Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.5 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 35 / 6% |
| Size | medium |
| Lifes / Deaths | Killed by Mayata the giant yellow ant at level 9 on the 9th Mirth 122nd year of Ascendancy at 21:12 / 81Killed by Mayata the giant yellow ant at level 9 on the 9th Mirth 122nd year of Ascendancy at 23:30 Killed by Polodhetta the copperhead snake at level 11 on the 2nd Summertide 122nd year of Ascendancy at 06:29 Killed by eldritch eye at level 15 on the 6th Dusk 122nd year of Ascendancy at 17:47 Killed by eldritch eye at level 15 on the 6th Dusk 122nd year of Ascendancy at 18:08 Killed by Urkis, the High Tempest at level 16 on the 17th Dusk 122nd year of Ascendancy at 18:31 Killed by enthralled slave at level 17 on the 71st Dusk 122nd year of Ascendancy at 19:32 Killed by Iangu the halfling at level 17 on the 17th Haze 122nd year of Ascendancy at 03:52 Killed by snow giant boulder thrower at level 18 on the 41st Haze 122nd year of Ascendancy at 04:43 Killed by dredge at level 18 on the 42nd Haze 122nd year of Ascendancy at 23:52 Killed by dredge at level 19 on the 43rd Haze 122nd year of Ascendancy at 02:21 Killed by Chronolith Twin at level 19 on the 43rd Haze 122nd year of Ascendancy at 03:33 Killed by Chronolith Clone at level 19 on the 43rd Haze 122nd year of Ascendancy at 03:49 Killed by Chronolith Twin at level 19 on the 43rd Haze 122nd year of Ascendancy at 07:47 Killed by Chronolith Twin's temporal clone at level 19 on the 43rd Haze 122nd year of Ascendancy at 08:48 Killed by Chronolith Clone at level 19 on the 43rd Haze 122nd year of Ascendancy at 09:19 Killed by dredgling at level 19 on the 43rd Haze 122nd year of Ascendancy at 10:23 Killed by Bethovena the luminous horror at level 20 on the 44th Haze 122nd year of Ascendancy at 14:48 Killed by luminous horror at level 20 on the 44th Haze 122nd year of Ascendancy at 15:03 Killed by Betyra the cold drake hatchling at level 20 on the 44th Haze 122nd year of Ascendancy at 21:18 Killed by Betodalle the snow giant at level 20 on the 45th Haze 122nd year of Ascendancy at 02:26 Killed by Xuwyn the ghoulking at level 21 on the 10th Decay 122nd year of Ascendancy at 05:27 Killed by gigantic gravity worm at level 22 on the 1st Wintertide 123rd year of Ascendancy at 11:26 Killed by minotaur at level 22 on the 1st Wintertide 123rd year of Ascendancy at 14:56 Killed by ghoulking at level 22 on the 1st Wintertide 123rd year of Ascendancy at 16:10 Killed by skeleton warrior at level 22 on the 1st Wintertide 123rd year of Ascendancy at 17:34 Killed by Ivysethra the vampire at level 23 on the 2nd Wintertide 123rd year of Ascendancy at 23:00 Killed by devourer at level 23 on the 1st Allure 123rd year of Ascendancy at 01:11 Killed by Vorythra the master vampire at level 23 on the 1st Allure 123rd year of Ascendancy at 04:27 Killed by lesser vampire at level 23 on the 2nd Allure 123rd year of Ascendancy at 10:50 Killed by skeleton magus at level 24 on the 2nd Allure 123rd year of Ascendancy at 13:30 Killed by grave wight at level 24 on the 2nd Allure 123rd year of Ascendancy at 14:09 Killed by skeleton magus at level 24 on the 2nd Allure 123rd year of Ascendancy at 14:45 Killed by Lisina the dredgling at level 25 on the 4th Allure 123rd year of Ascendancy at 07:08 Killed by fire wyrm at level 26 on the 4th Allure 123rd year of Ascendancy at 22:02 Killed by lava floor at level 26 on the 5th Allure 123rd year of Ascendancy at 01:17 Killed by fire wyrm at level 26 on the 5th Allure 123rd year of Ascendancy at 02:11 Killed by skeleton warrior at level 26 on the 5th Allure 123rd year of Ascendancy at 21:55 Killed by will o' the wisp at level 26 on the 5th Allure 123rd year of Ascendancy at 23:29 Killed by barrow wight at level 26 on the 6th Allure 123rd year of Ascendancy at 06:15 Killed by The Master at level 26 on the 6th Allure 123rd year of Ascendancy at 10:24 Killed by ghoulking at level 26 on the 6th Allure 123rd year of Ascendancy at 11:38 Killed by skeleton warrior at level 26 on the 6th Allure 123rd year of Ascendancy at 15:07 Killed by armoured skeleton warrior at level 26 on the 6th Allure 123rd year of Ascendancy at 16:04 Killed by The Master at level 26 on the 6th Allure 123rd year of Ascendancy at 16:46 Killed by will o' the wisp at level 26 on the 6th Allure 123rd year of Ascendancy at 17:44 Killed by dread at level 27 on the 7th Allure 123rd year of Ascendancy at 01:33 Killed by Tilujed the halfling at level 27 on the 12nd Regrowth 123rd year of Ascendancy at 20:55 Killed by Polytta the ogre guard at level 27 on the 20th Regrowth 123rd year of Ascendancy at 15:37 Killed by Velemira the elven corruptor at level 27 on the 20th Regrowth 123rd year of Ascendancy at 16:09 Killed by Velemira the elven corruptor at level 27 on the 20th Regrowth 123rd year of Ascendancy at 16:41 Killed by elven blood mage at