










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Wyrmic |
| Level / Exp | 23 / 36% |
| Size | medium |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 12 on the 3rd Dusk 122nd year of Ascendancy at 11:38 0 / 6Killed by Veledamina the polar bear at level 16 on the 49th Haze 122nd year of Ascendancy at 06:37 Killed by Borius, Avatar of Bearness at level 16 on the 50th Haze 122nd year of Ascendancy at 23:47 Killed by dreaming horror at level 23 on the 73rd Regrowth 123rd year of Ascendancy at 02:44 Killed by Mayowe the skeleton archer at level 23 on the 73rd Regrowth 123rd year of Ascendancy at 22:28 Killed by skeleton warrior at level 23 on the 73rd Regrowth 123rd year of Ascendancy at 23:40 |
Primary Stats
| Strength | 60 (base 53) |
| Dexterity | 19 (base 10) |
| Constitution | 17 (base 11) |
| Magic | 10 (base 10) |
| Willpower | 60 (base 47) |
| Cunning | 22 (base 10) |
Resources
| Life | -5/880 |
| Equilibrium | 0 |
| Healing Factor | 1.242941519274 |
| Regeneration | 20.027409088723 |
Speed
| Mental | +2.90723440879% |
| Attack | +2.90723440879% |
| Movement | +32.44168646096% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 91 |
| Accuracy | 25 |
| Crit Chance | 12% |
| APR | 17 |
| Speed | 0.97 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 9% |
| Speed | 0.97174897930653 |
Offense: Damage Bonus
| Acid | +12% |
| Darkness | +9% |
| Mind | +18% |
| Blight | +5% |
| Physical | +10% |
| Fire | +10% |
| Nature | +12% |
Offense: Damage Penetration
| Darkness | +15% |
| Acid | +5% |
| Mind | +5% |
| Cold | +25% |
Defense: Base
| Armour (hardiness) | 39.08934837382 (81.151787968034%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 20 |
| Physical Save | 39 |
| Spell Save | 33 |
| Mental Save | 35 |
Defense: Resistances
| Acid | + 12%( 70%) |
| Blight | + 14%( 70%) |
| Physical | + 4%( 70%) |
| Cold | + 29%( 70%) |
| All | + 2%( 70%) |
| Darkness | + 14%( 70%) |
| Mind | + 8%( 70%) |
| Fire | + 34%( 70%) |
| Lightning | + 10%( 70%) |
Defense: Immunities
| Pinning Resistance | 10% |
| Stun Resistance | 28% |
| Blind Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 420 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -482 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 964 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 160 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lone alchemist from death by dreaming giant venus flytrap. Escort: lone alchemist (level 2 of Heart of the Gloom) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Heart of the Gloom. Escort: temporal explorer (level 1 of Heart of the Gloom)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed bear paw. * You've found the needed minotaur nose. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed green worm. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed skeleton mage skull. * You've found the needed xorn fragment. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Voidquake (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Effects on melee hit: * 20% chance to reduce armor by 15% Damage when hit (Melee): 2 darkness Changes resistances: +7% fire / +7% cold Changes resistances penetration: +5% acid / +20% cold / +15% darkness Changes damage: +6% darkness A pair of boots made of leather. |
| Light source | brass lantern 'Furnacewrest'Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 4 cold Changes resistances: +12% darkness / +18% fire Changes damage: +3% darkness / +6% fire Maximum life: +45.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | Zeruragandur the stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +6% mind Changes resistances penetration: +5% mind Changes damage: +12% acid / +18% mind Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) Rings make your fingers look great! |
| On fingers | Plaguewake the gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 6 darkness Changes stats: +1 Mag Changes damage: +12% nature Reduces incoming crit damage: 5.00% Stun/Freeze immunity: +28% Life regen: +3.00 See invisible: +9 Rings make your fingers look great! |
| Around waist | Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Wintersage (52-82 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 51.5 - 82.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +8 cold When wielded/worn: Changes resistances: +6% acid / +9% blight Changes resistances penetration: +5% cold Reduces incoming crit damage: 5.00% Pinning immunity: +10% Healing mod.: +5% Massive two-handed swords. |
| On hands | hardened leather gloves 'Icerazor' (0 def, 2 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 5 fire Changes stats: +2 Dex / +1 Cun Changes resistances: +9% cold / +7% fire Changes damage: +4% fire Light radius: +3 See invisible: +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | stralite plate armour 'Pusonslaught' (0 def, 13 armour)Requires: - Massive armour training - Strength 48 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Fatigue: +22% Damage when hit (Melee): 4 nature Changes stats: +4 Dex / +1 Mag / +3 Wil / +6 Cun Life regen: +5.00 Maximum life: +39.00 Healing mod.: +13% A suit of armour made of metal plates. |
