to use.
Talent Kneecapper is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Block is ready to use.
Talent Infusion: Wild is ready to use.
Talent Pace Yourself is ready to use.
Talent Infusion: Healing is ready to use.
Talent Evasion is ready to use.
Talent Luck of the Little Folk is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).