Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.5 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Thalore |
| Class | Mindslayer |
| Level / Exp | 26 / 48% |
| Size | medium |
| Lifes / Deaths | Killed by The Withering Thing at level 5 on the 1st Mirth 122nd year of Ascendancy at 02:30 / 133Killed by giant venus flytrap at level 7 on the 7th Mirth 122nd year of Ascendancy at 21:21 Killed by Aeruwe the yellow ooze at level 8 on the 9th Mirth 122nd year of Ascendancy at 08:33 Killed by storm drake hatchling at level 9 on the 1st Summertide 122nd year of Ascendancy at 17:50 Killed by Emelada the ghoul at level 9 on the 12nd Dusk 122nd year of Ascendancy at 12:03 Killed by Emelada the ghoul at level 9 on the 12nd Dusk 122nd year of Ascendancy at 14:35 Killed by Porida the skeleton warrior at level 9 on the 12nd Dusk 122nd year of Ascendancy at 23:03 Killed by Porida the skeleton warrior at level 9 on the 12nd Dusk 122nd year of Ascendancy at 23:41 Killed by Ce'Nusewe the squid at level 11 on the 16th Dusk 122nd year of Ascendancy at 00:23 Killed by ink squid at level 11 on the 16th Dusk 122nd year of Ascendancy at 04:46 Killed by boiling horror at level 11 on the 16th Dusk 122nd year of Ascendancy at 06:13 Killed by Cyramina the squid at level 11 on the 16th Dusk 122nd year of Ascendancy at 10:40 Killed by entrenched horror at level 11 on the 16th Dusk 122nd year of Ascendancy at 23:49 Killed by Weirdling Beast at level 11 on the 17th Dusk 122nd year of Ascendancy at 16:58 Killed by Weirdling Beast at level 11 on the 17th Dusk 122nd year of Ascendancy at 18:29 Killed by thief at level 12 on the 23rd Dusk 122nd year of Ascendancy at 19:35 Killed by gwelgoroth at level 14 on the 31st Dusk 122nd year of Ascendancy at 07:38 Killed by Vorobeth the hummerhorn at level 14 on the 34th Dusk 122nd year of Ascendancy at 09:10 Killed by snow giant thunderer at level 14 on the 34th Dusk 122nd year of Ascendancy at 11:12 Killed by orc necromancer at level 14 on the 34th Dusk 122nd year of Ascendancy at 13:23 Killed by Urkis, the High Tempest at level 14 on the 34th Dusk 122nd year of Ascendancy at 20:43 Killed by The Fragmented Essence of Harkor'Zun at level 15 on the 35th Dusk 122nd year of Ascendancy at 11:05 Killed by Siloravea the gelatinous cube at level 16 on the 49th Dusk 122nd year of Ascendancy at 04:43 Killed by Gloriwe the blade horror at level 16 on the 49th Dusk 122nd year of Ascendancy at 19:02 Killed by Gloriwe the blade horror at level 16 on the 49th Dusk 122nd year of Ascendancy at 21:28 Killed by Fajas the shalore at level 16 on the 73rd Dusk 122nd year of Ascendancy at 19:38 Killed by snow giant boulder thrower at level 17 on the 74th Dusk 122nd year of Ascendancy at 09:56 Killed by Shasshhiy'Kaish at level 17 on the 74th Dusk 122nd year of Ascendancy at 18:23 Killed by cold drake at level 17 on the 76th Dusk 122nd year of Ascendancy at 11:02 Killed by snow giant boulder thrower at level 17 on the 76th Dusk 122nd year of Ascendancy at 13:45 Killed by Rantha the Worm at level 18 on the 77th Dusk 122nd year of Ascendancy at 09:12 Killed by Ce'Niwen the thief at level 18 on the 9th Haze 122nd year of Ascendancy at 04:53 Killed by luminous horror at level 19 on the 13rd Haze 122nd year of Ascendancy at 02:10 Killed by skeleton mage at level 19 on the 13rd Haze 122nd year of Ascendancy at 13:44 Killed by saw horror at level 19 on the 14th Haze 122nd year of Ascendancy at 11:59 Killed by emperor wight at level 19 on the 15th Haze 122nd year of Ascendancy at 04:02 Killed by forest wight at level 19 on the 16th Haze 122nd year of Ascendancy at 19:21 Killed by orc soldier at level 20 on the 19th Haze 122nd year of Ascendancy at 05:21 Killed by Gunor the honey tree at level 20 on the 20th Haze 122nd year of Ascendancy at 09:25 Killed by master vampire at level 20 on the 20th Haze 122nd year of Ascendancy at 15:21 Killed by Glorulelle the skeleton magus at level 20 on the 20th Haze 122nd year of Ascendancy at 23:11 Killed by skeleton mage at level 20 on the 21st Haze 122nd year of Ascendancy at 12:07 Killed by fire drake at level 20 on the 21st Haze 122nd year of Ascendancy at 14:42 Killed by Jeral at level 20 on the 21st Haze 122nd year of Ascendancy at 16:40 Killed by elder vampire at level 20 on the 22nd Haze 122nd year of Ascendancy at 17:06 Killed by skeleton warrior at level 21 on the 23rd Haze 122nd year of Ascendancy at 08:48 Killed by Emelugamina the temporal stalker at level 21 on the 23rd Haze 122nd year of Ascendancy at 20:04 Killed by skeleton mage at level 21 on the 