Drazor the level 2 Maj'Eyal Whitehoof Demonologist by Vleerian

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceMaj'Eyal Whitehoof
ClassDemonologist
Level / Exp2 / 27%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 13)
Dexterity9 (base 10)
Constitution17 (base 15)
Magic21 (base 14)
Willpower7 (base 10)
Cunning11 (base 10)

Resources

Life156/156
Stamina96/96
Vim104/104
Healing Factor1.0561497326203
Regeneration0.26403743315508

Speed

Mental0%
Attack0%
Movement+40%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage28
Accuracy13
Crit Chance1%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower20
Crit Chance1%
Speed1

Offense: Mind

Mindpower9
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)10.118138619369 (56.923076923077%)
Defense1
Ranged Defense1
Fatigue20
Physical Save13
Spell Save9
Mental Save6

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Demonic pact1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Infernal combat1.30
1/5
0/5
0/5
0/5
Corruption / Doom shield1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.30
1/5
0/5
0/5
0/5

Generic Talents

Corruption / Black-magic1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Corruption / Torment1.30
0/5
0/5
0/5
0/5
Race / Whitehooves1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
1/5
0/5

Effects

beneficial effect

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Drazor wears (replacing
iron longsword (11-15.4 power, 2 apr) ): iron mace (13.5-18.9 power, 2 apr).
You detach
demon seed [fire imp] (level 3, mainhand) from your iron longsword (11-15.4 power, 2 apr).
You attach
demon seed [fire imp] (level 3, mainhand) to your iron mace (13.5-18.9 power, 2 apr) .

You gain 1.80 gold from the transmogrification of
cleansing iron mail armour of resilience (2 def, 4 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 1.75 gold from the transmogrification of
iron greatsword of dampening (17.5-28 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
You gain 1.24 gold from the transmogrification of
iron battleaxe of erosion (13.5-20.25 power, 1 apr).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 50; dur 3; cd 17).
You gain 0.55 gold from the transmogrification of
shatter afflictions rune (absorb 20; cd 14).
You gain 1.50 gold from the transmogrification of
blink rune (range 3; phase 10; cd 18).
You gain 1.50 gold from the transmogrification of
blink rune (range 3; phase 10; cd 13).
You gain 1.00 gold from the transmogrification of
wild infusion (res 15%; physical; dur 4; cd 11).
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; mental; dur 2; cd 16).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 400%; cd 8).
You gain 1.11 gold from the transmogrification of
healing infusion of the sneak (heal 62; cd 10).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 42; cd 10).
There is a way to the previous level here (press '' or right click to use).