
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
astralInferno's Celestial Oddities 1.4.0A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Odyssey of The Summoner 1.5.5This is a highly extensive "unofficial DLC" that takes the summonable creatures from the Summoner class and turns them into fully-talented, highly-comprehensive classes with their story and unique events.
Details: Expanded Details: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dragon |
| Class | Therian |
| Level / Exp | 16 / 96% |
| Size | big |
| Lifes / Deaths | Killed by rotting mummy at level 4 on the 3rd Mirth 122nd year of Ascendancy at 19:35 / 48Killed by cryomancer at level 4 on the 4th Mirth 122nd year of Ascendancy at 22:45 Killed by mountain troll at level 5 on the 8th Mirth 122nd year of Ascendancy at 05:43 Killed by vampire at level 6 on the 8th Mirth 122nd year of Ascendancy at 06:29 Killed by vampire at level 6 on the 8th Mirth 122nd year of Ascendancy at 08:33 Killed by elven warrior at level 6 on the 8th Mirth 122nd year of Ascendancy at 09:58 Killed by snow giant at level 6 on the 8th Mirth 122nd year of Ascendancy at 11:42 Killed by shivgoroth at level 7 on the 8th Mirth 122nd year of Ascendancy at 14:15 Killed by fire drake hatchling at level 9 on the 6th Flare 122nd year of Ascendancy at 19:24 Killed by Rantha the Worm at level 12 on the 9th Dusk 122nd year of Ascendancy at 11:20 Killed by Eilinelevea the ancient elven mummy at level 13 on the 19th Dusk 122nd year of Ascendancy at 13:01 Killed by Eilinelevea the ancient elven mummy at level 13 on the 19th Dusk 122nd year of Ascendancy at 13:57 Killed by Eilinelevea the ancient elven mummy at level 13 on the 19th Dusk 122nd year of Ascendancy at 15:46 Killed by Epoch at level 13 on the 19th Dusk 122nd year of Ascendancy at 16:36 Killed by Eilinelevea the ancient elven mummy at level 13 on the 19th Dusk 122nd year of Ascendancy at 17:33 Killed by Eilinelevea the ancient elven mummy at level 13 on the 19th Dusk 122nd year of Ascendancy at 18:12 Killed by Eilinelevea the ancient elven mummy at level 13 on the 19th Dusk 122nd year of Ascendancy at 18:52 Killed by Cyrumina the orc assassin at level 13 on the 20th Dusk 122nd year of Ascendancy at 10:33 Killed by Cyrumina the orc assassin at level 13 on the 20th Dusk 122nd year of Ascendancy at 10:59 Killed by Cyrumina the orc assassin at level 13 on the 20th Dusk 122nd year of Ascendancy at 11:31 Killed by Cyrumina the orc assassin at level 13 on the 20th Dusk 122nd year of Ascendancy at 11:44 Killed by Cyrumina the orc assassin at level 13 on the 20th Dusk 122nd year of Ascendancy at 12:25 Killed by Cyrumina the orc assassin at level 13 on the 20th Dusk 122nd year of Ascendancy at 12:58 Killed by ancient elven mummy at level 14 on the 23rd Dusk 122nd year of Ascendancy at 20:06 Killed by corrupted degenerated skeleton warrior at level 14 on the 25th Dusk 122nd year of Ascendancy at 07:52 Killed by corrupted degenerated skeleton warrior at level 14 on the 25th Dusk 122nd year of Ascendancy at 08:26 Killed by Ardllolu the Invoker at level 14 on the 27th Dusk 122nd year of Ascendancy at 06:25 Killed by Olnba the Bringer of Doom at level 15 on the 27th Dusk 122nd year of Ascendancy at 13:12 Killed by Briagh, Great Sand Wyrm at level 15 on the 32nd Dusk 122nd year of Ascendancy at 07:11 Killed by orc necromancer at level 15 on the 32nd Dusk 122nd year of Ascendancy at 07:33 Killed by Briagh, Great Sand Wyrm at level 15 on the 32nd Dusk 122nd year of Ascendancy at 08:11 Killed by Briagh, Great Sand Wyrm at level 15 on the 32nd Dusk 122nd year of Ascendancy at 08:43 Killed by dolleg at level 15 on the 32nd Dusk 122nd year of Ascendancy at 09:22 Killed by Briagh, Great Sand Wyrm at level 15 on the 32nd Dusk 122nd year of Ascendancy at 10:06 Killed by sandworm at level 15 on the 32nd Dusk 122nd year of Ascendancy at 10:56 Killed by water imp at level 15 on the 32nd Dusk 122nd year of Ascendancy at 11:34 Killed by Briagh, Great Sand Wyrm at level 16 on the 32nd Dusk 122nd year of Ascendancy at 11:54 Killed by orc pyromancer at level 16 on the 32nd Dusk 122nd year of Ascendancy at 13:17 Killed by water imp at level 16 on the 32nd Dusk 122nd year of Ascendancy at 14:09 Killed by Briagh, Great Sand Wyrm at level 16 on the 32nd Dusk 122nd year of Ascendancy at 15:13 Killed by Briagh, Great Sand Wyrm at level 16 on the 32nd Dusk 122nd year of Ascendancy at 16:08 Killed by Briagh, Great Sand Wyrm at level 16 on the 32nd Dusk 122nd year of Ascendancy at 16:45 Killed by Briagh, Great Sand Wyrm at level 16 on the 32nd Dusk 122nd year of Ascendancy at 17:36 Killed by blade horror at level 16 on the 32nd Dusk 122nd year of Ascendancy at 21:02 Killed by blade horror at level 16 on the 32nd Dusk 122nd year of Ascendancy at 21:38 Killed by Epoch at level 16 on the 32nd Dusk 122nd year of Ascendancy at 23:08 Killed by Zubiyama the broken golem at level 16 on the 35th Dusk 122nd year of Ascendancy at 12:24 Killed by Halagar at level 16 on the 35th Dusk 122nd year of Ascendancy at 12:29 |
Primary Stats
| Strength | 16 (base 10) |
| Dexterity | 26 (base 28) |
| Constitution | 30 (base 26) |