24th Haze 122nd year of Ascendancy at 20:44 Killed by lava floor at level 21 on the 24th Haze 122nd year of Ascendancy at 23:26 Killed by lava floor at level 21 on the 25th Haze 122nd year of Ascendancy at 00:45 Killed by skeleton mage at level 21 on the 25th Haze 122nd year of Ascendancy at 01:23 Killed by The Master at level 21 on the 25th Haze 122nd year of Ascendancy at 04:43 Killed by armoured skeleton warrior at level 21 on the 25th Haze 122nd year of Ascendancy at 05:50 Killed by elder vampire at level 22 on the 25th Haze 122nd year of Ascendancy at 08:39 Killed by Emynn the forest troll at level 22 on the 41st Haze 122nd year of Ascendancy at 02:04 Killed by skeleton mage at level 22 on the 41st Haze 122nd year of Ascendancy at 03:32 Killed by Glytira the orc warrior at level 23 on the 45th Haze 122nd year of Ascendancy at 23:52 Killed by fiery orc wyrmic at level 23 on the 46th Haze 122nd year of Ascendancy at 08:50 Killed by poison ooze at level 24 on the 46th Haze 122nd year of Ascendancy at 22:52 Killed by Velowen the thief at level 24 on the 47th Haze 122nd year of Ascendancy at 18:34 Killed by Isidana the orc warrior at level 25 on the 55th Haze 122nd year of Ascendancy at 05:41 Killed by Isidana the orc warrior at level 25 on the 55th Haze 122nd year of Ascendancy at 06:48 Killed by Jeral at level 25 on the 64th Haze 122nd year of Ascendancy at 13:24 Killed by Ukllmswwik the Wise at level 25 on the 64th Haze 122nd year of Ascendancy at 14:50 Killed by water imp at level 25 on the 64th Haze 122nd year of Ascendancy at 17:10 Killed by Jeral at level 25 on the 64th Haze 122nd year of Ascendancy at 19:31 Killed by orc cryomancer at level 25 on the 66th Haze 122nd year of Ascendancy at 02:31 Killed by orc cryomancer at level 25 on the 66th Haze 122nd year of Ascendancy at 03:08 Killed by orc soldier at level 25 on the 66th Haze 122nd year of Ascendancy at 04:06 Killed by Adera the orc cryomancer at level 25 on the 66th Haze 122nd year of Ascendancy at 05:52 Killed by orc pyromancer at level 25 on the 66th Haze 122nd year of Ascendancy at 06:56 Killed by orc pyromancer at level 25 on the 66th Haze 122nd year of Ascendancy at 08:14 Killed by orc pyromancer at level 25 on the 66th Haze 122nd year of Ascendancy at 09:24 Killed by orc elite fighter at level 25 on the 66th Haze 122nd year of Ascendancy at 09:52 Killed by orc pyromancer at level 25 on the 66th Haze 122nd year of Ascendancy at 10:04 Killed by dredge at level 25 on the 66th Haze 122nd year of Ascendancy at 11:07 Killed by orc pyromancer at level 25 on the 66th Haze 122nd year of Ascendancy at 12:36 Killed by orc cryomancer at level 25 on the 66th Haze 122nd year of Ascendancy at 15:26 Killed by shadow at level 25 on the 66th Haze 122nd year of Ascendancy at 17:05 Killed by Ce'Nakira the orc pyromancer at level 26 on the 66th Haze 122nd year of Ascendancy at 19:01 Killed by orc pyromancer at level 26 on the 66th Haze 122nd year of Ascendancy at 20:05 Killed by orc cryomancer at level 26 on the 67th Haze 122nd year of Ascendancy at 02:40 Killed by orc pyromancer at level 26 on the 67th Haze 122nd year of Ascendancy at 09:35 Killed by orc cryomancer at level 26 on the 67th Haze 122nd year of Ascendancy at 12:00 Killed by orc pyromancer at level 26 on the 67th Haze 122nd year of Ascendancy at 16:27 Killed by orc pyromancer at level 26 on the 67th Haze 122nd year of Ascendancy at 20:31 Killed by orc pyromancer at level 26 on the 68th Haze 122nd year of Ascendancy at 02:18 Killed by Yvuthra the orc cryomancer at level 26 on the 68th Haze 122nd year of Ascendancy at 05:20 Killed by Yvuthra the orc cryomancer at level 26 on the 68th Haze 122nd year of Ascendancy at 06:05 Killed by Islysebeth the orc pyromancer at level 26 on the 68th Haze 122nd year of Ascendancy at 07:27 Killed by Yvuthra the orc cryomancer at level 26 on the 68th Haze 122nd year of Ascendancy at 08:18 Killed by assassin at level 26 on the 68th Haze 122nd year of Ascendancy at 14:08 Killed by orc cryomancer at level 26 on the 69th Haze 122nd year of Ascendancy at 00:08 Killed by orc pyromancer at level 26 on the 69th Haze 122nd year of Ascendancy at 09:00 Killed by orc cryomancer at level 26 on the 69th Haze 122nd year of Ascendancy at 09:35 Killed by orc cryomancer at level 26 on the 69th Haze 122nd year of Ascendancy at 10:13 Killed by orc pyromancer at level 26 on the 69th Haze 122nd year of Ascendancy at 10:46 Killed by orc high cryomancer at level 26 on the 69th Haze 122nd year of Ascendancy at 11:47 Killed by orc high cryomancer at level 26 on the 