level 27 on the 20th Regrowth 123rd year of Ascendancy at 17:05 Killed by ghoul at level 28 on the 6th Pyre 123rd year of Ascendancy at 09:46 Killed by orc corruptor at level 28 on the 6th Pyre 123rd year of Ascendancy at 14:55 Killed by Ivoramikira the ghoul at level 28 on the 12nd Pyre 123rd year of Ascendancy at 13:23 Killed by ogre rune-spinner at level 30 on the 19th Pyre 123rd year of Ascendancy at 11:43 Killed by ogre pounder at level 30 on the 19th Pyre 123rd year of Ascendancy at 14:07 Killed by Levanlla the thalore at level 31 on the 22nd Pyre 123rd year of Ascendancy at 02:09 Killed by Manol the halfling at level 31 on the 33rd Pyre 123rd year of Ascendancy at 04:31 Killed by ritch flamespitter at level 31 on the 6th Mirth 123rd year of Ascendancy at 08:00 Killed by stone troll at level 31 on the 29th Dusk 123rd year of Ascendancy at 09:06 Killed by Emoletha the stone troll at level 31 on the 29th Dusk 123rd year of Ascendancy at 10:17 Killed by Adyyalewen the forest troll at level 31 on the 30th Dusk 123rd year of Ascendancy at 00:10 Killed by Adyyalewen the forest troll at level 31 on the 30th Dusk 123rd year of Ascendancy at 01:27 Killed by will o' the wisp at level 31 on the 30th Dusk 123rd year of Ascendancy at 11:05 Killed by will o' the wisp at level 31 on the 30th Dusk 123rd year of Ascendancy at 11:55 Killed by skeleton mage at level 31 on the 30th Dusk 123rd year of Ascendancy at 12:55 Killed by Salossra the forest troll at level 31 on the 30th Dusk 123rd year of Ascendancy at 13:13 Killed by orc soldier at level 32 on the 37th Dusk 123rd year of Ascendancy at 10:51 Killed by orc necromancer at level 33 on the 70th Dusk 123rd year of Ascendancy at 07:50 Killed by orc blood mage at level 33 on the 70th Dusk 123rd year of Ascendancy at 09:24 Killed by orc pyromancer at level 33 on the 19th Haze 123rd year of Ascendancy at 03:15 Killed by orc necromancer at level 33 on the 19th Haze 123rd year of Ascendancy at 05:34 Killed by orc necromancer at level 33 on the 19th Haze 123rd year of Ascendancy at 23:07 Killed by skeleton mage at level 33 on the 20th Haze 123rd year of Ascendancy at 00:13 Killed by orc necromancer at level 33 on the 24th Haze 123rd year of Ascendancy at 21:08 Killed by William at level 34 on the 50th Haze 123rd year of Ascendancy at 02:27 Killed by orc necromancer at level 34 on the 69th Haze 123rd year of Ascendancy at 07:35 Killed by orc cryomancer at level 34 on the 69th Haze 123rd year of Ascendancy at 08:38 Killed by orc high pyromancer at level 34 on the 69th Haze 123rd year of Ascendancy at 09:21 Killed by orc cryomancer at level 35 on the 72nd Haze 123rd year of Ascendancy at 09:49 |
Primary Stats
| Strength | 62 (base 60) |
| Dexterity | 29 (base 19) |
| Constitution | 67 (base 60) |
| Magic | 14 (base 10) |
| Willpower | 19 (base 15) |
| Cunning | 30 (base 10) |
Resources
| Life | 1103/1103 |
| Stamina | 260/260 |
| Healing Factor | 1.14 |
| Regeneration | 13.374139605574 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 9 |
| See Stealth | 8 |
| See Invisible | 22 |
Offense: Mainhand
| Damage | 158 |
| Accuracy | 53 |
| Crit Chance | 49% |
| APR | 30 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 67.28 (97.53986332574%) |
| Defense | 33 |
| Ranged Defense | 33 |
| Fatigue | 28 |
| Physical Save | 39 |
| Spell Save | 44 |
| Mental Save | 41 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 31% |
| Poison Resistance | 0% |
| Confusion Resistance | 22% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 4 for 9 turns. While Heroism is active, you will only die when reaching -409 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 334 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 169 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.50 |
| 1/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Technique / Two-handed assault | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.52 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.52 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by orc grand master assassin. Escort: injured seer (level 4 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost anorithil (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +2. | done |
You failed to protect the lost anorithil from death by stone troll. Escort: lost anorithil (level 2 of Trollmire) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by carrion worm mass. Escort: repented thief (level 2 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by bee swarm. Escort: temporal explorer (level 1 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