| Magic | 10 (base 10) |
| Willpower | 36 (base 30) |
| Cunning | 12 (base 10) |
Resources
| Psi | 126/126 |
| Life | 641/641 |
| Fury | 50/50 |
| Stamina | 248/248 |
| Equilibrium | 0 |
| Healing Factor | 1.15 |
| Regeneration | 1.2075 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| See Stealth | 7 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 8 |
| Accuracy | 28 |
| Crit Chance | 4% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 10 |
| Accuracy | 28 |
| Crit Chance | 8% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Physical | +10% |
| Arcane | +3% |
| Fire | +3% |
| All | 0% |
Offense: Damage Penetration
| Fire | +15% |
| Lightning | +25% |
Defense: Base
| Armour (hardiness) | 31.504741928002 (39.001896771201%) |
| Defense | 15 |
| Ranged Defense | 15 |
| Fatigue | 1 |
| Physical Save | 26 |
| Spell Save | 29 |
| Mental Save | 33 |
Defense: Resistances
| Blight | + 20%( 70%) |
| Physical | + 10%( 70%) |
| Cold | + 5%( 70%) |
| All | 0%( 70%) |
| Lightning | + 12%( 70%) |
| Temporal | + 17%( 70%) |
| Darkness | + 3%( 70%) |
| Fire | + 25%( 70%) |
| Nature | + 11%( 70%) |
Defense: Immunities
| Knockback Resistance | 20% |
| Pinning Resistance | 21% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 21% |
Inscriptions (0/0)
Class Talents
| Wild-heart / Dreaming Beast | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-heart / Conflagration | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-heart / Fiery Breath | 1.00 |
| 5/5 |
| 2/5 |
| 2/5 |
| 3/5 |
| Wild-heart / Mighty Wings | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-heart / Dragon Scales | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Hoarding Beast | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Ego / Dragon | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Noble Animal | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 4/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| Wild-heart / Dragon Brood | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-heart / Natural Combat | 1.00 |
| 0/10 |
| 0/10 |
| 4/10 |
| 1/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 3/10 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 10)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 13) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 11) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 12)You completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 3) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 4) | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+2 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 26% (based on Cunning), costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Light source | bright brass lantern of clarityCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +5 (+3 eff.) Light radius: +4 See stealth: +7 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Unrudan the Fogwind (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes resistances: +6% fire / +3% darkness / +5% cold Changes resistances penetration: +15% fire Changes damage: +3% fire A cap made of leather. |
| Tool | iron pickaxe (dig speed 39 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | savior's steel ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical save: +8 (+4 eff.) Spell save: +6 (+3 eff.) Mental save: +14 (+7 eff.) Confusion immunity: +21% Rings can have magical properties. |
| On fingers | Flashwinter the steel ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -6% Changes stats: +2 Con Changes resistances: +6% lightning / +10% physical Changes resistances penetration: +25% lightning Changes damage: +3% arcane / +10% physical Maximum encumbrance: +28 Spell save: +10 (+5 eff.) Maximum stamina: +13.00 Rings can have magical properties. |
| Around neck | stabilizing copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% temporal Pinning immunity: +21% Knockback immunity: +20% Amulets can have magical properties. |
| In main hand | gifted mossy mindstar of the jelly (2.5-2.75 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +3% acid Equilibrium when hit: +0.60 Mindpower: +4 (+2 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | grounding rough leather belt of the giantsInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+2 eff.) Changes resistances: +6% lightning / +6% temporal Spell save: +6 (+3 eff.) Size category: +1 A belt that goes around your waist. |
| In off hand | Galichak the vined mindstar (5.5-6.05 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +6.0% Attack speed: 100% Damage (Melee): +4 blight When wielded/worn: Accuracy: +6 (+3 eff.) Changes stats: +3 Wil Changes damage: +3% acid Physical save: +4 (+2 eff.) Life regen: +0.80 Equilibrium when hit: +0.70 Maximum life: +14.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | linen cloak of battle (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +2 (+1 eff.) Defense: +1 (+1 eff.) Fatigue: -3% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | cleansing cured leather armour of command (7 def, 7 armour)Requires: - Strength 14 Infused by arcane disrupting forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +7 Defense: +7 (+6 eff.) Fatigue: +7% Changes stats: +2 Cun Changes resistances: +11% nature / +11% blight Mental save: +12 (+6 eff.) A suit of armour made of leather. |
