









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Items Vault 1.5.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Ogre |
| Class | Anorithil |
| Level / Exp | 24 / 77% |
| Size | big |
| Lifes / Deaths | Killed by elven tempest at level 24 on the 47th Pyre 123rd year of Ascendancy at 12:46 / 2Killed by Glarevena the elven guard at level 24 on the 47th Pyre 123rd year of Ascendancy at 13:00 |
Primary Stats
| Strength | 26 (base 10) |
| Dexterity | 9.9232586816956 (base 10) |
| Constitution | 1 (base 10) |
| Magic | 63 (base 54) |
| Willpower | 12 (base 10) |
| Cunning | 56 (base 50) |
Resources
| Life | -280/631 |
| Positive | 99/99 |
| Negative | 119/119 |
| Healing Factor | 0.5727192982456 |
| Regeneration | 56.307470526314 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | -1.0880185641327E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 4 |
| See Invisible | 18 |
Offense: Mainhand
| Damage | 32 |
| Accuracy | 21 |
| Crit Chance | 22% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +10% |
| Darkness | +20% |
| Cold | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 40.413408721348 (70.666666666667%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 19 |
| Physical Save | 26 |
| Spell Save | 26 |
| Mental Save | 38 |
Defense: Resistances
| Acid | + 3%( 70%) |
| Nature | + 13%( 70%) |
| Darkness | + 3%( 70%) |
| Fire | + 6%( 70%) |
| Cold | + 20%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 10% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Silence Resistance | 25% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 415% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 481 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 8 for 9 turns. While Heroism is active, you will only die when reaching -337 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 655% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Celestial / Eclipse | 1.30 |
| 2/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Celestial / Circles | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Celestial / Sunlight | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Celestial / Star fury | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Celestial / Twilight | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Celestial / Hymns | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Chant of Fortitude |
| detrimental effect | The target is on fire, taking 4.50 fire damage per turn. Burning |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 6.29 nature damage per turn and decreasing all heals received by 46%. Insidious Poison |
| beneficial effect | A flow of life spins around the target, regenerating 96.27 life per turn. Regeneration |
| beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
| detrimental effect | The target is infected by a disease, reducing its dexterity by 13 and doing 26.39 blight damage per turn. Decrepitude Disease |
| detrimental effect | The target is infected by a disease, reducing its constitution by 16 and doing 55.20 blight damage per turn. Rotting Disease |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by snow giant thunderer. Escort: injured seer (level 1 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Frost Treads (1 def, 4 armour) (On feet)]Frost Treads (1 def, 4 armour) Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 (-) Defense: +1 (+0 eff.) (-) Fatigue: +7% (-) Changes stats: +4(-) Str / +4(-) Dex / +4(-) Cun Changes resistances: +10%(-) nature / +20%(-) cold Changes damage: +15%(-) cold Light radius: +1 (-) A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | [vs. alchemist's lamp 'Emeleda' (Light source)]alchemist's lamp 'Emeleda' Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour: +4 (-) Changes stats: +5(-) Dex / +2(-) Con Changes damage: +6%(-) physical Life regen: +0.60 (-) Only die when reaching: -60.00 life (-) Light radius: +6 (-) A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | [vs. miner's hardened leather cap of strength (+5) (0 def, 5 armour) (On head)]miner's hardened leather cap of strength (+5) (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +5 (-) Fatigue: +3% (-) Changes stats: +5(-) Str Infravision radius: +2 (-) A cap made of leather. |
| Tool | [vs. Prox's Lucky Halfling Foot (Tool)]Prox's Lucky Halfling Foot Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) (-) Changes stats: +5(-) Lck Trap disarming bonus: +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | [vs. Bloodcaller (On fingers, 1 of 2)]Bloodcaller Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% (-) Mental save: -7 (-3 eff.) (-) Life leech chance: +15% (-) Life leech: +30% (-) You won the Ring of Blood trial, and this is your reward. Tap to cycle through comparison choices |