You failed to protect the worried loremaster from death by barrow wight. Escort: worried loremaster (level 8 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 218. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed orc heart. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed giant spider spinneret. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | miner's pair of hardened leather boots of tirelessness (0 def, 9 armour) miner's pair of hardened leather boots of tirelessness (0 def, 9 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Fatigue: +3% Stamina each turn: +0.60 Maximum stamina: +10.00 Infravision radius: +1 A pair of boots made of leather. |
| Light source | watchleader's alchemist's lamp watchleader's alchemist's lampCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Blindness immunity: +31% Confusion immunity: +12% Light radius: +8 See stealth: +8 See invisible: +10 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 29 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | dwarven-steel helm 'Xanukira' (0 def, 7 armour) dwarven-steel helm 'Xanukira' (0 def, 7 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +7 Fatigue: +4% Effects on melee hit: * 15% chance to corrode armour Changes resistances penetration: +15% mind Changes damage: +6% mind Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | savior's stralite ring of life savior's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical save: +13 (+5 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Life regen: +1.10 Maximum life: +64.00 Healing mod.: +14% Rings can have magical properties. |
| On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 13 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| Around waist | blurring hardened leather belt of burglary blurring hardened leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +11 (+6 eff.) Changes stats: +4 Dex / +3 Cun / +7 Lck Trap disarming bonus: +10 Stealth bonus: +17 Infravision radius: +4 A belt that goes around your waist. |
| In main hand | Eksatin's Ultimatum (175% power, 25 apr) Eksatin's Ultimatum (175% power, 25 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 175% Range: 1.5x Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Physical crit. chance: +25.0% Attack speed: 100% On weapon crit: * decapitate a weakened target When wielded/worn: Critical mult.: +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
| On hands | Stone Gauntlets of Harkor'Zun (0 def, 7 armour) Stone Gauntlets of Harkor'Zun (0 def, 7 armour)Requires: - Talent Armour Training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +20% acid / +10% physical Changes resistances cap: +10% acid / +5% physical Changes resistances penetration: +15% acid / +15% physical Changes damage: +10% acid / +5% physical Talent cooldown: Clinch (-2 turns) Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
| Main armor | dwarven-steel plate armour of command (10 def, 18 armour) dwarven-steel plate armour of command (10 def, 18 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +18 Defense: +10 (+5 eff.) Fatigue: +24% Changes stats: +2 Cun Mental save: +11 (+3 eff.) A suit of armour made of metal plates. |
| Cloak | thick linen cloak of the Shaloren (1 def, 5 armour) thick linen cloak of the Shaloren (1 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+1 eff.) Changes stats: +1 Mag / +1 Wil Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Lisirekira the gold amulet Lisirekira the gold amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +6 Dex / +7 Cun / +7 Con Changes resistances: +15% fire / +16% cold Talent masteries: +0.22 Technique / Conditioning +0.22 Technique / Combat training Life regen: +0.60 Stamina each turn: +0.80 Maximum vim: +10.00 Spell crit. chance: +3% See invisible: +12 Movement speed: +10% Amulets can have magical properties. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
This item will automatically be transmogrified when you leave the level. stralite longsword (143% power, 5 apr)stralite longsword (143% power, 5 apr) Requires: - Strength 35 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 144% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. shimmering elven-wood magestaff of warding (129% power, 5 apr, cold element)shimmering elven-wood magestaff of warding (129% power, 5 apr, cold element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +5 Defense: +6 (+3 eff.) Maximum wards: +2 cold Changes damage: +25% cold Talents granted: +4 Ward +1 Command Staff Mana each turn: +0.17 Maximum mana: +58.00 Spellpower: +12 (+9 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Goriruiruiran the stralite waraxe (138% power, 5 apr)Goriruiruiran the stralite waraxe (138% power, 5 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 139% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 40% chance to gain 10% of a turn * 26% chance to cause random gloom Damage (Melee): +10 mind Burst (radius 1) on hit: +4 mind When wielded/worn: Damage when hit (Melee): 8 temporal Changes stats: +6 Cun / +5 Wil Changes resistances: +9% mind Changes damage: +3% mind One-handed war axes. |
