Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Shadowblade |
| Level / Exp | 1 / 0% |
| Size | medium |
| Lifes / Deaths | Killed by Elenne the copperhead snake at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:01 0 / 2Killed by Elenne the copperhead snake at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:30 |
Primary Stats
| Strength | 12 (base 10) |
| Dexterity | 18 (base 15) |
| Constitution | 11 (base 10) |
| Magic | 11 (base 13) |
| Willpower | 11 (base 10) |
| Cunning | 14 (base 14) |
Resources
| Life | -4/104 |
| Mana | 105/105 |
| Stamina | 77/102 |
| Healing Factor | 1 |
| Regeneration | 12.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 15 |
| Accuracy | 12 |
| Crit Chance | 9% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 10 |
| Accuracy | 12 |
| Crit Chance | 9% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13.3 |
| Crit Chance | 2% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 3.8 |
| Ranged Defense | 3.8 |
| Fatigue | 6 |
| Physical Save | 8.05 |
| Spell Save | 7.7 |
| Mental Save | 8.75 |
Defense: Resistances
| All | + 14%( 70%) |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Thalore | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
Effects
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
Quests
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You must explore Norgos' Lair. * You must explore the Heart of the Gloom. | active |
Equipment
| Main armor | [vs. iron dagger (10.5-13.65 power, 5 apr) (In main hand, 1 of 2)] rough leather armour (1 def, 2 armour)rough leather armour (1 def, 2 armour) Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.0%) Attack speed: 100% (100%) When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. Tap to cycle through comparison choices |
| In off hand | [vs. iron dagger (10.5-13.65 power, 5 apr) (In main hand, 1 of 2)] iron dagger (9-11.7 power, 5 apr)iron dagger (9-11.7 power, 5 apr) Requires: - Dexterity 11 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 9.0 - 11.7(-1.5 - -1.9) Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 (-) Physical crit. chance: +4.0% (-) Attack speed: 100% (-) Sharp, short and deadly. Tap to cycle through comparison choices |
| Light source | [vs. iron dagger (10.5-13.65 power, 5 apr) (In main hand, 1 of 2)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.0%) Attack speed: 100% (100%) When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Tap to cycle through comparison choices |
| In main hand | [vs. iron dagger (10.5-13.65 power, 5 apr) (In main hand, 1 of 2)] iron dagger (10.5-13.65 power, 5 apr)iron dagger (10.5-13.65 power, 5 apr) Requires: - Dexterity 11 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 (-) Physical crit. chance: +4.0% (-) Attack speed: 100% (-) Sharp, short and deadly. Tap to cycle through comparison choices |
Inventory
[vs. iron dagger (10.5-13.65 power, 5 apr) (In main hand, 1 of 2)] iron shield (4 def, 2 armour, 24 block)This item will automatically be transmogrified when you leave the level. iron shield (4 def, 2 armour, 24 block) Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.0%) Attack speed: 100% (100%) When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. Tap to cycle through comparison choices |
[vs. iron dagger (10.5-13.65 power, 5 apr) (In main hand, 1 of 2)] Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.0%) Attack speed: 100% (100%) When carried: This orb will automatically identify items you find. Tap to cycle through comparison choices |
[vs. iron dagger (10.5-13.65 power, 5 apr) (In main hand, 1 of 2)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.0%) Attack speed: 100% (100%) When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. Tap to cycle through comparison choices |
Achievements
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Saving done.
You are sent back to the material plane!
Smoffy the often-dead uses Dirty Fighting.
smoffy the often-dead misses Elenne the copperhead snake.
smoffy the often-dead misses Elenne the copperhead snake.
Elenne the copperhead snake hits smoffy the often-dead for 23 physical, 4 blight (28 total damage).
smoffy the often-dead misses Elenne the copperhead snake.
smoffy the often-dead misses Elenne the copperhead snake.
Elenne the copperhead snake casts Epidemic.
Smoffy the often-dead shrugs off the effect 'Epidemic'!
Elenne the copperhead snake hits smoffy the often-dead for 18 physical, 4 blight (23 total damage).
Elenne the copperhead snake hits smoffy the often-dead for 19 physical, 4 blight (24 total damage).
Smoffy the often-dead uses Dual Strike.
Elenne the copperhead snake resists the stunning strike!
smoffy the often-dead misses Elenne the copperhead snake.
Elenne the copperhead snake hits smoffy the often-dead for 6 physical damage.
smoffy the often-dead hits Elenne the copperhead snake for 1 physical damage.
Elenne the copperhead snake hits smoffy the often-dead for 20 physical, 4 blight (25 total damage).
Smoffy the often-dead uses Infusion: Wild.
Smoffy the often-dead lessens the pain.
Smoffy the often-dead uses Infusion: Regeneration.
Smoffy the often-dead starts regenerating health quickly.
Saving game...