69th Haze 122nd year of Ascendancy at 12:03 Killed by naga myrmidon at level 26 on the 69th Haze 122nd year of Ascendancy at 12:41 Killed by orc cryomancer at level 26 on the 69th Haze 122nd year of Ascendancy at 13:33 Killed by orc cryomancer at level 26 on the 69th Haze 122nd year of Ascendancy at 14:43 Killed by orc high cryomancer at level 26 on the 69th Haze 122nd year of Ascendancy at 17:32 Killed by orc high cryomancer at level 26 on the 69th Haze 122nd year of Ascendancy at 18:23 Killed by skeleton warrior at level 26 on the 69th Haze 122nd year of Ascendancy at 19:49 Killed by orc cryomancer at level 26 on the 69th Haze 122nd year of Ascendancy at 23:44 Killed by orc cryomancer at level 26 on the 70th Haze 122nd year of Ascendancy at 00:25 Killed by orc cryomancer at level 26 on the 70th Haze 122nd year of Ascendancy at 01:05 Killed by orc high cryomancer at level 26 on the 70th Haze 122nd year of Ascendancy at 08:25 Killed by orc cryomancer at level 26 on the 70th Haze 122nd year of Ascendancy at 09:11 Killed by orc cryomancer at level 26 on the 70th Haze 122nd year of Ascendancy at 09:50 Killed by orc high cryomancer at level 26 on the 70th Haze 122nd year of Ascendancy at 10:55 Killed by orc high cryomancer at level 26 on the 70th Haze 122nd year of Ascendancy at 19:10 Killed by orc high cryomancer at level 26 on the 70th Haze 122nd year of Ascendancy at 19:35 Killed by orc high cryomancer at level 26 on the 70th Haze 122nd year of Ascendancy at 20:50 Killed by orc high pyromancer at level 26 on the 71st Haze 122nd year of Ascendancy at 01:35 Killed by orc high pyromancer at level 26 on the 71st Haze 122nd year of Ascendancy at 03:08 Killed by orc cryomancer at level 26 on the 71st Haze 122nd year of Ascendancy at 03:57 Killed by orc cryomancer at level 26 on the 71st Haze 122nd year of Ascendancy at 04:46 Killed by orc cryomancer at level 26 on the 71st Haze 122nd year of Ascendancy at 05:05 Killed by orc high pyromancer at level 26 on the 71st Haze 122nd year of Ascendancy at 05:46 Killed by orc high pyromancer at level 26 on the 71st Haze 122nd year of Ascendancy at 06:36 Killed by orc high pyromancer at level 26 on the 71st Haze 122nd year of Ascendancy at 08:39 Killed by orc high pyromancer at level 26 on the 71st Haze 122nd year of Ascendancy at 12:42 Killed by orc high pyromancer at level 26 on the 71st Haze 122nd year of Ascendancy at 13:21 Killed by orc high pyromancer at level 26 on the 71st Haze 122nd year of Ascendancy at 13:35 Killed by orc high cryomancer at level 26 on the 72nd Haze 122nd year of Ascendancy at 12:38 Killed by orc high cryomancer at level 26 on the 72nd Haze 122nd year of Ascendancy at 14:30 Killed by orc high pyromancer at level 26 on the 72nd Haze 122nd year of Ascendancy at 17:56 Killed by orc high pyromancer at level 26 on the 72nd Haze 122nd year of Ascendancy at 19:55 Killed by orc high pyromancer at level 26 on the 72nd Haze 122nd year of Ascendancy at 21:44 Killed by orc high pyromancer at level 26 on the 73rd Haze 122nd year of Ascendancy at 00:35 Killed by orc high pyromancer at level 26 on the 73rd Haze 122nd year of Ascendancy at 01:46 |
Primary Stats
| Strength | 30 (base 16) |
| Dexterity | 22 (base 11) |
| Constitution | 36 (base 24) |
| Magic | 12 (base 10) |
| Willpower | 54 (base 45) |
| Cunning | 60 (base 44) |
Resources
| Mana | 470/470 |
| Psi | 144/144 |
| Life | 540/540 |
| Positive | 123/125 |
| Equilibrium | 0 |
| Healing Factor | 1 |
| Regeneration | 0.75 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 2 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 37 |
| Accuracy | 48 |
| Crit Chance | 25% |
| APR | 29 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 54 (45%) |
| Defense | 31 |
| Ranged Defense | 33 |
| Fatigue | 1 |
| Physical Save | 31 |
| Spell Save | 25 |
| Mental Save | 40 |
Defense: Resistances
| All | + 3%( 70%) |
Defense: Immunities
| Disarm Resistance | 34% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 14 for 9 turns. While Heroism is active, you will only die when reaching -434 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 268 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 375 damage for 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented striking | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Voracity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Kinetic mastery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Psionic / Augmented mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 1 of Heart of the Gloom. Escort: injured seer (level 1 of Heart of the Gloom)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you gained talent category Wild-gift / Call of the wild (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You failed to protect the lost anorithil from death by Jeral. Escort: lost anorithil (level 3 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by forest troll. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 124. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed pouch of faeros ash. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed minotaur nose. * You've found the needed warg claw. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Equipment