This item will automatically be transmogrified when you leave the level. silk robe (3 def, 0 armour)silk robe (3 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stralite mail armour (4 def, 8 armour)stralite mail armour (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +16% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. stralite plate armour (7 def, 13 armour)stralite plate armour (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+4 eff.) Fatigue: +26% A suit of armour made of metal plates. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 256.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By William the Cornac Berserker level 27
5th Regrowth 123rd year of Ascendancy at 21:28 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By William the Cornac Berserker level 34
43rd Haze 123rd year of Ascendancy at 08:16 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By William the Cornac Berserker level 33
55th Dusk 123rd year of Ascendancy at 01:02 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By William the Cornac Berserker level 27
1st Regrowth 123rd year of Ascendancy at 07:27 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By William the Cornac Berserker level 32
37th Dusk 123rd year of Ascendancy at 11:37 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By William the Cornac Berserker level 16
17th Dusk 122nd year of Ascendancy at 21:16 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By William the Cornac Berserker level 20
44th Haze 122nd year of Ascendancy at 08:01 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By William the Cornac Berserker level 16
17th Dusk 122nd year of Ascendancy at 19:02 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By William the Cornac Berserker level 15
7th Dusk 122nd year of Ascendancy at 15:26 see stats
Level 10 (Exploration mode)
Got a character to level 10.By William the Cornac Berserker level 10
1st Summertide 122nd year of Ascendancy at 00:08 see stats
Level 20 (Exploration mode)
Got a character to level 20.By William the Cornac Berserker level 20
44th Haze 122nd year of Ascendancy at 03:09 see stats
Level 30 (Exploration mode)
Got a character to level 30.By William the Cornac Berserker level 30
17th Pyre 123rd year of Ascendancy at 01:03 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By William the Cornac Berserker level 17
46th Dusk 122nd year of Ascendancy at 00:40 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By William the Cornac Berserker level 33
37th Dusk 123rd year of Ascendancy at 13:48 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By William the Cornac Berserker level 22
10th Decay 122nd year of Ascendancy at 19:43 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By William the Cornac Berserker level 7
79th Pyre 122nd year of Ascendancy at 16:51 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By William the Cornac Berserker level 17
72nd Dusk 122nd year of Ascendancy at 15:34 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By William the Cornac Berserker level 15
16th Dusk 122nd year of Ascendancy at 02:32 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By William the Cornac Berserker level 17
71st Dusk 122nd year of Ascendancy at 20:05 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By William the Cornac Berserker level 30
18th Pyre 123rd year of Ascendancy at 02:00 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By William the Cornac Berserker level 20
44th Haze 122nd year of Ascendancy at 12:47 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By William the Cornac Berserker level 26
6th Allure 123rd year of Ascendancy at 18:04 see stats
Log
Orc cryomancer casts Ice Storm.
Orc cryomancer is dazed!
William is on fire!
William hits Orc cryomancer for 71 physical, (71 total damage).
Orc pyromancer's Flame hits William for 99 fire damage.
Burning Shock from Orc pyromancer hits William for 30 fire damage.
Burning from Orc pyromancer hits William for 39 fire damage.
William receives 59 healing.
Orc cryomancer's ice storm area effect hits William for 25 cold damage.
Orc cryomancer's ice storm area effect hits Orc cryomancer for 26 cold damage.
Orc cryomancer casts Rune: Lightning.
Orc archer uses Orcish Fury.
Orc archer enters a state of bloodlust.
Orc pyromancer casts Rune: Heat Beam.
Orc cryomancer casts Rune: Lightning.
Orc cryomancer is not dazed anymore.
Orc cryomancer roars triumphantly.
Orc cryomancer hits Orc pyromancer for (133 absorbed), 0 lightning (0 total damage).
Orc cryomancer hits William for 161 lightning damage.
Orc cryomancer hits Orc cryomancer for 167 lightning damage.
Orc cryomancer hits William for 175 lightning damage.
William the level 35 cornac berserker was shocked to death by an orc cryomancer on level 2 of Vor Armoury.
William stops burning.
William is not stunned anymore.
William has finished recovering.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Orc cryomancer killed William!
