Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 8 / 98% |
| Size | medium |
| Lifes / Deaths | Killed by Xumina the warg at level 8 on the 6th Flare 122nd year of Ascendancy at 06:16 / 1 |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 13 (base 10) |
| Constitution | 15 (base 10) |
| Magic | 34 (base 32) |
| Willpower | 20 (base 17) |
| Cunning | 17 (base 11) |
Resources
| Life | -75/146 |
| Mana | 102/159 |
| Equilibrium | 12 |
| Healing Factor | 1 |
| Regeneration | 3.95 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 17 |
| Accuracy | 17 |
| Crit Chance | 7% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 31.5 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20.4 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Temporal | +6% |
| Blight | +9% |
| Physical | +9% |
| Darkness | +27% |
| Nature | +12% |
Offense: Damage Penetration
| Blight | +5% |
| Mind | +5% |
| Light | +5% |
| Temporal | +5% |
Defense: Base
| Armour (hardiness) | 11 (30%) |
| Defense | 10.85 |
| Ranged Defense | 10.85 |
| Fatigue | 0 |
| Physical Save | 10.325 |
| Spell Save | 20.0625 |
| Mental Save | 26.5875 |
Defense: Resistances
| Darkness | + 21%( 70%) |
| All | 0%( 70%) |
| Temporal | + 9%( 70%) |
| Blight | + 6%( 70%) |
| Fire | + 7%( 70%) |
| Cold | + 6%( 70%) |
| Nature | + 6%( 70%) |
Defense: Immunities
| Bleed Resistance | 5% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 10% for 4 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Shielding |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have closed 0 wormhole(s). | failed |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one green worm. Try to get any knots out before returning. Wear gloves.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one honey tree root. Keep a firm grip on it. These things will dig themselves right back into the ground if you drop them.' * You've found the needed bear paw. * 'Needed: one orc heart. If you can fetch me a still-beating orc heart, that would be even better. But you don't look like a master necromancer to me.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On hands | rough leather gloves 'Chyntir' (0 def, 1 armour) rough leather gloves 'Chyntir' (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage when the wearer hits(melee): 7 nature Changes resistances: +6% nature / +3% blight Changes resistances penetration: +5% mind / +5% blight Changes damage: +5% nature Mental save: +9 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | clarifying cashmere wizard hat of darkness (+18%) (2 def, 0 armour) clarifying cashmere wizard hat of darkness (+18%) (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +5 Cun Changes resistances: +18% darkness Changes damage: +12% darkness Mental save: +7 A pointy cloth hat, very wizardly... |
| Tool | Noonfiend [power 78] (20 cooldown) Noonfiend [power 78] (20 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 12 light Changes resistances: +3% blight Changes resistances penetration: +5% light Changes damage: +9% blight Talent granted: +4 Lay Web It can be used to harden the skin for 6 turns increasing armour by 78 and armour hardiness by 70%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Halivon the steel ring Halivon the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +10 Changes stats: +3 Str Changes resistances: +3% darkness Mental save: +3 Cut immunity: +5% Rings can have magical properties. |
| Around neck | Loregachak the steel amulet Loregachak the steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +7 Defense: +5 Changes stats: +2 Dex / +7 Lck / +1 Con Amulets can have magical properties. |
| In main hand | ash starstaff 'Ulfysahir' (15-18 power, 3 apr, darkness damage) ash starstaff 'Ulfysahir' (15-18 power, 3 apr, darkness damage)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 2) on crit: +4 temporal When wielded/worn: Changes resistances penetration: +5% temporal Changes damage: +15% darkness Talent granted: +1 Command Staff Psi when hit: +0.04 Spellpower: +9 Spell crit. chance: +4% Mental crit. chance: +2% It can be used to project a bolt from the staff, placing all other charms into a 5 cooldown. Staves designed for wielders of magic, by the greats of the art. |
| Main armor | Duvidur the woollen robe (0 def, 0 armour) Duvidur the woollen robe (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +4 Con Changes damage: +7% nature / +9% physical Critical mult.: +5.00% Life regen: +3.70 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Around waist | rough leather belt 'Emelemiwen' rough leather belt 'Emelemiwen'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +7% fire / +6% cold / +9% temporal Changes damage: +6% temporal / +3% acid A belt that goes around your waist. |
Inventory
This item will automatically be transmogrified when you leave the level. Nimbusseam the iron greatsword (19.5-31.2 power, 1 apr)Nimbusseam the iron greatsword (19.5-31.2 power, 1 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 19.5 - 31.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +8 lightning Damage conversion: 20% darkness When wielded/worn: Damage when the wearer hits(melee): 4 lightning Changes resistances: +3% lightning Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. steel shield of cold resistance (+19%) (6 def, 2 armour, 39 block)steel shield of cold resistance (+19%) (6 def, 2 armour, 39 block) Requires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes resistances: +19% cold Talent granted: +2 Block Handheld deflection devices |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Achievements
The Arena (Madness (Roguelike) difficulty)
Unlocked Arena mode.By This is Madness! the Shalore Archmage level 8
4th Flare 122nd year of Ascendancy at 09:52 see stats
Log
Burning from This is Madness! killed Giant lightning ant!
Talent Flame is ready to use.
Talent Manathrust is ready to use.
Ran for 3 turns (stop reason: hostile spotted to the west (treant)).
This is Madness! casts Flame.
Treant is on fire!
This is Madness! hits Treant for 85 fire damage.
Burning from This is Madness! hits Treant for 28 fire damage.
This is Madness! casts Manathrust.
This is Madness! hits Treant for 65 arcane damage.
Burning from This is Madness! hits Treant for 28 fire damage.
Talent Flame is ready to use.
Burning from This is Madness! hits Treant for 28 fire damage.
This is Madness! casts Flame.
This is Madness!'s spell attains critical power!
Treant shrugs off the critical damage!
This is Madness! hits Treant for 85 fire damage.
Talent Manathrust is ready to use.
Burning from This is Madness! hits Treant for 66 fire damage.
Burning from This is Madness! killed Treant!
Talent Flame is ready to use.
This is Madness! picks up (c.): aquamarine.
Xumina the warg uses Slash.
Ran for 2 turns (stop reason: taken damage).
Saving game...
