Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.3 |
Addons | Store Wish List 1.3.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. |
Campaign | Maj'Eyal |
Mode | Madness Adventure |
Sex | Female |
Race | Ogre |
Class | Mindslayer |
Level / Exp | 12 / 1% |
Size | big |
Lifes / Deaths | Killed by Glybeth the bandit at level 11 on the 29th Dusk 122nd year of Ascendancy at 17:16 0 / 5Killed by ritch flamespitter at level 11 on the 33rd Dusk 122nd year of Ascendancy at 03:01 Killed by war hound at level 11 on the 33rd Dusk 122nd year of Ascendancy at 03:30 Killed by Aeryrin the large white snake at level 12 on the 36th Dusk 122nd year of Ascendancy at 13:04 Killed by Aeryrin the large white snake at level 12 on the 36th Dusk 122nd year of Ascendancy at 14:30 |
Primary Stats
Strength | 24 (base 14) |
Dexterity | 22 (base 10) |
Constitution | 30 (base 10) |
Magic | 16 (base 10) |
Willpower | 40 (base 33) |
Cunning | 37 (base 28) |
Resources
Life | -1/575 |
Psi | 11/70 |
Healing Factor | 1.12 |
Regeneration | 50.134029371664 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -27.216353490098% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 5 |
Offense: Mainhand
Damage | 42 |
Accuracy | 24 |
Crit Chance | 26% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 14% |
Speed | 1 |
Offense: Mind
Mindpower | 34.9 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 24 (38%) |
Defense | 19.4 |
Ranged Defense | 19.4 |
Fatigue | 9 |
Physical Save | 26.025 |
Spell Save | 45.484058543721 |
Mental Save | 30.05 |
Defense: Resistances
All | + 4%( 70%) |
Defense: Immunities
Pinning Resistance | 0% |
Stun Resistance | 5% |
Instadeath Resistance | 100% |
Knockback Resistance | 0% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 215 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 524% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
Psionic / Charged mastery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Absorption | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Augmented striking | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Voracity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Focus | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Psi-fighting | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Projection | 1.49 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
talent | Augmentation |
talent | Charged Shield |
talent | Thermal Aura |
talent | Beyond the Flesh |
talent | Kinetic Shield |
talent | Skate |
talent | Kinetic Aura |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
detrimental effect | Renders a random talent unavailable. No talents will cool down until the effect has worn off. Brainlocked |
beneficial effect | A flow of life spins around the target, regenerating 42.91 life per turn. Regeneration |
detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The target is confused, acting randomly (chance 39%) and unable to perform complex actions. Confused |
detrimental effect | The target's combat ability is reduced, reducing its attack by 21. Sunder Arms |
detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
beneficial effect | The target is waiting to be recalled back to the worldmap. Recalling |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within15 lumberjacks have died. | done |
Equipment
Psionic focus | Bill's Tree Trunk (30-51 power, 7 apr) Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 Base power: 30.0 - 51.0 Uses stat: 78% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 118% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Light source | brass lantern of health brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Betarimina (0 def, 1 armour) Betarimina (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Armour: +1 Fatigue: +1% Changes stats: +1 Dex / +2 Con Stamina each turn: +0.40 A cap made of leather. |
On feet | pair of hardened leather boots 'Hettarim' (0 def, 3 armour) pair of hardened leather boots 'Hettarim' (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +6 Dex / +11 Lck / +3 Con Changes resistances: +3% acid / +9% lightning Stealth bonus: +11 Stun/Freeze immunity: +5% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% A pair of boots made of leather. |
Tool | dwarven-steel pickaxe 'Lelerek' (dig speed 23 turns) dwarven-steel pickaxe 'Lelerek' (dig speed 23 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Damage when hit (Melee): 4 acid Changes stats: +2 Str Changes resistances: +12% acid Changes resistances penetration: +5% blight Physical save: +10 (+5 eff.) Spell save: +14 (+5 eff.) Mental save: +10 (+5 eff.) Maximum life: +70.00 Damage Shield penetration: +20% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Chuziladin the Willowvagrant Chuziladin the WillowvagrantPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 8 nature Changes stats: +4 Con Changes resistances: +20% light / +3% nature Changes damage: +10% light / +3% nature Spell save: +23 (+8 eff.) Maximum stamina: +23.00 Rings can have magical properties. |
On fingers | solipsist's steel ring solipsist's steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Cun / +6 Wil Mindpower: +7 (+4 eff.) Rings can have magical properties. |
Around neck | serendipitous gold amulet of mastery (0.19 Psionic / Projection) serendipitous gold amulet of mastery (0.19 Psionic / Projection)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +7 (+4 eff.) Defense: +5 (+3 eff.) Changes stats: +7 Lck Talent mastery: +0.19 Psionic / Projection Reduce all damage from unseen attackers: 10% Amulets can have magical properties. |
In main hand | steel greatmaul 'Barekath' (38-57 power, 2 apr) steel greatmaul 'Barekath' (38-57 power, 2 apr)Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 38.0 - 57.0 Uses stat: 72% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% On weapon crit: * cripple the target Damage against: +13% Unnatural When wielded/worn: Physical crit. chance: +9.0% Changes stats: +3 Wil Maximum encumbrance: +10 Life regen: +0.40 Massive two-handed mauls. |