| On fingers | [vs. Bloodcaller (On fingers, 1 of 2)]Porena the Abyssblight Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +4 (+2 eff.) Armour penetration: +7 Fatigue: +0% (+5%) Changes stats: +3 Dex Changes resistances: +6% fire Physical save: +15 (+7 eff.) Mental save: +0 (+0 eff.) (+7 (+3 eff.)) Silence immunity: +25% Mana each turn: +0.16 Only die when reaching: -60.00 life Life leech chance: +0% (-15%) Life leech: +0% (-30%) Rings can have magical properties. Tap to cycle through comparison choices |
| Around waist | [vs. rough leather belt 'Erurain' (Around waist)]rough leather belt 'Erurain' Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Damage (Melee): 0(-20) item manaburn arcane Changes resistances: +3%(-) acid / +3%(-) nature / +3%(-) darkness Maximum life: +34.00 (-) Maximum hate: +2.00 (-) A belt that goes around your waist. |
| In main hand | [vs. earthen yew starstaff of might (120% power, 4 apr, darkness element) (In main hand)]earthen yew starstaff of might (120% power, 4 apr, darkness element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 (-) Crit. chance: +3.5% (-) Attack speed: 100% (-) When wielded/worn: Armour: +5 (-) Armour Hardiness: +4% (-) Changes damage: +20%(-) darkness Talents granted: +1.00(-) Command Staff Physical save: +6 (+3 eff.) (-) Spellpower: +9 (+3 eff.) (-) Spell crit. chance: +10% (-) Staves designed for wielders of magic, by the greats of the art. |
| On hands | [vs. rough leather gloves 'Porima' (0 def, 6 armour) (On hands)]rough leather gloves 'Porima' (0 def, 6 armour) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +6 (-) Damage (Melee): 6(-) physical Changes stats: +2(-) Dex / +2(-) Wil Changes damage: +4%(-) physical See invisible: +12 (-) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | [vs. spiked steel mail armour of Eyal (2 def, 6 armour) (Main armor)]spiked steel mail armour of Eyal (2 def, 6 armour) Requires: - Strength 20 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 (-) Defense: +2 (+1 eff.) (-) Fatigue: +14% (-) Damage when hit (Melee): 12(-) physical Life regen: +1.20 (-) Maximum life: +48.00 (-) Healing mod.: +11% (-) A suit of armour made of mail. |
| Cloak | [vs. cashmere cloak 'Ragyrekor' (2 def, 4 armour) (Cloak)]cashmere cloak 'Ragyrekor' (2 def, 4 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical power: +10 (+5 eff.) (-) Armour: +4 (-) Defense: +2 (+1 eff.) (-) Changes stats: +2(-) Wil / +5(-) Mag Only die when reaching: -80.00 life (-) Maximum stamina: +10.00 (-) Infravision radius: +2 (-) See invisible: +6 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. serendipitous gold amulet of strength (+9) (Around neck)]serendipitous gold amulet of strength (+9) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +9 (+7 eff.) (-) Defense: +8 (+6 eff.) (-) Changes stats: +9(-) Lck / +4(-) Str Reduce all damage from unseen attackers: 10% (-) Amulets can have magical properties. |
Inventory
healing infusion of the sneak (heal 179)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 179 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Infusion: Regeneration [regeneration infusion of the wizard (heal 395 over 5 turns)] (on body)]regeneration infusion (heal 437 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 437(-44) life over 5(-) turns. Its effects scale with your -Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Infusion: Regeneration [regeneration infusion of the wizard (heal 395 over 5 turns)] (on body)]This item is on your store wish list. regeneration infusion of the wizard (heal 306 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 306(-175) life over 5(-) turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.shielding rune of the titan (absorb 219 for 5 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 219 damage for 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. serendipitous gold amulet of strength (+9) (Around neck)]Mirror Shards Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-9 (-7 eff.)) Defense: +0 (+0 eff.) (-8 (-6 eff.)) Effects when hit in melee: * 30% chance to blind Changes stats: +0(-9) Lck / +0(-4) Str Changes resistances: +25% light Changes damage: +12% light Light radius: +1 Reduce all damage from unseen attackers: 0% (-10%) It can be used to create a reflective shield (50% reflection rate, 276 strength, based on Magic) for 5 turns, costing 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
