










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Alchemist |
| Level / Exp | 22 / 18% |
| Size | medium |
| Lifes / Deaths | Killed by elven tempest at level 2 on the 77th Pyre 122nd year of Ascendancy at 00:51 / 23Killed by elven warrior at level 5 on the 78th Pyre 122nd year of Ascendancy at 14:58 Killed by elven warrior at level 5 on the 78th Pyre 122nd year of Ascendancy at 15:10 Killed by elven warrior at level 5 on the 78th Pyre 122nd year of Ascendancy at 17:27 Killed by elven warrior at level 5 on the 78th Pyre 122nd year of Ascendancy at 17:35 Killed by golem (servant of Blue) at level 13 on the 69th Haze 122nd year of Ascendancy at 23:40 Killed by Urkis, the High Tempest at level 15 on the 8th Decay 122nd year of Ascendancy at 05:39 Killed by Urkis, the High Tempest at level 15 on the 8th Decay 122nd year of Ascendancy at 09:14 Killed by Urkis, the High Tempest at level 15 on the 8th Decay 122nd year of Ascendancy at 10:47 Killed by elven cultist at level 17 on the 10th Regrowth 123rd year of Ascendancy at 12:14 Killed by Layuda the snow giant chieftain at level 17 on the 54th Regrowth 123rd year of Ascendancy at 23:20 Killed by skeleton magus at level 19 on the 57th Regrowth 123rd year of Ascendancy at 03:29 Killed by skeleton magus at level 19 on the 57th Regrowth 123rd year of Ascendancy at 06:21 Killed by armoured skeleton warrior at level 19 on the 57th Regrowth 123rd year of Ascendancy at 08:25 Killed by fire wyrm at level 19 on the 58th Regrowth 123rd year of Ascendancy at 07:11 Killed by Varsha the Writhing at level 20 on the 59th Regrowth 123rd year of Ascendancy at 22:10 Killed by Varsha the Writhing at level 20 on the 60th Regrowth 123rd year of Ascendancy at 00:31 Killed by fire wyrm at level 20 on the 65th Regrowth 123rd year of Ascendancy at 21:25 Killed by fire wyrm at level 20 on the 66th Regrowth 123rd year of Ascendancy at 03:09 Killed by rattlesnake at level 21 on the 66th Regrowth 123rd year of Ascendancy at 11:11 Killed by golem (servant of Blue) at level 21 on the 67th Regrowth 123rd year of Ascendancy at 16:31 Killed by Neretira the skeleton archer at level 21 on the 70th Regrowth 123rd year of Ascendancy at 01:10 Killed by Borfast the Broken at level 21 on the 70th Regrowth 123rd year of Ascendancy at 15:13 |
Primary Stats
| Strength | 8 (base 10) |
| Dexterity | 26 (base 12) |
| Constitution | 51 (base 43) |
| Magic | 60 (base 47) |
| Willpower | 39 (base 16) |
| Cunning | 34 (base 10) |
Resources
| Life | 489/489 |
| Mana | 362/362 |
| Healing Factor | 1.2840316950178 |
| Regeneration | 0.32100792375445 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 9 |
| See Stealth | 15 |
| See Invisible | 33 |
Offense: Mainhand
| Damage | 66 |
| Accuracy | 26 |
| Crit Chance | 22% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 55 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +20% |
| Light | +9% |
| Nature | +26% |
| Arcane | +16% |
| Acid | +60% |
| All | +6% |
Offense: Damage Penetration
| Light | +20% |
| Nature | +15% |
| Arcane | +15% |
| Cold | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 25.759934803287 (30%) |
| Defense | 46 |
| Ranged Defense | 46 |
| Fatigue | 2 |
| Physical Save | 30 |
| Spell Save | 37 |
| Mental Save | 39 |
Defense: Resistances
| Acid | + 25%( 70%) |
| Darkness | + 28%( 70%) |
| Cold | + 17%( 70%) |
| Lightning | + 25%( 70%) |
| Fire | + 20%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 26% |
| Confusion Resistance | 13% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 50% |
| Poison Resistance | 50% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 294 damage for 4 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 82 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Its effects scale with your Dexterity stat. |
Class Talents
| Spell / Advanced-golemancy | 1.30 |
| 2/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| Spell / Explosive admixtures | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Spell / Golemancy | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Spell / Acid alchemy | 1.50 |
| 2/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Spell / Fire alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Frost alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Stone alchemy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Defensive Posture |
| talent | Acid Infusion |
| talent | Secrets of the Eternals |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by black crystal. Escort: injured seer (level 2 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within13 lumberjacks have died. | done |
Equipment
| On feet | Icenaught the pair of hardened leather boots (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Damage when hit (Melee): 4 acid / 6 cold Changes resistances: +9% acid / +10% fire / +7% cold Changes resistances penetration: +15% arcane / +20% cold A pair of boots made of leather. |
| Quiver | 43 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
| Light source | Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +2 Infravision radius: +7 It can be used to cleanse your mind of up to 5 (based on Magic) detrimental mental effects Activation costs 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
| On head | Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+4 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 1/35) : Effective talent level: 2.0 Power cost: 35 out of 1/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| Tool | innervating elm wand of shielding [power 116] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Reduce fatigue by 20% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | copper amethyst ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Changes stats: +2 Con Changes damage: +4% all Spell save: +11 (+4 eff.) Maximum stamina: +14.00 Spell crit. chance: +2% Mental crit. chance: +2% Rings make your fingers look great! |