Inventory
healing infusion of the psychic (heal 106)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 106 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion (12 nature damage, 20% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 11.86 nature damage per turn for 7 turns, and reducing the target's healing received by 20%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (306% speed; 4 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 306% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.movement infusion of the wizard (410% speed; 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 410% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 157 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 157 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 134 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 134 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 11%; cure magical, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 11% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.cleansing steel amulet of willpower (+3) Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +12% nature / +12% blight Poison immunity: +23% Disease immunity: +20% Amulets can have magical properties. |
Poruwyn the PitchscarCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +3 (+3 eff.) Ranged Defense: +3 (+3 eff.) Changes resistances: +6% cold Changes damage: +9% darkness Physical save: +6 (+3 eff.) Spell save: +7 (+3 eff.) Mental save: +6 (+3 eff.) Teleport immunity: +10% Rings can have magical properties. |
mule's copper ring of fire (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Changes resistances: +22% fire Changes damage: +11% fire Maximum encumbrance: +21 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.Demonmortal the steel battleaxe (22-33 power, 2 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 22.0 - 33.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to inflict 15% damage reduction Damage (Melee): +4 fire / +10 temporal / +7 nature Burst (radius 2) on crit: +12 darkness When wielded/worn: Changes resistances: +9% fire Changes resistances penetration: +10% fire Changes damage: +9% darkness Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.epiphanous vined mindstar of resolve (5.5-6.05 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This psionic mindstar has an epiphany about dreams. Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Wil Changes damage: +5% mind Physical save: +3 (+2 eff.) Mindpower: +5 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Beayarand (10-12 power, 2 apr, physical element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour: +4 Defense: +5 (+5 eff.) Changes stats: +2 Dex / +2 Wil / +3 Cun Maximum wards: +2 physical Changes damage: +10% physical Talents granted: +1 Command Staff +2 Ward Spellpower: +3 (+2 eff.) Spell crit. chance: +1% Light radius: +3 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.mighty iron steamgun of power Requires: - Dexterity 11 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 1 Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Attack speed: 100% Firing range: +6 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Physical power: +6 (+3 eff.) Changes stats: +2 Str Changes resistances penetration: +8% physical Changes damage: +9% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level.River's Fury (23-32.2 power, 8 apr) Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 23.0 - 32.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +15 cold When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 (+5 eff.) Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 2.28 cold damage and 2.51 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 3 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
This item will automatically be transmogrified when you leave the level.dwarven-steel waraxe of massacre (25.5-35.7 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 25.5 - 35.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% One-handed war axes. |
Eclipseire (2 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +3 Defense: +2 (+2 eff.) Effects on melee hit: * 15% chance to daze at end of turn Changes resistances: +16% cold / +15% nature / +3% darkness Changes resistances penetration: +10% darkness Changes damage: +3% lightning / +11% cold / +10% nature Physical save: +17 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.Nimbussting (2 def, 2 armour) Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour penetration: +1 Armour: +2 Defense: +2 (+2 eff.) Changes stats: +1 Dex Changes resistances: +36% lightning / +15% fire Changes resistances penetration: +15% lightning Changes damage: +24% lightning / +10% fire Physical save: +3 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.focusing woollen robe (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +4 Wil / +5 Mag Mana each turn: +0.10 Psi each turn: +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