[vs. earthen yew starstaff of might (120% power, 4 apr, darkness element) (In main hand)]Islyba (120% power, 4 apr, darkness element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 (-) Crit. chance: +3.5% (-) Attack speed: 100% (-) When wielded/worn: Armour: +0 (-5) Armour Hardiness: +0% (-4%) Changes resistances: +6% acid / +9% fire / +9% temporal Changes resistances penetration: +20% mind Changes damage: +20%(-) darkness Talents granted: +1.00(-) Command Staff Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Disease immunity: +10% Confusion immunity: +20% Spellpower: +9 (+3 eff.) (-) Spell crit. chance: +11% (+1%) Staves designed for wielders of magic, by the greats of the art. |
[vs. earthen yew starstaff of might (120% power, 4 apr, darkness element) (In main hand)]This item will automatically be transmogrified when you leave the level. balanced stralite greatsword of massacre (173% power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 174% (+53%) Range: 1.6x (+0.4x) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 (-1) Crit. chance: +4.5% (+1.0%) Attack speed: 100% (-) When wielded/worn: Accuracy: +12 (+6 eff.) Armour: +0 (-5) Armour Hardiness: +0% (-4%) Defense: +13 (+7 eff.) Changes damage: +0%(-20%) darkness Talent granted: +0(+-1) Command Staff Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Disarm immunity: +49% Spellpower: +0 (+0 eff.) (-9 (-3 eff.)) Spell crit. chance: +0% (-10%) Massive two-handed swords. |
[vs. earthen yew starstaff of might (120% power, 4 apr, darkness element) (In main hand)]This item will automatically be transmogrified when you leave the level. stralite longsword (143% power, 5 apr) Requires: - Strength 35 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 144% (+23%) Range: 1.4x (+0.2x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 (+1) Crit. chance: +4.5% (+1.0%) Attack speed: 100% (-) When wielded/worn: Armour: +0 (-5) Armour Hardiness: +0% (-4%) Changes damage: +0%(-20%) darkness Talent granted: +0(+-1) Command Staff Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Spellpower: +0 (+0 eff.) (-9 (-3 eff.)) Spell crit. chance: +0% (-10%) Sharp, long, and deadly. |
[vs. earthen yew starstaff of might (120% power, 4 apr, darkness element) (In main hand)]This item will automatically be transmogrified when you leave the level. thought-forged stralite longsword (142% power, 5 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 143% (+22%) Range: 1.4x (+0.2x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 (+1) Crit. chance: +4.5% (+1.0%) Attack speed: 100% (-) On weapon hit: * 21% chance to cause random gloom (+21%) Damage (Melee): +11 mind When wielded/worn: Armour: +0 (-5) Armour Hardiness: +0% (-4%) Changes stats: +4 Cun / +3 Wil Changes damage: +0%(-20%) darkness Talent granted: +0(+-1) Command Staff Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Spellpower: +0 (+0 eff.) (-9 (-3 eff.)) Spell crit. chance: +0% (-10%) Sharp, long, and deadly. |
[vs. spiked steel mail armour of Eyal (2 def, 6 armour) (Main armor)]Robe of Force (12 def, 8 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 (+2) Defense: +12 (+6 eff.) (+10 (+5 eff.)) Fatigue: +0% (-14%) Damage when hit (Melee): 0(-12) physical Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+5 eff.) Life regen: +0.00 (-1.20) Maximum life: +0.00 (-48.00) Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Healing mod.: +0% (-11%) It can be used to send out a range 5 beam of kinetic energy, dealing 33.15 to 41.43 physical damage (based on Willpower and Cunning) with knockback, costing 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
[vs. spiked steel mail armour of Eyal (2 def, 6 armour) (Main armor)]Brightvenom the dwarven-steel plate armour (5 def, 11 armour) Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 (+5) Defense: +5 (+3 eff.) (+3 (+2 eff.)) Fatigue: +24% (+10%) Damage when hit (Melee): 16 fire / 16 mind / 0(-12) physical Changes resistances penetration: +10% mind Changes damage: +3% mind / +24% fire Life regen: +1.60 (+0.40) Maximum life: +53.00 (+5.00) Healing mod.: +15% (+4%) A suit of armour made of metal plates. |
[vs. rough leather belt 'Erurain' (Around waist)]This item will automatically be transmogrified when you leave the level. hardened leather belt of the giants Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +4 (+2 eff.) Damage (Melee): 0(-20) item manaburn arcane Changes resistances: +0%(-3%) acid / +0%(-3%) nature / +0%(-3%) darkness Spell save: +8 (+4 eff.) Maximum life: +0.00 (-34.00) Maximum hate: +0.00 (-2.00) Size category: +1 A belt that goes around your waist. |