| Cloak | linen cloak 'Guniyalar' (16 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) Defense: +16 (+8 eff.) Physical save: +6 (+2 eff.) Blindness immunity: +10% Maximum life: +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | serendipitous gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +13 (+7 eff.) Defense: +10 (+5 eff.) Changes stats: +6 Lck Reduce all damage from unseen attackers: 12% Amulets make your neck look great! |
Inventory
polar iron gauntlets (0 def, 1 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage (Melee): 5 cold Changes resistances: +5% cold Changes damage: +3% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
enlightening steel plate armour of the deep (0 def, 11 armour)Requires: - Massive armour training - Strength 28 Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +11 Fatigue: +22% Changes stats: +4 Cun / +4 Wil Changes resistances: +7% acid / +5% cold Allows you to breathe in: water Mental save: +10 (+5 eff.) A suit of armour made of metal plates. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
survivor's alchemist's lamp of healthInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical save: +7 (+2 eff.) Maximum life: +43.00 Light radius: +4 Healing mod.: +12% A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By kio the Thalore Wyrmic level 20
1st Wintertide 123rd year of Ascendancy at 04:07 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By kio the Thalore Wyrmic level 10
2nd Flare 122nd year of Ascendancy at 02:21 see stats
Earth Master
Killed Harkor'Zun.By kio the Thalore Wyrmic level 21
61st Regrowth 123rd year of Ascendancy at 23:09 see stats
Exterminator
Killed 1000 creatures.By kio the Thalore Wyrmic level 18
6th Decay 122nd year of Ascendancy at 05:49 see stats
Level 10
Got a character to level 10.By kio the Thalore Wyrmic level 10
7th Mirth 122nd year of Ascendancy at 10:57 see stats
Level 20
Got a character to level 20.By kio the Thalore Wyrmic level 20
10th Decay 122nd year of Ascendancy at 11:41 see stats
That was close
Killed your target while having only 1 life left.By kio the Thalore Wyrmic level 21
37th Regrowth 123rd year of Ascendancy at 00:34 see stats
The Arena
Unlocked Arena mode.By kio the Thalore Wyrmic level 14
31st Haze 122nd year of Ascendancy at 04:52 see stats
The secret city
Discovered the truth about mages.By kio the Thalore Wyrmic level 14
22nd Haze 122nd year of Ascendancy at 20:57 see stats
Treasure Hunter
Amassed 1000 gold pieces.By kio the Thalore Wyrmic level 17
74th Haze 122nd year of Ascendancy at 07:12 see stats
Log
Gunn the skeleton mage hits kio for 114 cold damage.
Melee retaliation hits Skeleton warrior for 9 blight, 9 darkness, 4 cold, 4 nature (27 total damage).
Skeleton warrior hits kio for 77 physical, 5 cold, 5 healing (82 total damage) [5 healing].
kio gains 0% of a turn from Ancestral Life.
Melee retaliation hits Gunn the skeleton mage for 10 blight, 8 darkness, 4 cold, (2 to psi shield), 2 nature (24 total damage).
Gunn the skeleton mage's Beyond the Flesh hits kio for 46 physical, 5 healing, 20 physical (66 total damage) [5 healing].
kio gains 0% of a turn from Ancestral Life.
kio misses Gunn the skeleton mage.
Gunn the skeleton mage uses Impale.
Kio shrugs off the effect 'Bleeding'!
Melee retaliation hits Gunn the skeleton mage for 10 blight, 8 darkness, 4 cold, (2 to psi shield), 2 nature (24 total damage).
Gunn the skeleton mage hits kio for 175 physical, 5 healing, 20 physical (195 total damage) [5 healing].
kio gains 0% of a turn from Ancestral Life.
Talent Corrosive Mist is ready to use.
Melee retaliation hits Skeleton warrior for 9 blight, 9 darkness, 4 cold, 4 nature (27 total damage).
Skeleton warrior hits kio for 68 physical, 5 cold, 5 healing (73 total damage) [5 healing].
kio gains 0% of a turn from Ancestral Life.
Melee retaliation hits Gunn the skeleton mage for 10 blight, 8 darkness, 4 cold, (2 to psi shield), 2 nature (24 total damage).
Gunn the skeleton mage's Beyond the Flesh hits kio for 61 physical, 5 healing, 20 physical (80 total damage) [5 healing].
kio gains 0% of a turn from Ancestral Life.
kio misses Gunn the skeleton mage.
Gunn the skeleton mage casts Manathrust.
Gunn the skeleton mage hits kio for 85 arcane damage.
Skeleton warrior uses Stunning Blow.
Kio is stunned!
Melee retaliation hits Skeleton warrior for 9 blight, 9 darkness, 4 cold, 4 nature (27 total damage).
Skeleton warrior hits kio for 104 physical damage.
kio the level 23 thalore wyrmic was mutilated to death by a skeleton warrior on level 3 of Ruined halfling complex.











































