insulating pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% cold / +6% fire A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.pair of hardened leather boots of uncanny dodging (2 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +2 (+2 eff.) Ranged Defense: +3 (+3 eff.) Fatigue: +3% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.prismatic rough leather cap of strength (+2) (0 def, 1 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str Changes resistances: +11% light / +10% darkness A cap made of leather. |
shielding linen wizard hat (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Mag Spell save: +6 (+3 eff.) A pointy cloth hat, very wizardly... |
stabilizing iron helm of dexterity (+3) (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Dex Physical save: +10 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Demonstake (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% Changes resistances: +15% cold / +3% darkness / +3% temporal Cut immunity: +5% Stun/Freeze immunity: +15% Knockback immunity: +15% A suit of armour made of leather. |
Thalore-Wood Cuirass (4 def, 12 armour)Requires: - Strength 24 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Defense: +4 (+4 eff.) Fatigue: +14% Changes stats: +3 Dex / +3 Wil / +3 Con Changes resistances: +18% cold / +18% darkness / +18% nature Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
This item will automatically be transmogrified when you leave the level.Urthyhad the steel plate armour (4 def, 9 armour) Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+4 eff.) Fatigue: +22% Changes stats: +3 Con / +2 Mag Changes resistances: +16% acid Grants telepathy: Humanoid/Orc Critical mult.: +10.00% Mindpower: +10 (+4 eff.) A suit of armour made of metal plates. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 2 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of focusInfused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes damage: +5% mind Physical save: +6 (+3 eff.) Light radius: +2 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Dimmed OrbInfused by nature 1.00 Encumbrance. [Plot Item] Type: orb / orb When wielded/worn: When carried: Activating this item is instant. It can be used to examine it, costing 0 power out of 0/0. This orb has long since run out of natural energies. However, you can feel nostalgic energies simply by touching it, reminiscent of your former master... |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.barbed pouch of steel shots (8/14, 20-24 power, 2 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 20.0 - 24.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +4.5% Capacity: 14 On weapon crit: * wounds the target for 7 turns: 9 bleeding, 40% reduced healing Damage (Ranged): +6 bleed Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.icy pouch of voratun shots of accuracy (22/22, 55.5-66.6 power, 6 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 55.5 - 66.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +5 Armour Penetration: +6 Crit. chance: +7.0% Capacity: 22 Damage (Ranged): +9 cold Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.ash totem of thorny skin [power 25] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to harden the skin for 7 turns increasing armour by 25 and armour hardiness by 40%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Halagar the Dragon Therian level 15
27th Dusk 122nd year of Ascendancy at 13:40 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Halagar the Dragon Therian level 12
9th Dusk 122nd year of Ascendancy at 22:34 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Halagar the Dragon Therian level 10
7th Flare 122nd year of Ascendancy at 19:25 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Halagar the Dragon Therian level 9
6th Flare 122nd year of Ascendancy at 05:22 see stats
Log
Rotting Disease from Zubiyama the broken golem hits Halagar for 16 blight damage.
Halagar shudders...
Zubiyama the broken golem casts Drain.
Ranlou is no longer predated.
Zubiyama the broken golem's Drain hits Halagar for 77 blight damage.
Talent Burning Sphere is ready to use.
Halagar takes 8 degeneration (8 total damage).
Decrepitude Disease from Zubiyama the broken golem hits Halagar for 16 blight damage.
Rotting Disease from Zubiyama the broken golem hits Halagar for 16 blight damage.
Zubiyama the broken golem uses Knockback.
Halagar has overcome the birthing fatigue.
Halagar resists the knockback!
Zubiyama the broken golem hits Halagar for 42 physical, 7 light, 9 cold, 24 light (82 total damage).
Shield of Light hits Halagar for 15 light damage.
Halagar the level 16 dragon therian was purified to death by Zubiyama the broken golem on level 14 of Infinite Dungeon.
Halagar deactivates Admix Fire.
Halagar is free from the rotting disease.
Halagar is free from the decrepitude disease.
Ranlou has overcome their fear...
Ranlou's invigoration fades.
Ranlou's fierceness fades.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Shield of Light killed Halagar!
Talent Somatic Pulse is ready to use.
Saving done.
Saving game...


















