| On fingers | Gunidrarin the gold ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Defense: +15 (+5 eff.) Effects on melee hit: * 12% chance to reduce all saves and defense by 23 Damage (Melee): 7 physical Effects on ranged hit: * 12% chance to reduce all saves and defense by 23 Damage (Ranged): 7 physical Changes stats: +8 Cun / +6 Dex Changes resistances: +28% darkness Changes damage: +14% darkness Reduces incoming crit damage: 10.00% Spell save: +9 (+4 eff.) Hate when firing a critical mind attack: +1.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
| Around waist | RunynikCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +6 Defense: +8 (+3 eff.) Changes damage: +6% acid Critical mult.: +5.00% Physical save: +16 (+8 eff.) Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +25 (+7 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A belt that goes around your waist. |
| In main hand | Crystalline Yew vilestaff (25-30 power, 4 apr, acid element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical power: +12 (+5 eff.) Changes stats: +3 Wil / +3 Con Changes damage: +25% acid / +10% arcane Talent granted: +1 Command Staff Spellpower: +21 (+6 eff.) Spell crit. chance: +3% It can be used to recover the Crystal Focus (destroys this weapon) Activation costs 1 power out of 1/1. Staves designed for wielders of magic, by the greats of the art. Transformed with the power of the Spellblaze. |
| On hands | hardened leather gloves 'Xabeth' (0 def, 2 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+3 eff.) Armour: +2 Changes stats: +3 Con Changes resistances: +6% acid Changes damage: +6% acid Physical save: +5 (+3 eff.) Mental save: +6 (+2 eff.) Disarm immunity: +26% Light radius: +3 See invisible: +18 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Eel-skin armour (16 def, 0 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+6 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 44.88 to 134.65 lightning damage (89.77 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
| Cloak | Splendourdare (2 def, 0 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 27 Damage when hit (Melee): 4 blight Changes stats: +2 Dex / +4 Mag / +7 Wil / +3 Cun Changes resistances penetration: +20% light Changes damage: +3% light Mental save: +8 (+3 eff.) Spell crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | mindweaver's gold amulet of manastreamingPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Wil / +2 Mag Mental save: +7 (+2 eff.) Confusion immunity: +13% Mana each turn: +0.17 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +20.00 Mindpower: +8 (+4 eff.) Amulets make your neck look great! |
Inventory
Staff of Destruction (20-24 power, 4 apr, lightning element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 (+3 eff.) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
Barkpall (12 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Defense: +12 (+4 eff.) Changes resistances: +3% physical / +7% fire / +3% darkness / +8% cold Changes damage: +3% nature Blindness immunity: +20% A pointy cloth hat, very wizardly... |
6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
iron pickaxe of endurance (dig speed 37 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Lifebinding EmeraldInfused by nature 0.00 Encumbrance. [Plot Item] Type: gem / green ; tier 5 When wielded/worn: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Life regen: +2.00 Healing mod.: +30% When used to imbue an object: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Stun/Freeze immunity: +30% Life regen: +2.00 Healing mod.: +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
73 alchemist spinel0.00 Encumbrance. Type: alchemist-gem / green ; tier 1 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin Activation costs 100 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
10 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Catch that Plumpkin! (Exploration mode)
Finish the Plumpkin event.By Blue the Shalore Alchemist level 16
9th Allure 123rd year of Ascendancy at 21:10 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Blue the Shalore Alchemist level 17
6th Regrowth 123rd year of Ascendancy at 15:32 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Blue the Shalore Alchemist level 19
56th Regrowth 123rd year of Ascendancy at 09:20 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Blue the Shalore Alchemist level 16
10th Decay 122nd year of Ascendancy at 19:27 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Blue the Shalore Alchemist level 10
54th Haze 122nd year of Ascendancy at 02:36 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Blue the Shalore Alchemist level 20
59th Regrowth 123rd year of Ascendancy at 08:38 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Blue the Shalore Alchemist level 21
67th Regrowth 123rd year of Ascendancy at 04:05 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Blue the Shalore Alchemist level 19
57th Regrowth 123rd year of Ascendancy at 06:18 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Blue the Shalore Alchemist level 13
66th Haze 122nd year of Ascendancy at 16:29 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Blue the Shalore Alchemist level 19
56th Regrowth 123rd year of Ascendancy at 06:36 see stats
Log
Golem (servant of Blue) hits Banshee for (18 to ice), 27 lightning (27 total damage).
Blue casts Channel Staff.
Blue's Channel Staff hits Banshee for (40 to ice), 60 acid (60 total damage).
Blue's Channel Staff killed Banshee!
Talent Invoke Golem is ready to use.
The shield around golem (servant of Blue) crumbles.
Resting starts...
Talent Dissolving Acid is ready to use.
Talent Caustic Mire is ready to use.
Golem (servant of Blue) casts Rune: Shielding.
A shield forms around golem (servant of Blue).
The shield around golem (servant of Blue) crumbles.
Talent Life Tap is ready to use.
Golem (servant of Blue) casts Rune: Shielding.
A shield forms around golem (servant of Blue).
The shield around golem (servant of Blue) crumbles.
Golem (servant of Blue) casts Rune: Shielding.
A shield forms around golem (servant of Blue).
The shield around golem (servant of Blue) crumbles.
Rested for 37 turns (stop reason: all resources and life at maximum).
Character control switched to golem (servant of Blue).
Character control switched to Blue.
Saving game...
Saving done.




































