[vs. cashmere cloak 'Ragyrekor' (2 def, 4 armour) (Cloak)]linen cloak of Iron Throne (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-10 (-5 eff.)) Armour: +0 (-4) Defense: +1 (+1 eff.) (-1 (+0 eff.)) Changes stats: +1 Str / +0(-5) Mag / +0(-2) Wil / +1 Con Only die when reaching: +0.00 life (+80.00 life) Maximum stamina: +0.00 (-10.00) Infravision radius: +0 (-2) See invisible: +0 (-6) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. miner's hardened leather cap of strength (+5) (0 def, 5 armour) (On head)]This item will automatically be transmogrified when you leave the level. miner's dwarven-steel helm (0 def, 7 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +7 (+2) Fatigue: +4% (+1%) Changes stats: +0(-5) Str Infravision radius: +2 (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. miner's hardened leather cap of strength (+5) (0 def, 5 armour) (On head)]Yaldan Baoth (0 def, 6 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +6 (+1) Fatigue: +4% (+1%) Changes stats: +0(-5) Str / +10 Wil / +7 Con Changes resistances: +10% light / +15% darkness Changes resistances cap: +10% darkness Changes damage: +10% light Infravision radius: +0 (-2) Sight radius: -2 Reduce all damage from unseen attackers: 25% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
This item will automatically be transmogrified when you leave the level.ruby 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
[vs. alchemist's lamp 'Emeleda' (Light source)]Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Armour: +0 (-4) Changes stats: +0(-5) Dex / +0(-2) Con Changes resistances: +30% light Changes damage: +10% light / +0%(-6%) physical Life regen: +0.00 (-0.60) Only die when reaching: +0.00 life (+60.00 life) Light radius: +4 (-2) Healing mod.: +10% It can be used to call light (54 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
[vs. Prox's Lucky Halfling Foot (Tool)]Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Defense: +0 (+0 eff.) (-5 (-3 eff.)) Damage when hit (Melee): 15 blight Changes stats: +0(-5) Lck Changes damage: +4% blight Trap disarming bonus: +0 (-5) When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
[vs. Prox's Lucky Halfling Foot (Tool)]dwarven-steel pickaxe of endurance (dig speed 29 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Defense: +0 (+0 eff.) (-5 (-3 eff.)) Fatigue: -6% Changes stats: +5 Str / +0(-5) Lck Trap disarming bonus: +0 (-5) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Luna the Ogre Anorithil level 15
59th Haze 122nd year of Ascendancy at 23:03 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Luna the Ogre Anorithil level 17
8th Regrowth 123rd year of Ascendancy at 11:29 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Luna the Ogre Anorithil level 22
21st Pyre 123rd year of Ascendancy at 03:15 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Luna the Ogre Anorithil level 10
14th Dusk 122nd year of Ascendancy at 21:54 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Luna the Ogre Anorithil level 20
1st Time of Balance 123rd year of Ascendancy at 23:45 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Luna the Ogre Anorithil level 13
72nd Dusk 122nd year of Ascendancy at 10:03 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Luna the Ogre Anorithil level 8
9th Flare 122nd year of Ascendancy at 12:24 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Luna the Ogre Anorithil level 10
19th Dusk 122nd year of Ascendancy at 06:58 see stats
Thralless (Nightmare (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Luna the Ogre Anorithil level 17
34th Regrowth 123rd year of Ascendancy at 22:08 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Luna the Ogre Anorithil level 17
8th Regrowth 123rd year of Ascendancy at 14:08 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By Luna the Ogre Anorithil level 24
47th Pyre 123rd year of Ascendancy at 12:46 see stats
Log
Luna is moving less freely.
Decrepitude Disease from Elven blood mage hits Luna for 38 blight damage.
Elven blood mage's Blood Grasp drains life from Luna!
Elven blood mage's Blood Grasp hits Luna for 302 blight damage.
Something receives 159 healing from Luna.
Elven warrior activates Secrets of the Eternals.
Luna uses Infusion: Movement.
Luna is moving freely.
Luna is moving at extreme speed!
Decrepitude Disease from Elven blood mage hits Luna for 38 blight damage.
Luna casts Twilight Surge.
Luna's spell attains critical power!
Luna slows down.
Glarevena the elven guard casts Wraithform.
Glarevena the elven guard turns into a wraith.
Talent Healing Light is ready to use.
Decrepitude Disease from Elven blood mage hits Luna for 38 blight damage.
Elven cultist casts Dark Portal.
Luna is afflicted by a rotting disease!
Luna casts Healing Light.
Luna receives 223 healing.
Glarevena the elven guard casts Abduction.
Luna is poisoned!
Luna is on fire!
Luna picks up (l.): hardened leather belt of the giants.
Saving game...









































