| Psionic focus | Genocide (42-67.2 power, 4 apr) Genocide (42-67.2 power, 4 apr)Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
| Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+3 eff.) Mindpower: +10 (+4 eff.) Light radius: +5 Absorbs all darkness (power 112, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 175.68 darkness damage (based on Mindpower and charge), costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Crown of Burning Pain (13 def, 0 armour) Crown of Burning Pain (13 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +13 (+7 eff.) Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 82.86 fire and 64.45 physical damage. The hit zone will also turn into lava for 8 turns. The effects will increase with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
| On feet | miner's pair of rough leather boots of uncanny dodging (3 def, 6 armour) miner's pair of rough leather boots of uncanny dodging (3 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +6 Defense: +3 (+2 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +1% Infravision radius: +2 A pair of boots made of leather. |
| Tool | yew totem of thorny skin 'Erantir' [power 46] (20 cooldown) yew totem of thorny skin 'Erantir' [power 46] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Changes stats: +2 Wil / +1 Mag Talent granted: +4 Rushing Claws Critical mult.: +10.00% It can be used to harden the skin for 7 turns increasing armour by 46 and armour hardiness by 50%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | copper ring of misery copper ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 11% chance to cause random gloom Damage (Melee): 5 bleed Effects on ranged hit: * 11% chance to cause random gloom Damage (Ranged): 5 bleed Changes stats: +2 Cun Hate when firing a critical mind attack: +1.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
| On fingers | Isidamina IsidaminaCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +10 Changes stats: +5 Str / +3 Mag Vim when firing critical spell: +2.00 Spellpower: +4 (+2 eff.) Rings can have magical properties. |
| Around neck | serendipitous steel amulet of the eclipse serendipitous steel amulet of the eclipsePowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +8 (+3 eff.) Defense: +7 (+4 eff.) Damage (Melee): 6 light / 6 darkness Effects when hit in melee: * 6% chance to inflict damage reduction * 5% chance to blind Changes stats: +6 Lck Changes damage: +6% light / +7% darkness Reduce all damage from unseen attackers: 11% Amulets can have magical properties. |
| In main hand | Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr) Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr)Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 129% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +9 Physical crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
| On hands | Galuhek the Darkstreak (0 def, 2 armour) Galuhek the Darkstreak (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +1 Dex / +4 Con Changes resistances penetration: +15% darkness Physical save: +13 (+7 eff.) Spell save: +7 (+4 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +34% Light radius: +1 Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 21% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.10 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+3 eff.) It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 3 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 56.58 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+7 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