On hands | stone warden's dwarven-steel gauntlets of magic (+4) (0 def, 12 armour) stone warden's dwarven-steel gauntlets of magic (+4) (0 def, 12 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +12 Armour Hardiness: +8% Changes stats: +11 Con / +4 Mag Changes resistances: +8% physical Changes damage: +7% arcane Metal gloves protecting the hands up to the middle of the lower arm. |
Around waist | grounding hardened leather belt of resilience grounding hardened leather belt of resilienceInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +7% lightning / +6% temporal Maximum life: +41.00 A belt that goes around your waist. |
Cloak | resilient linen cloak of Eldoral (1 def, 0 armour) resilient linen cloak of Eldoral (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Cun / +1 Dex Maximum life: +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | cured leather armour of Eyal (2 def, 4 armour) cured leather armour of Eyal (2 def, 4 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Life regen: +1.20 Maximum life: +48.00 Healing mod.: +12% A suit of armour made of leather. |
Inventory
teleportation rune (range 29) teleportation rune (range 29)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 29 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
battlemaster's cashmere cloak (2 def, 0 armour) battlemaster's cashmere cloak (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Str / +3 Dex / +1 Con Talent mastery: +0.20 Technique / Combat training Spell save: -15 (-5 eff.) Stamina each turn: +0.60 Mana each turn: -0.10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Hanasamas (0 def, 1 armour)Hanasamas (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +1 Armour: +1 Fatigue: +1% Changes stats: +6 Lck / +4 Dex Stealth bonus: +6 Maximum encumbrance: +10 Stamina each turn: +0.40 Only die when reaching: -40.00 life A pair of boots made of leather. |
miner's rough leather cap (0 def, 3 armour) miner's rough leather cap (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +1% Infravision radius: +1 A cap made of leather. |
deadly quiver of yew arrows of vileness (21/21, 35.5-49.7 power, 10 apr) deadly quiver of yew arrows of vileness (21/21, 35.5-49.7 power, 10 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 35.5 - 49.7 Uses stats: 30% Wil, 42% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 21 On weapon hit: * 5% chance to disease Damage (Ranged): +5 blight Arrows are used with bows to pierce your foes to death. |
high-capacity quiver of elven-wood arrows of accuracy (45/45, 46.5-65.1 power, 14 apr) high-capacity quiver of elven-wood arrows of accuracy (45/45, 46.5-65.1 power, 14 apr)Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 46.5 - 65.1 Uses stats: 30% Wil, 42% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +21 Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 45 When wielded/worn: Ammo reloads per turn: +5 Arrows are used with bows to pierce your foes to death. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (0/1) Rod of Recall (0/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 200/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
warded dwarven-steel torque of psychoportation [power 37] (30 cooldown) warded dwarven-steel torque of psychoportation [power 37] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Maximum wards: +1 physical / +3 mind / +2 darkness Talent granted: +1 Ward It can be used to teleport randomly (rad 37), putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By HoagiesJR the Ogre Mindslayer level 8
18th Dusk 122nd year of Ascendancy at 21:12 see stats
By HoagiesJR the Ogre Mindslayer level 10
28th Dusk 122nd year of Ascendancy at 01:33 see stats
By HoagiesJR the Ogre Mindslayer level 11
29th Dusk 122nd year of Ascendancy at 03:31 see stats
By HoagiesJR the Ogre Mindslayer level 8
8th Dusk 122nd year of Ascendancy at 03:28 see stats
Log
A wave of icy water bursts out from Aeryrin the large white snake's shield towards HoagiesJR!
HoagiesJR hits Aeryrin the large white snake for (8 blocked), 0 physical, 5 arcane, (9 blocked), 0 physical, (9 blocked), 0 fire (5 total damage).
Aeryrin the large white snake hits HoagiesJR for 18 cold, 18 cold (36 total damage).
HoagiesJR hits Aeryrin the large white snake for 6 nature, 2 acid (9 total damage).
Aeryrin the large white snake hits HoagiesJR for (22 to psi shield), 42 physical, (1 to psi shield), 2 lightning, (1 to psi shield), 2 acid (46 total damage).
HoagiesJR is moving less freely.
HoagiesJR slows down.
HoagiesJR's Beyond the Flesh misses Aeryrin the large white snake.
Space around you starts to dissolve...
Aeryrin the large white snake uses Skullcracker.
HoagiesJR wanders around!.
HoagiesJR hits Aeryrin the large white snake for 6 nature, 2 acid (9 total damage).
Aeryrin the large white snake hits HoagiesJR for (21 to psi shield), 41 physical, (1 to psi shield), 2 lightning, (1 to psi shield), 2 acid (45 total damage).
HoagiesJR calms down.
HoagiesJR's Beyond the Flesh misses Aeryrin the large white snake.
HoagiesJR deactivates Forcefield.
Aeryrin the large white snake uses Dirty Fighting.
HoagiesJR is stunned!
HoagiesJR hits Aeryrin the large white snake for 6 nature, 2 acid (8 total damage).
Aeryrin the large white snake hits HoagiesJR for (11 to psi shield), 33 physical, (1 to psi shield), 3 lightning, (1 to psi shield), 4 acid (40 total damage).
HoagiesJR is confused and fails to use Attack.
HoagiesJR's Beyond the Flesh misses Aeryrin the large white snake.
HoagiesJR hits Aeryrin the large white snake for 2 nature, 1 acid (3 total damage).
Aeryrin the large white snake hits HoagiesJR for (10 to psi shield), 30 physical, (1 to psi shield), 3 lightning, (1 to psi shield), 4 acid (37 total damage).
HoagiesJR is confused and fails to use Attack.
Aeryrin the large white snake uses Shield Pummel.
Saving game...