Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.3 |
Addons | Store Wish List 1.3.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. |
Campaign | Maj'Eyal |
Mode | Madness Adventure |
Sex | Female |
Race | Shalore |
Class | Mindslayer |
Level / Exp | 12 / 2% |
Size | medium |
Lifes / Deaths | Killed by Aerarewyn the bee swarm at level 9 on the 7th Flare 122nd year of Ascendancy at 18:28 0 / 5Killed by war hound at level 10 on the 9th Flare 122nd year of Ascendancy at 03:18 Killed by Bethanne the brown mold at level 11 on the 1st Dusk 122nd year of Ascendancy at 01:12 Killed by HoagiesJR at level 11 on the 3rd Dusk 122nd year of Ascendancy at 16:21 Killed by Saliba the rattlesnake at level 12 on the 7th Dusk 122nd year of Ascendancy at 09:19 |
Primary Stats
Strength | 20 (base 13) |
Dexterity | 32 (base 16) |
Constitution | 13 (base 10) |
Magic | 12 (base 10) |
Willpower | 35 (base 21) |
Cunning | 40 (base 35) |
Resources
Life | -5/305 |
Psi | 74/75 |
Healing Factor | 1.1 |
Regeneration | 2.585 |
Speed
Mental | -30% |
Attack | -30% |
Movement | -27.216353490098% |
Spell | -30% |
Global | +90.909090909091% |
Vision
Sight | 10 |
Lite | 4 |
ESP Range | 10 |
ESP Kinds | demon/major, demon/minor |
Offense: Mainhand
Damage | 24 |
Accuracy | 45 |
Crit Chance | 18% |
APR | 12 |
Speed | 1.14 |
Offense: Spell
Spellpower | 8.5 |
Crit Chance | 18% |
Speed | 1.4285714285714 |
Offense: Mind
Mindpower | 40.166666666667 |
Crit Chance | 23% |
Speed | 1.4285714285714 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 9 (30%) |
Defense | 14.1 |
Ranged Defense | 14.1 |
Fatigue | 0 |
Physical Save | 13.475 |
Spell Save | 18.375 |
Mental Save | 34.5875 |
Defense: Resistances
All | + 4%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Confusion Resistance | 0% |
Fear Resistance | 0% |
Instadeath Resistance | 100% |
Knockback Resistance | 0% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (143% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (143% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 80 with a minimum range of 15. Its effects scale with your Cunning stat. |
Class Talents
Psionic / Absorption | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Augmented striking | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Psionic / Voracity | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Focus | 1.30 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
talent | Augmentation |
talent | Skate |
talent | Thermal Aura |
talent | Kinetic Aura |
talent | Kinetic Shield |
talent | Beyond the Flesh |
detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
detrimental effect | Renders a random talent unavailable. No talents will cool down until the effect has worn off. Brainlocked |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The target is poisoned, taking 56.64 nature damage per turn. Poison |
beneficial effect | The target is recovering 11 life each turn. Recovery |
detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
detrimental effect | Reduces global action speed by 10%. Slow |
detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within12 lumberjacks have died. | done |
Equipment
Psionic focus | caustic yew longbow of nature caustic yew longbow of natureRequires: - Dexterity 24 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 3 Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 On weapon hit: * 7% chance to corrode armour Damage (Ranged): +16 nature When wielded/worn: Changes resistances: +4% all Changes resistances penetration: +5% acid / +5% nature Life regen: +0.50 Longbows are used to shoot arrows at your foes. |
Quiver | quiver of elm arrows 'Chonik' (18/49, 15-21 power, 9 apr) quiver of elm arrows 'Chonik' (18/49, 15-21 power, 9 apr)Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 15.0 - 21.0 Uses stats: 37% Wil, 51% Cun Damage type: Mind Accuracy bonus: +0.2% crit / acc Armour Penetration: +9 Physical crit. chance: +1.0% Capacity: 49 Turns elapse between self-loadings: 4 On weapon hit: * 40% chance to gain 10% of a turn Damage (Ranged): +16 mind Burst (radius 1) on hit: +4 mind Burst (radius 2) on crit: +4 temporal Arrows are used with bows to pierce your foes to death. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (90 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | starseer's linen wizard hat of madness (1 def, 0 armour) starseer's linen wizard hat of madness (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Cun / +2 Wil Changes damage: +4% physical / +4% temporal / +4% light / +4% darkness Mental save: +10 (+5 eff.) Confusion immunity: -20% Fear immunity: -20% Mental crit. chance: +5% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 115 mind damage and feed you 3 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 26% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Tool | overpowered steel torque of mindblast [power 193] (7/10 cooldown) overpowered steel torque of mindblast [power 193] (7/10 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to fire a blast of psionic energies in a range 7 beam dealing 96.50 to 193.00 mind damage, putting all charms on cooldown for 10 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Ravenswift RavenswiftPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +3 Wil Changes damage: +6% darkness Grants telepathy: Demon/Minor Demon/Major Mental save: +6 (+3 eff.) Stun/Freeze immunity: +20% Life regen: +1.60 Spellpower: +5 (+2 eff.) Mindpower: +5 (+2 eff.) Rings can have magical properties. |
Around waist | rough leather belt of valiance rough leather belt of valianceInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +2 Wil Mental save: +5 (+2 eff.) Maximum life: +45.00 A belt that goes around your waist. |
In main hand | ash longbow 'Gleamsweep' ash longbow 'Gleamsweep'Requires: - Dexterity 16 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 Burst (radius 2) on crit: +2 light When wielded/worn: Physical power: +7 (+4 eff.) Effects on ranged hit: * 7 arcane resource burn Changes stats: +2 Str / +2 Cun / +1 Wil Changes resistances: +3% light Changes resistances penetration: +8% physical Changes damage: +9% physical Talent mastery: +0.10 Wild-gift / Antimagic Mindpower: +6 (+2 eff.) Longbows are used to shoot arrows at your foes. |
On feet | Galewish the pair of hardened leather boots (0 def, 3 armour) Galewish the pair of hardened leather boots (0 def, 3 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 20% chance to gain 10% of a turn Changes stats: +5 Dex / +3 Wil / +3 Con / +11 Lck Changes resistances: +16% lightning / +12% temporal Changes resistances penetration: +7% physical / +15% temporal Changes damage: +6% lightning Stealth bonus: +8 Mindpower: +5 (+2 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 11 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
On hands | Helllord (0 def, 1 armour) Helllord (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 lightning Changes resistances: +6% lightning Changes damage: +4% lightning Critical mult.: +10.00% Mindpower: +4 (+1 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cloak | murderer's linen cloak of the hunter (1 def, 0 armour) murderer's linen cloak of the hunter (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +19 (+6 eff.) Armour penetration: +3 Defense: +1 (+1 eff.) Fatigue: -4% Changes stats: +1 Cun / +2 Dex Maximum life: +40.00 Maximum stamina: +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Serpent's Glare (7-7.7 power, 15 apr, nature damage) Serpent's Glare (7-7.7 power, 15 apr, nature damage)Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +15 Physical crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 163.11 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
This item will automatically be transmogrified when you leave the level. cruel elm starstaff (10-12 power, 2 apr, darkness element)cruel elm starstaff (10-12 power, 2 apr, darkness element) Requires: - Magic 11 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% darkness Talent granted: +1 Command Staff Critical mult.: +10.00% Spellpower: +3 (+2 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
Elyra the rough leather belt Elyra the rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to gain 10% of a turn Damage when hit (Melee): 8 temporal Changes stats: +2 Dex / +2 Mag Life regen: +1.00 Infravision radius: +1 Healing mod.: +14% A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Glimmercutter the iron gauntlets (0 def, 1 armour)Glimmercutter the iron gauntlets (0 def, 1 armour) Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 7 nature Changes resistances: +5% nature Changes damage: +4% nature / +3% light Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves 'Maleharasus' (0 def, 1 armour) rough leather gloves 'Maleharasus' (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +7 (+4 eff.) Armour: +1 Damage when hit (Melee): 4 mind Changes stats: +3 Str / +2 Cun Changes damage: +9% mind Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Dawnidol (0 def, 3 armour) Dawnidol (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +1% Effects on melee hit: * 30% chance to blind Grants telepathy: Humanoid/Orc Psi when hit: +0.04 Mindpower: +4 (+1 eff.) Infravision radius: +2 A cap made of leather. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Emelyvea' (dig speed 38 turns) iron pickaxe 'Emelyvea' (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature / +6% temporal Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Imp Claw Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 60.94 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Stargore the pouch of iron shots (10/10, 19-22.8 power, 1 apr) Stargore the pouch of iron shots (10/10, 19-22.8 power, 1 apr)Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 19.0 - 22.8 Uses stat: 101% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 10 On weapon hit: * 40% chance to blind Damage (Ranged): +20 light Burst (radius 2) on crit: +16 light Shots are used with slings to pummel your foes to death. |
psionic dwarven-steel torque of psychoportation [power 34] (7/30 cooldown) psionic dwarven-steel torque of psychoportation [power 34] (7/30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to teleport randomly (rad 34), putting all charms on cooldown for 30 turns. When used: 100% chance to regenerate 5 psi. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. Adyseba [power 1] (7/13 cooldown)Adyseba [power 1] (7/13 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Effects on melee hit: * 10 arcane resource burn Changes stats: +1 Con / +1 Wil It can be used to remove up to 1 poisons or diseases from a target within range 7 (based on Willpower), putting all charms on cooldown for 13 turns. Natural totems are made by powerful wilders to store nature power. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By HoagiesJR the Shalore Mindslayer level 8
10th Mirth 122nd year of Ascendancy at 08:31 see stats
By HoagiesJR the Shalore Mindslayer level 10
7th Flare 122nd year of Ascendancy at 22:35 see stats
By HoagiesJR the Shalore Mindslayer level 11
9th Flare 122nd year of Ascendancy at 10:58 see stats
Log
Belylevena the copperhead snake hits HoagiesJR for (9 to psi shield), 7 physical, , (7 total damage).
Belylevena the copperhead snake performs a melee critical strike against HoagiesJR!
Belylevena the copperhead snake hits HoagiesJR for (16 to psi shield), 13 physical, , (13 total damage).
Saliba the rattlesnake bites poison into HoagiesJR.
Saliba the rattlesnake performs a melee critical strike against HoagiesJR!
Saliba the rattlesnake hits HoagiesJR for (10 to psi shield), 8 nature, (7 to psi shield), 5 nature, (2 to psi shield), 1 nature (14 total damage).
HoagiesJR receives 12 healing.
Poison from Belylevena the copperhead snake hits HoagiesJR for (24 to psi shield), 19 nature (19 total damage).
HoagiesJR shoots!
HoagiesJR's Shoot hits Saliba the rattlesnake for 10 mind, 0 arcane, 5 mind, , 1 mind (17 total damage).
HoagiesJR's Shoot hits Saliba the rattlesnake for 10 mind, , 0 arcane, 5 nature, 5 mind, , 1 mind (22 total damage).
Saliba the rattlesnake receives 22 healing.
Belylevena the copperhead snake hits HoagiesJR for (10 to psi shield), 8 physical, , (8 total damage).
Saliba the rattlesnake performs a melee critical strike against HoagiesJR!
Saliba the rattlesnake performs a melee critical strike against HoagiesJR!
Saliba the rattlesnake hits HoagiesJR for (17 to psi shield), 13 physical, (7 to psi shield), 6 physical, (2 to psi shield), 1 nature (20 total damage).
Belylevena the copperhead snake hits HoagiesJR for (9 to psi shield), 7 physical, , (7 total damage).
Gliwen the large brown snake roars!
HoagiesJR wanders around!.
Gliwen the large brown snake hits HoagiesJR for (43 to psi shield), 34 physical (34 total damage).
HoagiesJR receives 12 healing.
Poison from Belylevena the copperhead snake hits HoagiesJR for (24 to psi shield), 19 nature (19 total damage).
Black bear misses HoagiesJR.
Saliba the rattlesnake receives 22 healing.
Belylevena the copperhead snake hits HoagiesJR for (10 to psi shield), 8 physical, , (8 total damage).
HoagiesJR is confused and fails to use Shoot.
Saliba the rattlesnake uses Hack'n'Back.
Saving game...