This item will automatically be transmogrified when you leave the level. heroism infusion (+6 for 10 turns, die at -343)heroism infusion (+6 for 10 turns, die at -343) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 10 turns. While Heroism is active, you will only die when reaching -343 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 7; power 20; turns 5; dispells darkness)sun infusion (rad 7; power 20; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 20) for 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 30%; cure magical, mental)wild infusion (resist 30%; cure magical, mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or mental effect and reduce all damage taken by 30% for 5 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune of the titan (range 11; power 30; dur 6)phase door rune of the titan (range 11; power 30; dur 6) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 11. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 30%, your defense is increased by 30 and all your resistances by 30%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 56)teleportation rune (range 56) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 56 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
marksman's copper ring of darkness (+22%) marksman's copper ring of darkness (+22%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+2 eff.) Changes stats: +2 Dex Changes resistances: +22% darkness Changes damage: +11% darkness Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. stralite ring of tenacitystralite ring of tenacity Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Disarm immunity: +28% Pinning immunity: +28% Knockback immunity: +28% Maximum life: +33.00 Rings can have magical properties. |
treant's gold ring treant's gold ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +6% nature / +5% blight Poison immunity: +17% Disease immunity: +11% Rings can have magical properties. |
Drake's Bane (52-78 power, 21 apr) Drake's Bane (52-78 power, 21 apr)Requires: - Strength 45 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 52.0 - 78.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 Physical crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Physical save: +9 (+5 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Umbral Razor (25-32.5 power, 10 apr) Umbral Razor (25-32.5 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Dex, 10% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 81.24 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
This item will automatically be transmogrified when you leave the level. glacial stralite dagger (30-39 power, 9 apr)glacial stralite dagger (30-39 power, 9 apr) Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 30.0 - 39.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Burst (radius 2) on crit: +14 ice When wielded/worn: Armour: +8 Changes resistances penetration: +5% cold Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced stralite greatsword of daylight (48-76.8 power, 3 apr)balanced stralite greatsword of daylight (48-76.8 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +13 light Damage against: +20% Undead When wielded/worn: Accuracy: +13 (+5 eff.) Defense: +17 (+9 eff.) Disarm immunity: +33% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. elemental stralite longsword of shearing (36-50.4 power, 5 apr)elemental stralite longsword of shearing (36-50.4 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 36.0 - 50.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Armour penetration: +9 Changes resistances penetration: +9% acid / +8% physical / +10% cold / +7% fire / +11% lightning Changes damage: +8% physical Sharp, long, and deadly. |
parasitic thorny mindstar of flames (8.5-9.35 power, 24 apr, nature damage) parasitic thorny mindstar of flames (8.5-9.35 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural fire should be returned to the wyrm. This parasitic mindstar will draw strength from other psionic mindstars. Base power: 8.5 - 9.4 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 7 fire Changes resistances: +5% fire Changes resistances penetration: +4% fire Changes damage: +7% fire Hate when firing a critical mind attack: +2.00 Maximum hate: +10.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Global speed: +2% Life leech chance: +5% Life leech: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Mayeganor the elven-wood magestaff (25-30 power, 5 apr, fire element)Mayeganor the elven-wood magestaff (25-30 power, 5 apr, fire element) Requires: - Magic 35 Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * Slows global speed by 40% * 40% chance to cause random gloom When wielded/worn: Accuracy: +5 (+2 eff.) Physical crit. chance: +26.0% Physical power: +5 (+2 eff.) Changes resistances: +3% acid / +5% arcane Changes damage: +25% fire Talent granted: +1 Command Staff Critical mult.: +38.00% Spellpower: +18 (+9 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. greater elven-wood vilestaff of might (25-30 power, 5 apr, blight element)greater elven-wood vilestaff of might (25-30 power, 5 apr, blight element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% blight / +25% fire / +25% darkness / +25% acid Talent granted: +1 Command Staff Spellpower: +17 (+8 eff.) Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art. |
River's Fury (23-32.2 power, 8 apr) River's Fury (23-32.2 power, 8 apr)Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 23.0 - 32.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +15 cold When wielded/worn: Accuracy: +10 (+4 eff.) Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 (+5 eff.) Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 2, doing 6.17 cold damage and 6.48 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 3 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
This item will automatically be transmogrified when you leave the level. hateful orite trident of corruption (42.5-68 power, 13 apr)hateful orite trident of corruption (42.5-68 power, 13 apr) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 42.5 - 68.0 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 10% chance to inflict damage reduction * 20% chance to curse the target Damage (Melee): +17 darkness Damage against: +7% Living A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. arcing stralite waraxe of rage (29-40.6 power, 5 apr)arcing stralite waraxe of rage (29-40.6 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 29.0 - 40.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +10 lightning When wielded/worn: Accuracy: +7 (+3 eff.) Changes stats: +5 Str Changes damage: +6% physical Stamina when hit: +1.20 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. stralite waraxe (31-43.4 power, 5 apr)stralite waraxe (31-43.4 power, 5 apr) Requires: - Strength 35 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.0 - 43.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% One-handed war axes. |
Strikemaim StrikemaimInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 15% chance to daze Changes stats: +1 Wil Changes resistances penetration: +5% lightning / +10% mind Changes damage: +3% mind Mental save: +8 (+3 eff.) Maximum life: +63.00 A belt that goes around your waist. |
Glavea the Prismspawner (2 def, 0 armour) Glavea the Prismspawner (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +5 Cun / +3 Wil Changes resistances penetration: +10% light Critical mult.: +3.00% Physical save: +3 (+2 eff.) Maximum life: +20.00 Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 (+2 eff.) Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+5 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mindpower: +10 (+4 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Layubrelaith the Gleamvice (0 def, 2 armour) Layubrelaith the Gleamvice (0 def, 2 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects on melee hit: * 30% chance to blind Damage (Melee): 5 fire Damage when hit (Melee): 12 mind Changes stats: +1 Wil Changes resistances: +7% fire Changes damage: +5% fire Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves 'Isowe' (0 def, 1 armour) rough leather gloves 'Isowe' (0 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +2 (+1 eff.) Armour: +1 Changes stats: +1 Dex Changes damage: +3% acid Life regen: +1.10 Stamina each turn: +0.60 Maximum stamina: +10.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% light / +10% lightning Changes damage: +10% light / +10% lightning It can be used to activate talent Call Lightning (costing 20 power out of 30/30) : Effective talent level: 1.0 Power cost: 20 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 36.91 to 110.73 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
Crown of Burning Pain (6 def, 0 armour) Crown of Burning Pain (6 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +6 (+3 eff.) Fatigue: +4% Changes stats: +2 Cun / +2 Wil Changes resistances: +15% fire Changes damage: +15% fire It can be used to activate talent Meteor Rain (costing 42 power out of 50/50) : Effective talent level: 2.0 Power cost: 42 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 82.86 fire and 64.45 physical damage. The hit zone will also turn into lava for 8 turns. The effects will increase with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+4 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 1.6 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 3. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
This item will automatically be transmogrified when you leave the level. rejuvenating stralite plate armour of the dragon (7 def, 13 armour)rejuvenating stralite plate armour of the dragon (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+4 eff.) Fatigue: +26% Changes stats: +5 Str / +3 Con Changes resistances: +9% acid / +9% physical / +9% cold / +9% lightning / +7% fire Talent cooldown: Rush (-5 turns) Disarm immunity: +21% Stun/Freeze immunity: +24% Knockback immunity: +27% Life regen: +4.30 Stamina each turn: +0.90 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. quiver of elven-wood arrows (21/21, 45-63 power, 14 apr)quiver of elven-wood arrows (21/21, 45-63 power, 14 apr) Requires: - Dexterity 35 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 45.0 - 63.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 21 Arrows are used with bows to pierce your foes to death. |
6 onyx 6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Dúathedlen Heart Dúathedlen HeartPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+3 eff.) Changes resistances: +30% light Changes resistances cap: +10% light Talent mastery: +0.10 Cunning / Stealth Light radius: -1000 Infravision radius: +6 It can be used to activate talent Blood Grasp (costing 10 power out of 15/15) : Effective talent level: 3.0 Power cost: 10 out of 15/15. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 77.01 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 83.21 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 83.21 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
5 garnet 5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 quartz 6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Jeral the Thalore Mindslayer level 22
32nd Haze 122nd year of Ascendancy at 22:05 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Jeral the Thalore Mindslayer level 25
51st Haze 122nd year of Ascendancy at 17:23 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Jeral the Thalore Mindslayer level 23
46th Haze 122nd year of Ascendancy at 10:21 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Jeral the Thalore Mindslayer level 15
35th Dusk 122nd year of Ascendancy at 12:35 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Jeral the Thalore Mindslayer level 17
76th Dusk 122nd year of Ascendancy at 14:52 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Jeral the Thalore Mindslayer level 14
34th Dusk 122nd year of Ascendancy at 23:00 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Jeral the Thalore Mindslayer level 12
17th Dusk 122nd year of Ascendancy at 22:25 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Jeral the Thalore Mindslayer level 10
13rd Dusk 122nd year of Ascendancy at 08:29 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Jeral the Thalore Mindslayer level 20
17th Haze 122nd year of Ascendancy at 14:14 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Jeral the Thalore Mindslayer level 23
45th Haze 122nd year of Ascendancy at 04:02 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Jeral the Thalore Mindslayer level 24
46th Haze 122nd year of Ascendancy at 14:04 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Jeral the Thalore Mindslayer level 25
55th Haze 122nd year of Ascendancy at 05:28 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Jeral the Thalore Mindslayer level 12
22nd Dusk 122nd year of Ascendancy at 07:19 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Jeral the Thalore Mindslayer level 15
48th Dusk 122nd year of Ascendancy at 20:51 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Jeral the Thalore Mindslayer level 21
25th Haze 122nd year of Ascendancy at 08:11 see stats
Log
Orc high pyromancer's cleansing fire area effect hits Jeral for 30 fire damage.
Jeral receives 16 healing.
Jeral receives 16 healing.
Orc high pyromancer uses Orcish Fury.
Orc high pyromancer enters a state of bloodlust.
Jeral receives 16 healing.
Jeral receives 16 healing.
Orc high pyromancer casts Blastwave.
Jeral is on fire!
Jeral is knocked back!
Orc high pyromancer hits Jeral for 66 fire damage.
Orc high pyromancer roars triumphantly.
Orc high pyromancer hits Jeral for 38 fire damage.
Jeral the level 26 thalore mindslayer was fried to death by an orc high pyromancer on level 2 of Vor Pride.
Jeral stops burning.
Jeral has finished recovering.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
Orc high pyromancer killed Jeral!
Resting starts...
Talent Vitality is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).
